Lance Question


Rules Questions

The Exchange

Kinda of a silly question, but I just want to make sure that I got it right as I may end up running Kingmaker with two mounted, lance-wielding players, but is ALL of the damage (die plus static modifiers) for a lance doubled, or just the die?

And if ALL of the damage is doubled, when critting with this behemoth of a weapon, you would add the crit modifier, not multiply it, so it would end up being x5 (2+3) damage (x6 with Spirited Charge), not x6 (2*3) damage, right?


ALL static damage and the base damage die are doubled.

Use DnD multiplication. Spirited charge = x3. Crit = x3. Add them together (2+3) for x5 damage on a crit.

So...Power Attack is good here. As in a Cavalier's Challenge, for example.

Smite Evil, being damage dice...do not get multiplied.


Bard-Sader wrote:
Smite Evil, being damage dice...do not get multiplied.

Smite Evil is static damage (1 point per level, or 2 points per level against certain foes), so it would also be multiplied. A charging smiting crit on the right target is going to leave a mark.


You're right. For some reason I thought it was d6 die. Must've been a beta thing?

The Exchange

Thanks for the quick response. Now excuse me as I go and weep for my poor, poor NPCs... (one of the chargers is a Cavalier and the other is a Paladin)

So yeah, I think after a few encounters, bandits are going to start wising up and getting brace weapons.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
AlanM wrote:

Kinda of a silly question, but I just want to make sure that I got it right as I may end up running Kingmaker with two mounted, lance-wielding players, but is ALL of the damage (die plus static modifiers) for a lance doubled, or just the die?

And if ALL of the damage is doubled, when critting with this behemoth of a weapon, you would add the crit modifier, not multiply it, so it would end up being x5 (2+3) damage (x6 with Spirited Charge), not x6 (2*3) damage, right?

You multiply anything that isn't extra damage dice. Therefore things like flaming or sneak attack would not get multiplied, but a +3 from strength and +2 from weapon specialization would.

EDIT: Ninja'd x4.


AlanM wrote:

Thanks for the quick response. Now excuse me as I go and weep for my poor, poor NPCs... (one of the chargers is a Cavalier and the other is a Paladin)

So yeah, I think after a few encounters, bandits are going to start wising up and getting brace weapons.

With the level 20 Cavalier ability (basically super-charged Spirited Charge), I think on a crit the damage becomes 6x.

Don't forget that charging has its limitations. Difficult Terrain (even a few feet of it) stops charging cold unless you rule (and quite reasonable imo) that a mount can possibly jump over some low-lying Difficult Terrain. Any creature (enemy or ally) in the way also stops the charge, although the Charge Through feat can help in one of those instances.

Liberty's Edge

I would like to note you don't straight-up add critical multiplier. The first one counts for full, but each additional adds as one less than its full. Thus an x2x2 is an x3, and an x2x2x2 is an x4. An x3x3 is an x5, with an 4x2 also being an x5.
Since a crit is x2 and a charge with a lance is x2, a critical charge with a lance is x3. Supreme charge increases the "charge with a lance" multiplier to x3, making the total x4 instead.
Note that I have absolutely no recollection where I heard/read those stacking rules, but I'm pretty sure those are right >.>


StabbittyDoom wrote:

I would like to note you don't straight-up add critical multiplier. The first one counts for full, but each additional adds as one less than its full. Thus an x2x2 is an x3, and an x2x2x2 is an x4. An x3x3 is an x5, with an 4x2 also being an x5.

Since a crit is x2 and a charge with a lance is x2, a critical charge with a lance is x3. Supreme charge increases the "charge with a lance" multiplier to x3, making the total x4 instead.
Note that I have absolutely no recollection where I heard/read those stacking rules, but I'm pretty sure those are right >.>

Umm, a Lance is an x3 weapon. So, when using Spirited Charge atop a mount (which gives x3 damage), if you crit, you get a total of x5. x3 basically translates into "+200% damage" so if you add 200% twice to the base 100%, you get 500% or x5.

Liberty's Edge

Bard-Sader wrote:
StabbittyDoom wrote:

I would like to note you don't straight-up add critical multiplier. The first one counts for full, but each additional adds as one less than its full. Thus an x2x2 is an x3, and an x2x2x2 is an x4. An x3x3 is an x5, with an 4x2 also being an x5.

Since a crit is x2 and a charge with a lance is x2, a critical charge with a lance is x3. Supreme charge increases the "charge with a lance" multiplier to x3, making the total x4 instead.
Note that I have absolutely no recollection where I heard/read those stacking rules, but I'm pretty sure those are right >.>
Umm, a Lance is an x3 weapon. So, when using Spirited Charge atop a mount (which gives x3 damage), if you crit, you get a total of x5. x3 basically translates into "+200% damage" so if you add 200% twice to the base 100%, you get 500% or x5.

Doh! Sorry I got the base crit wrong... So x3 for crit, x4 for a supreme spirited charge, for a total of x6. Yup, yup.

Move along people, nothing to see here.


Lance charges with the appropriate feats are so powerful in my experience (and have been since 1st edition honestly) that 2 things happen:
1) The GM tends to start seriously limiting through terrain, tactics, etc how often you can do it, especially if he's a gamist or a narrativist, but even a simulationist will start contriving things after a few very short encounters :-)
2) It makes small paladins (the kind that can ride riding dogs) a holy terror, because it's a lot harder to stop them from charging.


As the adventure goes on, there will invariably be times when the terrain is unfavorable or it'sjust socially unacceptable to be on a mount.

When you are attending the pricness's ball, you ain't getting away with bringing your mount into the ballroom. What if it treads MUD all over the place, and you KNOW how tantrum-prone the spoiled princess is.


Yes, well. Kingmaker is exceptionally suited for this type of fights because, especially at start, most fights happen outside.

The difficult terrain can be bypassed, there is a feat that my cavalier player has for his horse that permit the horse to ignore the first 20 feet of difficult terrain when charging... that means he can charge about every time he is on the horse.

And even at level 6, A cavalier charge is DEADLY. Between a +4 strength bonus, the +2 for 2 handed weapon (yes, you can argue against it, but it does not matter so much), +4 from power attack, +2 from 2 handed power attack, +8 from Cavalier challenge (and kingmaker seems to have plenty of 1 big monster encounters).. all this TRIPLED because of damn spirited charge and you got someone doing regularly on a charge maneuver over 70 points of damage (+60 just from the bonuses).

My other players are getting frustrated because A) combat start and the cavalier charges in the horizon and B) bam, the big baddie is dead or with few hit points left. Yes, sometimes the cavalier misses, but now with the banner, he gets more and more bonuses to hit, so that becomes less of a problem, I cringe to think what happens when he gets a magical lance and going "ups, the lance broke AGAIN" is not anymore an option.

Is there anything I can do? I would like to curb this a bit so that my other players get a share of the action, but I do not want to nerf the cavalier too much as I realize as levels rise the casters of the group will get more and more power.


Many of the monsters are animals that can't use tactics. I would give the smarter one improved init as a feat. If they can close on the mounted characters then the charge can't take place.
This is one of the few games/AP's where mounted characters shine so I would let them have fun while they can. They won't be able to do this for the most important fights, which are indoors most of the time.

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