Beat it into the ground!


Pathfinder First Edition General Discussion

Liberty's Edge

We've all seen somebody with a crazy-high skill, and we've all probably played a character like that. How have you beaten a skill check, ability, or modifier so far beyond what you need that it became almost- or fully-comical?


one time i triple crited a goblin (using the house rule that rolling three 20's in a row auto kills someone) who only had 1 hp left, it remains a very funny moment in our group

Liberty's Edge

Last night with the assistance of another player, a magic spell, and masterwork tools, an artificer in my game got a total of something like 34 to make the masterwork component for a Revolver he was repairing.

Dark Archive

I rolled 3 20s in a row for my bluff while attempting to communicate to Sahuagin in negotiation for safe passage.

I got the language proficiency for free after that. "Suddenly, it's as though you just GET sahuagin. It's like you've spoke it before. The sahuagin seem to respect you for it."


My first session with my Aasimar Paladin, (Curse of the Crimson Throne) I cast Daylight on my Glaive, and rolled a 20 on Diplomacy (30 total) with Gaidren's Lambs. One of the children was so moved that he shed a tear.

In another campaign, while I was playing my Half-Elf Fighter/Rogue, I jumped to the roof of a building and silently at that. I slipped down through a chimney, then I proceeded with amazing hide and move silently checks that I took out 2 guards in a room before my party burst through the front door. I loved Tayl, so chaotic, and she made a mess of the party dynamics, but she was so fun to play.


Just last week...

I'm playing a grumpy old cleric in an 11th-level 4E campaign. The idea is that he's twice the age of all these young adventurers he's joined (and only because his village was overrun by zombies-- he'd really rather be back at home giving sermons and eating the fresh pies the church ladies used to bring him).

The other characters had jumped across a pit trap, but he's waiting for someone to get him across. Everyone's encouraging him to just jump, but his athletics skill is pathetic. Finally, to demonstrate why he needs help, he asks the party, "do you really expect me to be able to jump across this pit with this old, decrepit body?" At which point, he attempts to jump up in the air to show how unathletic he is, and of course, I roll at natural 20.

The DM laughs and tells everone that I pull off some gymnastic move, and no one believes I need help. So I'm forced to jump across the pit without aid, roll low, and fall into the trap.

Liberty's Edge

Trainwreck wrote:

Just last week...

I'm playing a grumpy old cleric in an 11th-level 4E campaign. The idea is that he's twice the age of all these young adventurers he's joined (and only because his village was overrun by zombies-- he'd really rather be back at home giving sermons and eating the fresh pies the church ladies used to bring him).

The other characters had jumped across a pit trap, but he's waiting for someone to get him across. Everyone's encouraging him to just jump, but his athletics skill is pathetic. Finally, to demonstrate why he needs help, he asks the party, "do you really expect me to be able to jump across this pit with this old, decrepit body?" At which point, he attempts to jump up in the air to show how unathletic he is, and of course, I roll at natural 20.

The DM laughs and tells everone that I pull off some gymnastic move, and no one believes I need help. So I'm forced to jump across the pit without aid, roll low, and fall into the trap.

Sweet! In our groups 3.5 SCAP game we had a similar thing recur with the party's bard. The barbarian would be unable to open stuck doors, but the bard must've had the most incredible luck. He'd unstick the door everytime, as if it were easy.

It's reminiscent of the scene in "The Gamers" where the Barbarian puts out his back, but the elf archer is able to do it with crazy strength!


These accounts are actually a lot of run to read. Great topic, SP.

Liberty's Edge

The Jade wrote:
These accounts are actually a lot of run to read. Great topic, SP.

Thanks, I was trying to think of something that would be entertaining, silly, and show off the system all at once. This is one of those that's been percolating.

Unfortunately, the only thing I can think of that was crazy like this was a cleric I was playing in 3.5 that had such insane diplomacy that people were jumping all over themselves to help this guy out. When a low roll is in the mid-30's that's pretty good.

I was hoping for more PF related stuff, so I hadn't put that up yet.

Shadow Lodge

I haven't played him yet, but I've got a pseudodragon for a lv10 gestalt game coming up soon...

His Stealth check is in the +30s! And because he's telepathic, I can actually sing to give a bonus to Stealth checks by singing right ito the minds of my comrades! Fear my tiny dragon! Fear him because you'll never find him! Fear him because, if you do find him, he'll have a small army of summons to kill you with while a Shadow saps your Strength away! Bwahahaha!


Just the other week in PFS, our ship is being boarded by raiders from another ship...they had tossed over lines to keep our ship from simply moving off downriver...so, since no enemies were within reach, I moved over to cut one of the ropes.

I then proceeded to critically hit the rope. Natural 20. For the hell of it, I rolled to confirm. Unsurprisingly, I did. So I rolled my shortsword damage....

2d6+6 vs Hardness 0, 2 hp.

Oh...and there were 5 or 6 other ropes still securing the ships together.


I had a psionic/monk character that I played well into epic (25th level) and had a base speed of 140, 170 hasted, and run. Every 10 feet above 30 you get a +4 to jump checks. I ended up with a +108 jump check and was able to make standing vertical jumps of over 100 feet.

Liberty's Edge

meatrace wrote:
I had a psionic/monk character that I played well into epic (25th level) and had a base speed of 140, 170 hasted, and run. Every 10 feet above 30 you get a +4 to jump checks. I ended up with a +108 jump check and was able to make standing vertical jumps of over 100 feet.

I used to do similar stuff in 3.0 with fighters, trying to make Dragoons. That was back when Boots of Striding and Springing added 30ft to your speed though.

Dark Archive

This is an awesome and hilarious thread.

Not pathfinder, but years ago I was playing a Ronin in L5R. I had insane stealth skills, and we were in some contest that a local lord had set up. He released 6 cats into a walled off forest area, and then we and other contestants were sent in to find them. The winner could ask the Daimyo for any one favor. The scorpion clan contestant had found three of the cats, the crane clan guy had found two, and I had one. While the scorpion and the crane were standing facing each other arguing about something, I kept rolling exploding dice (every time you roll a ten, you reroll it and add it again). I managed to roll something in the area of 70 or so on my stealth check (I needed a 20 and I had spent a void point as well, which added some more dice to the roll). So basically, I sneaked up and stole the kittens from their bags without them noticing,(they were standing next to a bush that I was in). As I'm sneaking away, they both realize their cats are gone, and start accusing each other of somehow stealing each others cats. LOL!! It was great!


This is just a thing that is still on the drawingboard, but it's a cleric I'm to play in Curse of the Crimson Throne... If things go as planned he'll have a +28 intimidate check by level 10, +38 if he uses his touch of glory domain power and +43 if he uses the good 'what's it called?' touch power. Now I'm planning on giving him Dazzling Display... :) He's "only" got a cha14 and intimidate is not a class skill for clerics... ;) And he's a cleric of Sarenrae, that means business...

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