does it help: monk with a single level dip in rogue


Advice


I am thinking of taking a level of rogue with my monk to get the 1d6 sneak attack dmg. I have had multiple times already when I have flanked with the other party fighter. I am thinking of first taking 4 levels in monk then the dip in rogue and then take the rest of my levels in monk. This is the king maker campaign so I believe we will not be coming against major undead. I do not want huge spoilers but if this will be a major problem for king maker please let me know.

thanks the mannerism


I would never take a single level of rogue with the rest being monk; there just isn't much synergy other than the 1d6 of sneak attack.

I'd rather take one level of cavalier and take the bonus teamwork feat Precise Strike; then you could give everyone in the party 1d6 sneak attack damage once a day (sort of). But that'd still be stretching it.


that would be fun but I cannot use the advance players guide. I think that the 1d6 sneak attack would be a great way to punch through damage reduction. can you elaborate on why you would not. i see the sneak attack as all but 1d6 dmg per attack would rock.


I was about to suggest 1 level of cleric for growth domain is great for monk

swift enlarge self 3+WIS times per day ,

awesome for monk means you unarmed damage start at 1d8 and finishes at 4d8 !

plus your large for combat maneuvers and the size +2STR bonus is always a nice buff for damage.

even better if it gets dispelled you can throw it back on as a swift and 3+WIS times per day as a monk is heaps of uses

even without APG, cleric with strength domain and enlarge person isn't a terrible level dip either although not nearly as versatile.

might be worth asking your GM fo access to the APG cleric domains if your interested in this

I'm actually playing this at the moment at cleric 1 monk2 and I'm doing flurries enlarged with temple sword for 2x2d6+5 attacks with 20STR


zmanerism wrote:
that would be fun but I cannot use the advance players guide. I think that the 1d6 sneak attack would be a great way to punch through damage reduction. can you elaborate on why you would not. i see the sneak attack as all but 1d6 dmg per attack would rock.

The extra 1d6 damage would be nice, but I'd rather find a way to get extra damage without losing any attack bonus. Do you have Power Attack yet?


the enlarge is a nice option yet it kills ac which can be a problem for a monk yet the enlarge for unarmed would rock. Also the str bonus cancels out the -1 to hit. Though the flurries of bows does go down one (sob sob)


hogarth wrote:
zmanerism wrote:
that would be fun but I cannot use the advance players guide. I think that the 1d6 sneak attack would be a great way to punch through damage reduction. can you elaborate on why you would not. i see the sneak attack as all but 1d6 dmg per attack would rock.
The extra 1d6 damage would be nice, but I'd rather find a way to get extra damage without losing any attack bonus. Do you have Power Attack yet?

there's that elemental fist feat that one of the monk variants can pickup from an early level that adds 1d6 elemental damage but again advanced players guide


I cannot use the advance players guide. Also the cleric build is out of the picture because of role playing reasons. the wand could be a nice option once I get large amounts of gold


zmanerism wrote:
I cannot use the advance players guide. Also the cleric build is out of the picture because of role playing reasons. the wand could be a nice option once I get large amounts of gold

whats the role play reason for no cleric ? classes don't have to dictate roleplay apart from lawful stupid paladins hehehe


Sorc is another option

get some utility spells and arcane strike feat, makes your unarmed strikes +1 magic at the cost of a swift action.

delays the need for amulet of mighty fists, an is a nice backup when you without gear.

consider a 1d6 sneak translates into 3.5dmg/round average but only if you sneak every round. which really means you need to keep moving into good positions to get sneak

the problem with that is flurry is really the only way you want to attack with the monk and its full round so you want to be looking for bonus damage that isn't too situational


zmanerism wrote:
the enlarge is a nice option yet it kills ac which can be a problem for a monk yet the enlarge for unarmed would rock. Also the str bonus cancels out the -1 to hit. Though the flurries of bows does go down one (sob sob)

-2 is hardly killing your AC besides Monk's are going to get hit their AC will never be high enough to avoid attacks, they only attacks which they do well against is touch

and why does flurry go down by 1 ?, the STR bonus to hit also applies to flurries, no to mention the bonus damage which starts at +1 on two attacks

bumps up your shuriken attacks by +1 damage as well.


first to the role playing aspect. I am playing a dwarf monk with chr 5 and int 8. He desperately wanted to be a priest of Irori but just did not make the cut. So he is trying to perfect himself over the game to try to be accepted by Irori as a priest. I think this will be interesting as role playing aspect. A fanatic (LN) that is always trying to perfect himself without any social skills and lacking the intelligence to really make it work.

The part about the flurries would only be one level lower with the amount of attacks yet each would be one higher so it would balance out I guess.

With regards to the damage per round of the if I could move into position to flurry with the other fighter type it would rock. I also found out that in Pathfinder almost everything can be sneak attacked


zmanerism wrote:

first to the role playing aspect. I am playing a dwarf monk with chr 5 and int 8. He desperately wanted to be a priest of Irori but just did not make the cut. So he is trying to perfect himself over the game to try to be accepted by Irori as a priest. I think this will be interesting as role playing aspect. A fanatic (LN) that is always trying to perfect himself without any social skills and lacking the intelligence to really make it work.

The part about the flurries would only be one level lower with the amount of attacks yet each would be one higher so it would balance out I guess.

With regards to the damage per round of the if I could move into position to flurry with the other fighter type it would rock. I also found out that in Pathfinder almost everything can be sneak attacked

be aware that improved uncanny dodge will negate your sneak attacks and since you only have 1 level of rogue you won't be able to get past it.

another option worth considering is 1-2 levels of fighter, for the bonus feats as monk is fairly feat intensive. this also means you acutally end up with better flurry BAB Fighter 2 Monk 18 = BAB +20 (-2 to attacks from flurry on top of that of course)

without the APG however I recommend just going pure monk , there's really nothing that stands out enough to warrent dropping a level on. pure monk really works just fine.


what feats would you suggest for a straight monk with these stats(a 15 point buy). keep in mind that my DM tends to target the less armored charater unless they are hard to hit. that is why I have the dex and wis high.

str 12
dex 15
con 14
int 8
wis 18
chr 5


zmanerism wrote:

what feats would you suggest for a straight monk with these stats(a 15 point buy). keep in mind that my DM tends to target the less armored charater unless they are hard to hit. that is why I have the dex and wis high.

str 12
dex 15
con 14
int 8
wis 18
chr 5

15 point buy:

I don't know how you plan on playing your monk but I can tell you that

personally I think STR > WIS > DEX.CON > INT > CHA for a monk

especially if you want to use shurikens you need STR if your goign to be doing any damage.

Acutally this guide might help you out more than anything I can say

Treantmonk's Guide to Monks

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