DM organized's Serpent's Skull Campaign


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compiling round 3
#23 brute – double move
#25 skeleton – double move
#26 skeleton – double move
#2 double move
#31 skeleton double move
#32 skeleton double move
#1 double move

Smian – double move towards Sasha

Rorie- moves around center

#35 shiv double move

Gelik continues his song.

Jask declines an action.

Gothard waits for a target to line up.

#27 double move
#18 double move
#24 witch double move
#19 double move

Addam sinks 2 arrows into #4

#8 double move
#11 double move
#15 double move
#12 double move
#14 double move

Aerys fires at the lead cannibal (#2)
attack:1d20 + 6 - 10 ⇒ (13) + 6 - 10 = 9
miss

#17 double move

Bleut casts another cantrip

#4 double move
#9 double move
#29 skeleton double move

Alyosha hits cannibal #16 again, this time bringing him down for good.

Ishirou declines an action

#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move

#21 drums with even more intensity, fueling the Thrune clan’s charge.

Sasha attempts to finish off cannibal #6.
attack:1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
miss

#10 double move
#33 shiv double move
#20 drums with even more intensity, fueling the Thrune clan’s charge.
#36 double move
End Round 3

Round 4 spell effects summary:

Rorie - Protection from Evil 10/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 8/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Gothard- Protection from Evil 9/20(same as above)
Guidance 7/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Blue
Resistance 2/10
Guidance 1/10

All - Bless 11/20 (+1 morale bonus on attack rolls and saves vs. fear)

bard song [4/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 4 Map A
Round 4 Map B


Male Human Fighter 3

Gothard waits for a better target before he pushes the boulder


Male Human Cleric 3

Blue casts another orison on himself.

Virtue (+1hp)


Male Human Ranger / Lvl 2

Addam sees Sasha miss but the canibal is looking pale, he can't take another blow, leave him for the others. Addam spots out another target (canibal #8) and launches another set of arrows.

Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (19) + 8 - 2 + 1 + 1 = 27
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (18) + 8 - 2 + 1 + 1 = 26
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6


correction for Aerys round 3 attack. penalty was -8, not -10. Aerys hit #2 for: 1d4 + 1 ⇒ (3) + 1 = 4


Male Elf Rogue Level 1

Alyosha rushes to Adamm's side to reign down more death on the approaching army.


Male Half-elf Sorcerer level 3

Unable to hit the approaching creatures from the height at his end of the cliff, Smian runs toward Ishirou.

Double move to get as close to Ishirou's position as possible


compiling round 4

#23 brute double move
#25 skeleton double move
#26 skeleton double move
#2 Runs
#31 skeleton double move
#32 skeleton double move
#1 double move

Smian double move
Rorie double move

#35 shiv double move

Gelik sings
Jask moves.
Gothard declines an action.

#27 skeleton double move
#18 double move
#24 witch double move
#19 delays action

Addam slays #8 on second shot.

#11 double move
#15 double move
#12 double move
#14 double move

Aerys fires at skeleton #25
attack:1d20 + 6 - 8 ⇒ (2) + 6 - 8 = 0
miss

#17 double move

Bleut casts

#4 double move
#9 double move
#29 skeleton double move

Alyosha Runs.
Ishirou double move.

#13 double move.
#28 skeleton double move.
#34 shiv double move.
#6 double move.
#21 delivers a thunderous kettle drum beat.

Sasha fires a bolt at #14.
attack:1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
1d8 + 1 ⇒ (1) + 1 = 2
A hit!

#10 double move
#33 double move
#20a double move
#20b delivers a thunderous kettle drum beat.
#36 shiv double move
#19 double move

End Round 4

Round 5 spell effects summary:

Rorie - Protection from Evil 11/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 9/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Gothard- Protection from Evil 10/20(same as above)
Guidance 8/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Blue
Resistance 3/10
Guidance 2/10
+1 hp

All - Bless 12/20 (+1 morale bonus on attack rolls and saves vs. fear)

bard song [5/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Combat Round 5 Map A
Combat Round 5 Map B

begin combat round 5:


Male Human Ranger / Lvl 2

Addam smiles with satisfaction as he watches the life drain from the canibal. One more stepping stone in the road to survival. Addam sees that another canibal is passing where the last lays and lets loose another double doose of arrows at him (canibal #10).

Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (7) + 8 - 2 + 1 + 1 = 15
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2

Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (12) + 8 - 2 + 1 + 1 = 20
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Fighter 3

Gothard pushes the boulder off the ledge to the south hoping to smash the unlucky monsters.

strength check: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Cleric 3

Blue holds his position, waiting for their foes on the final approach.


Male Elf Rogue Level 1

Alyosha continues his sprint towards Adamm.


Male Half-elf Sorcerer level 3

Smian continues towards Ishirou's position.

double move


Round 4 alteration:
Gothard pushes the boulder over.
#35 reflex save:1d20 + 5 ⇒ (14) + 5 = 19
damage:4d6 ⇒ (4, 4, 5, 4) = 17 /2 = 9

compiling round 5

#23 boss double move
#25 skeleton double move
#26 skeleton double move
#2 runs
#31 skeleton double move
#32 skeleton double move
#1 double move

Smian double move
Rorie doublve move

#35 shiv doublve move

Gelik moves and sings.
Jask double move
Gothard double move

#27 skeleton double move
#18 double move
#24 witch double move

Addam fires 2 arrow

#11 double move
#15 double move
#12 double move
#14 double move

Aerys hand cross bow (14) range 30 #4
attack:1d20 + 6 - 8 ⇒ (14) + 6 - 8 = 12
1d4 + 1 ⇒ (1) + 1 = 2
#4 is killed

#17 double move

Bleut stays put.

#9 double move
#29 double move

Alyosha double move
Ishirou moves

#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 spends another round drumming.

Sasha fires at #10.
1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
1d8 + 1 ⇒ (1) + 1 = 2
#10 is killed

#33 shiv double move
#20a double move
#20b continues to drum.
#36 shiv double move
#19 double move
end round 5

Round 6 spell effects summary:

Rorie - Protection from Evil 12/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
Guidance 10/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Gothard- Protection from Evil 11/20(same as above)
Guidance 9/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Blue
Resistance 4/10
Guidance 3/10
+1 hp

All - Bless 13/20 (+1 morale bonus on attack rolls and saves vs. fear)

bard song [5/9]: gelik stops singing this round. bonus effects wear off when his turn is reached in the initiative order.

map update will be delayed tonight


Round 6 Map A
Round 6 Map B

Begin Combat Round 6


Male Human Ranger / Lvl 2

Addam's elated that Sasha was able to take down the last target but know there's plenty more work to do Addam prepares another arrow and spots his target (Canibal #20A) and lets loose a pair of arrows.

Rapid Shot #1: 1d20 + 8 - 2 + 1 + 1 ⇒ (5) + 8 - 2 + 1 + 1 = 13
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5

Rapid Shot #2: 1d20 + 8 - 2 + 1 + 1 ⇒ (15) + 8 - 2 + 1 + 1 = 23
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7


Male Elf Rogue Level 1

Alyosha hurriedly grabs another arrow and lets it fly at #19.

Attack #19: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Monk 3 (favored class)

I 5-foot step diaganaly towards the traps and ready a full-attack flurry-of-blows for the first enemy to come within range. I think we should shove the boulder onto the plate wearing guy.


Male Human Fighter 3

The guy in plate is in no position for the boulder. We'll have to wait out the other monsters before we have a shot at him. Should or melee take positions at the bottom of the ramp in front of the traps? that way we can retreat through the traps and get more with them than a single guy. Or do you want to take our stand at the top of the ramps behind the traps?

Gothard double moves to get to the top of the trail and into position to guard the plateau.


Male Dwarf Monk 3 (favored class)

Personally I'd wait to use it on him. Not sure on the traps. I think both ways would work. I suppose it also depends on WHAT the traps are :)


Male Human Cleric 3

Blue waits for an enemy to come into range...

Ready an action...as soon as #2 comes around into range, I will use lightning arc on him.

Lightning Arc (ranged touch): 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 2 ⇒ (1) + 2 = 3


round 5 #2 runs over caltrops.
attack:1d20 ⇒ 1
miss

compiling round 6

#23 boss double move.
#25 skeleton double move
#26 skeleton double move

#2 double move
runs over caltrips
attack:1d20 ⇒ 9
miss

#31 skeleton double move
#32 skeleton double move

#1 double move
runs over caltrips
attack:1d20 ⇒ 13
-1 hp 1/2 movement

Smian casts magic missile on #2.
1d4 + 1 ⇒ (3) + 1 = 4 1d4 + 1 ⇒ (4) + 1 = 5
#2 is destroyed

Rorie five foot-steps and readies an action.

#35 shiv double move

Gelik runs.
Jask takes no action.
Gothard double move

#27 skeleton double move
#18 double move
#24 witch double move

Addam slays 20A in two shots.

#11 double move
#15 double move
#12 double move
#14 double move

Aerys targets #14
attack:1d20 + 5 - 8 ⇒ (4) + 5 - 8 = 1
miss

#17 double move

Bleut readies an action

#9 double move
#29 skeleton double move

Alyosha hits.

Ishirou readies an attack.

#13 double move
#28 skeleton double move
#34 shiv double move
#6 double move
#21 throws his drum to side and double moves

Sasha1 fires at #19
attack:1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
miss

#33 shiv double move
#20 throws his drum to the side and double moves
#36 shiv double move
#19 double move
end combat round 6

Round 7 spell effects summary:

Rorie - Protection from Evil 13/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp

Gothard- Protection from Evil 12/20(same as above)
Guidance 10/10 (+1 competence bonus on any single attack/save/skill in next 10 rounds)
+1 hp

Blue
Resistance 5/10
Guidance 4/10
+1 hp

All - Bless 14/20 (+1 morale bonus on attack rolls and saves vs. fear)

Round 7 Map A
Round 7 Map B

Begin Combat Round 7


Male Human Ranger / Lvl 2

Addam spots the witch (#24) come into range and lets loose two arrows. I mus'nt let anyone with healing or ranged attacks pass!

Rapid Shot #1: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Dmg: 1d8 ⇒ 2

Rapid Shot #2: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20
Dmg: 1d8 ⇒ 5


Male Elf Rogue Level 1

Alyosha follows Addams lead and fires on the witch.

Attack: 1d20 + 8 - 2 + 1 ⇒ (19) + 8 - 2 + 1 = 26
damage: 1d8 ⇒ 7


Male Human Cleric 3

Settling into his new position along shorter cliff edge along the final approach, Blue turns his head to the left for a moment and nods confidently to Rorie.

same plan, I am going to stay ready to use my ranged touch attacks on approaching enemies. I plan on staying along the edge of the cliff, but on the section that is not so high that it takes me out of range.


Male Human Fighter 3

Gothard again double moves to get into position by Rorie.

Are Rorie and I pushing the boulder or are we leaving that to the NPCs?


Male Half-elf Sorcerer level 3

Smian casts magic missile at Skeleton #25.

missile 1 1d4 + 1 ⇒ (4) + 1 = 5
missile 2 1d4 + 1 ⇒ (3) + 1 = 4


compiling round 7

#23 brute double move

#25 skeleton double move
Crosses caltrops

#26 skeleton double move

#31 skeleton double move

#32 skeleton double move

#1 enters a barbarian rage!
It throws a javelin at at Rorie:
attack:1d20 + 3 + 2 - 4 ⇒ (3) + 3 + 2 - 4 = 4
miss

Smian casts magic missle and destroys #25

Rorie keeps his action ready.

#35 shiv double move

Gelik move

Jask declines an action

Gothard keeps moving (double)

#27 skeleton crosses caltrops
attack:1d20 ⇒ 17
hit!

#18 double move

#24 witch double move

Addam has no target. He runs across and sets up next to Aerys.

#11 double move
#15 double move
#12 double move
#14 double move

Aerys shoots a bolt at#9.
attack:1d20 + 5 - 8 ⇒ (12) + 5 - 8 = 9
miss

#17 double move

Bleut move and ready.

#9 double move

#29 skeleton double move

Alyosha is out of targets and moves to the other side of Aerys. double move

Ishirou move and readies an attack forward.

#13 double move

#28 skeleton double move

#34 shiv double move

#6 double move

#21 climbs at normal speed.
climb check:1d20 + 7 ⇒ (15) + 7 = 22
success

Sasha is out of targets and runs to the north side.

#33 shiv double move

#20B climbs at normal speed.
climb check:1d20 + 7 ⇒ (4) + 7 = 11
no progress is made

#36 shiv double move
#19 double move
End Round 7

Round 8 spell effects summary:

Rorie - Protection from Evil 14/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp

Gothard- Protection from Evil 13/20(same as above)
+1 hp

Blue
Resistance 6/10
Guidance 5/10
+1 hp

All - Bless 115/20 (+1 morale bonus on attack rolls and saves vs. fear)

Map Update

Begin Combat Round 8


Male Dwarf Monk 3 (favored class)

Working out when to push the rock in the OOC forums. If we don't decide in time and I can't get back to post, I will use Total Defense.


Male Elf Rogue Level 1

Alyosha fires a shot at #19.

Attack: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
damage: 1d8 ⇒ 6

After firing his shot Alyosha hurries to Sasha's west side.


Male Human Ranger / Lvl 2

As discussed I'll be using the attacks that I missed out on last round

Addam wrote:

Addam spots the witch (#24) come into range and lets loose two arrows. I mus'nt let anyone with healing or ranged attacks pass!

Rapid Shot #1: 1d20 + 8 - 2 + 1 &#8658; (11) + 8 - 2 + 1 = 18
Dmg: 1d8 &#8658; 2

Rapid Shot #2: 1d20 + 8 - 2 + 1 &#8658; (13) + 8 - 2 + 1 = 20
Dmg: 1d8 &#8658; 5


Male Human Fighter 3

Gothard waits by the boulder for a better target


#23 boss double move

#26 skeleton crosses caltrops double move
attack:1d20 ⇒ 8
miss

#31 skeleton crosses caltrops double move
attack:1d20 ⇒ 7
miss

#32 skeleton crosses caltrops double move
attack:1d20 ⇒ 14
miss

#1 continues to rage.
Crosses caltrops
attack:1d20 ⇒ 4
miss
attacks Jask with another javelin
attack:1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9
miss

Smian backs up

Rorie moves to the log trigger and waits.

#35 shiv crosses caltrops double move
attack:1d20 ⇒ 5
miss

Gelik takes a defensive stance.

Jask backs out

Gothard moves to the log trigger and waits.

#27 skeleton double move.

#18 double move

#24 witch double move

Addam fires 2 arrows into the witch.

#11 crosses caltrops double move
attack:1d20 ⇒ 19
hit

#15 crosses caltrops double move
attack:1d20 ⇒ 8
miss

#12 crosses caltrops double move
attack:1d20 ⇒ 6
miss

#14 moves and climbs at ½ speed
1d20 + 7 ⇒ (10) + 7 = 17
reaches 15'.

Aerys attacks #24 with her hand crossbow.
attack: 1d20 + 5 - 8 ⇒ (11) + 5 - 8 = 8
miss

#17 double move

Bleut stands ready.

#9 double move

#29 double move

Alyosha defeats #19 and moves 30'.

Ishirou takes a defensive stance.

#13 double move

#28 skeleton crosses caltrops double move
attack:1d20 ⇒ 2
miss

#34 double move

#6 crosses caltrops double move
attack:1d20 ⇒ 11
hit

#21 climbs 1d20 + 7 ⇒ (14) + 7 = 21
reaches 120'.

Sasha fires at #15
attack:1d20 + 6 ⇒ (19) + 6 = 25
damage:1d8 ⇒ 2

#33 shiv double move

#20 climbs 1d20 + 7 ⇒ (4) + 7 = 11 no progress is made.

#36 shiv double move

end combat round 8

Round 9 spell effects summary:

Rorie - Protection from Evil 15/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp

Gothard- Protection from Evil 14/20(same as above)
+1 hp

Blue
Resistance 7/10
Guidance 6/10
+1 hp

All - Bless 16/20 (+1 morale bonus on attack rolls and saves vs. fear)

Map Update A
Map Update B

Begin Combat Round 9

You hear a terrible scream fill the sky. It is no human, or even Shiv Dragon noise. With the sun nearly extinguished you cannot locate the source, but the sounds seem to originate from high in the mountain air to the south.


Male Dwarf Monk 3 (favored class)

#11 had a caltrop roll of 19 but it didn't say it was a hit, is this an oversight? Also they take 1 damage. Just to be clear, if we pushed the boulder now, it would hit 17 and 9 correct?


Correct and correct. Lost that little tidbit when an update timed out. I had it recorded on my private tracking sheet. Gets kind of sticky dealing with this many combatants, but the 1 damage is noted as well as half speed movement.


Male Dwarf Monk 3 (favored class)
DM organized wrote:
Correct and correct. Lost that little tidbit when an update timed out. I had it recorded on my private tracking sheet. Gets kind of sticky dealing with this many combatants, but the 1 damage is noted as well as half speed movement.

Sounds good, just wanted to lend a hand in case it got lost in the shuffle :)


Male Human Fighter 3

Gothard readies and action to push the boulder when the Brute is underneath it. He also nervously watches the sky waiting for the other shoe to drop....

strength check:1d20 + 4 ⇒ (19) + 4 = 23


Male Dwarf Monk 3 (favored class)

I ready as well

Strength Check: 1d20 + 3 ⇒ (19) + 3 = 22

Edit: Score! 22 :D


Male Human Ranger / Lvl 2

Addam watches as the pair of arrows sink into the witch. Seeing the anger of being hit and not wanting to face her wrath Addam launches another pair of arrows at her hoping to take her out before she looses return fire.

Rapid Shot #1: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11
Dmg: 1d8 ⇒ 5

Rapid Shot #2: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Dmg: 1d8 ⇒ 2


Male Elf Rogue Level 1

Alyosha continues his move to Sasha's side. When he gets there he lets an arrow fly at the closest enemy.

Attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 1d8 ⇒ 6

I was not sure who would be in front of me. If you want me to pick a target I can.


#23 brute double move
Gothard triggers his strength check.
Rorie triggers his strength check.
Gothard and Rorie wait for armor plated brute to come into range before unleashing the giant stone.
brute reflex check: 1d20 + 3 ⇒ (13) + 3 = 16
16d6 ⇒ (6, 6, 1, 1, 4, 3, 5, 2, 5, 1, 1, 2, 4, 6, 3, 4) = 54
The large boulder crushes the brute, flattening is plate armor like sheets of tin. The lifeless body tumbles into the abyss below.

#26 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss

#31 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss

#32 skeleton double move crosses caltrops
attack:1d20 ⇒ 13
miss

#1 triggers the first trap that sends a rock tumbling down.
reflex save:1d20 + 2 ⇒ (15) + 2 = 17
2d6 ⇒ (5, 2) = 7/2 = 4 damage

Smian takes a defensive stance.

#35 shiv double move

Gelik restarts his bard song.

Jask takes a defensive stance.

#27 skeleton double move crosses caltrops
attack:1d20 ⇒ 7
miss

#18 double move crosses caltrops
attack:1d20 ⇒ 8
miss

#24 double move

Addam misses then hits with his second arrow.

#11 double move

#15 double move

#12 double move

#14 double move

Aerys runs to the north side cover.

#17 climbs at regular speed.
1d20 + 7 ⇒ (14) + 7 = 21
#17 has reached the top level.

Bleut immediately zaps #17 with a lightning arc.
ranged touch attack:1d20 + 6 ⇒ (7) + 6 = 13
damage:1d6 + 1 ⇒ (5) + 1 = 6

#9 climbs at 1/2 speed.
1d20 + 7 ⇒ (10) + 7 = 17
'30 high

#29 skeleton double move crosses caltrops
attack:1d20 ⇒ 7
miss

Alyosha moves and fires at #13 and hits.

Ishirou takes a defensive stance

#13 crosses caltrops
attack:1d20 ⇒ 15
hit

#28 skeleton double move

#34 shiv double movecrosses caltrops
attack:1d20 ⇒ 14
miss

#6 double move

#21 climbs at normal speed.
1d20 + 7 ⇒ (16) + 7 = 23
reaches 180'

Sasha fires at #13
1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 1 ⇒ (5) + 1 = 6
Sasha slays #13

#33 shiv double move crosses caltrops
attack:1d20 ⇒ 20
hit

#20 climbs at normal speed.
1d20 + 7 ⇒ (7) + 7 = 14
no progress is made

#36 shiv double move crosses caltrops
attack:1d20 ⇒ 15
hit

Round 10 spell effects summary:

Rorie - Protection from Evil 16/20 (+2 AC & saves vs. evil creatures, warded from evil summoned creatures, warded from mental control)
+1 hp

Gothard- Protection from Evil 15/20(same as above)
+1 hp

Blue
Resistance 8/10
Guidance 7/10
+1 hp

All - Bless 17/20 (+1 morale bonus on attack rolls and saves vs. fear)

bard song [4/9]: inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

You hear the terrible roars continue to fill the sky. In the dusky light of evening, you see a form emerge from the south west sky. It is barreling down, and looks like it will be in range next round.

Begin Combat Round 10
appropriate knowledge to ID the beast
Map updates will be on the way.


Round 10 Map A
Round 10 Map B


Male Human Fighter 3

Gothard starts to move towards the top of the ramp to block the oncoming horde, but thinks twice. He realizes he doesn't want to be out of position to fight the beast, so he chooses instead to delay his action to see which way the battle shifts. He looks at the sky trying to see what fate has in store for them now.

knowledge check:1d20 ⇒ 18


Male Human Ranger / Lvl 2

With no targets in comfy range Addam decides to move his position. Addam will run to the square just left of Aerys. While moving Addam attempts to decern the nature of the animal.

Knowledge (Nature): 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-elf Sorcerer level 3

As he hears the screeches of the beast overheard, Smian's eyes dart upwards and begin nervously scanning the skies. He squints, trying to see the form more clearly.

His attention is drawn back to the savage nearing the group (#14). Smian casts ray of ice, and a bolt of ice surges towards the enemy.

Ray of frost ranged touch attack 1d20 + 1 ⇒ (3) + 1 = 4
edit: the bolt misses and flies wide off the side of the cliff!


Male Elf Rogue Level 1

Alyosha again attacks the closest enemy to his position.

Attack: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11
damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Cleric 3

After shocking the cannibal with an arc of lightning, Blue affords a quick look up into the sky, searching out the source of the noise.


Male Human Cleric 3

Knowledge / Nature: 1d20 + 6 ⇒ (19) + 6 = 25


Male Dwarf Monk 3 (favored class)

Knowledge: 1d20 - 1 ⇒ (8) - 1 = 7

Can we get a picture of the overhead map again. I'm having a hard time telling where everything is with the closeup shots


A smell of rancid sulphur permeates the area.

Looking up to the dark sky you are able to make out the closing form; a hideous beast so grotesque that it rivals the ugliest of all creatures known to inhabit Golarion.

Eight feet long with large muscular wings that span ten feet across, the beast looks like a malformation of a reptilian hyena, but human-like in stature. The creature is largely hairless, it's pale leathery skin covered in lesions and warts, except for still intact clumps of white fur, stained red with blood. Dull green spine like scales run down the monsters back.

It's eyes glow red, and it howls and hisses, foaming from the mouth. A creature of legend so shockingly lurid, it is often dismissed as some diseased form of another species. Macabre and seething, it roars in anticipation of a flesh feast.

Bleut points to the sky and gives a shout of warning, for all should acknowledge the incoming flight of the Giant Winged Chupacabra!

treat the knowledge checks as a free action, to go along with any other round 10 actions.

overhead round 10

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