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I understand that the spell list is intentionally narrow for the magus, but I still think that a few could be added without too many problems.
What spells does everyone think should make it onto the list and at what level?
I'll start with one:
Lead Blades from the APG is a perfect fit for the class, but I would bump it's spell level to 2 for the Magus.

Kyle Baird |

Lead Blades from the APG is a perfect fit for the class, but I would bump it's spell level to 2 for the Magus.
There's probably a good reason that it didn't make the Sor/Wiz list. That spell would be beeeeroken in the hands of a Magus or Fighter-Mage.
Enlarge Person + Lead Blades at level 1? Ouch.

Varthanna |
I realize that the class archetype for the Magus should wear armor, but I'd really like to see Mage Armor on their spell list. If nothing else, I'd think an arcane warrior would be able to use their magic to help fend off spectral creatures.
Meanwhile, I -dont- get why they have Floating Disk and Unseen Servant. Those seem very wizard-specific to me.

Petrus222 |

Meanwhile, I -dont- get why they have Floating Disk and Unseen Servant. Those seem very wizard-specific to me.
+1 I feel from a flavor POV the magus should either focus nearly entirely on utility/buff spells or straight damage dealing stuff. (That might be admittedly pretty short sighted, but it's a first impression.)

Lord Twig |

I think all combat and no utility makes the Magus a very dull boy. I like that they have some spells in there that aren't all about combat. I would actually like to see some more.
Spells that effect the physical world seem to fit with the Magus's practical nature. I like the wall spells and other battle field control spells. The non-mind effecting illusions are a great addition that can be used for tricky combat strategies and can be used out of combat as well.
For things that don't fit, I can see leaving Enchantments out, the Magus has a more direct method of dealing with people. Likewise summonings are not needed, a Magus does his own fighting.
So overall I am liking the direction.

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Ant Haul - I just love this spell and almost every one gets it...why not Magus?
Instant Armor - I cannot stress this enough! This spell was practically MADE for them. and by the time you get high enough caster level to summon heavy armor, you have proficiency in it.
Instant Armor
Instant Armor
Instant Armor...really...needs...to be...there...
also:
Tough of Fatigue
Vampiric Touch
Ghoul Touch
Chill Touch
and Instant Armor

Draznar |

+1 to the idea of giving them mage armor one the spell list.
It would also be pretty cool to see the class be able to have a better casting of it as a magus arcana, maybe add half int modifier then full int modifier at a higher level.
I’d like to see dimension door on the spell list.

Swivl |

Ant Haul - I just love this spell and almost every one gets it...why not Magus?
Instant Armor - I cannot stress this enough! This spell was practically MADE for them. and by the time you get high enough caster level to summon heavy armor, you have proficiency in it.
Instant Armor
Instant Armor
Instant Armor...really...needs...to be...there...also:
Tough of Fatigue
Vampiric Touch
Ghoul Touch
Chill Touch
and Instant Armor
+20
This class needs to see more variety in its touch spells. If I counted correctly, the current draft has 4(!), all of which are level 2 or lower. And definitely, if I can't have Instant Armor, give me Mage Armor, though I wouldn't complain for getting both. ;-)

Gauthok |

+1 on Vampiric Touch, Ghoul Touch, and Chill Touch
+1 on Fox's Cunning
I'd also like to see a couple more buff spells, like Heroism and Greater Heroism. The magus is taking a penalty to hit frequently due to Spell Combat, and doesn't seem to have that many ways to boost attack bonus. I wouldn't worry except that the Bard, Alchemist, and Inquistor can all easily boost their to-hit, and this class seems to be trying to be as martial as them.