
this guy ate my previous avatar |

A good person would be for the first one to pull the others into hiding and whisper "Seems like we've stumbled upon a nest of wyverns here, my friends, and by [inser Deity of Luck]'s luck, they are asleep. Looks like we for once have the upper hand guys. Let's see if we can do this nice and easy. And if we do waken them up, we stick to regular procedure. You know.. Monster-slaying is our thing, no? Don't be afraid, and watch out for the little ones. They bite and sting as well. Just as dangerous as the full-grown specimen. Only difference is they stay in the nest, when mama and papa goes out to fetch food. You know like the one that snatched your sister when you were a child Sir Stiegfried."
The evil persons. "My, my. Look what we have here. Stupid lizards. Let us catch them, enslave them, and torment them into a tame state, so that they can perform as beasts of burden for us. Maybe we can even make them snatch bodies [insert Necromancer's name] can raise as zombies. We do not have the time to nurse, so let us make dinner out of their young."

Ion Raven |

A summary of my thoughts on this whole mess:
I hardly see how attacking a dangerous monster is evil, regardless of its alignment
This one is kind of questionable because he did attack it in its sleep, but he was a paladin of Erastil. Hunting dangerous beasts is what they do; if you're sleeping around an evil cave you don't make yourself look any better than any other dangerous beast.
What is this silliness!? Even if a judiciary system existed in that world, I would never believe that the wyverns would agree.
Considering he used knowledge that his character would appropriately know to make his decisions, I rule no
While the DM has every right to strip the paladin's powers, if the DM didn't lay out what he expected from the player at the beginning then that is just unfair to the player. The DM is the final arbiter in what is defined as evil, good, lawful, chaotic, and honorable in his game, but the players should know about that.
An issue I've had is based on the other things that the DM said; I believe he was punishing the player more for using tactical planning to dispatch challenges early, claiming it as metagaming or as violation of his code. I admit having your setups removed before they could hatch is a pain to deal with but not a very valid reason to strip one's powers. (This also not very effective in obtaining the result he is looking for, unless he uses that phylactery to mislead his players into the script) Which I believe to be evil and almost as bad as just playing the player's character for him.

wraithstrike |

I tend to agree that the paladin's actions were morally questionable without being unequivically chaotic or evil. However, they were certainly reasonable (and even justifiable) from an adventuring standpoint.
Being an APG anti-paladin is way easier. Not only would the anti-paladin be justified in killing the wyvern he would even be justified in torturing the wyvern while it was still alive and animating its corpse as a steed afterwards. Sounds like a lot more fun to me!
This does make me wonder however, what GMs are willing to tolerate from their paladins (or good-aligned clerics) in terms of alignment and actions. Here are a few situations I would like people to comment on with regards to paladins, actions and alignment.
1. The party spies a wyvern tending to her three screeching babies. The female wyvern would definitely be hunting more than normal to raise her chicks. Is the paladin committing an evil act if he kills the mother and abandons or kills the chicks? What if he kills the mother and takes the chicks to raise? What if he kills the mother then sells the chicks to a merchant (can anyone say dancing wyverns)?
2. The paladin runs across a badly injured unarmed ogre (one that can barely protect itself) after the rest of his tribe were slaughtered by mercenaries. The paladin knows that ogres are monstrously evil creatures (in fact horribly depraved). Is he committing an evil act if he kills the defenceless ogre? Is he committing an evil act if he heals the injured ogre and then lets him go?
3. A paladin enters a tavern where a bound troll is being used as a living dartboard by the locals. Does the paladin free the troll since it is obviously being tortured knowing full well that if set free it will return and slaughter everyone in the Inn?
4. The high-level paladin sees a wyvern being ridden by a robed figure some 200 feet way. He knows that an evil wizard in the area has tamed a wyvern. Does he and his party kill the wyvern (that they could easily kill in a single round) knowing that...
1.If the mother has been attacking people I would make him fall. The OP did not give us that much info though.
Selling the wyverns on the open market is close enough to slavery that he would be a warrior real soon. If he raised the wyverns they may grow up to be good so that would be ok also.2.It would depend on the tribe. If they were a danger to the area I would not make him fall for it, but I would hope he would try to make an agreement with it. Even evil people can be grateful if you help them.
3.Why did the people capture it. If the troll has attacked before I would tell the people to kill it or let it go. Torture would not be condoned. I really can't see people trying to capture a random troll for no reason. It is way too dangerous.
4.If the wizard is known to be evil then most likely it is for a reason, and if a high level paladin thinks it is wise to face down an evil wizard he deserves whatever he gets if he has the chance to kill him without endangering himself.

Mr.Fishy |

Sorry, edited that for clarity. The point you're avoiding is that honorable is a subjective term that you have to define, and your definition will vary from mine. Just like alignment.
So is knifing a guy in his sleep honorable? Point blank your defintion is it honorable to kill a sleeping enemy?
This guy ate my previous avatar, you are a sick um, bug thing, Mr. Fishy is impressed.

Ion Raven |

Actually let's turn this situation around 180 degrees.
Let's say an anti-paladin (and his equally psychotic companions) spy a pair of wyverns sleeing 200 feet away just before they enter a crypt. Is the anti-paladin committing a good act if he let's the sleeping wyverns live? What if he uses a statement like "they are not hurting us, so let's just leave them be"? Would this be a good person speaking?
I could totally see the anti-paladin pull out a bag of popcorn (or whatever the Golarion equivalent to an on hand treat to watch cinematic events with is) chuck a rock at the wyverns to wake them up and watch the people who were foolish enough to trust him get carried away as lunch. With a deep laugh go, "Muahahahaha! That was entertaining," and smirk.

Phil. L |

We know that the paladin followed Erastil but what if he followed a god of mercy, life, peace, love or healing?
Would killing the sleeping wyverns be an evil act or just an ethos violation?
And if this is the case are you saying that mercy, peace or healing are not GOOD actions or endeavors?
What if he followed a god of honor and justice instead? What if he followed a god of good dragons who viewed wyverns as a blight upon the face of the world (spilled as they were from the urine of the god of evil dragons)?
Just postulating. :-)

Kevin Andrew Murphy Contributor |

We know that the paladin followed Erastil but what if he followed a god of mercy, life, peace, love or healing?
Would killing the sleeping wyverns be an evil act or just an ethos violation?
And if this is the case are you saying that mercy, peace or healing are not GOOD actions?
What if he followed a god of honor and justice instead? What if he followed a god of good dragons who viewed wyverns as a blight upon the face of the world (spilled as they were from the urine of the god of evil dragons)?
Just postulating? :-)
It all depends on your cosmology and what empowers paladins and likewise what makes them fall. If it's the power of a god directly, then its up to that god to decide, and the GM of that world to decide what the god decides. It may also be some nebulous karma-meter of Lawful Goodness which LG gods can sponsor paladins for but can't do much about if the paladin's actions make the ecumenical karma-meter go *TILT*.
Personally I've found it fun to run a world where paladins are part of medieval Christianity and they fall when the current Pope gets tired of writing indulgences for their assorted screw-ups. Of course that's dealing with the Medici popes, so isn't going to work for all worlds.

Kerym Ammath |
TriOmegaZero wrote:Sorry, edited that for clarity. The point you're avoiding is that honorable is a subjective term that you have to define, and your definition will vary from mine. Just like alignment.So is knifing a guy in his sleep honorable? Point blank your defintion is it honorable to kill a sleeping enemy?
This guy ate my previous avatar, you are a sick um, bug thing, Mr. Fishy is impressed.
I love these loaded questions. The question of honor and its historical meaning has to do with rendering respect. If the subject in question is someone due respect you won't kill them in their sleep for that would be dishonorable, however if they are not due respect killing them in their sleep would simply be a tactical choice. Who is due respect is something the character should decide for themselves using their alignment as a guide not a noose.
For instance a Paladin would probably have no qualms with killing bandits in their sleep, but the man who killed the local priest, no he might have the singular honor of a trial by combat. The main villains henchman no problem, the main villain himself problem. He has to be picked apart, demeaned, discredited and ultimately sent to his hellish masters after all his earthly power has been very publicly broken.
So in the question of the wyvern most Paladins will not deem them due respect, and hence have no qualms ending their menace.

Phil. L |

The latest posts actually remind me of all those action movies where the good guy has no problem killing hundreds of faceless hired goons but then takes the BBEG to jail instead.
I once lost my paladinhood for fighting a red dragon in the town square. I killed the dragon (who had been attacking the village) but during the fight a dozen-odd innocent people died when it breathed on me and they were caught in the cone.

Mr.Fishy |

Thank you, that is what Mr. Fishy was trying to get at, is the act honorable? Anyone can justify anything. Justified is not the same.
Mr. Fishy feels that the paladin should not be punished for ending a threat to the region. Just that the ends justify the means is a little sloppy. Meta gaming or not.

Dabbler |

Play as you will. Killing a monster is not evil, however attacking an unconscious opponent is in fact dishonorable.
I think that a paladin can act dishonourably but they need a very good reason to do so.
No. Killing someone is never to be extolled as a good act. Next question?
Just so. I think that I would define killing a genuine monster (as opposed to the D&D definition, which can list angels as monsters, but a sick, evil creature that can only cause harm) is justified (necessary to prevent bad things), not sanctified (a good thing in and of itself).
1. The party spies a wyvern tending to her three screeching babies. The female wyvern would definitely be hunting more than normal to raise her chicks. Is the paladin committing an evil act if he kills the mother and abandons or kills the chicks? What if he kills the mother and takes the chicks to raise? What if he kills the mother then sells the chicks to a merchant (can anyone say dancing wyverns)?
Depends on what the party know of wyverns, and what information they have gleaned locally. If said wyvern has not been eating the locals, negotiating with it would probably be the correct thing to do in order to establish motives and perhaps arrange that the best interests of local people and the wyvern both are served. With wyverns this isn't likely to be easy, but that doesn't mean it shouldn't be attempted. If the wyvern is smart enough to realise that praying upon humans could endanger the lives of it's young, it will likely avoid this.
Certainly killing the chicks is wrong, and taking a course of action that can allow them to live a life with the opportunity to be beneficial to themselves and others is desirable.
2. The paladin runs across a badly injured unarmed ogre (one that can barely protect itself) after the rest of his tribe were slaughtered by mercenaries. The paladin knows that ogres are monstrously evil creatures (in fact horribly depraved). Is he committing an evil act if he kills the defenceless ogre? Is he committing an evil act if he heals the injured ogre and then lets him go?
Can leopards change their spots? In a world like Eberron, where creature alignments are mutable, healing the ogre is the right thing, if the ogre agrees to be a good boy. In world where ogres are invariable depraved cannibals, offering the ogre a clean, swift death is probably the closest thing to merciful you can be.
3. A paladin enters a tavern where a bound troll is being used as a living dartboard by the locals. Does the paladin free the troll since it is obviously being tortured knowing full well that if set free it will return and slaughter everyone in the Inn?
Again, it depends on the flexibility of alignments for such creatures. Either way, permitting the torture to continue is the unacceptable course of action.
4. The high-level paladin sees a wyvern being ridden by a robed figure some 200 feet way. He knows that an evil wizard in the area has tamed a wyvern. Does he and his party kill the wyvern (that they could easily kill in a single round) knowing that the rider will possibly plunge to his or her death or without parleying with the rider at all?
It depends on the quality of the information. 'Evil Wizard' could just mean 'suspicious old guy we don't like much' or it could mean 'undead necromancer out to kill us all'. If a detect evil pinged up on the two, then an attack could be justified. If it didn't, negotiating is a must.
5. The paladin's party arrives at the tomb of an elven hero that is being used as a base by an evil necromancer. Is he committing an evil act by looting the treasure-laden bodies of the fallen warriors that have yet to be animated by the necromancer (they are just corpses after all)?
I think the perspective of the question of looting the dead could be summed up with this: "If these be truly the bodies of noble warriors, just and true, then I cannot imagine that they would desire their desecration as undead, but would rather wish their gear be used to thwart such evil than let it flourish."
Mr. Fishy feels that the paladin should not be punished for ending a threat to the region. Just that the ends justify the means is a little sloppy.
Yes ... ends justifies means can be used to justify anything.

Kerym Ammath |
The latest posts actually remind me of all those action movies where the good guy has no problem killing hundreds of faceless hired goons but then takes the BBEG to jail instead.
I once lost my paladinhood for fighting a red dragon in the town square. I killed the dragon (who had been attacking the village) but during the fight a dozen-odd innocent people died when it breathed on me and they were caught in the cone.
As a Paladin you might very well feel responsible, but ultimately the Red Dragon killed them, and would have killed again if you had not stopped him. Clearly you should have offered the families a stipend and given and squired any of their children who might show promise... or you could get beat over the head with the DePaladinator +5 tm, guaranteed to remove all Paladin powers at a megalomaniacs whim, and now you can also get the Railroader Mind Control for all those pesky PC's trying to have fun screwing up your scripted encounter.
My condolences.

Mr.Fishy |

Did the dragon fly into the square and unleash hell or did you ride him in? If the Dragon started attacking and you did your best to protect innocent lives then you paladin should have been clear.
Or, The dragon flys into town to buy a toothbrush. You called him a flying lizard and throw rocks at him? Innocent people burn.

Phil. L |

Did the dragon fly into the square and unleash hell or did you ride him in? If the Dragon started attacking and you did your best to protect innocent lives then you paladin should have been clear.
Or, The dragon flys into town to buy a toothbrush. You called him a flying lizard and throw rocks at him? Innocent people burn.
The dragon flew in and unleashed hell. I then unleashed hell back. This was back in 2nd Ed. over 15 years ago and it was the last time I ever played the character (I then switched over [in some disgust] to a crazy CN half-orc fighter who thought everyone he met was an illusion - long story).

Aardvark Barbarian |

What kills me is all the people assuming the paladins reasons for the action taken. Looking at this purely empirically based of the info given (not what the AP says, not what the bestiary says).
Based off the OP
Point 1. The Paladin noticed sleeping wyvern.
Point 2. The Paladin suggested killing said wyvern.
Point 3. The player said it would be better to strike than get caught unawares.
Where is the knowledge check?
Where is his previous experience with said creatures?
Where was it made clear that these creatures would attack the party?
Nowhere, therefore it is out-of character knowledge. This type of knowledge used to make in-character decisions constitutes metagaming.
Those of us defending the wyvern. Not one (IIRC) has agreed with loss of power based on this one act without a DM warning. Why are there SO MANY assumptions that that has been suggested?
Honor, definition aside, is different to many people. If you want to quote Dragonlance, try reading a little story in Tales volume 2 called Definitions of honor, by Richard A. Knaak (the writer also of Legend of Huma). A Kight and a minotaur discuss honor. The Knight a paladin's honor, minotaurs follow a more japanese style of honor.
The next question, if it still is honorable, is it courageous?
Are paladin's hard to play due to the standards that are expected. Indeed, without a doubt, no questions asked. If a player plays one just to get cool powers, but does not wrestle with the internal struggle of moral dilemma at every encounter in the violence heavy world of most Fantasy RPG's, then they just wanted cool powers and the alignment and code mean nothing.
Alignment summary:
Good = Ask questions first, shoot if that fails. Hard-mode
Neutral = Ask or shoot, whichever's more effective in achieving the goal. Normal-mode
Evil = Shoot first, raise and then speak with dead if there were any questions that really needed asking. Easy-mode
ANYTIME a good character's first reaction is to resort to violence, they are delving in the realm of evil.
The idea expressed by most of the defenders of the paladin's actions here tend to be saying, that it's okay to perfom acts that evil performs as long as it's against evil.
Hello? Ever hear the statement "Don't stoop to their level"?

Sunpeach, the Good Necromancer |

Sunpeach, the Good Necromancer wrote:Don't worry, I'll take care of the corpses.Good Necromancer? That is about as likely as good drow. Take off the hat of disguise and show your face so that my many eyes may gaze upon you heretic.
How can you have so many eyes and be so blind? Right after the most popular alignment pissing thread topic of all time (Paladins) in second place is the Good Necromancer thread. We are the great recyclers of fantasy gaming!

ProfessorCirno |

What kills me is all the people assuming the paladins reasons for the action taken. Looking at this purely empirically based of the info given (not what the AP says, not what the bestiary says).
Based off the OP
Point 1. The Paladin noticed sleeping wyvern.
Point 2. The Paladin suggested killing said wyvern.
Point 3. The player said it would be better to strike than get caught unawares.Where is the knowledge check?
Where is his previous experience with said creatures?
Where was it made clear that these creatures would attack the party?Nowhere, therefore it is out-of character knowledge. This type of knowledge used to make in-character decisions constitutes metagaming.
Those of us defending the wyvern. Not one (IIRC) has agreed with loss of power based on this one act without a DM warning. Why are there SO MANY assumptions that that has been suggested?
Honor, definition aside, is different to many people. If you want to quote Dragonlance, try reading a little story in Tales volume 2 called Definitions of honor, by Richard A. Knaak (the writer also of Legend of Huma). A Kight and a minotaur discuss honor. The Knight a paladin's honor, minotaurs follow a more japanese style of honor.
The next question, if it still is honorable, is it courageous?
Are paladin's hard to play due to the standards that are expected. Indeed, without a doubt, no questions asked. If a player plays one just to get cool powers, but does not wrestle with the internal struggle of moral dilemma at every encounter in the violence heavy world of most Fantasy RPG's, then they just wanted cool powers and the alignment and code mean nothing.
Alignment summary:
Good = Ask questions first, shoot if that fails. Hard-mode
Neutral = Ask or shoot, whichever's more effective in achieving the goal. Normal-mode
Evil = Shoot first, raise and then speak with dead if there were any questions that really needed asking. Easy-modeANYTIME a good character's first reaction is to resort to violence, they are delving in the...
Do you honestly demand that a good party give a full knowledge check then walk up and talk to everything they encounter in case it's not evil?
Or do you just make paladins fall for it?

Aardvark Barbarian |

Why are they attacking something if they know nothing about it? There are MULTIPLE in-game methods of resolving the nature of threat before resorting to violence.
Hmm, Detect alignment anyone? Maybe a knowledge check, IIRC they are free actions that can be taken at any time. Sometimes the good characters have previous experience that will tell them a little more.
So many ways to answer questions before jumping to conclusions, and making a wrong call.
Another army-ism, when you assume, you make an A$$ out of U and ME.
By the sound of most of the opposing side, I want to play a pally in your games, that way I can act like an assassin and do it with all the Paladin's powers. Evil duke, kilkl him in his sleep, evil Orc chieftan, kill him in his sleep, Evil dragon kill him in his sleep.
Ooooh, ooh, can I poison them too as long as they are evil? Eh? It's Tactical. Can I torture them till I ge what I want... it's okay they are evil, it lets me do what they do without repercussion.
EDIT: sorry if I'm coming off too snide. When I get worked up I sarcasm. I'm just trying to make the point that it's not ok to act like evil just because it's against evil.

EWHM |
I tend to agree that the paladin's actions were morally questionable without being unequivically chaotic or evil. However, they were certainly reasonable (and even justifiable) from an adventuring standpoint.
Being an APG anti-paladin is way easier. Not only would the anti-paladin be justified in killing the wyvern he would even be justified in torturing the wyvern while it was still alive and animating its corpse as a steed afterwards. Sounds like a lot more fun to me!
This does make me wonder however, what GMs are willing to tolerate from their paladins (or good-aligned clerics) in terms of alignment and actions. Here are a few situations I would like people to comment on with regards to paladins, actions and alignment.
1. The party spies a wyvern tending to her three screeching babies. The female wyvern would definitely be hunting more than normal to raise her chicks. Is the paladin committing an evil act if he kills the mother and abandons or kills the chicks? What if he kills the mother and takes the chicks to raise? What if he kills the mother then sells the chicks to a merchant (can anyone say dancing wyverns)?
2. The paladin runs across a badly injured unarmed ogre (one that can barely protect itself) after the rest of his tribe were slaughtered by mercenaries. The paladin knows that ogres are monstrously evil creatures (in fact horribly depraved). Is he committing an evil act if he kills the defenceless ogre? Is he committing an evil act if he heals the injured ogre and then lets him go?
3. A paladin enters a tavern where a bound troll is being used as a living dartboard by the locals. Does the paladin free the troll since it is obviously being tortured knowing full well that if set free it will return and slaughter everyone in the Inn?
4. The high-level paladin sees a wyvern being ridden by a robed figure some 200 feet way. He knows that an evil wizard in the area has tamed a wyvern. Does he and his party kill the wyvern (that they could easily kill in a single round) knowing that...
1. Wyverns are generally of the Neutral-hungry alignment, and habitually just attack whatever without negotiating of the like. Only a vastly stronger party (such as giants), can get them to the table, so to speak. If you're in the wilds, and the wyvern isn't really a threat to anyone, and you're a paladin, it's totally a player call as to whether to off the mom and the chicks. Raising the chicks is fine, as it demonstrates mercy, selling them still demonstrates some mercy, although less (it's better to be sold to a merchant than to starve without support in most creature's experience). Almost any action the paladin takes is ok here.
2. Ogres are generally of the somewhat evil type. The ones that are EVIL usually have a reputation (you've been using that diplomacy class skill to gather information, right?). They can also usually be negotiated with and are signatories to the 'we don't generally practice genocide, although slavery and ethnic cleansing isn't such a big deal' pact. So the paladin should probably ask for his surrender and ransom him to his relatives (or if there aren't any, compel his service to a local for some period, 7 years is popular, doing something as genre appropriate as turning a grain wheel). Basically, an ogre gets treated like a helpless Black Knight, if and only if he's willing to surrender unconditionally, unless he's one of the capital E Evil variety, in which case he's not protected by being a signatory to said pact and is KoS regardless of circumstances. Healing said ogre and releasing him is in the category of patently insane moreso than evil.3. Trolls are in the Evil-Hungry category. The paladin in this case should inquire of the locals why they're doing what they're doing, and if the reasoning isn't sufficient, and if he has the requisite justice powers, to put the troll out of its misery. None of the gods that have paladins in the games I've run go for wanton sadism (and one can torture a troll far more than almost any other creature, this is a downside of regeneration). An acceptable answer by the locals could be that the local militia captured said troll and this is a 'toughening' exercise to help their green recruits overcome their paralyzing dread of such creatures, and that the troll will be extinguished fairly shortly---certainly not a Good answer, but not a blackheartedly evil one either.
4. Unless you know who the guy is, or at least that he has hostile intent towards you, you don't attack him. Wyverns are tameable/charmable by a much larger class than just a few evil wizards. Best to be prepared, but to hold one's fire. Your risk of your act being considered evil by your god is very high here if you just open up from surprise. Need I mention the importance of using your diplomacy class skill for information gathering again?
In general, a paladin is expected to follow the cultural rules of engagement that persist in your campaign world very faithfully, and to temper them with somewhat more mercy, some of the time. If ransoming prisoners who surrender is the norm for pact signatory races, then a paladin will do so, and will sometimes exhibit his generous spirit by letting a prisoner go with only a promise to repay, or even with some of his equipment, or even with merely a pledge of parole. You really need to define what your cultural rules of engagement are and convey that to your players before you cry foul on a paladin.

Obo the all seeing. |

Obo the all seeing. wrote:How can you have so many eyes and be so blind? Right after the most popular alignment pissing thread topic of all time (Paladins) in second place is the Good Necromancer thread. We are the great recyclers of fantasy gaming!Sunpeach, the Good Necromancer wrote:Don't worry, I'll take care of the corpses.Good Necromancer? That is about as likely as good drow. Take off the hat of disguise and show your face so that my many eyes may gaze upon you heretic.
<goes to search for good necromancer threads to verify claim>

wraithstrike |

Why are they attacking something if they know nothing about it? There are MULTIPLE in-game methods of resolving the nature of threat before resorting to violence.
Hmm, Detect alignment anyone? Maybe a knowledge check, IIRC they are free actions that can be taken at any time. Sometimes the good characters have previous experience that will tell them a little more.
So many ways to answer questions before jumping to conclusions, and making a wrong call.
Another army-ism, when you assume, you make an A$$ out of U and ME.
By the sound of most of the opposing side, I want to play a pally in your games, that way I can act like an assassin and do it with all the Paladin's powers. Evil duke, kilkl him in his sleep, evil Orc chieftan, kill him in his sleep, Evil dragon kill him in his sleep.
Ooooh, ooh, can I poison them too as long as they are evil? Eh? It's Tactical. Can I torture them till I ge what I want... it's okay they are evil, it lets me do what they do without repercussion.
EDIT: sorry if I'm coming off too snide. When I get worked up I sarcasm. I'm just trying to make the point that it's not ok to act like evil just because it's against evil.
Maybe they dealt with wyverns earlier in the game so they already know how much they like/don't like to talk.

Aardvark Barbarian |

Maybe they dealt with wyverns earlier in the game so they already know how much they like/don't like to talk.
Since that is not made clear whether they have or have not, all we can do is judge based on the information given and not assume that they do/do not know anything about wyverns.
See a previous post of mine. Whether they know or not it's alignment or Int, the question gets boiled down to killing in it's sleep. Which if not an evil act, then assassins need not be evil.
Old resource, with REALLY abusable crunch, but always useable fluff:
BoED and BoVD
BoVD lists evil acts as;
Lying, Cheating, Theft, Betrayal, Murder, Vengeance, Worshiping Evil Gods and Demons, Animating/Creating Undead, Casting Evil Spells, Damning or Harming Souls, Consorting With Fiends, Creating Evil Creatures, Using Others for Personal Gain, Greed, Bullying or Cowing Innocents, Bringing Despair, Tempting Others.
(Murder: the killing of another committed with aforethought, characterized by deliberation or premeditation or occurring during the commission of another serious crime, as robbery or arson (first-degree murder), and murder by intent but without deliberation or premeditation (second-degree murder).
BoED lists good acts as;
Helping Others, Charity, Healing, Personal Sacrifice, Worshiping Good Deities, Casting Good Spells, Mercy, Forgiveness, Bringing Hope, Redeeming Evil
It also asks, is it okay to do what is considered an evil acts for the greater good, and the answer is no, evil is evil no matter the reason.

wraithstrike |

wraithstrike wrote:Maybe they dealt with wyverns earlier in the game so they already know how much they like/don't like to talk.Since that is not made clear whether they have or have not, all we can do is judge based on the information given and not assume that they do/do not know anything about wyverns.
See a previous post of mine. Whether they know or not it's alignment or Int, the question gets boiled down to killing in it's sleep. Which if not an evil act, then assassins need not be evil.
Old resource, with REALLY abusable crunch, but always useable fluff:
BoED and BoVDBoVD lists evil acts as;
Lying, Cheating, Theft, Betrayal, Murder, Vengeance, Worshiping Evil Gods and Demons, Animating/Creating Undead, Casting Evil Spells, Damning or Harming Souls, Consorting With Fiends, Creating Evil Creatures, Using Others for Personal Gain, Greed, Bullying or Cowing Innocents, Bringing Despair, Tempting Others.(Murder: the killing of another committed with aforethought, characterized by deliberation or premeditation or occurring during the commission of another serious crime, as robbery or arson (first-degree murder), and murder by intent but without deliberation or premeditation (second-degree murder).
BoED lists good acts as;
Helping Others, Charity, Healing, Personal Sacrifice, Worshiping Good Deities, Casting Good Spells, Mercy, Forgiveness, Bringing Hope, Redeeming EvilIt also asks, is it okay to do what is considered an evil acts for the greater good, and the answer is no, evil is evil no matter the reason.
The BoEd also says that if the paladin(good character)has to choose between committing an evil act to save the world or keep his alignment he should choose his alignment. It is not in those words, but it gives an example of doing the wrong thing for the right reason with lives at stake or keeping the alignment and the book goes for the alignment. That is enough to lose an alignment in my games, and probably most other people. It was at that point that I stopped taking the book seriously.
I am also for mercy and forgiveness, but within certain constraints. If I am a high level character and I come upon the wyvern with the belief that I can probably(very high chance) defeat it(based on other monsters I have fought) if diplomacy fails sure, but if it is at the boundaries of what I can handle it either gets completely avoided or it dies by the easiest method possible.I don't know if the OP did that, but we did not get a lot of info. I think the DM was fed up from previous behavior more so than the wyvern incident.
edit:I just saw your last line so I guess you saw that nonsense. If I have to choose between being a paladin without a world, or being a warrior knowing I saved the world I will just have to say bye bye to my powers. I can atone for it later. I can't atone to undo the destruction of the world as I know it.
edit 2: If my deity snatches my powers for such an act then I guess we were never on the same page anyway, and it is time to find a more reasonable deity.

Aardvark Barbarian |

The BoEd also says that if the paladin(good character)has to choose between committing an evil act to save the world or keep his alignment he should choose his alignment.
It doesn't say he should choose alignment, it just says it doesn't make it not an evil act. I'm sure in the extreme example of the only way to save the world is by killing the unconscious child with out of control/uncontainable reality bending powers (ala Franklin Richards, of FF) then I'm sure that one will not be a big hooplah to atone for.

Dabbler |

wraithstrike wrote:It doesn't say he should choose alignment, it just says it doesn't make it not an evil act. I'm sure in the extreme example of the only way to save the world is by killing the unconscious child with out of control/uncontainable reality bending powers (ala Franklin Richards, of FF) then I'm sure that one will not be a big hooplah to atone for.
The BoEd also says that if the paladin(good character)has to choose between committing an evil act to save the world or keep his alignment he should choose his alignment.
Oh, your deity might not strike your powers from you, but your subconscious would have a field day travelling to Guilt City on the Guilt Train for a long stay in Hotel Guilt. In fact that makes a good redemption story, finding an un-fallen paladin drunk in the bar where he's been drowning his sorrows for the last ten years convinced that he's going to be condemned for his evil deed ...

Kamelguru |

Why are they attacking something if they know nothing about it? There are MULTIPLE in-game methods of resolving the nature of threat before resorting to violence.
This is Varnhold Vanishing, barring some magnificent circumstance or GM ass-pull, they DEFINITELY know what a wyvern is, and have in all likelihood defeated several as random encounters, knowing them as foul monsters that attack on sight.
Hmm, Detect alignment anyone? Maybe a knowledge check, IIRC they are free actions that can be taken at any time. Sometimes the good characters have previous experience that will tell them a little more.
Way out of range for spells like that. They likely had a -4 due to range with their longbows. Also, knowledge check is kinda irrelevant. They stumbled across two sleeping specimens of the flying poisonous menace that is notorious for being a pain in the side of the local village, and most likely have attacked them before. They are monsters, a menace and a looming threat to their quest (which redoubles the importance of succeeding, since the lives of an entire village hangs in the balance).
So many ways to answer questions before jumping to conclusions, and making a wrong call.
Now, for some more information that the OP omitted, but it is spoilers for Varnhold Vanishing, sooo:
I think that taken in a vacuum, sure, there could be speculation. But when is something EVER in a vacuum?
Also, looking at the paladin code: Is it HONORABLE to throw away the lives of good friends and champions of the land over the sanctity of a couple of barely sentient lizards?
Also, what I want to know, is how the heck they managed to KILL the wyverns in one and a half round of combat? They were FAR away, likely had cover, they have a good HP pool, and barring several master archers and magic, they should be able to fly away before sustaining too severe damage to recover. Again, this sounds like spiteful GM set-up.

Sissyl |
1 person marked this as a favorite. |

What the BoED does say is that taking the easy way out, killing the child that might come to threaten the world, sacrificing the innocent to save the world and so on, that's giving the principle of evil a win. The D&D universe is built on the very concrete premise of the forces of Good against the forces of Evil. They have their own planes, they have philosophies, they have strategies, and they have force to back their views up. Also: It's very clear that they are not balanced. There is a LOT more evil than good. What this means is that if you're on the side of Good, you can't afford to stoop to the level of Evil. You can't use their strategies, because of the "cost" to your soul, and because of the misery that this will spread, resulting in evil cashing in due to your actions.
In the 3.5 Fiendish Codex 2, about devils, the very reason for the existence of Hell shows this clearly. Asmodeus is the champion of the gods of Good, the soldier who does whatever is necessary to destroy chaos and evil. As time passed, he got more and more tainted by the things he felt were necessary to do. As he saw it: "I have blackened myself so that you can remain golden". The consequence was Hell, a place thriving on misery and wickedness, promoting sin across the planes.
It comes as no surprise that many who are clearly evil see themselves as good. It's not a good thing to tell people that you are evil. And thus, such people always try to justify their own actions, trying to shift the focus to the possible good consequences their actions may bring. If you kill an evil person, they want to talk about "protecting others against this person", if they murder someone in their sleep, they call that "using the best tactical option in a dangerous situation", if they torture someone to pieces, they say "gathering information to protect society". There is no act they can't find an excuse for. THIS is what evil is all about. A good act needs no justification. Acting and thinking this way is what destroys the world we all live in.
However, the edge of morality is sharper than that. Justifications don't make an evil act less evil. You can fool yourself that you're fighting the good fight, but that doesn't change the fact that you're a frightened and pissy little cutthroat who likes to pretend you're good. When you commit an atrocity, like torturing someone, that happens here and now, and sullies you. The supposed benefit that you tout ("protection of society") comes in the future, and may never happen at all. What his means is that your evil act is certain, and balanced against a potential gain in the future. Given enough reasoning like this, your damnation is assured, and for only mediocre gain.
You can't fight the good fight, or be a paladin, using the tools of evil. You can't take the easy way out, you can't stoop to their level, and you can't justify your actions. In return, the DM has a duty not to set you up to fail because of impossible situations, which also follows from the above.
If you think I am too judgemental, well, tough. It probably means you need to reconsider the principles you follow when you act.

Aardvark Barbarian |

they DEFINITELY know what a wyvern is, and have in all likelihood defeated several as random encounters
Definitely know... in all likelihood... random encounters..
Is it just me, or does the inclusion of chance not also include the chance to not encounter something?
You say taken in a vacuum. In the context of the question (No AP, No history of encounters, a veritable vacuum) was attacking violent creatures in their sleep evil? In answer to a circumstance free question, the base answer, yes.
In context, violent menace, plaguing their actions, asked by the locals, killing them in their sleep evil? In context, the answer is yes.
See all my previous posts about what constitutes evil and why good people do good by refusing to sink to that same level for the pure sake of doing it against evil.
Evil acts don't cease to be evil just because of who or what the target of said acts are.

Aardvark Barbarian |

A lot of deep succint things about the separation of good and evil
This, or +1, or this +1 or whatever is the forum terminology for "I wholeheartedly agree"
If you were to measure good and evil by a point scale, evil does evil, and the forces of evil get a point, good overcomes evil, good gets a point, good used evil to overcome evil... sorry that point still goes to evil. So sure you can follow your "use evil on evil justification", just know that your merely empowering the forces of evil each time you do, therefore counteracting the good you intended.

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You are a NG Wizard. You sit in a tavern in a lonely town, sipping ale and resting comfortably. You're out of spells for the day, but it seems it's all fine and no danger can be nearby.
Suddenly, a villager bursts into the tavern and yells "ORCS !!!". Everybody is looking at you, their only hope. You reach for your scroll case, looking for something useful for the coming fight. To your horror, you discover that you have only one useful scroll left:
Animate Dead.
What do you do ?

MordredofFairy |
MordredofFairy wrote:Congratulation, you know NOTHING about the scenario presented but you know that the Paladin was metagaming for killing monstrous creatures while asleep instead of waking them up and having tea with them.Cartigan wrote:The ONLY people metagaming are the people insisting he should have known wyverns are intelligent dragons and not slathering beasts - aka everyone pissing and moaning that he was metagaming and should have known better.
Very clever. Accuse him of metagaming by saying he didn't metagame enough!
So metagaming player knowledge INTO the game that supports a kill-first strategy(such as they are evil because they always are) is perfectly fine, but asking him to attempt gaining information in-character is wrong?(such as by a knowledge check revealing they are intelligent dragons, or...chaotic good fairie dragons...or...bloodthirsty evil beasts he can slay, whatever is approbiate in your world.)
Way to go.
Yep, and the scenario presented should be meaningless, because while _YOU_ may know they are scripted to attack in this AP, your _CHARACTER_ should not.
Nobody talked about waking them and having tea. Let sleeping dogs lie, just ignore them, easy as that.
The Paladin knows THIS, and based his decisions on THIS knowledge.
As for climbing around on the cliff? Wouldn't it be smarter to do that 1-by-1 with the others party members holding the rope, anyway? Ever tried to climb in full plate? So you'd be one party member less against them. Great deal, a Charm/Hold/other control spell can do that. If they're all on the wall at the same time with piss-poor climb checks to boot, near a evil lich's lair...well, it's the only route...so alarm there/dimension door/fireballing them on the wall would seem a great defense plan instead of facing them somewhere IN the crypt(which he can still do if they survive his magical onslaught while climbing). Will that happen? No, because he's the boss fight and at the end of the dungeon. If the players get convenient though and don't roleplay such things properly(their characters can't know it's a boss fight that only happens at the end, so they should be at least somewhat careful), then he may well show up for a introduction and hit(cone-of-cold)+run
The thing is, according to Mordred of Fairy (?) they can't discern wyverns from us Faerie Dragons, because they listened to the song of the bard.
Including converted content from 3.5 Monster Manuals(that possibly will make it into a Bestiary II or something), stuff from Adventure Paths, and omitted stuff(really, there's bound to be more animals than 20)...how many different beings with different climates and natural terrains do you think are there? Plenty. And increasing. Anything that will be added in the future in AP's or extensions, is assumed to have been in the world, not just show up suddenly.
Pseudodragons are different size, but have a poison stinger and are neutral good beings. Kill it in it's sleep because it could be a baby wyvern?
Knowledge checks and communication with your DM are the ways to find out what your character knows about the world he lives in. If there's a reason he should know a certain type of beast(e.g. in his backstory he was apprentice to a great dragon slayer and learned pretty much everything about dragons inside out), then sure. Know more than you should, otherwise. But that backstory was included when i signed your character at the beginning of the campaign, not coming up whenever you need something.
Other than that, there should be no reason for a Paladin that neither heared about them nor saw them before to differentiate between a pseudo-, a fairie-, or a wyvern-dragon.
He can possibly deduct they're all dragons, but reasoning based on size, wing type, tail, and color which one exactly?
I mean, a pseudodragon(lets stick with those as they are more similar, fairie dragon was the first thing that came to mind) is a carnivore with a poison stinger. By what reason will you not kill it? Because it's smaller? Still plenty capable of killing a commoner. It also only speaks draconic. Ah well, wrong place, wrong time. It's dead now.
MordredofFairy wrote:Peoples attitudes changing based on actions they know nothing about? Welcome, metagaming. If you rob and kill innocent people in the woods with no witnesses, does the whole world know? Obviously. -_-The party knows about these actions, they were there. Cohorts know about these actions they were there. How often does something happen in full public view? How well do people keep their mouths shut? You would be amazed how quickly a rumor you started on one end of an LHA makes it to the other and how rapidly it warps into something horrific. Sorry not metagaming when they literally bring it upon themselves, and half the time unknowingly start the ball rolling. If you want to brag at the bar, don't be surprised if someone takes exception to something you did.
Sorry, but thats stretching it. If i am in an evil party and they take part in the killing and robbing, then i'm not acting against my alignment, really, am i?
If i am playing in a good party, or neutral, and i do stuff like that? I do it without the do-gooders around or only with exactly like-minded people.Now, you may bring around someone with detect evil and say i ping?
Sure, you're DM, it's your right.
Put possibly my chaotic neutral character saw himself more as a robin hood? Killing those guards who are a sign of oppression and taking the taxes away from the rich lords that would waste them, only not giving them to the poor, but keeping it to himself so as to further the very important cause of the adventuring group he is part of that will ultimately save this country.
It's really a question of style. Some people like to hit their players with a "yeah, you show up as evil now, obviously", and others like to talk it over outside the game to get to know the players point as well.
And if a player, in-game, hides his action, alignment is pretty much the only thing that changes, and commoners don't detect that. An evil guy leaving no witnesses within a good group with a good bluff check? Hard to argue people will treat him differently than the others.
Anguish wrote:This will work exactly once until the party makes it back to town and ditches the village bumpkin. The Paladin has never been the idiot that you seem to be purporting he is in any edition, only an anal retentive view on alignment and the Paladin's code produces pure comedy like this.
"Guys, I cannot condone, encourage, or participate in this course of action. I'm not even sure I can explain why but I have reason to believe Erastil does not approve. Do what you will but I cannot participate." The paladin could still defend the party, say with a melee weapon.
Why should they do so? Just as clerics or druids, they have a code they have to follow. If he was a melee-based paladin, with no backup bow+arrows to easy the encumbrance, he also couldn't take part. Does that also make him a village pumpkin?
Obviously, since he's not going the more kill-efficient mounted archery full-attack smite path.There's plenty of times the paladin can shine in battle, but also plenty when he can shine in roleplay, and refusing to take part in the wholesale slaughter of possibly innocent creatures? Definitely one of those situations.
Take not that i'd also expect clerics of certain good, definitely druids, some rangers and most good-aligned characters to object to this course of action. It's not just on the paladin, it's just, while from the others it COULD be expected, for him, it should be duty.
Quote:That's what. The paladin's player should have role-played the paladin as what he is. Unprovoked slaughter of creatures isn't Good. Just because they're in between you and a tomb you want to visit doesn't justify ambushing them.He did roleplay his character. A noble war leader on a quest to clear out a tomb. He saw a potential threat covering their escape route and took action to protect his friends. You do realize that 200 ft. is less than 70 yds. so even for a human running that means they are less than 12 seconds away. You might have time to set for a charge if you are lucky. Oh wait they can fly, what a fun time to look forward to.
Then he should play a fighter. Not a Paladin. Be a religious fighter if you want and consider yourself on a holy crusade, but stay away from classes that have regulations. If you want to summon undead? Don't play a cleric of Pharasma. You want to wear mithril full plate and a adamantine greatsword? Don't play a druid.
Paladins are not fighters, they are not cavaliers, they are not barbarians. There's options for a reason, if the way you want to play doesn't fit with one option, choose another. Just taking the Paladin for the "smite evil"-ranged full-attack with deadly aim, rapid shot, great saves, spellcasting, a weapon bond(for automatic bane-weapon) and full BaB progression-package? Na, go with a fighter and weapon training if you're not willing to put up with the restrictions.Quote:Part of being a paladin involves assuming responsibility. Really, ideally the paladin would have warned his team-mates and fired a warning shot at the wyverns, giving them a chance to move out of the way.At which point his companions would have been well served to butcher him and use him as a bribe for the wyverns. Really? Really?
Disagree in that he should simply have let them sleep, and try bypassing them. A warning shot may tend towards lawful stupid. It may be the honorable thing to do, but just ignoring them seems more reasonable to me.
Quote:In short, he should have offered surrender even if the wyverns weren't likely to accept it.Wow!!! This is literally the most retarded stuff I have ever heard in 30 years of gaming.
You must not be gaming much then? A Paladin offering surrender to an enemy, even if the enemy is unlikely to accept, before striking him down?
I mean, come on, offering to surrender is talking, or a free action, you don't even waste something for that, and can delay or ready. Or are all paladins in your games so bloodthirsty they never offer surrender or believe in redemption?Even a non-lawful-good character may well offer surrender options, if only to interrogate the enemy later. You don't HAVE to kill everything, you know? You get the XP for overcoming a challenge, that does not mean everything has to bleed to death.
Quote:So here's a twist. What if the wyverns were actually some other sort of creature in disguise? What if they were human children behind an illusion? What if they were dominated Good human children behind an illusion. That preemptive strike doesn't look so brilliant now, does it? Yes, the scenario is a huge stretch, but the point is that the paladin acted unwisely.Mistakes breed sorrow, and quests for redemption. In other words stories, but that is something a Paladin that you describe will never have, because he is following a script written and enacted by the GM, the voice of the Paladins God who apparently never read the Dragonlance series. I suggest you read it, it might change your view of the intent of a Lawful Good Paladin like character, and how they are meant to behave, because frankly what you suggest is so sad it makes me laugh.
So, enlighten us.
The Paladin is on a market in the city. He sees a hungry street child steal an apple from a stand. The vendor also realizes this and calls for the thief to be stopped. The child must pass the paladin.
How do you react?
I see it as that:
a purely lawful character may stop the child, hand it over to the guards. It was a thief, and it'll continue to do this and grow up to be a criminal later, because it knows of nothing else.
a purely good character may pay the vendor for the apple, and place with him some money to ensure the child gets something to eat every day(it's cheap *shrug*).
an evil character may simply cut up the child, as an exempel(lawful) or for the pure joy of doing so(chaotic).
a chaotic character may use the distraction to steal something herself, or help the child make a getaway, causing a distraction herself.
But how would the lawful good paladin act in this? Hand it over to the guards, but intervene on it's behalf, while paying the vendor to take the child on as apprentice later on?
Honestly, i don't think there's an ultimate way to play any one alignment, but the further you get into the direction of lawful good, the more difficult your decisions should become.
You'll always have several options, and you may well argue for others. If you find that your whole group thinks John Rambo is the Paragon Example of a Paladin on a holy quest to do good? Yep. Telling others that their preference of a Sir Galahad or Faramir-like character is wrong? I prefer a strong sense of duty and honor in the paladin, as i feel thats what they are about.
They ARE representatives of their Lawful/good god, and in that, act with honor, that their god might be represented with honor.
And they have their holy duty, of destroying evil and protecting the innocents. Which may well be a higher "law" than any mortal law made.
Not a holy duty of slaying all non-goods, though.
If that's too "old-school" for you, either don't play a raw-paladin, play another class, or at least accept that it's a very valid way for a paladin to be seen, even if your group prefers different ones.
Play many paladins do you? Dragonlance? I hope your not talking about that lunatic Michael. Sturm yes, the rest of those so call defenders of good were thugs in armor. They were willing to lose every man in their command to save face. That is not a honorable or good man.
Sturm was a hero and he died a heroes death with honor. He was also unwilling to flee from the inn until Tanis reminded him that there was the woman to protect.
Play as you will. Killing a monster is not evil, however attacking an unconscious opponent is in fact dishonorable.
oh, thanks a lot, mr. fishy. Now i see clearer. So thats a paladin to Mr. Kerym. Sounds more like a blackguard afraid to tell his boss that the line fell? -_- Thugs in armor is a good description to see them as.
You are a NG Wizard. You sit in a tavern in a lonely town, sipping ale and resting comfortably. You're out of spells for the day, but it seems it's all fine and no danger can be nearby.
Suddenly, a villager bursts into the tavern and yells "ORCS !!!". Everybody is looking at you, their only hope. You reach for your scroll case, looking for something useful for the coming fight. To your horror, you discover that you have only one useful scroll left:
Animate Dead.
What do you do ?
parley?
but yep, it's a good moral dilemna. As a NG wizard, you may well argue around that, and your inability to act otherwise.
as a paladin, despite having other options, slaying the villager that told you to create a corpse you can animate to fight against the orcs? Yeah....riiiiight!
The main thing being:
Pretty much everybody agreed that if you HAVE no other options, it becomes a necessity, that may well be atoned for, later.
If you HAVE other options, and you still choose this one, based on it's efficiency, then it's evil.
Commiting half your army to the battlefield, to be slaughtered by the enemy commiting his whole army, then killing both your own and the other guys(Level 1, at most Level 2) with a storm of vengeance on the basis that you have saved half your army for a counterattack?
see here:
http://tvtropes.org/pmwiki/pmwiki.php/Main/WeHaveReserves
Longshanks: Archers.
English Commander: I beg your pardon sire, but... won't we hit our own troops?
Longshanks: (pretending surprise) ...Yes. But we'll hit theirs as well. We have reserves. Attack!
— Braveheart
Losses are acceptable. Failure is not.
— The Tactica Imperialis, Warhammer 40000
There are a lot of ways to have a character Kick The Dog. In a war movie or battle sequence, if you want to show that a general, king, or commander is evil (really evil, not a Punch Clock Villain and way beyond a Designated Villain), all you have to do is show his casual and/or utter disregard for the lives of his own troops by either knowingly ordering them into certain slaughter or giving an order than ensures their slaughter. Retreat is, of course, forbidden; he expects Attack Attack Attack without a second thought, and a Last Stand before retreat. (And he usually does it from perfect safety.)
After a moment like this, the character might as well have a#@%!$$ printed on his forehead. Bonus points if he refers to his troops as being trash or somehow subhuman, or if he does it not because he sincerely believes that doing this is necessary to win, but in pursuit of his own glory/making a name for himself. A We Have Reserves commander is very much a Bad Boss, and a reason why there is such a high mortality rate among Redshirt Armies, Faceless Goons, Mooks and the like.
Note that this does not have to be done strictly in a war setting, and works just fine if, say, the Big Bad or The Dragon decide to sacrifice someone in a Quirky Mini Boss Squad, or a small band of mooks. Employing this under such circumstances when he probably does not, in fact, have reserves, is a form of the Villain Ball.
Callousness is necessary for it to be a suitable Kick The Dog moment. A general who throws troops into a battle knowing they will all die but knowing a victory here will save more lives can be pardoned of it if he shows that he is aware of the cost. (Drowning My Sorrows and Bad Dreams are popular tropes for demonstrating that awareness.) The same thing applies for a commander of a stricken vessel who sometimes must seal off sections of a ship and doom the crew inside lest the entire ship is lost. An inexperienced officer who inadvertently does this may only be a moron or having a moment of panic while in command for the first time, and might still be redeemable if shows Character Development because of it or improves his tactics.
Of course, the act of the heroes actually killing the Mooks is never anywhere near as evil as the commander simply allowing them to be killed. Perhaps that is because the heroes are the Mooks' enemies and the commander is the Mooks employer making it seem like betrayal as well as just killing.
Compare You Have Outlived Your Usefulness and You Have Failed Me for similar moments from a Bad Boss. Shoot The Messenger and Even Evil Has Loved Ones also rely on the Big Bad feeling that his mooks are completely expendable. Also compare The Neidermeyer and Zerg Rush. A Father To His Men is the opposite character type. Contrast Expendable Clone, where a character is his own reserves.
Having various options available, the choosen one should fit your character. It doesn't have to be a morale trap, players are rather capable of making one for themselves by continually playing "easy mode" even if their alignment would differ.
See here:
Alignment summary:
Good = Ask questions first, shoot if that fails. Hard-mode
Neutral = Ask or shoot, whichever's more effective in achieving the goal. Normal-mode
Evil = Shoot first, raise and then speak with dead if there were any questions that really needed asking. Easy-mode

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Actually you don't have to kill anbody for Animate Dead, you just walk to the town cementery and grab some skeleton ad-hoc militia.
But, as we all know, the spell is [Evil] and animating undead is Evil. However, it's the one thing that stands between the orcs and you having to live with screams of dying children in your head till the end of your life. What do you do ?

MordredofFairy |
Actually you don't have to kill anbody for Animate Dead, you just walk to the town cementery and grab some skeleton ad-hoc militia.
But, as we all know, the spell is [Evil] and animating undead is Evil. However, it's the one thing that stands between the orcs and you having to live with screams of dying children in your head till the end of your life. What do you do ?
as said, if there ARE no acceptable alternatives...
here i see options:
a.: take all the people and run away. May well be a non-option if the time is too short, there's old people and children, etc...so only available if known soon enough. not possible here.
b.: Watch the orcs slaughter everybody they find while hiding or running away yourself.
c.: Cast an evil spell to animate undead to fight off the orcs.
d.: Try and parley with the orcs. Sounds like it's not a reasonable expectation that it will be possible, since they are already attacking in a frenzy? not an option in your scenario i guess? Still, you can try that. (Or not, since otherwise the moral question has other options available)
e.: Try and fight them with whatever backup weapon you can find. Unlikely to work, resulting in b.:, only your wounded or dead yourself.
f.: Have the townsfold organize a resistance and barricade yourself in.
For some reason, if you tell me i'm their ONLY hope, i guess that's not an option either, the man are all at war and its only children, old people, and cliched women with no weapons, right?
So out of the 6 options i saw here, a is right out, e is highly unlikely to work with the worst result, and d+f are out for reason of keeping the dilemna intact.
The two remaining are: Let it happen, or Save them by doing something evil.
Watching the slaughter conflicts with protecting the innocents, so it is not an acceptable alternative, as merely letting it happen while you have tools at hand to stop it, is evil.
With makes the only remaining option of doing evil, a necessity.
Even if i was a LG wizard from a family of paladins: I'd cast that scroll. For lack of other options i see at that moment.
I may seek an atonement if i'm an religious character, otherwise, i see it as a necessity and vow to always be prepared in the future.
This was not voluntarily doing evil, thus stooping down to their level, it was choosing the lesser of two evils, one of which was bound to happen as far as my characters knowledge of the situation is concerned.
Having some greater evil happen through passivity, despite being able to STOP the greater evil from happening, seems worse here than actively DOING something minor evil to stop the greater evil, or, achieve something good.
It boils down to ONE option requiring activity results in a lesser evil happening, and the other option requiring passivity results in a greater one.
This is not "the end justify the means", it's just that both paths are evil, but the one were you are active evil, instead of passive evil, you end up doing good as well as evil, while in the other, you are only "doing" evil(by letting it happen).
Either way, no matter what decision you make, you are guilty of causing evil, through your action or inaction, no matter, it's on you, either way.
The ends justify the means would apply if i had a good option with a less optimal outcome, but choose the evil one for higher efficiency.
If i have a summon planar ally scroll and an animate dead scroll, and willingly choose the animate dead one because
a.: i want to keep the planar ally(if it is stronger, such as greater vs normal animate dead)),
or
b.: because the animate dead is stronger(greater animate vs. lesser planar ally meaning a more favorable outcome against the orcs),
thats a different story.
Then it is a voluntary act of evil. Even if more townsfolk die(with the lesser planar ally) or i'm overkilling(with the greater one), thats the good way to handly things. Basing a decision here on efficiency? Not as a good character.
basically, you consider all of the options available.
If you boil it down do no matter what i come up with or try to reason as different options, there is ONLY the 2 possibilitys above(to present the morale dilemna you want etablished here) thats my answer.
If there is another, non-evil option that seems reasonable, obviously i'll go for that.

The Admiral Jose Monkamuck |

Actually you don't have to kill anbody for Animate Dead, you just walk to the town cementery and grab some skeleton ad-hoc militia.
But, as we all know, the spell is [Evil] and animating undead is Evil. However, it's the one thing that stands between the orcs and you having to live with screams of dying children in your head till the end of your life. What do you do ?
For my campaign I have established that undead are inherently evil because they are a corruption of the natural order.
Having said that as your example can show sometimes the choices is between two evils. It doesn't mean you don't have a choice and it doesn't mean that the lesser evil isn't still evil.
Of course some would say that when you are presented with a choice between two evils then it's time to look for different options. Just becuase someone tells you a and b are your only options doesn't actually make it true, at least in the real world.
For the example you gave, what about having a few of the stronger villagers pull down the walls of the houses in front of the orc attack to slow them down and fight a rear guard action with improvised weapons while the women and children are evacuated?
Maybe it wouldn't work, and yes it can be a hell of a lot more dangerous than animating the skeletons, but it isn't evil. Being good instead of neutral is in large part about not being willing to cross that line whatever the circumstances. The smart good character (and don't think LG can't be smart) looks for options outside the offered choices to find something that might work without crossing the line.

Anguish |

Huge doesn't even begin to describe that stretch. Looking beyond the outrageous hyperbole, if that were to happen the paladin would not be at fault, because one has to willingly commit an evil act. Any GM that would make the Paladin fall in that situation needs to be Falcon-punched repeatedly.
Metagame much? What a GM would or wouldn't do or should or shouldn't do doesn't come into the equation. In-character, assuming what you see is what you get isn't wise. Not in the D&D world full of gnome illusionists and tricky fey creatures.
The example I gave was absurd, yes. But the point is that the burden of righteousness is upon the paladin. It's his job to ensure that what he's doing is right, for a lot of reasons. Being too lazy or fearful to check things out isn't paladin-like.

Ion Raven |

See now I actually want to host a game with some of these posters as Paladin PCs. I want to set up a neutral sentient being who is unconsciously draining the life force from the planet. When they get to it, they'll only have day left before the world is drained and every minute they waste is another couple of lives that are lost for ever. They could slay the creature and save the world, but will they be too worried about staying in line with their alignment? (In the last hour, if they don't do something by then, then they'll be the only living beings save for a couple of trees) I'd like to know what they would do. Also I'd make sure to remove the wish spell, that spell would make it too easy.
EDIT: Also just to mess with them, I'd make red herrings so they wouldn't be sure if it was really that creature.

Sissyl |

Choosing to do the lesser of two evils is still doing evil.
As a paladin, you do not do evil.
Let's say you're a Neutral Good wizard in the above situation.
Question 1: Why have you exhausted your spells when there was an orc threat nearby? It's not as if a large scale orc raid is invisible, proper scoutwork on the village's behalf would spot them a week in advance. Orcs aren't known for being very good at sneaking.
Question 2: What are you doing in the tavern if there is an orc threat?
Question 3: Why are you carrying an Animate Dead scroll at all? Are you saving it "just in case I will need to take the easy way out"? Given that you're carrying a 3rd level spell scroll, why didn't you save, say, a Fireball instead?
Question 4: If you're a wizard of any consequence, i.e. one that could actually help with the orc situation, why don't you carry any equipment that could help you? Say, a wand of fireballs, a figurine of wondrous power or two, a potion or five?
Question 5: If you're a wizard of even middling skill, your combat stats aren't THAT abysmal. You might not eat dragons for breakfast with your staff, but you're more than a match for one or even several orcs. Yes, it might hurt you. Does that free you from responsibility?
Question 6: Why are you alone their only hope? The town supposedly has at least a few people able to fight to some degree, you know, the town guard, militiamen, the usual. Further, if you check the tavern, you're bound to find a merchant whose caravan guards you could commandeer, a retired adventurer or two, and so on. It's bound to be enough to at least give the women and children time to get out, since it's hardly a full scale army of orcs we're discussing.
Concluding question: Why did you let yourself be roped into a situation that's extremely artificial and only designed to justify acting in an evil manner?

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Choosing to do the lesser of two evils is still doing evil.
As a paladin, you do not do evil.
If that is the case then why is there a clause that says you can work with evil characters in order to help defeat a greater evil? sounds a lot like a lesser of two evil situations to me.
From the Paladin entry
Under exceptional circumstances, a paladin can ally
with evil associates, but only to defeat what she believes
to be a greater evil. A paladin should seek an atonement
spell periodically during such an unusual alliance, and
should end the alliance immediately should she feel it is
doing more harm than good.
I't does say that only under exceptional circumstances and one should seek atonement but clearly a Paladin can choose the lesser of two evils

Aardvark Barbarian |

See now I actually want to host a game with some of these posters as Paladin PCs. I want to set up a neutral sentient being who is unconsciously draining the life force from the planet. When they get to it, they'll only have day left before the world is drained and every minute they waste is another couple of lives that are lost for ever. They could slay the creature and save the world, but will they be too worried about staying in line with their alignment? (In the last hour, if they don't do something by then, then they'll be the only living beings save for a couple of trees) I'd like to know what they would do. Also I'd make sure to remove the wish spell, that spell would make it too easy.
EDIT: Also just to mess with them, I'd make red herrings so they wouldn't be sure if it was really that creature.
I would actually love to play in that campaign, cause as I've said earlier, according to most of you I would be safe for killing anything that could without verification be a possible future threat in it's sleep. No pesky alignment dilemmas. Simple solution.

Anguish |

This will work exactly once until the party makes it back to town and ditches the village bumpkin. The Paladin has never been the idiot that you seem to be purporting he is in any edition, only an anal retentive view on alignment and the Paladin's code produces pure comedy like this.
Sorry, I disagree. I don't see unwillingness to ambush some creatures as the oft-named Lawful-Stupid. Paladins aren't allowed to use poison. So if you encounter a situation where you've got a bunch of bad guys and a bucket of poison and the paladin refuses to use it, do you abandon him? "You're just a wuss." No.
Paladins are about redemption and enlightenment, not ambush and trickery.
He did roleplay his character. A noble war leader on a quest to clear out a tomb. He saw a potential threat covering their escape route and took action to protect his friends. You do realize that 200 ft. is less than 70 yds. so even for a human running that means they are less than 12 seconds away. You might have time to set for a charge if you are lucky. Oh wait they can fly, what a fun time to look forward to.
Noble? When? Where? "Hey, I'm a chicken. Let's go invisible, sneak up, paralyze them, then club them to death." Same thing. Ambush isn't noble, sorry. It's tactically useful. Expedient.
This wasn't presented as appearing to be life or death. The paladin chose the convenient and less risky attack path, not the necessary one. I'm not saying a paladin shouldn't do things intelligently, just that ambush has a savagery to it that needs to be weighed against personal risk very highly.
At which point his companions would have been well served to butcher him and use him as a bribe for the wyverns. Really? Really?
How... random. Seems the paladin's traveling with wanton chaotic evil murderers who have zero respect for others. "You made this particular encounter harder for us, so despite all the other encounters your holy abilities have made easier for us, you're dragon-food." Wow. Just wow.
Wow!!! This is literally the most retarded stuff I have ever heard in 30 years of gaming.
To be honest, the surrender was intended to be metaphoric. That wasn't clear, I admit. I don't propose that a paladin is outright asking everything he encounters if it wants to surrender. But ambush denies any chance, which isn't acceptable to me. If you're invading a den of known thieves, sure, ambush. If you're about to go up against a huge dragon that out-classes you, sure. But a couple nesting wyverns? Give them a chance to run away. If they choose to attack, THEN you're justified to defend yourself.
Mistakes breed sorrow, and quests for redemption. In other words stories, but that is something a Paladin that you describe will never have, because he is following a script written and enacted by the GM, the voice of the Paladins God who apparently never read the Dragonlance series. I suggest you read it, it might change your view of the intent of a Lawful Good Paladin like character, and how they are meant to behave, because frankly what you suggest is so sad it makes me laugh.
I've read more fantasy than I can shake a stick at, including huge swaths of the DL series. This paragraph makes zero sense to me though. No idea what you're talking about. A paladin taking the burden of understanding he lives in a world full of magic and actually checking what he does before he does it... doesn't seem unreasonable to me at all. Incidentally, when I play paladins I don't even accept that because something detects as evil that I'm green-light to slay it. Situational.
Mistakes can be made. Sure. Ambushing a couple nesting wyverns is one of them.

Sissyl |

Ion Raven: I'd play. Consider the situation: Millions are dying. Some force is making the neutral creature drain the world, and he doesn't know why. Either this force is merely a device to make paladins lose their powers set up by the DM because he is spiteful, allowing the force in question to be more powerful than even the gods, or it's a force that the gods could possibly stop some way. The gods, for their part, are losing followers very rapidly, and should have some interest in the situation. Furthermore, I will assume the paladin knows that the draining effect will end if the creature it's tied to dies, and that the paladin knows that the effect is real and what will happen.
Being a paladin in that situation, I would explain the situation to the creature quickly, and ask him if he'd consider killing himself, or let me kill him, to end the danger.
If he did not, I would make a prayer to my god, asking them to end the draining effect while saving the innocent.
If nothing happened, I would offer myself in the innocent's place, if the draining would end.
If still nothing happened, I would entreat any good or neutral god who would listen to make the draining stop.
If nobody answered even this, I would try to knock the innocent unconscious, or try to move him to an extradimensional space, or anything else I could think of that might help.
If at last I saw NO other options, after a short crisis of faith, I would probably kill the innocent as painlessly as possible, but keep the body so I could have it resurrected as soon as possible. If that makes me fall from grace, well, so be it. If the world lives, there is at least some hope for the future, while a dead world has none. And all the while, sitting at the inn with the animate dead scroll in my pouch, drinking my sorrows away while waiting for the orc horde to show up, I would curse the day I let myself be dragged into another highly artificial situation designed to prove that it's okay to do evil.

Ion Raven |

Let's say you're a Neutral Good wizard in the above situation.Question 1: Why have you exhausted your spells when there was an orc threat nearby? It's not as if a large scale orc raid is invisible, proper scoutwork on the village's behalf would spot them a week in advance. Orcs aren't known for being very good at sneaking.
Question 2: What are you doing in the tavern if there is an orc threat?
Question 3: Why are you carrying an Animate Dead scroll at all? Are you saving it "just in case I will need to take the easy way out"? Given that you're carrying a 3rd level spell scroll, why didn't you save, say, a Fireball instead?
Question 4: If you're a wizard of any consequence, i.e. one that could actually help with the orc situation, why don't you carry any equipment that could help you? Say, a wand of fireballs, a figurine of wondrous power or two, a potion or five?
Question 5: If you're a wizard of even middling skill, your combat stats aren't THAT abysmal. You might not eat dragons for breakfast with your staff, but you're more than a match for one or even several orcs. Yes, it might hurt you. Does that free you from responsibility?
Question 6: Why are you alone their only hope? The town supposedly has at least a few people able to fight to some degree, you know, the town guard, militiamen, the usual. Further, if you check the tavern, you're bound to find a merchant whose caravan guards you could commandeer, a retired adventurer or two, and so on. It's bound to be enough to at least give the women and children time to get out, since it's hardly a full scale army of orcs we're discussing.
1) Because I was busy unloading your spells helping out the town
2) I was in town, why should you know about a surprise orc raid?3) You know, often times you have scrolls you picked up from adventuring, I haven't used it before for obvious reasons. I just haven't gotten around to ridding myself of it yet.
4) Oh I'm sorry I didn't wear my offensive magical artifacts, I guess I'm not paranoid enough. I'll remember to prepare for surprise attacks no matter how good of a day it seems. Well I guess I should wade my way through the orcs to get my wands.
5) I'm a wizard! you want me to melee with orcs!? I might survive with one orc, but several? Why don't we just ask the town guards to cast magic while were at it?
6) Not all backwater towns are up to your standards with your properly equipped knights and weapons of mass destruction (Balistas and Catapults) and what not. They obviously expect something from me because I've been casting spells all day. :/ I guess were screwed huh.
As for being in that situation, don't ask me why I don't control fate -_- Fate has it out to get me I guess

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Concluding question: Why did you let yourself be roped into a situation that's extremely artificial and only designed to justify acting in an evil manner?
It's not designed, and it's not artificial. Heck, Pathfinder APs feature such situations often (RotRL has TWO such events). It's just a matter of not having all your resources and your buddies by your side when crap hits the fan. You're just trying to avoid answering the question :)