Goblin player options


Homebrew and House Rules


i was thinking about how there should be some goblin player options.

what sort of feats, traits, favored class options should goblins have?

what options would you like to see for goblins?


Well, a Racial Trait like this would be hilarious and thematic with Goblins, IMHO:

Burn, Baby, Burn !
You love to burn things. A LOT. And you are very adept in doing so.
You gain a +1 trait bonus on all fire damage you make, either with mundane means (like a torch) or supernatural means (like a Burning Hands spell).


I have wanted to play a goblin bard.

Dark Archive

maybe a trait for scent

favored class ability to add 1/2 level to fire spells and abilities (not flaming on a weapon)


I know Erik said at the 'Future of Paizo' seminar during Gen Con that they are releasing a book for playing an Orc PC. Maybe they will do so for goblins down the road.


Goblin Race Traits

Mad Goblin: For whatever reason, you learned to read! You are ostracized – if not exiled – from goblin society. You must make your way among other races or go it alone. You are braver for having dared to ignore this cultural taboo; you gain a +2 trait bonus on all saving throws against fear. You may even decide to ride a pony or open a kennel…

Potbellied: Goblins are voracious eaters with fast metabolisms. They perceive any portly member of their race as being very successful and, therefore, more cunning and attractive. For those extra inches on your waistline, you gain a +1 trait bonus when using Bluff, Diplomacy, Intimidate and Perform among goblins. Also, the initial attitude of any goblin toward you is 1 step better.


Could see Golbin's having the Half-Orc traits of Plagueborn or Scavenger.

Also

Hungry Hungry Golbins = Goblins are voracious eaters, cannibalistic, and enjoy eating. They receive + 1/2 bonus to their profession cooking when cooking a humanoid sentient creature in a pot.


Oliver McShade wrote:

Could see Golbin's having the Half-Orc traits of Plagueborn or Scavenger.

Both traits are good suggestions.


Hobbun wrote:
I know Erik said at the 'Future of Paizo' seminar during Gen Con that they are releasing a book for playing an Orc PC. Maybe they will do so for goblins down the road.

Actually - they did confirm that a "Goblins of Golarion" book was on the horizon. Coupled with their upcoming Tian Xia book(s), it'll soon be possible to have a goblin ninja which more than one person at the seminar was quite excited about.


Must be crazy (Chaotic Neutral or Evil) lol


Oh! And don´t forget their Musical Competetion :D

Goblin, Bard: Musically tuned: adding 1 favored point to Bard class, you increase Inspire Competense, Inspire Courage, Inspire Greatness, Inspire Heroics by 1/5 (each 5th lvl gives +1) and add 1/2 more to his Bardic performance. Benefits of these bonuses are only gained when they sign bloody songs.

mmmmm.... I can see in the distance a mob of bard goblins now


Traits for Goblins and Maybe Kobolds

Billy Blind (Goblin, Social)
For some strange reason, you are very good at giving advice and people take heed when you speak; you get a +2 trait bonus on Diplomacy checks.

Note: This trait is based on the abilities of the Scottish house spirit/brownie/gnome/goblin of the same name.

Yer a Big Yin (Goblin, Kobold, Social)
You are exceptionally big for a goblin and tend to throw your weight around; you get a +2 trait bonus to Intimidate humanoids of Small size or less.

Jaws of the Goblin King (Goblin, Racial)
You were born with an exceptional set of choppers; you gain a bite attack that does 1d3 + Str modifier damage.

Eyes in the Dark (Regional)
Your people have lived underground for so long that their existing darkvision has grown exceptionally acute; your innate 60 ft. darkvision now extends to 120 ft. (24 squares) but you are dazzled as long as you remain in areas of bright light.

Chop Chomper (Goblin, Combat)
Dogs are anathema to goblins, therefore, you have trained hard to quickly and brutally down them; you gain a +2 trait bonus to all melee weapon damage done to dogs and riding dogs. You are also proficient in the goblin weapon known as the dogslicer.

Kick the Dog (Goblin, Combat)
Goblins get a wicked glee from injuring their hated enemies – dogs and riding dogs; you automatically confirm critical hits against dogs and riding dogs.

Go Away Ugly Mule! (Goblin, Combat)
While brandishing an open flame (or continual flame) and shouting, you can use Intimidate to demoralize any horse or pony within 30 feet that can see and hear you; you gain a +4 trait bonus to this check.

Steal Breath (Goblin, Magic)
By the favor of dark powers, you can use suffocation as a spell-like ability 1/day on a single sleeping living creature; this requires a vial containing a bit of your own breath.

Note: Suffocation is from page 248 of the Advanced Player's Guide.

Hammer Thief (Goblin, Kobold, Regional)
Your people may not be great warriors – unlike your enemies the dwarves – but you play up your strengths to beleaguer them; you gain a +2 trait bonus to Stealth checks while underground and a +1 trait bonus to saving throws against stonework traps.

Tommyknocker (Goblin, Kobold, Regional)
You grew up in a played out mine; you gain a +1 trait bonus to Profession (miner) and Craft (traps). You gain one of those skills as a class skill. You gain a +2 trais bonus to saving throws against mine hazards (i.e. avoid falling stones, tunnel collapse, "bad air," etc.)

Raggle-Taggle (Social)
Your demeanor and motley appearance causes others to underestimate you; you gain a +1 trait bonus to Perform (comedy) and a +2 trait bonus on attack rolls in the first round of combat against humanoids and giant opponents you've never fought before.

Deme (Social)
Your people have lived in an area since forever. As a result, you know every path like the back of your hand, you've heard every folk tale, and you are probably related – in one way or the other – to everybody within at least 20 miles of your where you grew up. You gain a +2 trait bonus to Knowledge (local) and knowledge local is a class skill for you. Also, you gain a +2 trait bonus to Diplomacy checks with poor people from small rural communities.

Dark Archive

Yeah, goblin PC's are cool. I have a player in one of the games i'm running playing a goblin paladin and he plays up the goblin stereotype from ROTRL about the fear of dogs and horses. It has really messed with the parties plans so far.

The Exchange

a paladin.......afraid? Did they lose their fear immunity in PF?


i would love to see some bite attack feats for goblins, they have that huge mouth with all those teeth, to me i just imagine goblins as humanoid land Parana's.

just imagine if you will that you are walking through the woods and you see a deer limping and then all of a sudden a pack of goblins rush in and in seconds the deer's bones fall to the ground and then they all turn to look at you.

Dark Archive

Zerombr wrote:
a paladin.......afraid? Did they lose their fear immunity in PF?

Hes actually roleplaying his character with the inborn fear that goblins possess wit the fear of the horses and dogs. Its not a rules thing its a roleplay thing.


The Grassy Gnoll wrote:


Jaws of the Goblin King (Goblin, Racial)
You were born with an exceptional set of choppers; you gain a bite attack that does 1d3 + Str modifier damage.

Here is for you :)

But don´t forget.... BARBARIAN!!! rage power- nomnomnom


goblin trait: scentless, from experience of being hunted down by dogs you have learned how to hide your own scent, creatures with the scent ability gain no advantage in tracking you or locating you.

maybe it should be a feat?

The Exchange

The Wraith wrote:

Well, a Racial Trait like this would be hilarious and thematic with Goblins, IMHO:

Burn, Baby, Burn !
You love to burn things. A LOT. And you are very adept in doing so.
You gain a +1 trait bonus on all fire damage you make, either with mundane means (like a torch) or supernatural means (like a Burning Hands spell).

Goblin Alchemist FTW!!

Silver Crusade

Very much keeping an eye on this thread for later use.

MY PLAYERS DON'T LOOK

Spoiler:
The PC's may have kicked off a goblinoid Sarenraen crusade that's going to reshape the goblin scene in most of eastern Varisia.


first lets assume there is a feat that gives goblins a bite attack, now imagine a goblin living off of all that meat fresh and rotten. i could easily see that opening up a feat that give goblins a poisonous bite attack, i would compare it to the komodo dragons saliva which is very poisonous.


northbrb wrote:
first lets assume there is a feat that gives goblins a bite attack, now imagine a goblin living off of all that meat fresh and rotten. i could easily see that opening up a feat that give goblins a poisonous bite attack, i would compare it to the komodo dragons saliva which is very poisonous.

Correction. Komodo Dragon saliva is not poisonous. It's full of four different species of highly toxic bacteria. There's a big difference. It's the difference between agent orange and a bio-weapon. One is a poison, and is toxic upon exposure. The other is a toxic infection, which is communicable, but can also be fought off by your immune system (if you're lucky enough).

More details.


i figured that referring to it as a poison would save me the effort of explaining the whole bacteria thing. in the end i see it have a similar effect on a PC.

Liberty's Edge

mdt wrote:
northbrb wrote:
first lets assume there is a feat that gives goblins a bite attack, now imagine a goblin living off of all that meat fresh and rotten. i could easily see that opening up a feat that give goblins a poisonous bite attack, i would compare it to the komodo dragons saliva which is very poisonous.

Correction. Komodo Dragon saliva is not poisonous. It's full of four different species of highly toxic bacteria. There's a big difference. It's the difference between agent orange and a bio-weapon. One is a poison, and is toxic upon exposure. The other is a toxic infection, which is communicable, but can also be fought off by your immune system (if you're lucky enough).

More details.

This was recently(last couple years) found to be false, as related to how their prey dies. The Komodo Dragons actually have venom glands.

Komodo Dragon Venom


Shar Tahl wrote:
mdt wrote:
northbrb wrote:
first lets assume there is a feat that gives goblins a bite attack, now imagine a goblin living off of all that meat fresh and rotten. i could easily see that opening up a feat that give goblins a poisonous bite attack, i would compare it to the komodo dragons saliva which is very poisonous.

Correction. Komodo Dragon saliva is not poisonous. It's full of four different species of highly toxic bacteria. There's a big difference. It's the difference between agent orange and a bio-weapon. One is a poison, and is toxic upon exposure. The other is a toxic infection, which is communicable, but can also be fought off by your immune system (if you're lucky enough).

More details.

This was recently(last couple years) found to be false, as related to how their prey dies. The Komodo Dragons actually have venom glands.

Komodo Dragon Venom

Huh, you learn something new every day.

Liberty's Edge

northbrb wrote:
i figured that referring to it as a poison would save me the effort of explaining the whole bacteria thing. in the end i see it have a similar effect on a PC.

Bacteria = Disease.

The disease rules work for any effect that, once exposed to, does not have any mechanical effect right away, but kicks in within a day or two and gets worse and worse.

The Poison rules are significantly harsher, with the first effect typically occurring immediately after exposure and a secondary effect a minute later; generally speaking, if the victim has survived this far, the worst part is over.

maybe think of it like this: Poison is being set on fire, Disease is being locked in an oven.

Now, if you want the goblins (which, by the by, are in my opinion well balanced as PCs just the way they are) to have bacteria that functions using the poison rules, you're going to need to explain it. Or just call it poison. No reason your goblins can't just flat out be venomous if that's what you want.


Also goblin player might be specially good with improvised weapon.

From the 10 facts about goblins - Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere there’s garbage, you can bet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.

*Pardon my English, it is not my proper language.


Sorry guys gotta correct something. My brother and I were having an argument about komodo dragons the other day, on the same topic "are komodo dragons venomous?" The discussion got rather interesting and finally we arrived at a solution. My brother majored in biology and for one semester went with his professor to Belgium to classify/study various reptiles found there. His professor is one of the leading scientists in herpetology (snakes) but also dabbles in almost all reptiles. So my brother e-mailed her (yes, the prof is a she). The response was immediate and rather angry.

Apparently the individual who published the original papers on the komodo dragon's venom glands is viewed a little bit like a glory seeker in the scientific community. The so called venom gland is actually a salivary gland. You have saliva that contains enzymes that break down flesh, but you aren't considered venomous are you?

That was the gist of the response, but it also went on rather angrily about the individual and further insulted/questioned his ethical choices/decisions as a scientist. Anyway, just thought I would try and spread the knowledge. Please keep in mind I do not claim myself to have knowledge of all things reptilian, just passing along the info. Judge for yourself. :-)

Dark Archive

Mr Dice Guy wrote:
The so called venom gland is actually a salivary gland.

[tangent] Sounds like the 'poison' in the lubricant that coats the retractible claws of a cat, which causes some mild inflammation to people who get scratched, but hardly counts as a venom, since it's a side-effect of the substances' intended function. [/tangent]

The whole poison vs. disease thing just gets even more messy when dealing with something like botulism or diptheria, contagions that excrete toxic substances into the body as a result of their life cycles, causing death through poisoning, even if they are actually diseases.

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