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I know, it seems to be an impossible character. I've played for nearly 2 decades now, and I like to occasionally play an "impossible" character. Some, like my Weren Diplomat in Alternity(tm) WERE unplayable beyond the "joke factor". (For those of you who don't remember/know, think Chewbacca as a diplomat...)
I'm having fun with "Grunthos" though, since I have GMs who are very experienced as well.
Basically it's the old nature vs nurture thing. can my character overcome his genetic programming for chaos and follow the path of Lawful Goodness?
And the GM's (we have a rotation system, so everyone gets to play) have been great, throwing me encounters where it is a serious trial for my character to NOT pop off on people who don't deserve it. We're all having fun, and my character is getting fairly well known. I'm just curious though if anyone else has ever tried it, and how did it go?

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One of my player got to play a¨Paladin who think that the only superior race is human. All the other races were badly made scratches prior to the wonderful human races.
He is part of a group inspired from cartoons "Knights of lights". Anyway he really hates all other races and is really keen to kill other breeds.
I know it looks kind of not like the paladin one would imagine but
I am not too fussy on alignement as some players may feel it quite restrictive.
The player is not normally into "fascist" behaviour so it's kinda fun.
Anyway, he lost all his paladin powers of a couple of gaming sessions until he saved a goblin baby and raised him.
He got killed in rise of the runelords (You know, Miss X ...) and got reincarnated into a half orc !!! .
A half orc paladin ... at first his character was really pissed off (not the player who was laughing his head off). The priest of Iomedae explained to him that it was his punishment for his behaviour and he had to understand what it felt like to be part of an "inferior" breed.
Now the player is quite happy to play a half orc paladin as the orc ferocity combines very well with channel positive energy.

Majuba |

It literally was an impossible character in 1st edition, where a half-orc had -2 to Charisma (when most stat penalties were -1), and had to have a 17 to be a Paladin.
However, ever since Pathfinder knocked off the -2, I've seen half-orc paladins as a "why not". I've had one in my own game (though it was a paladin of freedom actually), seen one in PFS. I think it makes a lot of sense, from the perspective of "who would most understand the need for law and order and goodness in the world?"
Enjoy!

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Half-orcs have made decent Paladins since 3.5 (Probably since 3.0, but I have no knowledge of that version).
I've played in two different groups over the years with them in it, the last being a Second Darkness AP that we just recently finished. With the PRPG stats (which I still don't like, just so y'all at Paizo know I haven't forgotten) there's really no reason not to play one, unless you want the Human feat or feel like using Dwarven War Axes.

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Actually, as a build it has quite a few things going for it.
Pathfinder half-orc ability mods are not nearly as bad for this combination.
Also, Orc Ferocity combined with Lay-On-Hands-self as a free action is just sick.
Amen to that! Just found that out at the last session. The town got invaded in the wee hours. Rolled exceptionally well, and wound up being awake and fully armored when the excrement hit the rotary oscillator...
Of course, that meant I fought hordes of nasties by myself while the other PC's woke up and came in 4 rounds later! Well, I guess not alone. I had the help of the city militia! I think they killed a total of about 5.
Anyway, the only thing that kept my paladin on his feet and fighting was his three lay on hands, one of which i had to use during orc ferocity.
My character has developed an innate distrust of wands. Every time he would kill a couple monsters, ZAP ZAP! magic missiles converging from everywhere!
My character was actually relived to see the thief show up and take out a couple of those spell casters!

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Yup great idea. I have played one myself.
There's a Half Orc monk NPC in a prepublished campaign that I am really looking forward to running. In amongst a Drow invasion where every country is deciding wheather to side with the Drow or join forces against them his country is staying neutral (at least initially). He does however make a fantastic speach to the fantasy equivalent of the UN which boils down to "Hasn't anyone thought of the children"
That tickles my funnybone.

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I was able to play a 1/2 Orc in 3.5 for a while who started as a Barbarian, at 3rd level became a fighter and at 5th took on Paladin. He was not a Min/Max character by any stretch of the imagination, but he was a hoot to play. I have toyed with dusting him off and Pathfindering him up. Sadly, one of the things that made the concept so much fun was that it was a very poor concept per the rules if you were going for the best PC at the end of the day. You lost Rage if you became Lawful and stuff like that. Much of that wording is now weakened or removed so it becomes quite a powerful combination.

Quandary |

I don´t see any problem with the idea whatsoever.
PRPG Half-Orc are now much more ´Half Human´, i.e. equivalent to Half-Elves.
They all have a floating stat, which means a +2 CHA racial modifier Half-Orc Paladin is perfectly doable.
I forget if it is a Feat or Trait, but some Half-Orcs aren´t visually distinguishable from Humans at all.
They have no racial similarities to creatures with the Chaos subtype. Certain Human ethnicities probably would be listed as Chaotic alignment if written up separetely in a Bestiary, it doesn´t make them inherently Chaotic. Certainly there isn´t anything suggesting Half-Orcs living with Human settlements have an inherently different perspective on life (besides any prejudices or stereotypes they face).
I DO think that if the Beta´s +STR +WIS had been kept they would be even better Pally´s ;-)