
| Professor | 
 
	
 
                
                
              
            
            This Adventure Path was written during the 3.5 OGL. Now that the Core Rulebook is out, I'm curious what the writers or others feel should be the speed of level progression throughout the this series. Obviously there is a Slow, Moderate, and Fast level progression outlined in the Core Rulebook. My first instinct was to use the moderate progression but I remember characters getting to second level under old 3.5 rules with only 1000 experience points.
Curious what the general thought process is out there

| XperimentalDM | 
 
	
 
                
                
              
            
            This Adventure Path was written during the 3.5 OGL. Now that the Core Rulebook is out, I'm curious what the writers or others feel should be the speed of level progression throughout the this series. Obviously there is a Slow, Moderate, and Fast level progression outlined in the Core Rulebook. My first instinct was to use the moderate progression but I remember characters getting to second level under old 3.5 rules with only 1000 experience points.
Curious what the general thought process is out there
Well I am currently playing in a converted game that was started during the Beta. We have been using medium progression. My GM has padded the game ever so slightly.
After Foxglove manor he ran Automatic hound en route to Magnimar. He also ran a little lead in piece before the Sevens sawmill that set up War of the Wielded taking place before the Tower. He let us use the NPC from that in the Fight against Xaneshe, but stated him up as a cavalier. I don't think there is going to be anything after that in Magnimar. His next thing is going to be a Dungeon adventure at a stop before or at Turtleback ferry. I don't recall what else there was to be. At least two other things including Seven swords of Sin. After Fortress of the Stone Giants I think he decide the XP requirements to advance a level would switch to Fast since it just didn't seem possible to add enough to the path without slowing things down and reducing the tension of the primary story since after fortress of the stone giants the party finally should know what is going on. All the things he added he set up by introducing NPCs ahead of time so even though they're weren't part of the overall AP they seemed appropriate.

| Blue_Hill | 
 
	
 
                
                
              
            
            I found this topic very useful when I thought about level progression: RotRL level up points
 
	
 
     
     
     
 
                
                 
	
  
 
                
                 
	
  
	
 