| Boathar Kaay |
Tha cure spells appear on the witch spell list so I pressume that she can use wands of CLW but I need some clarification:
1) Can she use a CLW wand even if it was crafted by a cleric just because it is on her spell list(like the artificer in 3.5)?
2) If not, does she need to invest in item creation feats for this kind of items or look for someone who sells arcane versions of these wands?
| Brogue The Rogue |
Haven't read Witch, but, if, as you say, CLW is on her spell list, then,
1) Can she use a CLW wand even if it was crafted by a cleric just because it is on her spell list(like the artificer in 3.5)?
Absolutely. It doesn't actually matter who made it. Wands are spell completion items. It only matters that the spell is *on your list*. You don't even actually have to be able to cast it. A first level ranger can use a wand of Cure Light Wounds.
2) If not, does she need to invest in item creation feats for this kind of items or look for someone who sells arcane versions of these wands?
I don't believe there are arcane CLW wands, but this question is moot.
Activation: Wands use the spell trigger activation method,
| Boathar Kaay |
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity
Thanks, I didn't remembered that.
Name Violation
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What they said. Also, the Artificer *does* have to use UMD for wands of cure light wounds. Wouldn't for wands of spells on it's infusion list though (I think - there might be a special rule for artificers on that).
artificers have to make a umd check for everything. even if its an infusion on their list.
and technically the only way to activate an artificer scroll is to make a umd check, since its not technically arcane or divine
| oynaz |
Scrolls are the only item where arcane/divine matters.
If you find a scroll of Hold Person, and your wizard wants to scribe it into his spellbook, he won't be able to do this if that scroll was created with Divine Hold Person by a cleric.
Other than scrolls, it doesn't matter.
Are you sure? I thought it didn't matter with anything.
| james maissen |
DM_Blake wrote:Are you sure? I thought it didn't matter with anything.
Other than scrolls, it doesn't matter.
Sadly this is why scrolls should assiduously be labeled 'arcane' or 'divine' even when its 'obvious' as this confusion persists after 10 years!
Scrolls are either arcane or divine, all of them. Wands, staves, and potions are not, none of them.
-James
| TechLee |
Haven't read Witch, but, if, as you say, CLW is on her spell list, then,Boathar Kaay wrote:1) Can she use a CLW wand even if it was crafted by a cleric just because it is on her spell list(like the artificer in 3.5)?Absolutely. It doesn't actually matter who made it. Wands are spell completion items. It only matters that the spell is *on your list*. You don't even actually have to be able to cast it. A first level ranger can use a wand of Cure Light Wounds.
Quote:2) If not, does she need to invest in item creation feats for this kind of items or look for someone who sells arcane versions of these wands?I don't believe there are arcane CLW wands, but this question is moot.
** spoiler omitted **
OK, so, based on the spoiler, let me see if I'm doing this right. Level 1 Inquisitor doesn't put CLW on her Known Spells, she can still use a wand of CLW since it's on the class spell LIST, right?
The spells known by a character have NO INFLUENCE on the ability to use a wand, right? But it does matter for Scrolls, since they're Div or Arc?
Catharsis
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You have the right of it TechLee.
Even more: A paladin can use a wand at any level if the spell is on his spell list -- he cannot however use a scroll without a UMD check until he has a caster level even if it is of a spell on his spell list.
Really? A paladin only gains a caster level at 4th level, so how could he possibly perform spell completion activation?
My party would have had it a heck of a lot easier in our first 3 levels of Legacy of Fire if my paladin had had access to CLW wand casting...! We had no healer in the group and had to (barely) survive on a few potions. Ouch.
| Zurai |
So? At levels 1-3 a paladin has no more spellcasting ability than a fighter, why should he be able to use wands?
Because he has a spell list (even if he can't cast any of the spells from it himself yet), and having the right spell on your spell list is the only requirement for being able to use wands and staves.
Scrolls require having the spell on your list, having the right type (arcane/divine) of scroll, and having the correct caster level. The caster level issue is why Paladins and Rangers can't use scrolls until 4th level -- they do not have a caster level until then. They still fulfill the first two requirements, though, even at level 1.
| Abraham spalding |
Abraham spalding wrote:You have the right of it TechLee.
Even more: A paladin can use a wand at any level if the spell is on his spell list -- he cannot however use a scroll without a UMD check until he has a caster level even if it is of a spell on his spell list.
Really? A paladin only gains a caster level at 4th level, so how could he possibly perform spell completion activation?
My party would have had it a heck of a lot easier in our first 3 levels of Legacy of Fire if my paladin had had access to CLW wand casting...! We had no healer in the group and had to (barely) survive on a few potions. Ouch.
See Zurai's post above. You all gimped yourselves by not knowing what you could do.
| Firstbourne |
Catharsis wrote:See Zurai's post above. You all gimped yourselves by not knowing what you could do.Abraham spalding wrote:You have the right of it TechLee.
Even more: A paladin can use a wand at any level if the spell is on his spell list -- he cannot however use a scroll without a UMD check until he has a caster level even if it is of a spell on his spell list.
Really? A paladin only gains a caster level at 4th level, so how could he possibly perform spell completion activation?
My party would have had it a heck of a lot easier in our first 3 levels of Legacy of Fire if my paladin had had access to CLW wand casting...! We had no healer in the group and had to (barely) survive on a few potions. Ouch.
They gimped themselves by not having a healer.
| Charender |
DM_Blake wrote:Are you sure? I thought it didn't matter with anything.Scrolls are the only item where arcane/divine matters.
If you find a scroll of Hold Person, and your wizard wants to scribe it into his spellbook, he won't be able to do this if that scroll was created with Divine Hold Person by a cleric.
Other than scrolls, it doesn't matter.
Technically by the letter of the RAW, it matters with scrolls.
BUT....
Most groups house rule that there is no difference between arcane and divine scrolls because it makes the bookkeeping a lot easier.
| Enevhar Aldarion |
OK, so, based on the spoiler, let me see if I'm doing this right. Level 1 Inquisitor doesn't put CLW on her Known Spells, she can still use a wand of CLW since it's on the class spell LIST, right?The spells known by a character have NO INFLUENCE on the ability to use a wand, right? But it does matter for Scrolls, since they're Div or Arc?
Right, the Core Book specifically says the class, not the character, spell list. So if there is a spell you never intend your wizard to learn, he can still use a scroll or wand of that spell so long as he meets any other requirements for using the item.
Divine and arcane matter only for the type of scroll, but nothing else. So if a module has your characters find a scroll of CLW and there is a bard in the party, he will be out of luck if the description of the scroll does not says it is an arcane scroll.
| Abraham spalding |
Firstbourne wrote:Probably read too many posts by Treantmonk and others who kept saying that "In Combat Healing is a Waste of Time" or how the healer is a "Waste of Space".
They gimped themselves by not having a healer.
Not at all. IF they knew what they could do they would have had a healer in the paladin. They in fact have a healer in the paladin -- they simply didn't use him as they could have. Please note NO ONE states having a healer is "a waste of space" only that "in combat healing is generally ineffective".
IF you REALLY want to hash this out again go necro the right thread, and at least present the argument correctly.
| Fergie |
"in combat healing is generally ineffective".
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/general/healingInCombatDoingItWrong
After 250 posts, the conclusion is: You should heal in combat when you think it is necessary.
Healing in combat is sometimes a great idea, sometimes not. If you are going for 100% effectiveness, dominate person/monster is probably by far the most efficient strategy. However, playing for efficiency is not the best strategy for having fun.
| oynaz |
Technically by the letter of the RAW, it matters with scrolls.BUT....
Most groups house rule that there is no difference between arcane and divine scrolls because it makes the bookkeeping a lot easier.
Good rule. Dungeons & Dragons ended up being more like Lawyers & Accountants in the end. We do not want that to happen to Pathfinder as well.
LazarX
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Charender wrote:Good rule. Dungeons & Dragons ended up being more like Lawyers & Accountants in the end. We do not want that to happen to Pathfinder as well.
Technically by the letter of the RAW, it matters with scrolls.BUT....
Most groups house rule that there is no difference between arcane and divine scrolls because it makes the bookkeeping a lot easier.
It's fairly unavoidable when there are so many rules which players have access to, and so many ways that characters can be built. 3.x and Pathfinder have a lot more player supplements vs Gm supplements than the earlier versions of D+D.