| Leafar the Lost |
I really wasn't going to do this, but my mind has literally gone numb from my work. There is only so much you can do before you need a break. Some people smoke. Some people go talk with their friends. Some people eat. Some people play games or go to inappriate web sites. I do not smoke, have friends, eat, play games or go to those sites. Therefore, my only other option is to creat a fantasy-type world...
I don't have any D&D books. I used to, but they have long since been thrown away. I do remember alot of it. I have played with editions 1st, 2nd, 3rd, and 3.5, but not the abomination that is 4th edition. Just based on my memories, lets have some fun. I only have about 15 minutes until my break is over...
The world is round. That is a good start. There are square worlds out there. There are too many shattered worlds. There are worlds shaped like a tree. Mine will be round. It will be a very large world too. Perhaps it was once the body of a giant who died in a battle at the Dawn of Time and...maybe...
The world has more than one moon. I will say it has 9 moons, maybe more. The world orbits a star, which is called the Sun. There is no point in being confusing. There are other worlds orbiting the Sun, but I am not sure how many yet.
Question #1: Why is it called the Sun? I don't know. The Sun sounds like a title, like saying that someone is called the King. I should also ask the following...
Question #2: Why are the moons called "moons"? Again, I don't know. Why are you asking me? Hmmmmm, lets move on...
Question #3: Does this world have gods? Yes, it does! Lots of gods! I like gods, I really do. There are major gods, medium gods, minor gods, and then gods who only have one worshipper. There are also lots of dead gods too, and a Graveyard of the Gods somewhere. Cool.
Question #4: How does magic work on this world? I don't know how it works, but it exists. There is magic everywhere, but it ebbs and flows like the waves of the ocean. In some areas there is lots of mana, but in other area there isn't. Magic-Users are able to sense magic and channel it through them. It is something like that.
My break is almost over. Feel free to contribute of your mind is numb or you are really bored...
| RAM96 |
question #5 how old is the world the world? is as old as the first god in creation and he is over 20 millenia old.
question #6 what does the world look like? it is a water world that is full of islands and the animals are wildly different from our earth.
question #7 why is the world like this? it flooded after the gods warred over the position of who would get to be the god king,
at first it created a wasteland but soon it flooded from the torrential
rains that washed over the world, the rain would'nt stop until 100 years later. soon after some land would rise and split and turn into islands.
question #8 who lives on the islands after the war? elves, humans, dwarves, half sea elves, sea elves, halfling and half orcs but they only live in the known world which although big (about the size of north america and asia combined) (I don't know how big that is)
there is still much to explore and still lots of danger to enclose them in the area.
note: sorry for the length
| Leafar the Lost |
question #5 how old is the world the world? It is as old as the first god in creation and He is over 20 millenia old.
OK, I am cool with that.
question #6 what does the world look like? it is a water world that is full of islands and the animals are wildly different from our earth.
I have never liked environmental worlds, but I have no problem with part of the world being watery. This world is very big...
question #7 why is the world like this? it flooded after the gods warred over the position of who would get to be the god king,
at first it created a wasteland but soon it flooded from the torrential
rains that washed over the world, the rain would'nt stop until 100 years later. soon after some land would rise and split and turn into islands.I like that one. However, I would add that continents also arose from the waters...
question #8 who lives on the islands after the war? elves, humans, dwarves, half sea elves, sea elves, halfling and half orcs but they only live in the known world which although big (about the size of north america and asia combined) (I don't know how big that is)
there is still much to explore and still lots of danger to enclose them in the area.Yes, good, I will just add that this is a part of the world.
This was very cool, Ram96, so I need to make a Ram God just for you. : )
note: sorry for the length
| RAM96 |
changes:
# 1 there are 15 other continents scattered across the world and two mega continents that arose from the water.
# 2 the humans and humanoids from this world are fragments of the souls of the gods, and the monsters are left over animals from the first age of this world that have mutated from the gods war
p.s if you dont want sci fi like stuff then I'm sure later I can think of something else for your world, also we need more people working on this
| RAM96 |
If you run this world can you run it play by post, maybe I could run it? but... the last time i ran one I started rail roading and nobody likes that...except some people I think, could I join in ahead of time? if you do say yes I would like to let you know that I'm already in a group but I'm fine with that.
p.s since you started this world you should name most of it.
| Leafar the Lost |
changes:
# 1 there are 15 other continents scattered across the world and two mega continents that arose from the water.
# 2 the humans and humanoids from this world are fragments of the souls of the gods, and the monsters are left over animals from the first age of this world that have mutated from the gods warp.s if you dont want sci fi like stuff then I'm sure later I can think of something else for your world, also we need more people working on this
I like #1 and #2, and I have no problem with sci-fi stuff. : )
| Leafar the Lost |
If you run this world can you run it play by post, maybe I could run it? but... the last time i ran one I started rail roading and nobody likes that...except some people I think, could I join in ahead of time? if you do say yes I would like to let you know that I'm already in a group but I'm fine with that.
p.s since you started this world you should name most of it.
I wouldn't have time to run anything, so you can run it. A play by post would be fun. I have no idea how to do that, but I'd play. It would be the same there...my Mind is numb at work, so I need to play something. Yes, this will be fun. I have no idea yet what to name it.
| Leafar the Lost |
I was thinking of calling the world ebion
and 3 of the moons can be seen from at night and all of them are full of aliens, but no space ships, maybe guns though, maybe steam power I think you should decide
I like steampunk stuff. There is this book out called "Boilerplate" about the world's first robot, and it is set in the late 19th and early 20th century. They are going to make a movie out of it. Boilerplate meets alot of famous people, and he disappears in 1918 fighting the Germans in WWI. Amazing web site too. I would have to wait awhile on the name, though...
| Leafar the Lost |
can you come up with the setting concept leafar?
It is a fantasy world where magic and technology exist side by side. There are gods around every corner, and magic is commonplace. Everything that exists in D&D is there, but it is also all different. It is a world where dreams can become real, but so can nightmares. It is also a world that holds a secret that has been hidden since the Dawn of Time...
| ItoSaithWebb |
RAM96 wrote:can you come up with the setting concept leafar?It is a fantasy world where magic and technology exist side by side. There are gods around every corner, and magic is commonplace. Everything that exists in D&D is there, but it is also all different. It is a world where dreams can become real, but so can nightmares. It is also a world that holds a secret that has been hidden since the Dawn of Time...
This sounds very close to what I am doing with my campaign world I am working on except my world is a moon.
My advice is that if you are going to have science and magic side by side then you should be considering how the relationship is between the two. In my world of Terrafumus they are side by side and depending at what city your at you can be either all for one or all for the other. Some cities are in the middle because whatever works, well works.
I might also suggest you consider the races that you will have in the game and how they act towards one another.
| RAM96 |
more fluff: there are two kinds of dreamers in this world, the
dream-like and the fallen, the dream-like are usually lawful good and neutral good but never chaotic good they live in an almost utopian society but their people are human supremacists and they concoct propaganda about life outside of their cities and how the humanoids are evil monsters from another world that are coming to destroy the humans,and they have trains that take them from each city with windows that are magicaly treated to make the dream-like leaders see what they want their citizens to see.
however the fallen are a people that are always chaotic good and sometimes chaotic neutral they have been mutated by the magic they use
and they will sometimes have bionic arms because of their mutated bodies they believe that the dream-like should be "awoken" and restored to life. so these two people will fight over using technology
because the dreamlike like to use magic treated technology but the fallen use both in unison not unlike their rivals.
| Leafar the Lost |
I would have to wait awhile on the name, though...
what do you mean by having to wait awhile on the name I thought I already named it leafar?
No offense, but I'd like to wait awhile before I name the world. The name should come naturally, and it will come, but only after a few weeks of insanity. So far there is some great stuff being suggested.
| Leafar the Lost |
You should add psionics to the world; I like psionics.
A definate YES to psionics. Insanity seems to be the initial HOOK to this work, since my work is driving me insane. Of course, the continued use of psionics will drive weaker minds insane. I am also a huge fan of H.P Lovecraft, so creatures from the fringes of the Universe will come into play here.
| Leafar the Lost |
more fluff: there are two kinds of dreamers in this world, the
dream-like and the fallen, the dream-like are usually lawful good and neutral good but never chaotic good they live in an almost utopian society but their people are human supremacists and they concoct propaganda about life outside of their cities and how the humanoids are evil monsters from another world that are coming to destroy the humans,and they have trains that take them from each city with windows that are magicaly treated to make the dream-like leaders see what they want their citizens to see.
however the fallen are a people that are always chaotic good and sometimes chaotic neutral they have been mutated by the magic they use
and they will sometimes have bionic arms because of their mutated bodies they believe that the dream-like should be "awoken" and restored to life. so these two people will fight over using technology
because the dreamlike like to use magic treated technology but the fallen use both in unison not unlike their rivals.
YES, this is very cool! The dream-like...maybe Dreamlings? Dream-Kin? Something like that. The Fallen are very cool, especially the use of bionics. Maybe these two races have been at war for millenia. Yes, I will start a file, somewhere, and just start putting great stuff like this in it. This world will be insane, but in a very good way. : )
| Aventi D´Gaudon |
Question 4# Magic
Magic is flowing everywhere. Magic is touchable. Magic is getting forms of different kinds.
However, as such magic is not truly... balanced. It is raw, it is destructive. Magic is pure power in air, which you need to be able to grasp and control.
Some of the continents don´t have magic at all. Magic might appear in form of items or form of during once in a year, on fullmoon.
Magic appearance changes according to flow of time and nature. Day it heals, at night it damages. Winter its thick and concentrated but harder to collect, Summer it is less but easier to gather. Autumn, magic is wild and rushes all around. Spring is time of magic, when its easier to cast and it flows slower everywhere
Magic is not controlled. You may increase its power by rituals, you may lessen the effect of magic by magic, balancing it.
Magic comes in colors: Red (Destruction), Blue(Restoration), Black(Void), White (Life & Vitality), Green (Forces of Nature), Yellow(Light), Violet(Darkness), Orange(Life draining and corrupting)
| Leafar the Lost |
Question 4# Magic
Magic is flowing everywhere. Magic is touchable. Magic is getting forms of different kinds.
However, as such magic is not truly... balanced. It is raw, it is destructive. Magic is pure power in air, which you need to be able to grasp and control.
Some of the continents don´t have magic at all. Magic might appear in form of items or form of during once in a year, on fullmoon.
Magic appearance changes according to flow of time and nature. Day it heals, at night it damages. Winter its thick and concentrated but harder to collect, Summer it is less but easier to gather. Autumn, magic is wild and rushes all around. Spring is time of magic, when its easier to cast and it flows slower everywhere
Magic is not controlled. You may increase its power by rituals, you may lessen the effect of magic by magic, balancing it.
Magic comes in colors: Red (Destruction), Blue(Restoration), Black(Void), White (Life & Vitality), Green (Forces of Nature), Yellow(Light), Violet(Darkness), Orange(Life draining and corrupting)
Yes, definately, it reminds me of the Green Lantern series.
Here are some character ideas based on the posts...
Leafar the Lost: he is an immortal who wanders the Lands looking for something he has lost, but will never find. He sometimes helps adventurers, because he is very knowledge and powerful, but most of the time he is the one who needs help. His appearences are either a blessing or a curse.
NOM the MAD: He is a chaotic demon-god from the Far Reaches of the Universe. His name is chanted in secret cults, and his worshippers are slowly driven mad by his dreams. Those who seek him end up either dead or driven hopelessly mad.
The Ram God: he is an ancient, horned deity who was worshipped as a god of strength and vitality. He goes by different names, and typically horned races (like Minotaurs and Fauns) worship him.
Aventi D' Gaudon: he is a mysterious figure. He is a noble rogue, who wanders the lands looking for adventure and trouble. He steals from the wealthy, and gives to the poor. He avoids fights, but he knows how to take care of himself. He dabbles in magic and many other things. His true intentions, and origins, are unknown.
| Leafar the Lost |
Question 4# Magic
Magic is flowing everywhere. Magic is touchable. Magic is getting forms of different kinds.
However, as such magic is not truly... balanced. It is raw, it is destructive. Magic is pure power in air, which you need to be able to grasp and control.
Some of the continents don´t have magic at all. Magic might appear in form of items or form of during once in a year, on fullmoon.
Magic appearance changes according to flow of time and nature. Day it heals, at night it damages. Winter its thick and concentrated but harder to collect, Summer it is less but easier to gather. Autumn, magic is wild and rushes all around. Spring is time of magic, when its easier to cast and it flows slower everywhere
Magic is not controlled. You may increase its power by rituals, you may lessen the effect of magic by magic, balancing it.
Magic comes in colors: Red (Destruction), Blue(Restoration), Black(Void), White (Life & Vitality), Green (Forces of Nature), Yellow(Light), Violet(Darkness), Orange(Life draining and corrupting)
My thoughts on the Colors of Magic. Gray (Balance, neutrality), Red (destructive, fire), Blue (restoration, peace, water), Black (Void, life-draining, negative energy), White (Life, positive-energy), Yellow (light, healing), Brown (earth, stability), Green (forces of nature), Purple (chaos, ?)
| Leafar the Lost |
I was thinking of calling the world ebion
and 3 of the moons can be seen from at night and all of them are full of aliens, but no space ships, maybe guns though, maybe steam power I think you should decide
How about the Ebion Empire? The Ebions started off as just a city-state, but their love of warfare and ancient technology lead them to conquer all of the other city-states around them. Their first emperor was Ramus, and he considered himself to have divine blood. Just a thought, remember my mind is numb from work...
| Aventi D´Gaudon |
yap, sounds interesting and each color also associate to typical element= red; fire, blue; water etc so will be perfect
Technology:
Devolope is oddly and horrifically mixed: You can find failures from history: single shot & exploding pistols in your hands to the futuristic weaponry, railgun with dramatic firepower.
However, the trick is here the behaviour of magic included. Technology means electricity, electricity means developing system to storage and produce electricity, to produce... you need knowledge. This is highly demanding and dangerous since the producing technology is based on "history" technology, but sometimes it has resulted to something -either via pure luck, just by coincidence, by mixing something just together and finding results to be much better than expect- like a railgun.
Magic is controlling the possibilities of weaponry. Of course flaming swords next to you chops and burns you, armor piercing arrows from far away keep hitting and kills people next to you although hiding behind that shield...
You raise up, yell to wizard to synergy your ammuniation and weaponry with fire! and BOOM = the pistol was wasted and exploded, just one single shot, but... you fired something far scaried. A fireball of 3d6 was sent faster than arrow, burning the warrior down and when reaching archer, resulting to explosion of 10´feet
Everything comes with price... Everything has to be synchronised... result.. you might die to your own invention
| Leafar the Lost |
yap, sounds interesting and each color also associate to typical element= red; fire, blue; water etc so will be perfect
Technology:
Devolope is oddly and horrifically mixed: You can find failures from history: single shot & exploding pistols in your hands to the futuristic weaponry, railgun with dramatic firepower.
However, the trick is here the behaviour of magic included. Technology means electricity, electricity means developing system to storage and produce electricity, to produce... you need knowledge. This is highly demanding and dangerous since the producing technology is based on "history" technology, but sometimes it has resulted to something -either via pure luck, just by coincidence, by mixing something just together and finding results to be much better than expect- like a railgun.
Magic is controlling the possibilities of weaponry. Of course flaming swords next to you chops and burns you, armor piercing arrows from far away keep hitting and kills people next to you although hiding behind that shield...
You raise up, yell to wizard to synergy your ammuniation and weaponry with fire! and BOOM = the pistol was wasted and exploded, just one single shot, but... you fired something far scaried. A fireball of 3d6 was sent faster than arrow, burning the warrior down and when reaching archer, resulting to explosion of 10´feet
Everything comes with price... Everything has to be synchronised... result.. you might die to your own invention
I love this too. I wanted to expand on the electricity angle. Lightning is electricity, it is elemental, it comes from storms, so you have wind and water mixed in. Oh, how about Lightning Rods? It can be a magical and technological device. Maybe they are used to attract lightning bolts, and machines are powered by that. The possibilities are endless.
I would love to see all sorts of guns and weaponry in this world, but sometimes it doesn't work and explodes. Like magic it's dangerous. Maybe we could have rolls to see if a spell or a device malfunctions. Magic could be very wild, and a Fire-Ball Gun could have a nasty misfire...
| Leafar the Lost |
This world will have mecha! I see big, giant mecha controlled by specially trained pilots (obviously a prestige class) either patrolling empires or going to war. It was also have a robotic race like the Warforged, but not called that. It will have something to do with the words "machine" or "mechanical" or "robot". I haven't decided yet. Interesting...
| Leafar the Lost |
OK, what do you think about magical and psionic implants? Imagine implanting a magical gem inside of a person...just for fun let's stick it his or her hands. That is where the magic flows from...until the hands are chopped off.
Next, imagine a psi-crystal being implanted inside someone's forehead. They would suddenly be able to use psionic powers, until they go helplessly insane. I really like the idea of implanting magical items inside people. The possibilies are endless and my mind is still quite numb...
| Aventi D´Gaudon |
Sounds really interesting. There might be then limit to this: Natural PSI users are need to be trained but they are slowly getting stronger over time (levels) and getting better control & other option is as you said: implent crystals: resulting in massive powers of PSI and able to do impossible things without magic but in cost of losing insanity/ brain functions are starting to stop like unable to remember things, forget speech, unable to move hands or something else.
Machine and electricity.. hm
Machos of War:
Big towering fighting mechanoids, which are being controlled pilots: 3 different types;
1 type are being forget by magic: These are categorized huge sized and move faster than you would think (they are infused with wind and lightning magic). These robots move with unholy grace, which should be impossible for machines. Their speed also matches those of fastest animals. Magic is their weaponry, but when they use it (there must a limit), they extend it and at some point, they run out of it.
2 type are being forget by mechanics: these are truly power-houses, different pieces of metal plates, clockworks, valves are combined together, creating massive amount of pressure to weight. Weight is calculated in tons and they are slowly moving, but price is nothing compared to plus: massive amount of power in striking & pushing power, harder than adamantium layers with self-functioning repairs.
3 type is the raw power combination of magic, technology and human. These abominable creatures are between type 1 and 2 but which make them far dangerous is the human combined to them. Ability to think and maneuver almost with the same speed of type 1 and power and defensive of type 2 makes them dangerous. However their problems lies in the need of natural energy needed to replenish. Sleeping, plugging to magic currents and grasping the power of lighting are only way to keep them going.
| Leafar the Lost |
Sounds really interesting. There might be then limit to this: Natural PSI users are need to be trained but they are slowly getting stronger over time (levels) and getting better control & other option is as you said: implent crystals: resulting in massive powers of PSI and able to do impossible things without magic but in cost of losing insanity/ brain functions are starting to stop like unable to remember things, forget speech, unable to move hands or something else.
Machine and electricity.. hm
Machos of War:
Big towering fighting mechanoids, which are being controlled pilots: 3 different types;
1 type are being forget by magic: These are categorized huge sized and move faster than you would think (they are infused with wind and lightning magic). These robots move with unholy grace, which should be impossible for machines. Their speed also matches those of fastest animals. Magic is their weaponry, but when they use it (there must a limit), they extend it and at some point, they run out of it.
2 type are being forget by mechanics: these are truly power-houses, different pieces of metal plates, clockworks, valves are combined together, creating massive amount of pressure to weight. Weight is calculated in tons and they are slowly moving, but price is nothing compared to plus: massive amount of power in striking & pushing power, harder than adamantium layers with self-functioning repairs.
3 type is the raw power combination of magic, technology and human. These abominable creatures are between type 1 and 2 but which make them far dangerous is the human combined to them. Ability to think and maneuver almost with the same speed of type 1 and power and defensive of type 2 makes them dangerous. However their problems lies in the need of natural energy needed to replenish. Sleeping, plugging to magic currents and grasping the power of lighting are only way to keep them going.
Yes, I love that psi's go insane when they get suped up with psi crystals implanted in their foreheads. I also love the three types of Mecha, but you spelled it Macho, which is good too. Macho has a good sound to it. I see an empire, like the Ebions, having their armies lead by these Macho Mecha war machines.
My new idea is to have wizards implanted with pieces of moon rock that fall to the earth. For example, there are wizards who have pieces of the red moon implanted into them, so it gives them access to fire type powers, but it also tears up their fragile, mortal bodies. Maybe they get +1 levels with fire type spells and/or immunity to fire. It woudl be like having a Ring of Fire implanted into your body.
| Leafar the Lost |
Leafar the Lost wrote:RAM96 wrote:can you come up with the setting concept leafar?It is a fantasy world where magic and technology exist side by side. There are gods around every corner, and magic is commonplace. Everything that exists in D&D is there, but it is also all different. It is a world where dreams can become real, but so can nightmares. It is also a world that holds a secret that has been hidden since the Dawn of Time...This sounds very close to what I am doing with my campaign world I am working on except my world is a moon.
My advice is that if you are going to have science and magic side by side then you should be considering how the relationship is between the two. In my world of Terrafumus they are side by side and depending at what city your at you can be either all for one or all for the other. Some cities are in the middle because whatever works, well works.
I might also suggest you consider the races that you will have in the game and how they act towards one another.
I tried to look that up but I couldn't find it.
Now that I am bored out of my mind here, I was thinking of how I should organize this. Once I have a name for this world, then how do I put it all together? Because this is all based on insanity, it doesn't have to necessarily follow any kind of rational order. Maybe I will put it together as a series of stories, and in the stories the information on the Races, Classes, Geography, Artifacts, Magic, and Technology will reveal itself. I just it has to be something different, unique, and insane. THIS IS NOT NORMAL!
Now it's time to make the CHAOS CANNON!!!!
| RAM96 |
perhaps magic is dying which is why it is acting so strangely
and maybe people are trying to bring back the magic in a normal way the way it was before the gods war and not how it is happenening, so cults of the new monotheistic god also trying to bring the world to its full natural glory and not the demonic world it is today.
| RAM96 |
idea #1 maybe there are hunter gather societies in the wilds that are really primitive and some are cannibals.
idea #2 perhaps if you would have to roll for magic on speacial conditions and if you fail the diffuculty class you get scarred by the magic in weird or horrible ways such as getting scales or getting your arm vaporized and having to get bionics to regain your arm such as are the ways of magic in this world.
| Leafar the Lost |
idea #1 maybe there are hunter gather societies in the wilds that are really primitive and some are cannibals.
idea #2 perhaps if you would have to roll for magic on speacial conditions and if you fail the diffuculty class you get scarred by the magic in weird or horrible ways such as getting scales or getting your arm vaporized and having to get bionics to regain your arm such as are the ways of magic in this world.
#1, yes, there has to be societies who reject technology and magic. They would pray to their gods, who are probably based on animals and elementals. Cannibalism would play a big part in their rituals, and they wouldn't see it as a bad thing.
#2, yes, I like the idea of magic being wild and casters having to roll for it. If I did it, magic would work most of the time. A roll of 20 would double the effect or damage, a roll of 1 would mean something really horrible happens. There would be a critical magical failure chart.
Also, I would let magic-users roll up a few levels. They could increase the power of their spells, but it would lower their chances of success. I want to make magic dangerous!
The Chaos Cannon, left over from the ancient times. It works like a normal cannon, but when fired the cannonball doesn't just destroy people, places and things, but it also destroys reality itself. These weapons nearly destroyed the world during the Chaos War...
| ItoSaithWebb |
I tried to look that up but I couldn't find it.
Now that I am bored out of my mind here, I was thinking of how I should organize this. Once I have a name for this world, then how do I put it all together? Because this is all based on insanity, it doesn't have to necessarily follow any kind of rational order. Maybe I will put it together as a series of stories, and in the stories the information on the Races, Classes, Geography, Artifacts, Magic, and Technology will reveal itself. I just it has to be something different, unique, and insane. THIS IS NOT NORMAL!
Now it's time to make the CHAOS CANNON!!!!
Sorry about that I think the link was broken for some reason, try it now.
It should be working now.
| Leafar the Lost |
Leafar the Lost wrote:
I tried to look that up but I couldn't find it.
Now that I am bored out of my mind here, I was thinking of how I should organize this. Once I have a name for this world, then how do I put it all together? Because this is all based on insanity, it doesn't have to necessarily follow any kind of rational order. Maybe I will put it together as a series of stories, and in the stories the information on the Races, Classes, Geography, Artifacts, Magic, and Technology will reveal itself. I just it has to be something different, unique, and insane. THIS IS NOT NORMAL!
Now it's time to make the CHAOS CANNON!!!!
Sorry about that I think the link was broken for some reason, try it now.
It should be working now.
Thanks, I have looked at it and I find it very interesting. I especially like that it's a moon that orbits a gas giant. It reminds me of Pandora from the Avatar movie. I am thinking of having 9 moons orbit my world of (I don't know yet).
THE CHAOS WAR
Ok, I think there was some kind of chaotic war on my world, but I really think wanted to try out using BOLD words. Cool. Interesting. It's my first time using ITALICS too. Som in order for there to be a CHAOS CANNON, there would have to be a Chaotic War in the past.
I think the hook or theme for my world is insanity, because my grip on reality has been slipping lately. That is good, because I can blame any mistakes I make as just being "part of the concept". Hahahaha...
| Leafar the Lost |
I actually work everyday. I have to take my work home with me, which means I take it to Starbucks and other places with free wifi. I am working right now (I have 10 files under me as we speak) so I might as well do this while I work too.
I am trying to decide on a name of the world and a name for the campaign, which can be completely different. I want to avoid, "The World of...". I have an idea of what to call the world, but I think the campaign should be called something else.
For example, Dragonlance is the name of the D&D campaign, but the world is called Krynn...I think. Greyhawk is the name of the late E. Gary Gygax's campaign, but the world was called Oreth...I think.
So, if I decide to call this world...Xerath as a guess...then the campaign would be called...Magic of Menthara (MOM)...or Domains and Dreams (DAD)...or Domains of Adventure (DOA)...you get the point...I really don't want it to be too serious...I actually want it to be more chaotic, since CHAOS and a general sense of insanity seem to the major theme here.
Tell me what you think or not. Either way is cool with me. I am now forging the Sword of Chaos and the Lance of Law...and when they touch they will both explode and take large portions of the world with them...interesting...
| ItoSaithWebb |
I actually work everyday. I have to take my work home with me, which means I take it to Starbucks and other places with free wifi. I am working right now (I have 10 files under me as we speak) so I might as well do this while I work too.
I am trying to decide on a name of the world and a name for the campaign, which can be completely different. I want to avoid, "The World of...". I have an idea of what to call the world, but I think the campaign should be called something else.
For example, Dragonlance is the name of the D&D campaign, but the world is called Krynn...I think. Greyhawk is the name of the late E. Gary Gygax's campaign, but the world was called Oreth...I think.
So, if I decide to call this world...Xerath as a guess...then the campaign would be called...Magic of Menthara (MOM)...or Domains and Dreams (DAD)...or Domains of Adventure (DOA)...you get the point...I really don't want it to be too serious...I actually want it to be more chaotic, since CHAOS and a general sense of insanity seem to the major theme here.
Tell me what you think or not. Either way is cool with me. I am now forging the Sword of Chaos and the Lance of Law...and when they touch they will both explode and take large portions of the world with them...interesting...
Whenever I have trouble coming up with a name I fall back on Latin or I take the meaning of what I am trying to convey and try to come up with an anagram of that to form a unique word. I used this Wordsmith.Org which really helps get me started in a direction I want to go. It is also a fun site to play with especially with names.
Hope that helps.
| Leafar the Lost |
Leafar the Lost wrote:I actually work everyday. I have to take my work home with me, which means I take it to Starbucks and other places with free wifi. I am working right now (I have 10 files under me as we speak) so I might as well do this while I work too.
I am trying to decide on a name of the world and a name for the campaign, which can be completely different. I want to avoid, "The World of...". I have an idea of what to call the world, but I think the campaign should be called something else.
For example, Dragonlance is the name of the D&D campaign, but the world is called Krynn...I think. Greyhawk is the name of the late E. Gary Gygax's campaign, but the world was called Oreth...I think.
So, if I decide to call this world...Xerath as a guess...then the campaign would be called...Magic of Menthara (MOM)...or Domains and Dreams (DAD)...or Domains of Adventure (DOA)...you get the point...I really don't want it to be too serious...I actually want it to be more chaotic, since CHAOS and a general sense of insanity seem to the major theme here.
Tell me what you think or not. Either way is cool with me. I am now forging the Sword of Chaos and the Lance of Law...and when they touch they will both explode and take large portions of the world with them...interesting...
Whenever I have trouble coming up with a name I fall back on Latin or I take the meaning of what I am trying to convey and try to come up with an anagram of that to form a unique word. I used this Wordsmith.Org which really helps get me started in a direction I want to go. It is also a fun site to play with especially with names.
Hope that helps.
It is...I am actually on it right now. I am putting words in like Chaos, Magic, War, Not Earth. Its very cool. I am having fun with it. I especially like:
Evangelist = Evil's Agent
The Meaning of Life = The fine game of nil
Mother-in-law = Woman Hitler
Funeral = Real Fun
I will work on a name...
| ItoSaithWebb |
It is...I am actually on it right now. I am putting words in like Chaos, Magic, War, Not Earth. Its very cool. I am having fun with it. I especially like:Evangelist = Evil's Agent
The Meaning of Life = The fine...
Glad you are having fun with it.
I like the Mother in law one. That is a hoot.
| Leafar the Lost |
Leafar the Lost wrote:
It is...I am actually on it right now. I am putting words in like Chaos, Magic, War, Not Earth. Its very cool. I am having fun with it. I especially like:Evangelist = Evil's Agent
The Meaning of Life = The fine...Glad you are having fun with it.
I like the Mother in law one. That is a hoot.
You know, your profile picture would make a great goddess. I see a three headed goddess of fate; she sees the past, present, and future. What to call her? It could be just Fate or Destiny. Not sure yet...
| Leafar the Lost |
ItoSaithWebb wrote:You know, your profile picture would make a great goddess. I see a three headed goddess of fate; she sees the past, present, and future. What to call her? It could be just Fate or Destiny. Not sure yet...Leafar the Lost wrote:
It is...I am actually on it right now. I am putting words in like Chaos, Magic, War, Not Earth. Its very cool. I am having fun with it. I especially like:Evangelist = Evil's Agent
The Meaning of Life = The fine...Glad you are having fun with it.
I like the Mother in law one. That is a hoot.
Today was a hectic day at work, so the end is near for this Chaotic World. I feel liked destroying something. I need ideas for nations, city-states, etc. Please submit them. Thanks. I want to have some kind of Chaotic War. I really do.
| Aventi D´Gaudon |
Hm...
I see that now we have magic! But what about forms? I got also interested about the wilds and so on
We got the colour concept and how it acts according to it. so if Wizard have red piece of meteor implented, he is automatically adept at Red colour (Fire)
What about the concept of magic then.
So, above is ###Magic###
after magic, is tier ####Colours of Magic#####
after that comes maybe #####Divine, Arcane####
We got different type mag: Psionic
Third is the technology: Playing with mathic & rules of nature
Everything falls under Magic, Psionic and Math&Rules
From there we have
++++Magic in Arcane: Red,Blue,Brown,Orange(forgot air),Black,Yellow,
++++Magic in Divine: Purple, Grey, White, Green
There is not really restriction to take skills from other sections but it comes with -1 lvl cost at casting. Especially when you specialise, cost will increase -2 lvl cost since you are fighting against the nature of controlling opposite force.
Fire practioner will have great deal to use Water: Mind burning with fevor, controlling the heat-> if you use the water, you are diminishing your ability to feel the fire, or you cant feel the moisture on air, you dont really understand the principles so well for this
Psionic: hm... I am having hard time with this since defining Psionic & Magic is really hard in everywhere. Psionic is yes with mind but magic then? How to also magic it feel different and what kind of system.
The interesting idea of magic behaviour hmm.
Magic: natural (1): touch of fell (disaster) | roll (2-10): Magic flows out with added (+ from trait: e.g +1-2 to hit) | roll (11-19): Magic flows out faster and stronger (+ from trait & feat: e.g +1 dmg, +1DC) | natural (20): touch of magic (supernatural) (add additional xdx or addiotinoal abilites -> burning, fatigue etc)
In this case Magic is build to flow of Natural Magic in world, Magic in items and so on. Stronger the current,. Stronger the magic.
Maybe 5 or 10 different type of flow-> lvl 1 magic current gives access to +1 lvl magic but stronger you want to use, have to harness 1 round more so-> current 1 magic, use 2 round to harness to use lvl 2 magic
Psionic: Working with 1d20 dice
At character creation 1-20 has charasteristic : 1=Telekinesis, 2=Pyrokinesis, 3=Teleportation, 4=Reality, 5=Manipulation, 6=Vision, 7=Enchanting (body) 8=Light/illusion 9= Time, 10= Roll again-> and same again but! Roll natural (20) = Strongest of the abilities: Reality
3rd type.. Rules & flaw: How this excatly work.. I am thinking of ideas but... lets say you are able to to predict flow of natural forces, calculate possibilites with god like level and see result of things connected together: Like domino line-> when first fall, you want to cause chain-reaction.
Working out by somehow hm..: I would tie this more like to lvl than Psionic or Magic since its dependant maybe to your own functioning.
Lvl 1-5 you see the auras of people & can cause disorder-> fire wizard getting hit by you will receive -2 to roll-> end result will be the actual roll (e.g if wizard roll 2+1=3 and M&R guy hit him-> 3-2=1. Treat the Fire W. roll as natural 1-> touch of fell)
etc etc, this thinking and type really need to be though carefully!
You can´t use magic, you don´t have knack for power of brain, but you can see and understand the way of working and what will happen. Law of world is your playground
Divine: Harnessing power of God comes with benefits & drawbacks. While Wizards have hard time to access to other areas outside of their specialty, Clerics receive powers from directly God/Goddess they serve.
This powers are strong but they cause mentality issues. (You mentioed wizards playing having also issues with this but hm.. Maybe magic could be double-edge: Hurt you or your enemy) Cleric is using directly power of his god: e.g sending spear from pure light / darkness through his enemis but he exposes his mind to omnipotent knowledge, power and reasoning: causing drawbacks with small possibility of benefits (Roll 1-10: You suffer some kind of short amount of -xx stat/abi/action. More you repeat in short duration, more they are building top of each other. Roll 11-17 instead everything work normally: You are in harmony with your god, perserving the flow. Roll 18-20: You absorb the knowledge and power of your grant during the accession: You are the avatar of your God/Goddess that moment and you bring the wrath down to your foes / healing to your allies: +xdx dice/ +x to dmg/heal, +x to stat/s, additional attack/casting/ next round you are not harmed if you roll 10 or less)
| Leafar the Lost |
Hm...
I see that now we have magic! But what about forms? I got also interested about the wilds and so on
We got the colour concept and how it acts according to it. so if Wizard have red piece of meteor implented, he is automatically adept at Red colour (Fire)
What about the concept of magic then.
So, above is ###Magic###
after magic, is tier ####Colours of Magic#####
after that comes maybe #####Divine, Arcane####We got different type mag: Psionic
Third is the technology: Playing with mathic & rules of nature
Everything falls under Magic, Psionic and Math&Rules
From there we have
++++Magic in Arcane: Red,Blue,Brown,Orange(forgot air),Black,Yellow,
++++Magic in Divine: Purple, Grey, White, GreenThere is not really restriction to take skills from other sections but it comes with -1 lvl cost at casting. Especially when you specialise, cost will increase -2 lvl cost since you are fighting against the nature of controlling opposite force.
Fire practioner will have great deal to use Water: Mind burning with fevor, controlling the heat-> if you use the water, you are diminishing your ability to feel the fire, or you cant feel the moisture on air, you dont really understand the principles so well for this
Psionic: hm... I am having hard time with this since defining Psionic & Magic is really hard in everywhere. Psionic is yes with mind but magic then? How to also magic it feel different and what kind of system.
The interesting idea of magic behaviour hmm.
Magic: natural (1): touch of fell (disaster) | roll (2-10): Magic flows out with added (+ from trait: e.g +1-2 to hit) | roll (11-19): Magic flows out faster and stronger (+ from trait & feat: e.g +1 dmg, +1DC) | natural (20): touch of magic (supernatural) (add additional xdx or addiotinoal abilites -> burning, fatigue etc)
In this case Magic is build to flow of Natural Magic in world, Magic in items and so on. Stronger the current,. Stronger the magic....
This is very good! I love your critical rolls. If I ever play this game I will definately use them. The only thing I would change in my version of this world (and there are infinite versions of it as you will see later) is that the colors of magic are based on Arcane magic.
The way I see it, there are 9 visible moons (and maybe 1 invisible, non-existant one) each one is a different color and it has a different aspect of magic. I remember when I played there were 8-9 different schools of magic. I have access to the SRD, so maybe I can look that up so I can create a color coded magical schools list for my world.
When it comes to Divine magic, there are literally thousands of Gods on this world. There are the major ones, like the Sun God, Star Gods, Death, Love, War, etc. Then there are intermediate, major, minor, and then even those gods who have small cults devoted to them. Then there are the Dead Gods (in the Graveyard of the Gods) who still linger on as ghosts and/or spirits.
Now, for Psionics, it is invisible to the naked eye, so no color applies to it.
This world was born in Chaos, Insanity, Madness, and Turmoil. When it was created it also splintered off into an infinite number of planes. Therefore, each player, DM can have their own version of it. I don't want my version to be the only "official" one, so that is completely meaningless to me. I really want to start a Chaotic War soon, and it would be fun to "war" with other versions of this world.
I will now "work" and look up information on schools of magic and the different colors of the organizations that represent them. Peace!
| Leafar the Lost |
Some chaotic thoughts...
The colors of the 9 moons: Gray, Black, White, Red, Blue, Green, Yellow, Brown, and Purple.
Descriptions of the magical guilds...
The Gray Guild: they are called the Grays. They value neutrality, discipline, and grayness. Their magic usually involves acquiring and storing information. Their guildhalls look like libraries. They are also called on to settle disputes. They also operate the Graygates, which are part of their guildhalls. A Graygate can teleport people and items to other Graygates, which exist all across the known world. It is powered by ancient technology. Members of the Gray Guild learned how to operate the Graygates long ago.
The Graygates are connected by a wifi-like link. They are like giant computers that can destroy and then rearranged matter at another location. The operator of the Graygate touches the device and then can “see” the other gates in their minds. For this reason, the Gray Guild attracts Seers too, who are better able to handle
The Black Guild: yes, this guild does attract Necromancers, Dark Priests, Demonologists, and those individuals who like to do bad, evil, and dark things. They make no bones about it. In many places this guild is illegal, so they have to operate in secret. However, in a few nations they are welcomed and operate openly. Dark
The White Guild: definitely, this guild is associated with the Light, Goodness, and Healing. Paladins, Light Clerics, and White Wizards/Witches belong to this guild. They absolutely hate the Black Guild, and the two guilds have been at war with each other since the guilds started to become active shortly after the start of the New Age.
The Red Guild: Fire. Wizards, clerics, and sorcerers with fiery bloodlines belong to this guild. It isn’t just about fire, but about warfare too. The Red Guild is active in helping armies in time of war, so they try to keep wars going as long as possible and even help to start wars if they get bored. Due to its nature it attracts a lot more men than women.
The Blue Guild: Water. It attracts magic-users who love the water. Their guildhalls are all by the water; it can be an ocean, sea, lake, river, or even a pond. They are opposed by the Red Guild, so they are dedicated to peaceful purposes. Due to its nature, it attracts a lot more women than men.
The Green Guild: the Greenies, as they are called, attract wizards and druids who like to be one with nature. Due to its color they attract folks who like to live in forests, and their guildhalls are usually in a forested area.
The Yellow Guild: Wind. It attracts magic-users who love to fly. Most yellow guild members also operate airships, or live in the Cloud Cities. The magical process of capturing and controlling an air element is very tricky. They are also good at conjuring winds that push the sails of regular, sea going ships. Due to it’s nature it attracts many of the winged races.
The Brown Guild: this is a stable club. It is rustic, filled with hard workers who live and love hilly, desert and mountainous regions. Yes, lots of Dwarves and craftsmen, who use magic, belong to this guild.
The Purple Guild: this is the wild, party club. It attracts primarily illusionists, but also sorcerers, warlocks, and those wizards who have a chaotic streak in them. They are not dark like the Black Guild, but they definitely are not pure like the White Guild, or serious like the Grays.
| Leafar the Lost |
In the beginning, the Powers of Chaos, Order, Light, and Darkness waged war. The Power of Balance refused to fight, because it could not keep the other four powers from fighting. After fighting for ages, the winner was:
Chaos1d20 ⇒ 6
Order1d20 ⇒ 6
Light1d20 ⇒ 20
Darkness1d20 ⇒ 6
Wow that was random and kind of scary. Light wins with a 20 (double damage) and Chaos, Order, and Darkness each got a 6,6,6. Light won, and it drove the other powers away. It created the world in it's own image. There was chaos, order, or darkness. There was just endless, beautfil Light, and the Light created beings in it's own image. For a time, it was perfect...too perfect...