| Brogue The Rogue |
What price would you put on this item? Having a hard time pricing it, myself.
Bedroll of the Restful Sleep
This large and extremely well-padded bedroll is made of the softest blankets and filled with down. It even comes with an attached pillow, and simply shaking it out makes it appear as if it has been cleaned thoroughly. Anyone sleeping in the bedroll need only sleep 4 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 4 hours, but this does not allow a spellcaster to prepare spells more than once per day. In addition, anyone sleeping in this bedroll is protected from the cold as if by an Endure Elements spell, and is also able to sleep comfortably in any kind of armor. Unfortunately, anyone sleeping in this bedroll is difficult to awaken. He takes a –10 penalty on all listen checks to awaken, or must make a DC 10 will save to wake up whenever forcibly awoken.
The bedroll is useable once per day, however, once per week the person sleeping in it can take a particularly refreshing nap, awakening after a mere 2 hours of sleep fully rested, and as if he had been affected by a Heal spell.
Russ Taylor
Contributor, RPG Superstar 2008 Top 6
|
4 abilities:
* Much of the better ability of a ring of sustenance (although not as little sleep), without a week of attuning
I'm leaning towards 1,000 gp for that
* Endure elements continously, but only within the bag. Normally a 2,000 gp ability or so, but I'd knock it down to 500
* Resting in armor normally requires a feat. Inclined to think this is at least a 500 gp ability.
* heal once per week. YIKES. Roughly a 26,000 gp ability, though the sleeping requirement ought to cut that in half to 13,000 gp, but still, that's a big-bad ability, and needs to be expensive just to keep it out of low-level hands.
The limitation of being hard to wake doesn't seem worth a price reduction for me.
15,000 gp off the cuff. 2,000 gp if it loses the heal.
| Dire Hobbit |
4 abilities:
* Much of the better ability of a ring of sustenance (although not as little sleep), without a week of attuning
I'm leaning towards 1,000 gp for that
* Endure elements continously, but only within the bag. Normally a 2,000 gp ability or so, but I'd knock it down to 500
* Resting in armor normally requires a feat. Inclined to think this is at least a 500 gp ability.
* heal once per week. YIKES. Roughly a 26,000 gp ability, though the sleeping requirement ought to cut that in half to 13,000 gp, but still, that's a big-bad ability, and needs to be expensive just to keep it out of low-level hands.
The limitation of being hard to wake doesn't seem worth a price reduction for me.
15,000 gp off the cuff. 2,000 gp if it loses the heal.
I agree, the ability to cast Heal, even limited to once a week. That pretty potent.
| Lord Fyre RPG Superstar 2009 Top 32 |
I could swear something almost identicle to this was already in print, just not sure where.
The Densan item in Gods & Magic is similar, but not identical. ... and does not have the "Heal" ability.
| Brogue The Rogue |
* Much of the better ability of a ring of sustenance (although not as little sleep), without a week of attuningI'm leaning towards 1,000 gp for that
A thousand gold sounds decent for it. The attunement is painful, but a ring is a slot whereas this is not, so the two almost balance out, I suppose?
* Endure elements continously, but only within the bag. Normally a 2,000 gp ability or so, but I'd knock it down to 500
Keeping in mind it only affects cold weather. Climbing into this bedroll in the desert will not help you with the heat. ;)
* Resting in armor normally requires a feat. Inclined to think this is at least a 500 gp ability.
This is the main one that I wasn't sure on. Resting in armor is the paranoid fighter's best friend, but useless for most. There's no real hard rule for pricing feats, but I was thinking more like 2,500 to 5,000, at least. What are your reasons for making it so low? Not criticizing; I just want to pick your brain. :)
* heal once per week. YIKES. Roughly a 26,000 gp ability, though the sleeping requirement ought to cut that in half to 13,000 gp, but still, that's a big-bad ability, and needs to be expensive just to keep it out of low-level hands.
This is not an item for low level characters. I wanted to make it expensive so it wouldn't be a "Every fighter should have one of these," item. At a higher price you actually have to choose if you want it. And that's basically what I wanted to go for (we usually do higher level, 12ish+, campaigns).
The limitation of being hard to wake doesn't seem worth a price reduction for me.
No, I just thought that would be a fun bit of flavor to add in. :)
15,000 gp off the cuff. 2,000 gp if it loses the heal.
That sounds fair. Arbitrarily, that's actually around the price I was leaning towards: something that's not cheap, but not prohibitively expensive. Not something that gets thrown in with EVERY armor-wearer's build, but something you do want to try to work in if possible.
And I do like the heal. :)
Check out Complete Mage I believe
I dislike Heward's Handy Bedroll because it's . . . amazing. A little too good, too ubiquitous, for my tastes. There are some items where that's fine, like bags of holding, but the ability behind that bedroll is just a little too strong for me to really like.
I'll admit I haven't read the Densan item description, though. What does it do?
In general, though, everyone agrees that the stated price is fair for this item?