| Omegaphallic |
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A Flame Oracle may not have the varistility of a wizard.Sorcorer, or druide, in terms of shear fire power he wins.
A fire Oracle can get heat aura, Fire Breath, Flame touch, and Firestorm, abilities which is like 14 plus charisma spells. That's on top of all the fire spells he can get many of which benifit from burning magic. Oh with a revelation ring a second fire storm maybe gained, with two rings three fire storms (revelations, not spell).
This by itself may not be enough reason to say fire oracle is the best blaster, so lets add the feat Spell Perfection and empower metamagic to Firestorm (the seventh level spell). At level 20, 30d6 fire damage, plus 6d6 more fire damage per turn until put out, shapeable, area of effect 400 cubed feets, doesn't hurt plant life, plus the effect of burning magic which is 7 damage for 1d4 turns on a failed save (which could happen when ever the targets try to put out the flames). (normally fire storm is 20d6, plus 4d6 instead without empowered)
If you have the magical lineage trait set the at firestorm, you could add lingering metamagic without raising the level. If you have some kind of Spell Focus and greater spell focus feat add 2 to 4 to the DC, both to the first save, the save against the continueing damage when you try to put it out and when trying to put out the burning magic.
Oh and the final revelation allows you to cast it silently, or still, or enlarged.
If you cast fiery body first (with a free extend spell) add another 1 to dc, for up to +5 DC and if you make sure you get hit, 1 third of what would have been damage heals you, that's like 10d6, plus 2d6 if you fail your save(not sure how that part works). At epic level 25 35d6 with intensify spell instead of lingering, plus the rest of course.
All as an seventh level spell.
If the fire oracle is huanted create 15 fire seeds that do 10d4 damage each, then use telekinis' violent thrust to fire them at an enemy 150d4 damage plus 15 damage. 150 splash gamage.
While not blastery final revelation also makes the Flame Oracle a good summoner with free extend spell on any fire creautes summoned.
psionichamster
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very nice.
one thing: Spell Focus and Greater add +1 each to the DC's, not +2 each.
Still, very very nasty.
As far as being "one trick"...not so much.
With Telekinesis, you can grab, shake, squeeze, (Grapple CMB's) or chuck lots of nice things (like the aforementioned fire seeds)
With your regular Oracle abilities, you can Cure Wounds almost as good as a cleric.
Not to mention the rest of your tricks.
Of course, against Red Dragons, Devils, or Djinn/Efreeti, you're kind of screwed, but that's what your Fighter/Rogue/Wizard are for, right?
| Omegaphallic |
very nice.
one thing: Spell Focus and Greater add +1 each to the DC's, not +2 each.
Still, very very nasty.
As far as being "one trick"...not so much.
With Telekinesis, you can grab, shake, squeeze, (Grapple CMB's) or chuck lots of nice things (like the aforementioned fire seeds)
With your regular Oracle abilities, you can Cure Wounds almost as good as a cleric.
Not to mention the rest of your tricks.
Of course, against Red Dragons, Devils, or Djinn/Efreeti, you're kind of screwed, but that's what your Fighter/Rogue/Wizard are for, right?
Static numeric feats get doubled when applied to your spell perfection spell. So if you applied it to summon eidlon for example and had arguement summons, it'd be +8 stregnth/+8 constitution instead of +4( actually I think there's another feat that can add +2 to the summoned eidlon, which doubled would be +4, added together you could have like +12 strength, +8 constitution when you use it to summon instead of call., but that+s for another thread)
As for red dragons, that's when buff spells like Divine Power, Fiery Body(tunes of immunitys and the dragons breath heals you), Divine Vessel, and trickery spells like minor image, telekenisis, and reverse gravity, and spiritual ally come into play as well as regular summons. Plus any fire resistance spells get extended at level 20. With Elemental metamagic cold, you can still nail them hard (abiet with spells not as buffed, but in the case of Firestorm close),
| someweirdguy |
Of course, against Red Dragons, Devils, or Djinn/Efreeti, you're kind of screwed, but that's what your Fighter/Rogue/Wizard are for, right?
See, that's when you have your Wizard buddy who is an Admixture specialist to turn all fire damage to cold damage. You're still casting fire spells, so you should get all your bonuses, and when the spell manifests, the Wizard's ability changes it all into cold damage and screws up the Red Dragon.
StabbittyDoom
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Turin the Mad wrote:Summon Eidolon is a class feature, not a spell, nor is it a spell-like ability (if memory serves).It's a spell now...p248 APG.
The spell is only one possible way to summon the Eidolon, and is a much shorter term summon. The real summon is a supernatural ability that lasts until you go unconscious or your eidolon dies (whichever comes first). Augment Summoning would technically count for the spell version, but not the normal (supernatural) version.
Note: I'm surprised no-one has mentioned the energy-type changing metamagic feat in the APG yet in reference to the flames oracle. Makes them pretty dang versatile. I know this because I played one with a different version of that feat pulled from 3.5e (doesn't let you mix damage types, and can only turn fire->something else, but no adjustment). I only played them from 3-10, but they were still one of my favorite characters.
YuenglingDragon
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I think you need to reread Fire Seeds. Each casting only grants 4 Acorns. That's a lot of usages of the spell to get the kind of damage you're talking about.
You could get decent damage out of the Holly Berries, though. 8d8+96 in a 5 foot radius isn't bad at all, though some GM's might object to the the berries being violently thrusted using TK it seems to work by RAW.