Cleric blaster


Advice


I was wondering if one could make a cleric based on blasting enimies and what not. Of course you would be using the fire domain and possibly like the air or water one. do you think you could pull off an effective, and by effective i mean not totaly useless, blaster with a cleric?


Oblivionsdebate wrote:
I was wondering if one could make a cleric based on blasting enimies and what not. Of course you would be using the fire domain and possibly like the air or water one. do you think you could pull off an effective, and by effective i mean not totaly useless, blaster with a cleric?

Are you married to the idea of a cleric? If not, I suggest taking a look at the Oracle.


no not cleric just divine

i have to be able to put out minimal healing for the group but would rather blow things up sorta stuff


Well with the Oracle you get the entire line of Cure spells for free, on top of your regular spells known.

I'll need to take another look at the Oracle mysteries to see what I can find. I will say that I am much more familiar with the more martial classes such as Fighter, Paladin, and Ranger, but I'll do my best.


Wheas a Cleric can only memorise 1 domain spell per level an oracle just add mystery spells to her list.

and in the case of the Flame Mystery Oracle , burning hands and fireball become spell on your list and you can use all your 1st and 3rd level spell slots to cast them over and over again.

so yeah Oracle Blaster is very very possible to do, simply read through the mystery spell lists see what blasty spells you want to cast.

I think there's even a feat to change the damage type of spells so your not locked into one energy type of blasting.


I second the flame oracle for blasting. Elemental spell as a metamagic feat would be an excellent choice however (for those times you need something other than fire damage). Flame oracle has several blasting options presented in its class options too which are nice for when you want to use your spell slots for something else.

Undead domain clerics can blast with negative energy, and then change their allies in order to heal too if needed. The clerical blasting spells while lacking on damage usually have carrier effects that can stun, deafen, blind and otherwise debuff the enemy as well... but these are generally dependent on alignment matching which can be tricky.

Druids have several blasting choices as well, and the APG gave them good treatment when it comes to having other choices too.


Ever consider a mystic theurge? That'll give you a pretty generous amount of healing capacity while retaining a fair degree of blasting power. You can ultimately get 17th Wizard/13th cleric spells, which gives you 9th level arcane and 7th level divine spells. You can get your caster level for wizard up to 19th with a trait (+2 to caster level as long as it is less than your total hit dice). You can also afford to give up divination and necromancy pretty easily as your opposition schools, since your 13th cleric abilities will more than compensate (clerical divination in general rocks, as do the clerical offerings in necromancy). Also, because most people consider a mystic theurge a little gimpy---little more than an option to make an old school C/Mu that doesn't totally suck, they aren't likely to draw much GM aggro.


EWHM wrote:
Ever consider a mystic theurge? That'll give you a pretty generous amount of healing capacity while retaining a fair degree of blasting power. You can ultimately get 17th Wizard/13th cleric spells, which gives you 9th level arcane and 7th level divine spells. You can get your caster level for wizard up to 19th with a trait (+2 to caster level as long as it is less than your total hit dice). You can also afford to give up divination and necromancy pretty easily as your opposition schools, since your 13th cleric abilities will more than compensate (clerical divination in general rocks, as do the clerical offerings in necromancy). Also, because most people consider a mystic theurge a little gimpy---little more than an option to make an old school C/Mu that doesn't totally suck, they aren't likely to draw much GM aggro.

be aware you'll have a deadzone in your charcater progression and you'll also lack the 3rd level blasty spells until 8th level

also you'll need to expend feats on increasing DC's since your DC's will be lower vs the CR of creature you'll be facing.

but it is a possibility.


Phasics wrote:
EWHM wrote:
Ever consider a mystic theurge? That'll give you a pretty generous amount of healing capacity while retaining a fair degree of blasting power. You can ultimately get 17th Wizard/13th cleric spells, which gives you 9th level arcane and 7th level divine spells. You can get your caster level for wizard up to 19th with a trait (+2 to caster level as long as it is less than your total hit dice). You can also afford to give up divination and necromancy pretty easily as your opposition schools, since your 13th cleric abilities will more than compensate (clerical divination in general rocks, as do the clerical offerings in necromancy). Also, because most people consider a mystic theurge a little gimpy---little more than an option to make an old school C/Mu that doesn't totally suck, they aren't likely to draw much GM aggro.

be aware you'll have a deadzone in your charcater progression and you'll also lack the 3rd level blasty spells until 8th level

also you'll need to expend feats on increasing DC's since your DC's will be lower vs the CR of creature you'll be facing.

but it is a possibility.

Yes, you might want to do the wizard thing up to level 5, instead of going wizard-3, priest-3 then mystic theurge. Not having the infamous fireball and lightning bolt until level 8 will grate on your nerves if you've aspirations of blasting I agree. You'll also probably want to pick domains that give you good utilities at low levels, since you'll never get the higher level domain powers (my suggestion is to take travel and liberation, the free action and +10 movement are huge in my experience).


I like weather domain druids for blasting. Storm lord is a fun ability


thanks for all your posts i have decided to try the oracle fire mystery to see how it goes


Oblivionsdebate wrote:
thanks for all your posts i have decided to try the oracle fire mystery to see how it goes

if you pick lame as your curse you can offset part of it with cinder dance

also gaze of flame +obscuring mist = you can see and have total concealment from your enemies

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