| Smerg |
The core book and APG together now have feats that allow you to react to movement by people.
If someone tries to move next to your polearm person, there is a feat that allows you to move back 5' to maintain the range (APG Fighter Polearm Master ability at lvl 17)
You can also drive a person away with feat Pushing Asaault (APG).
I like using Lunge with a pole-arm to add more reach when attacking.
Another good feat is Combat Patrol (APG) which allows you to increase the area for AOO that you threaten.
The feats Sidestep and Improved Sidestep allow you to move 5' when someone misses an attack on you.
Swap places is a good team feat if you are working in a group with someone that is the close melee type and you are the polearm person. You swap out of the 5' range and drop your friend into the melee situation.
I suppose that you could always do something like take one level of druid and drop an entangle on yourself when you need it. Combine with the Mobility Fighter to mess people up.
The Polearm master can also choke up on a polearm for a -4 modifier with the penalty decreasing with level.
The Phlanx fighter can still get the benefit of a shield while using a polearm. This can allow you to have the polearm and if someone moves next to you to give them a good shield bash to drive them back.
| Typelouder |
Yeah. What I was hoping to accomplish was getting some feat or trick that would give me AoO so that I could use Pushing Assault and keep them back. Similar to Large and in charge from 3.0/3.5
I like combat patrol. I think it could work well with the increased range, as well as lunging strike. Idk I was hoping there were some fantastic tricks you people had up your sleeves :[
| gatherer818 |
all that stuff Smerg just mentioned are fantastic tricks :P
if you're not happy with those, I might suggest a flying talon and Imp/Greater Trip feats. (Pathfinder Chronicles Campaign Setting book) - I have a twin-flying-talon halfling fighter using AoOs to trip people who try to get into melee, getting free AoOs on anyone they trip. His main purpose in the party is to not make his two caretakers have to worry about him (a monk and a barbarian) so they can do the killing, but he does a bit of killing himself.
To get to him, you have to run up to 10 feet away, stop, suffer a full attack from a two-weapon fighter with Greater Trip without getting tripped once, then 5ft step into his range, OR charge through and provoke the AoO and pray you don't get tripped by it.