| Hobbun |
When crafting a magical sword, suit of armor, shield, etc., it states clearly in the rules that you need that item (master worked) to add (craft) the magical component (using the feat). But what about wonderous items? A lot of the wonderous items do not list the actual base item in the requirements.
For example, a Bag of Holding does not list a ‘masterworked bag’ or a Belt of Physical Might does not have a ‘masterworked belt’. Is this something that is assumed as part of the materials when creating the item? Or does the masterworked bag, belt, ring, etc. need to be created, just like the masterworked armor, sword, shield, etc?
If I missed this in the rules, I am sorry.
the David
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It doesn't matter. You add the price of a masterwork weapon or armor to the price of the enhancement. When making a wondrous item you don't have to add the price of a masterwork component. It's already a part of the total cost.
If you want a more roleplay intensive way of creating items, let them search for all the components for their creations.
A flaming sword must be forged from a meteor, and a frost axe can only be made out of the eternal glacier. A dragonbane sword can only be made from a sword that was used to kill a dragon.
| Hobbun |
Ok, so it is part of the cost, you don’t need the actual masterworked item. Thanks.
The reason I asked is I am thinking about taking Craft Wonderous Item and was not sure if I needed the craft skill that went along with it. Like for example, the Bag of Holding again, I don’t need ‘Craft: Leatherworking’ to make the bag. Where with weapons and armor, you of course need the masterworked sword or masterworked armor.
| Hobbun |
Well, looking at RAW, it does not say in the requirements for many of the wonderous items you ‘need’ the bag, belt, ring, etc. As I am guessing they are assuming you attain them yourself before doing the actual magical crafting of the item. So as by the actual rules, you wouldn’t need to add the +5 as you are not missing a requirement.
However, I did speak with my DM about this, and he said that I would need the bag (or whatever I am creating), but a masterworked item would be easily enough attainable. And the cost of the masterworked item would just come out of the cost listed in the book.
| The Black Bard |
Your DM has it right, and while you don't NEED Craft: Leatherworking to make a bag for enchanting, you COULD use Craft: Leatherworking to make your item creation check instead of spellcraft. It hardly ever ends up being worth it, unless you went into item creation through Master Craftsman rather than being a spellcaster. But it is an option, even if rarely used. Just wanted to throw that out for the sake of those poor rarely looked at rules.
| Kevin Andrew Murphy Contributor |
It all depends on what you want. A necklace can be anything from a bit of woven cord with maybe a naturally holed "lucky stone" to an amazing rococo creation of diamond bling that would look gaudy even if worn by Marie Antoinette. Same enchantments, different subjects.
One house rule I'd apply however is basically the "souvenir" value of the item if the magic goes away. For example, a wand can be a wooden stick or a bit of platinum encrusted with diamonds. When the magic is used up, the stick is still a stick. The platinum bling? Unless you purchase the bit of jewelry as a separate souvenir, all the diamonds shatter and even the metal crumbles into worthless dust, or spontaneously transmutes to lead or similarly valueless grot.
StabbittyDoom
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Your DM has it right, and while you don't NEED Craft: Leatherworking to make a bag for enchanting, you COULD use Craft: Leatherworking to make your item creation check instead of spellcraft. It hardly ever ends up being worth it, unless you went into item creation through Master Craftsman rather than being a spellcaster. But it is an option, even if rarely used. Just wanted to throw that out for the sake of those poor rarely looked at rules.
I used this for an Arcane Duelist and his bonded weapon because spellcraft wasn't thematically appropriate for him. So he took Craft (Weapon) and use that modifier instead.
@OP: The masterwork requirement only applies to things made using Craft Magic Arms and Armor.
| Hobbun |
Your DM has it right, and while you don't NEED Craft: Leatherworking to make a bag for enchanting, you COULD use Craft: Leatherworking to make your item creation check instead of spellcraft. It hardly ever ends up being worth it, unless you went into item creation through Master Craftsman rather than being a spellcaster. But it is an option, even if rarely used. Just wanted to throw that out for the sake of those poor rarely looked at rules.
Yes, that would make sense in being able to substitute Craft: Leatherworking (or whatever you have) instead of Spellcraft. As you said, if you couldn't, would make Master Craftsman pretty useless. That's a pretty nice feat, btw. Just saw it today for the first time. :)
| Vult Wrathblades |
For crafting wonderous items, you need to make a Spellcraft check 5+the caster level of the item. Add 5 to the DC for every requirement you don't meet. :)
Does this +5 DC count for not having the approriate spell or not being the right caster level? Ive read all through this and im not sure, can someone give me a page number please?
Is it impossible for someone to craft an item that has a spell requirement that they dont know the spell for? By this requirement only Wizards, Clerics and Druids would ever be good crafters. But if you can do it, it is just harder that makes more sense to me.
Starglim
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Kalrik wrote:For crafting wonderous items, you need to make a Spellcraft check 5+the caster level of the item. Add 5 to the DC for every requirement you don't meet. :)Does this +5 DC count for not having the approriate spell or not being the right caster level? Ive read all through this and im not sure, can someone give me a page number please?
Caster level is generally not a requirement, but only sets the DC. If the Requirements section lists a caster level, the DC would increase by +5 for not having the appropriate spell and +5 for not meeting the caster level.
Is it impossible for someone to craft an item that has a spell requirement that they dont know the spell for? By this requirement only Wizards, Clerics and Druids would ever be good crafters. But if you can do it, it is just harder that makes more sense to me.
It depends on the type of item. You have to know the spell for spell completion and spell trigger items, and many GMs would add potions. A crafter can fake it for most wondrous items.
| Vult Wrathblades |
Can you give me a page number for the DC's of creating things?
So you are saying you do not need to meet the CL=X that is listed on an item to create it... that only tells you what the DC is?
Also, you are saying you do not need to know the specific spell to create an item but if you do not know it, it just raises the DC by 5?
Starglim
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Can you give me a page number for the DC's of creating things?
So you are saying you do not need to meet the CL=X that is listed on an item to create it... that only tells you what the DC is?
p. 548, "Magic Item Creation"
Have a look at the amulet of mighty fists description, which says: "Requirements: .. creator's caster level must be at least three times the amulet's bonus .." If the specific item has something like this in the Requirements text, or the type of item mentions "Creating X has a special prerequisite: The creator's caster level .." as magic armor and weapons do, then caster level is one of the requirements to make the item and the DC increases by 5 if your caster level is lower.