The Immovable Stalwart Defender that can move :)


Advice


So got this character idea to a point but would like some advise on it now.

The core is immune to fatigue or exhuastion + defensive stance = able to move during combat and keep stance bonuses.
The flavour kicker is being able to swift dimension door at 16th level

What I'm having troulbe deciding on really is a feat direction that will match up with the concept and benefit from it. was also considering adding some of the hero feats so he can DDoor in and "save the day" hehehe.

There are several ways I'm looking at doing this.

Fisrt way is Oracle

Flame Oracle 6:
lame gets you immune to fatigue, and a +10 speed bonus to offset the lame -10 speed.
Horizon Walker 3:
gets you the 7+ BAB for Stalwart, and Dimension Door 5-6x per day at your charcter level
Stalwart Defender 2:
Gets you stance and a power
Horizon Walker 1:
gets you a second mastery , and move at full speed in medium armor looks good
Stalwart Defender 8:
takes you the full 10 levels by 20th level.
at 16th level take quicken spell like ability so your DDoors become swift

Second way is Fighter

Fighter 6
(possible Phalanx Solider for shield and reach)
Horizon Walker 2
Desert for exhuasted -> fatigued
Stalwart Defender 2
Stance power that allows you to enter stance while fatigued and end exhuasted

After this is a chocie between another 4 Horizon levels to get DDoor and only get 8 stalwart defender or take 1 more horizon level to be immune to fatigue save yourself the stance power get full defender but miss out on ddoor

Third way is something other than fighter like ranger keeping in mind the ddoor power is 3+WIS times per day.

Thoughts ?
Thanks


advise on race and stats would also be appreciated especially for the oracle version


Phasics wrote:

So got this character idea to a point but would like some advise on it now.

The core is immune to fatigue or exhuastion + defensive stance = able to move during combat and keep stance bonuses.
The flavour kicker is being able to swift dimension door at 16th level

What I'm having troulbe deciding on really is a feat direction that will match up with the concept and benefit from it. was also considering adding some of the hero feats so he can DDoor in and "save the day" hehehe.

There are several ways I'm looking at doing this.

Fisrt way is Oracle

Flame Oracle 6:
lame gets you immune to fatigue, and a +10 speed bonus to offset the lame -10 speed.
Horizon Walker 3:
gets you the 7+ BAB for Stalwart, and Dimension Door 5-6x per day at your charcter level
Stalwart Defender 2:
Gets you stance and a power
Horizon Walker 1:
gets you a second mastery , and move at full speed in medium armor looks good
Stalwart Defender 8:
takes you the full 10 levels by 20th level.
at 16th level take quicken spell like ability so your DDoors become swift

Second way is Fighter

Fighter 6
(possible Phalanx Solider for shield and reach)
Horizon Walker 2
Desert for exhuasted -> fatigued
Stalwart Defender 2
Stance power that allows you to enter stance while fatigued and end exhuasted

After this is a chocie between another 4 Horizon levels to get DDoor and only get 8 stalwart defender or take 1 more horizon level to be immune to fatigue save yourself the stance power get full defender but miss out on ddoor

Third way is something other than fighter like ranger keeping in mind the ddoor power is 3+WIS times per day.

Thoughts ?
Thanks

1. Even if you quicken Dimension Door it still ends your turn. Not build-breaking but just something to note.

2. You would get Quicken SLA at 17th level, not 16th.


Madcap Storm King wrote:

1. Even if you quicken Dimension Door it still ends your turn. Not build-breaking but just something to note.

2. You would get Quicken SLA at 17th level, not 16th.

1. thats ok the idea I had behind using it were to get battlefield position during the surprise round. get out of grapples or bad sitautions. or start the fight right next to the enemy wizard and make his life hell.

2. edit sorry I get your remark now new feat at 17th level, in the case of my game I can swap 1 old feat every 4 levels so I could take at 16


Rules wrote:


While in a defensive stance, a stalwart defender cannot willingly move from his current position through any means (including normal movement, riding a mount, teleportation, or willingly allowing allies to carry him)

....

So how are you getting around this part again?


Abraham spalding wrote:
Rules wrote:


While in a defensive stance, a stalwart defender cannot willingly move from his current position through any means (including normal movement, riding a mount, teleportation, or willingly allowing allies to carry him)

....

So how are you getting around this part again?

Your turns starts and you in defensive stance from a previous round

you use a free action to end the stance
you are fatigued
your immunity to fatigue means you are no longer fatigued
you move
you use a free action to enter stance
you attack with the benefits of your stance.

rinse repeat.


Ah, so the spell like abilities are just a throw off -- they aren't really needed since you can move and resume anyways... indeed in the case of the D.Door ability it would be a worse choice in general since you won't be able to resume the stance after using the D.Door.


Abraham spalding wrote:
Ah, so the spell like abilities are just a throw off -- they aren't really needed since you can move and resume anyways... indeed in the case of the D.Door ability it would be a worse choice in general since you won't be able to resume the stance after using the D.Door.

yeah ddoor was more a fluff/fun utility not really a core part of the build.

dunno just somthing about being a frontline fighter able to instantly shift around the battlefield which has a cool factor to it.
See an oppoent running away and be able to shift right in front of him to smush him good


To add something:

A gnome can choose his favored class ability to increase his effective oracle level for the purposes of his curse. So if you took oracle to level 4 you would count as level 6... level 6 would count as level 9, and level 7 would count as level 10...

Since you are talking oracle of flame the fact you only lose 5 foot of movement might be nice too in some ways.


As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.


Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.

well as a GM that'd be your choice

although consider what is being spent to gain this benefit, its not like a 1 feat loophole, we talking several class levels just to gain a specific ability.


Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.

RAI, it's a stupid class. RAW it's a stupid class. Stop ruining peoples' attempts to make it not suck.


Cartigan wrote:
Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.
RAI, it's a stupid class. RAW it's a stupid class. Stop ruining peoples' attempts to make it not suck.

It's a fine class for an archer.


Abraham spalding wrote:
Cartigan wrote:
Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.
RAI, it's a stupid class. RAW it's a stupid class. Stop ruining peoples' attempts to make it not suck.
It's a fine class for an archer.

Not really.


Cartigan wrote:
Abraham spalding wrote:
Cartigan wrote:
Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.
RAI, it's a stupid class. RAW it's a stupid class. Stop ruining peoples' attempts to make it not suck.
It's a fine class for an archer.
Not really.

That's odd. I always figured keeping full BAB (with d12 hit dice) while gaining a bunch of dodge bonuses, some temporary strength boosts, improved uncanny dodge, damage reduction (that stacks with armor damage reduction), two good save throws (will and fort), some skills most martialist like to pick up too (sense motive and perception as class skills) and a couple of immunities would help out an archer. Not like he's going to want to move around a lot anyways too. Toughness isn't a horrible feat, and while there are better than dodge, it's not completely wasted for an archer (granted that in most cases endurance is a waste).

Dark Archive

Abraham spalding wrote:


That's odd. I always figured keeping full BAB (with d12 hit dice) while gaining a bunch of dodge bonuses, some temporary strength boosts, improved uncanny dodge, damage reduction (that stacks with armor damage reduction), two good save throws (will and fort), some skills most martialist like to pick up too (sense motive and perception as class skills) and a couple of immunities would help out an archer. Not like he's going to want to move around a lot anyways too. Toughness isn't a horrible feat, and while there are better than dodge, it's not completely wasted for an archer (granted that in most cases endurance is a waste).

Yeah that is what I was thinking too Spalding.

An Archer (Or even Crossbowman) Fighter could excel in this function and have several feats to spare to get themselves up to key for doing some major offensive damage.


Abraham spalding wrote:
Cartigan wrote:
Abraham spalding wrote:
Cartigan wrote:
Ramarren wrote:
As a GM, I would not allow you to exit/re-enter stance in the same round. MIght wound by RAW, but not RAI.
RAI, it's a stupid class. RAW it's a stupid class. Stop ruining peoples' attempts to make it not suck.
It's a fine class for an archer.
Not really.
That's odd. I always figured keeping full BAB (with d12 hit dice) while gaining a bunch of dodge bonuses, some temporary strength boosts, improved uncanny dodge, damage reduction (that stacks with armor damage reduction), two good save throws (will and fort), some skills most martialist like to pick up too (sense motive and perception as class skills) and a couple of immunities would help out an archer. Not like he's going to want to move around a lot anyways too. Toughness isn't a horrible feat, and while there are better than dodge, it's not completely wasted for an archer (granted that in most cases endurance is a waste).

And then the bad guys walk right up to them and punch them to death every time they shoot. All the the non "stand still and get punched to death" abilities are usable by a ranged character.


Cartigan wrote:


And then the bad guys walk right up to them and punch them to death every time they shoot. All the the non "stand still and get punched to death" abilities are usable by a ranged character.

*Facepalm* yeah cause that's exactly what's going to happen. After all there is only point blank shot mastery to prevent the AoO's with the ranged weapon, and again, the DR and dodge bonuses to AC to help with the "Not get hit in the first place" position.

Seriously try harder.


Combat Patrol plus Halting Blow (Ex) could potentially be an intersting combination

if you hit the enemy they stop moving no save regaurdless of size/type, and hitting a target is alot easier than beating thier CMD.

I don't think freedom of movement would even get around this since your movement is not restricted your move action just ends , there is no CMB vs CMD check.

coupled with Unexpected Strike (Ex) letting you strike anyone entering your threatened area and combat patrol , you could really lock down combat . once per stance you get around beuase you can free action in and out of your stance resetting the use.

does scorpion whip threaten ?
even if it dosen't you could use shield/whip and you shield still threatens adjacent so coupled with combat patrol at BAB +10 your combat patrol is 15 feet and your whip can make the AoO's hit the target and with halting blow they stop where they are.


Abraham spalding wrote:
Cartigan wrote:


And then the bad guys walk right up to them and punch them to death every time they shoot. All the the non "stand still and get punched to death" abilities are usable by a ranged character.

*Facepalm* yeah cause that's exactly what's going to happen. After all there is only point blank shot mastery to prevent the AoO's with the ranged weapon, and again, the DR and dodge bonuses to AC to help with the "Not get hit in the first place" position.

Seriously try harder.

I've got one.

Grappling, which Phasic's build prevents from becoming a *big* problem.


That *could* be a problem... but those dodge bonuses are good for CMD too. With the fighter version doing the archery thing he's going to have *almost* maximum BAB, plus as an archer at least good strength and Dex. Combined with the total of +5 from dodge bonuses, and some of those defensive stance abilities I'm not thinking Grapple is going to be a regular problem (but it could be *a* problem on occasion).

Freedom of movement (especially in ring form) is pretty easy to do though... again level dependent though (for wealth or spell availability).


Abraham spalding wrote:

That *could* be a problem... but those dodge bonuses are good for CMD too. With the fighter version doing the archery thing he's going to have *almost* maximum BAB, plus as an archer at least good strength and Dex. Combined with the total of +5 from dodge bonuses, and some of those defensive stance abilities I'm not thinking Grapple is going to be a regular problem (but it could be *a* problem on occasion).

Freedom of movement (especially in ring form) is pretty easy to do though... again level dependent though (for wealth or spell availability).

In which case there is a feat that lets you stab them in the face with an arrow and they step back 5 feet ending the grapple and then you finish your full attack on them with your bow.

Somebody read the book of 5 rings and took my favorite technique out of it.. stab the face. They either back up allowing you to advance, or you stab the face!!!


grasshopper_ea wrote:
Abraham spalding wrote:

That *could* be a problem... but those dodge bonuses are good for CMD too. With the fighter version doing the archery thing he's going to have *almost* maximum BAB, plus as an archer at least good strength and Dex. Combined with the total of +5 from dodge bonuses, and some of those defensive stance abilities I'm not thinking Grapple is going to be a regular problem (but it could be *a* problem on occasion).

Freedom of movement (especially in ring form) is pretty easy to do though... again level dependent though (for wealth or spell availability).

In which case there is a feat that lets you stab them in the face with an arrow and they step back 5 feet ending the grapple and then you finish your full attack on them with your bow.

Somebody read the book of 5 rings and took my favorite technique out of it.. stab the face. They either back up allowing you to advance, or you stab the face!!!

5 foot step isn't immediately available while stancing but that is an option later.


Abraham spalding wrote:
grasshopper_ea wrote:
Abraham spalding wrote:

That *could* be a problem... but those dodge bonuses are good for CMD too. With the fighter version doing the archery thing he's going to have *almost* maximum BAB, plus as an archer at least good strength and Dex. Combined with the total of +5 from dodge bonuses, and some of those defensive stance abilities I'm not thinking Grapple is going to be a regular problem (but it could be *a* problem on occasion).

Freedom of movement (especially in ring form) is pretty easy to do though... again level dependent though (for wealth or spell availability).

In which case there is a feat that lets you stab them in the face with an arrow and they step back 5 feet ending the grapple and then you finish your full attack on them with your bow.

Somebody read the book of 5 rings and took my favorite technique out of it.. stab the face. They either back up allowing you to advance, or you stab the face!!!

5 foot step isn't immediately available while stancing but that is an option later.

I believe the feat forces the opponent back 5 feet getting you out of grapple range unless they are large. Elf only maybe, no book in front of me


Oh yeah that feat! makes more sense now.

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