
captain jonah |
Greetings all.
Being very new to the whole pathfinder goodness I thought I would post a question here before I start buying stuff as there is way too much pathfinder stuff avaialable and I want to focus.
I had a look at the players book and unlike 4.0 paladins are the old "goodly" types. I have also seen (well the ref waved it in front of me then took it away before I got to the next page, the Hellknights writeup.
My plan is, as with many of my characters, to be a darker more world weary paladin. More focused on Law and less bothered by Good. The pathfinder one is the normal sense evil/smite evil, be of good behavior type which is not what I am after. Since the hellknights have paladins and are clearly lawfull not good are there LN paladins in the game, or LE ones for that matter.
I can always try to talk the ref into LN being detect/smite chaos and behave lawfully but otherwise as paladin but it would be nice if I could pick up a pdf which had what I was looking for. So is there a pdf that covers this. I am looking for a core class to start with not a prestige type class.
Many thanks for your time

Are |

There are only LG Paladins in Pathfinder. While there are Paladins within the Hellknight organizations, those Paladins are all LG.
You should check out the Hellknight prestige class, found in Pathfinder Adventure Path #27 - What Lies in Dust. It has smite chaos, and mostly everything else you'd want a Law variation of Paladin to have.
I know you said you'd prefer a core class, but the Hellknight really is the best official Pathfinder method at the moment. You can also consider the Inquisitor base class from the Advanced Player's Guide.

Scipion del Ferro RPG Superstar 2011 Top 4 |

I see no problem in taking the Anti-Paladin and morphing it a bit to be a LN or LE Holy Knight of (insert Diety here) especially an Evil one.
And maybe there needs to be a full class Hellknight worked up.
The whole reason for their not being Paladins of the other alignments in the APG is that there would have been too much overlap (aka waste of page space). So I think the Antipaladin is really more of an example of an alternate alignment Paladin rather then, "this is your only other paladin alignment option."

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Shem wrote:The whole reason for their not being Paladins of the other alignments in the APG is that there would have been too much overlap (aka waste of page space). So I think the Antipaladin is really more of an example of an alternate alignment Paladin rather then, "this is your only other paladin alignment option."I see no problem in taking the Anti-Paladin and morphing it a bit to be a LN or LE Holy Knight of (insert Diety here) especially an Evil one.
And maybe there needs to be a full class Hellknight worked up.
*digs a hasty foxhole, throws barbed wire around the thread*

seekerofshadowlight |

Oh no, a Paladin alignment thread ! Quick, run before Seeker and Cartigan spot it !
I spotted it, but the others have already covered what he asked. He had some misconception about paladins of hellknight orders which has also been addressed.
To the OP you could start off as a LG paladin and slowly play up his disillusionment with his code and Good over law and say level 5 or so have him "fall" halfway though becoming LN and then becoming a hellknight
That could be an awesome roleplay opportunity

seekerofshadowlight |

I find that using the 'Holy Warrior' Option in the Campaign Guide under Clerics fills in the need for not Lawful Good Pally types. And the best way to beat a Paladin? Have a Paladin firmly on your side and have them debate who's more righteous.
That is 3.5 and not gonna be in the pathfinder edition of the new setting book. So in a pathfinder only games this may not be allowed.

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Aazen wrote:I find that using the 'Holy Warrior' Option in the Campaign Guide under Clerics fills in the need for not Lawful Good Pally types. And the best way to beat a Paladin? Have a Paladin firmly on your side and have them debate who's more righteous.That is 3.5 and not gonna be in the pathfinder edition of the new setting book. So in a pathfinder only games this may not be allowed.
Not to mention that under the 3.5 the Cleric Holy Warrior variant was rather insane, full BAB in exchange for a domain, kthnxbai.

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seekerofshadowlight wrote:Not to mention that under the 3.5 the Cleric Holy Warrior variant was rather insane, full BAB in exchange for a domain, kthnxbai.Aazen wrote:I find that using the 'Holy Warrior' Option in the Campaign Guide under Clerics fills in the need for not Lawful Good Pally types. And the best way to beat a Paladin? Have a Paladin firmly on your side and have them debate who's more righteous.That is 3.5 and not gonna be in the pathfinder edition of the new setting book. So in a pathfinder only games this may not be allowed.
If you have experience with it, I'd love to hear exactly what the problems were.

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Gorbacz wrote:If you have experience with it, I'd love to hear exactly what the problems were.seekerofshadowlight wrote:Not to mention that under the 3.5 the Cleric Holy Warrior variant was rather insane, full BAB in exchange for a domain, kthnxbai.Aazen wrote:I find that using the 'Holy Warrior' Option in the Campaign Guide under Clerics fills in the need for not Lawful Good Pally types. And the best way to beat a Paladin? Have a Paladin firmly on your side and have them debate who's more righteous.That is 3.5 and not gonna be in the pathfinder edition of the new setting book. So in a pathfinder only games this may not be allowed.
Not as much as a "problem" as it was a too good to be true - you lost both domains and got full BAB and a d10 HD. It just made the Cleric need even less to outfight the Fighter, without giving up anything dramatic.

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Not as much as a "problem" as it was a too good to be true - you lost both domains and got full BAB and a d10 HD. It just made the Cleric need even less to outfight the Fighter, without giving up anything dramatic.
Sorry, I heard too much 'your opinion doesn't matter if you haven't actually seen it played' during the Paizo playtests.

seekerofshadowlight |

If you have experience with it, I'd love to hear exactly what the problems were.
I ran a short lived game wth a 15th level holy warrior. It was just to good. Full bab and full casting, it was the best fighter without any spells, so ya had a fighter and a cleric rolled into one.
It was just a no brainer and something I found to good, it straight up out shined everyone, even more then normal .

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I ran a short lived game wth a 15th level holy warrior. It was just to good. Full bab and full casting, it was the best fighter without any spells, so ya had a fighter and a cleric rolled into one.It was just a no brainer and something I found to good, it straight up out shined everyone.
How was it the best fighter without any spells? You're seriously telling me if the spellcasting had been removed it could have stood toe to toe with the Fighter? Is a good Will save that powerful?

captain jonah |
Ah. Clearly I kicked over the anthill here.
Thanks for the help or advice. Our characters were asked to pick a reason why we knew a criminal and looking at the reasons available the death of a loved one just jumped out. A paladin darkened by the lost of his beloved wife, the chance to cry out "you killed my wife, prepare to die".
I also found a thread here about paladins of Asmodeaus which was a little, erm, interesting.
To be honest though I have always seen paladins as champions of organised faiths hence the law part and then servants of gods hence the good/neutral/evil bit. Codes of conduct etc based on god served. Paladins of good (honour) are not law based, they are detect/smite evil and channel positive. Paladins of Evil (tyrany) are detect/smite good and channel negative, Paladins of nuetrality (Law) detect/smite chaos and channel one or the other based n choice or god.
I have always found it odd that a LN or NG god would strip a paladin follower of paladin status for following the tenants of the god not those of LGness.
Anyway is there a way to get the Hellknight stuff without getting the module as we may be running the module later?

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Anyway is there a way to get the Hellknight stuff without getting the module as we may be running the module later?
It's at the Archives of Nethys. Hasn't been updated to the Pathfinder SRD yet, though.

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Anyway is there a way to get the Hellknight stuff without getting the module as we may be running the module later?
The Hellknight is now on d20pfsrd.com here.

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