Bonuses Overlapping / Stacking and sources


Rules Questions


Pathfinder Adventure Path Subscriber

Where are there general rules for bonus/modifiers (for ability scores, dmg, ac etc) overlapping and stacking.

I know that bonuses from different sources stack but not sure when bonuses overlap and therefore only the highest bonus is counted. Where in the rules is this discussed?


Kadath wrote:


Where are there general rules for bonus/modifiers (for ability scores, dmg, ac etc) overlapping and stacking.

I know that bonuses from different sources stack but not sure when bonuses overlap and therefore only the highest bonus is counted. Where in the rules is this discussed?

Right here in the Getting Started section, under Bonus. There's also a good summary of the usual bonuses to AC in the Combat section under Armor Class.


Also, there is information in the Magic Chapter.


Pathfinder Adventure Path, Maps Subscriber

Where does it actually say Bonuses from the same source do not stack? I'm trying to find the actual RAW.

Sczarni

In the Magic chapter:

PRD wrote:

Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.

Combining Magic Effects
Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:

Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Different Bonus Types: The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that doesn't have a type stacks with any bonus.

Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.

Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.

Multiple Mental Control Effects: Sometimes magical effects that establish mental control render each other irrelevant, such as spells that remove the subject's ability to act. Mental controls that don't remove the recipient's ability to act usually do not interfere with each other. If a creature is under the mental control of two or more creatures, it tends to obey each to the best of its ability, and to the extent of the control each effect allows. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys.

Spells with Opposite Effects: Spells with opposite effects apply normally, with all bonuses, penalties, or changes accruing in the order that they apply. Some spells negate or counter each other. This is a special effect that is noted in a spell's description.

Instantaneous Effects: Two or more spells with instantaneous durations work cumulatively when they affect the same target.


Bringing this back to life, but here's a question,
What if the bonus is a circumstance bonus stemming from the same ability that can hit the target and trigger multiple times?

Like Rogue's Emboldening strike.
Whenever you deal sneak attack damage you get +1 per 2 sneak attack dice to your saves for 1 round.

But say a two handed rogue full attacks and gets multiple instances of sneak attack to trigger.

Do THOSE stack with each other making a bonus for the round really big?


PRD wrote:
With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works
Emboldening Strike* (Ex) wrote:
When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, she gains a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled (minimum +1) for 1 round.

As circumstance bonuses don't always stack, this may not help. Usually, such a bonus is considered to stack if from different sources.

Offensive Defense (Ex) wrote:
Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.

This one is more clear cut. Dodge bonuses always stack, so hit twice and gain twice. Some argue it should not stack, but RAW it does.

/cevah

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