| DM organized |
compiling round 3
#23 brute – double move
#25 skeleton – double move
#26 skeleton – double move
#2 double move
#31 skeleton double move
#32 skeleton double move
#1 double move
Smian – double move towards Sasha
Rorie- moves around center
#35 shiv double move
Gelik continues his song.
Jask declines an action.
Gothard waits for a target to line up.
#27 double move
#18 double move
#24 witch double move
#19 double move
Addam sinks 2 arrows into #4
#8 double move
#11 double move
#15 double move
#12 double move
#14 double move
Aerys fires at the lead cannibal (#2)
attack:1d20 + 6 - 10 ⇒ (13) + 6 - 10 = 9
miss
#17 double move
Bleut casts another cantrip
#4 double move
#9 double move
#29 skeleton double move
Alyosha hits cannibal #16 again, this time bringing him down for good.
Ishirou declines an action
#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 drums with even more intensity, fueling the Thrune clan’s charge.
Sasha attempts to finish off cannibal #6.
attack:1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
miss
#10 double move
#33 shiv double move
#20 drums with even more intensity, fueling the Thrune clan’s charge.
#36 double move
End Round 3
Round 4 spell effects summary:
Rorie - Protection from Evil 10/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 8/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Gothard- Protection from Evil 9/20(same as above)
Guidance 7/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Blue
Resistance 2/10
Guidance 1/10
All - Bless 11/20 (+1 morale bonus on attack rolls and saves vs. fear)
bard song [4/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Addam River |
Addam sees Sasha miss but the canibal is looking pale, he can't take another blow, leave him for the others. Addam spots out another target (canibal #8) and launches another set of arrows.
Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (19) + 8 - 2 + 1 + 1 = 27
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (18) + 8 - 2 + 1 + 1 = 26
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6
| DM organized |
compiling round 4
#23 brute double move
#25 skeleton double move
#26 skeleton double move
#2 Runs
#31 skeleton double move
#32 skeleton double move
#1 double move
Smian double move
Rorie double move
#35 shiv double move
Gelik sings
Jask moves.
Gothard declines an action.
#27 skeleton double move
#18 double move
#24 witch double move
#19 delays action
Addam slays #8 on second shot.
#11 double move
#15 double move
#12 double move
#14 double move
Aerys fires at skeleton #25
attack:1d20 + 6 - 8 ⇒ (2) + 6 - 8 = 0
miss
#17 double move
Bleut casts
#4 double move
#9 double move
#29 skeleton double move
Alyosha Runs.
Ishirou double move.
#13 double move.
#28 skeleton double move.
#34 shiv double move.
#6 double move.
#21 delivers a thunderous kettle drum beat.
Sasha fires a bolt at #14.
attack:1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
1d8 + 1 ⇒ (1) + 1 = 2
A hit!
#10 double move
#33 double move
#20a double move
#20b delivers a thunderous kettle drum beat.
#36 shiv double move
#19 double move
End Round 4
Round 5 spell effects summary:
Rorie - Protection from Evil 11/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 9/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Gothard- Protection from Evil 10/20(same as above)
Guidance 8/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Blue
Resistance 3/10
Guidance 2/10
+1 hp
All - Bless 12/20 (+1 morale bonus on attack rolls and saves vs. fear)
bard song [5/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Combat Round 5 Map A
Combat Round 5 Map B
begin combat round 5:
| Addam River |
Addam smiles with satisfaction as he watches the life drain from the canibal. One more stepping stone in the road to survival. Addam sees that another canibal is passing where the last lays and lets loose another double doose of arrows at him (canibal #10).
Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (7) + 8 - 2 + 1 + 1 = 15
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2
Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (12) + 8 - 2 + 1 + 1 = 20
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
| DM organized |
Round 4 alteration:
Gothard pushes the boulder over.
#35 reflex save:1d20 + 5 ⇒ (14) + 5 = 19
damage:4d6 ⇒ (4, 4, 5, 4) = 17 /2 = 9
compiling round 5
#23 boss double move
#25 skeleton double move
#26 skeleton double move
#2 runs
#31 skeleton double move
#32 skeleton double move
#1 double move
Smian double move
Rorie doublve move
#35 shiv doublve move
Gelik moves and sings.
Jask double move
Gothard double move
#27 skeleton double move
#18 double move
#24 witch double move
Addam fires 2 arrow
#11 double move
#15 double move
#12 double move
#14 double move
Aerys hand cross bow (14) range 30 #4
attack:1d20 + 6 - 8 ⇒ (14) + 6 - 8 = 12
1d4 + 1 ⇒ (1) + 1 = 2
#4 is killed
#17 double move
Bleut stays put.
#9 double move
#29 double move
Alyosha double move
Ishirou moves
#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 spends another round drumming.
Sasha fires at #10.
1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
1d8 + 1 ⇒ (1) + 1 = 2
#10 is killed
#33 shiv double move
#20a double move
#20b continues to drum.
#36 shiv double move
#19 double move
end round 5
Round 6 spell effects summary:
Rorie - Protection from Evil 12/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 10/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Gothard- Protection from Evil 11/20(same as above)
Guidance 9/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Blue
Resistance 4/10
Guidance 3/10
+1 hp
All - Bless 13/20 (+1 morale bonus on attack rolls and saves vs. fear)
bard song [5/9]: gelik stops singing this round. bonus effects wear off when his turn is reached in the initiative order.
map update will be delayed tonight
| Addam River |
Addam's elated that Sasha was able to take down the last target but know there's plenty more work to do Addam prepares another arrow and spots his target (Canibal #20A) and lets loose a pair of arrows.
Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (5) + 8 - 2 + 1 + 1 = 13
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5
Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (15) + 8 - 2 + 1 + 1 = 23
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
| Gothard Piersson |
The guy in plate is in no position for the boulder. We'll have to wait out the other monsters before we have a shot at him. Should or melee take positions at the bottom of the ramp in front of the traps? that way we can retreat through the traps and get more with them than a single guy. Or do you want to take our stand at the top of the ramps behind the traps?
Gothard double moves to get to the top of the trail and into position to guard the plateau.
| DM organized |
round 5 #2 runs over caltrops.
attack:1d20 ⇒ 1
miss
compiling round 6
#23 boss double move.
#25 skeleton double move
#26 skeleton double move
#2 double move
runs over caltrips
attack:1d20 ⇒ 9
miss
#31 skeleton double move
#32 skeleton double move
#1 double move
runs over caltrips
attack:1d20 ⇒ 13
-1 hp 1/2 movement
Smian casts magic missile on #2.
1d4 + 1 ⇒ (3) + 1 = 4 1d4 + 1 ⇒ (4) + 1 = 5
#2 is destroyed
Rorie five foot-steps and readies an action.
#35 shiv double move
Gelik runs.
Jask takes no action.
Gothard double move
#27 skeleton double move
#18 double move
#24 witch double move
Addam slays 20A in two shots.
#11 double move
#15 double move
#12 double move
#14 double move
Aerys targets #14
attack:1d20 + 5 - 8 ⇒ (4) + 5 - 8 = 1
miss
#17 double move
Bleut readies an action
#9 double move
#29 skeleton double move
Alyosha hits.
Ishirou readies an attack.
#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 throws his drum to side and double moves
Sasha1 fires at #19
attack:1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
miss
#33 shiv double move
#20 throws his drum to the side and double moves
#36 shiv double move
#19 double move
end combat round 6
Round 7 spell effects summary:
Rorie - Protection from Evil 13/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp
Gothard- Protection from Evil 12/20(same as above)
Guidance 10/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp
Blue
Resistance 5/10
Guidance 4/10
+1 hp
All - Bless 14/20 (+1 morale bonus on attack rolls and saves vs. fear)
Begin Combat Round 7
| Bleut "Blue" Ellicott |
Settling into his new position along shorter cliff edge along the final approach, Blue turns his head to the left for a moment and nods confidently to Rorie.
same plan, I am going to stay ready to use my ranged touch attacks on approaching enemies. I plan on staying along the edge of the cliff, but on the section that is not so high that it takes me out of range.
| DM organized |
compiling round 7
#23 brute double move
#25 skeleton double move
Crosses caltrops
#26 skeleton double move
#31 skeleton double move
#32 skeleton double move
#1 enters a barbarian rage!
It throws a javelin at at Rorie:
attack:1d20 + 3 + 2 - 4 ⇒ (3) + 3 + 2 - 4 = 4
miss
Smian casts magic missle and destroys #25
Rorie keeps his action ready.
#35 shiv double move
Gelik move
Jask declines an action
Gothard keeps moving (double)
#27 skeleton crosses caltrops
attack:1d20 ⇒ 17
hit!
#18 double move
#24 witch double move
Addam has no target. He runs across and sets up next to Aerys.
#11 double move
#15 double move
#12 double move
#14 double move
Aerys shoots a bolt at#9.
attack:1d20 + 5 - 8 ⇒ (12) + 5 - 8 = 9
miss
#17 double move
Bleut move and ready.
#9 double move
#29 skeleton double move
Alyosha is out of targets and moves to the other side of Aerys. double move
Ishirou move and readies an attack forward.
#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 climbs at normal speed.
climb check:1d20 + 7 ⇒ (15) + 7 = 22
success
Sasha is out of targets and runs to the north side.
#33 shiv double move
#20B climbs at normal speed.
climb check:1d20 + 7 ⇒ (4) + 7 = 11
no progress is made
#36 shiv double move
#19 double move
End Round 7
Round 8 spell effects summary:
Rorie - Protection from Evil 14/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp
Gothard- Protection from Evil 13/20(same as above)
+1 hp
Blue
Resistance 6/10
Guidance 5/10
+1 hp
All - Bless 115/20 (+1 morale bonus on attack rolls and saves vs. fear)
Begin Combat Round 8
| Addam River |
As discussed I'll be using the attacks that I missed out on last round
Addam spots the witch (#24) come into range and lets loose two arrows. I mus'nt let anyone with healing or ranged attacks pass!
Rapid Shot #1: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Dmg: 1d8 ⇒ 2Rapid Shot #2: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20
Dmg: 1d8 ⇒ 5
| DM organized |
#23 boss double move
#26 skeleton crosses caltrops double move
attack:1d20 ⇒ 8
miss
#31 skeleton crosses caltrops double move
attack:1d20 ⇒ 7
miss
#32 skeleton crosses caltrops double move
attack:1d20 ⇒ 14
miss
#1 continues to rage.
Crosses caltrops
attack:1d20 ⇒ 4
miss
attacks Jask with another javelin
attack:1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9
miss
Smian backs up
Rorie moves to the log trigger and waits.
#35 shiv crosses caltrops double move
attack:1d20 ⇒ 5
miss
Gelik takes a defensive stance.
Jask backs out
Gothard moves to the log trigger and waits.
#27 skeleton double move.
#18 double move
#24 witch double move
Addam fires 2 arrows into the witch.
#11 crosses caltrops double move
attack:1d20 ⇒ 19
hit
#15 crosses caltrops double move
attack:1d20 ⇒ 8
miss
#12 crosses caltrops double move
attack:1d20 ⇒ 6
miss
#14 moves and climbs at ½ speed
1d20 + 7 ⇒ (10) + 7 = 17
reaches 15'.
Aerys attacks #24 with her hand crossbow.
attack: 1d20 + 5 - 8 ⇒ (11) + 5 - 8 = 8
miss
#17 double move
Bleut stands ready.
#9 double move
#29 double move
Alyosha defeats #19 and moves 30'.
Ishirou takes a defensive stance.
#13 double move
#28 skeleton crosses caltrops double move
attack:1d20 ⇒ 2
miss
#34 double move
#6 crosses caltrops double move
attack:1d20 ⇒ 11
hit
#21 climbs 1d20 + 7 ⇒ (14) + 7 = 21
reaches 120'.
Sasha fires at #15
attack:1d20 + 6 ⇒ (19) + 6 = 25
damage:1d8 ⇒ 2
#33 shiv double move
#20 climbs 1d20 + 7 ⇒ (4) + 7 = 11 no progress is made.
#36 shiv double move
end combat round 8
Round 9 spell effects summary:
Rorie - Protection from Evil 15/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp
Gothard- Protection from Evil 14/20(same as above)
+1 hp
Blue
Resistance 7/10
Guidance 6/10
+1 hp
All - Bless 16/20 (+1 morale bonus on attack rolls and saves vs. fear)
Begin Combat Round 9
You hear a terrible scream fill the sky. It is no human, or even Shiv Dragon noise. With the sun nearly extinguished you cannot locate the source, but the sounds seem to originate from high in the mountain air to the south.
| Rorie Halstein |
Correct and correct. Lost that little tidbit when an update timed out. I had it recorded on my private tracking sheet. Gets kind of sticky dealing with this many combatants, but the 1 damage is noted as well as half speed movement.
Sounds good, just wanted to lend a hand in case it got lost in the shuffle :)
| Addam River |
Addam watches as the pair of arrows sink into the witch. Seeing the anger of being hit and not wanting to face her wrath Addam launches another pair of arrows at her hoping to take her out before she looses return fire.
Rapid Shot #1: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11
Dmg: 1d8 ⇒ 5
Rapid Shot #2: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Dmg: 1d8 ⇒ 2
| DM organized |
#23 brute double move
Gothard triggers his strength check.
Rorie triggers his strength check.
Gothard and Rorie wait for armor plated brute to come into range before unleashing the giant stone.
brute reflex check: 1d20 + 3 ⇒ (13) + 3 = 16
16d6 ⇒ (6, 6, 1, 1, 4, 3, 5, 2, 5, 1, 1, 2, 4, 6, 3, 4) = 54
The large boulder crushes the brute, flattening is plate armor like sheets of tin. The lifeless body tumbles into the abyss below.
#26 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss
#31 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss
#32 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss
#1 triggers the first trap that sends a rock tumbling down.
reflex save:1d20 + 2 ⇒ (15) + 2 = 17
2d6 ⇒ (5, 2) = 7/2 = 4 damage
Smian takes a defensive stance.
#35 shiv double move
Gelik restarts his bard song.
Jask takes a defensive stance.
#27 skeleton double move crosses caltrops
attack:1d20 ⇒ 7
miss
#18 double move crosses caltrops
attack:1d20 ⇒ 8
miss
#24 double move
Addam misses then hits with his second arrow.
#11 double move
#15 double move
#12 double move
#14 double move
Aerys runs to the north side cover.
#17 climbs at regular speed.
1d20 + 7 ⇒ (14) + 7 = 21
#17 has reached the top level.
Bleut immediately zaps #17 with a lightning arc.
ranged touch attack:1d20 + 6 ⇒ (7) + 6 = 13
damage:1d6 + 1 ⇒ (5) + 1 = 6
#9 climbs at 1/2 speed.
1d20 + 7 ⇒ (10) + 7 = 17
'30 high
#29 skeleton double move crosses caltrops
attack:1d20 ⇒ 7
miss
Alyosha moves and fires at #13 and hits.
Ishirou takes a defensive stance
#13 crosses caltrops
attack:1d20 ⇒ 15
hit
#28 skeleton double move
#34 shiv double movecrosses caltrops
attack:1d20 ⇒ 14
miss
#6 double move
#21 climbs at normal speed.
1d20 + 7 ⇒ (16) + 7 = 23
reaches 180'
Sasha fires at #13
1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 1 ⇒ (5) + 1 = 6
Sasha slays #13
#33 shiv double move crosses caltrops
attack:1d20 ⇒ 20
hit
#20 climbs at normal speed.
1d20 + 7 ⇒ (7) + 7 = 14
no progress is made
#36 shiv double move crosses caltrops
attack:1d20 ⇒ 15
hit
Round 10 spell effects summary:
Rorie - Protection from Evil 16/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp
Gothard- Protection from Evil 15/20(same as above)
+1 hp
Blue
Resistance 8/10
Guidance 7/10
+1 hp
All - Bless 17/20 (+1 morale bonus on attack rolls and saves vs. fear)
bard song [4/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
You hear the terrible roars continue to fill the sky. In the dusky light of evening, you see a form emerge from the south west sky. It is barreling down, and looks like it will be in range next round.
Begin Combat Round 10
appropriate knowledge to ID the beast
Map updates will be on the way.
| Gothard Piersson |
Gothard starts to move towards the top of the ramp to block the oncoming horde, but thinks twice. He realizes he doesn't want to be out of position to fight the beast, so he chooses instead to delay his action to see which way the battle shifts. He looks at the sky trying to see what fate has in store for them now.
knowledge check:1d20 ⇒ 18
| Smian |
As he hears the screeches of the beast overheard, Smian's eyes dart upwards and begin nervously scanning the skies. He squints, trying to see the form more clearly.
His attention is drawn back to the savage nearing the group (#14). Smian casts ray of ice, and a bolt of ice surges towards the enemy.
Ray of frost ranged touch attack 1d20 + 1 ⇒ (3) + 1 = 4
edit: the bolt misses and flies wide off the side of the cliff!
| DM organized |
A smell of rancid sulphur permeates the area.
Looking up to the dark sky you are able to make out the closing form; a hideous beast so grotesque that it rivals the ugliest of all creatures known to inhabit Golarion.
Eight feet long with large muscular wings that span ten feet across, the beast looks like a malformation of a reptilian hyena, but human-like in stature. The creature is largely hairless, it's pale leathery skin covered in lesions and warts, except for still intact clumps of white fur, stained red with blood. Dull green spine like scales run down the monsters back.
It's eyes glow red, and it howls and hisses, foaming from the mouth. A creature of legend so shockingly lurid, it is often dismissed as some diseased form of another species. Macabre and seething, it roars in anticipation of a flesh feast.
Bleut points to the sky and gives a shout of warning, for all should acknowledge the incoming flight of the Giant Winged Chupacabra!
treat the knowledge checks as a free action, to go along with any other round 10 actions.