| Full Name |
Smian Rewar |
| Race |
Half-elf |
| Classes/Levels |
Sorcerer level 3 |
| Gender |
Male |
| Size |
5' 11" |
| Age |
22 |
| Special Abilities |
Arcane Bond (lvl 1), Metamagic Adept (lvl 3) |
| Alignment |
Neutral Good |
| Deity |
none |
| Languages |
common, elven, polyglot |
| Strength |
10 |
| Dexterity |
10 |
| Constitution |
13 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
18 |
About Smian
==STATISTICS==
Str 10 (+0), Dex 10 (+0), Con 13 (+1), Int 14 (+2), Wis 12 (+1), Cha 18 (+4)
HP 20 (lvl 1: 8 + 6 [4 + 1 f.c. + 1 con]x2)
Arcane bloodline
Init = +1 (from sasha training bonus)
Speed 30 ft./x4
Saves:
+2 racial bonus against enchantment spells and effects
Fort +2 = +1 base, + 1 Con
Ref +1 = +1 base, + 0 Dex
Will +4 = +3 base, + 1 Wis (+1 will vs. compulsion effects)
==OFFENSE==
BAB +1
Combat Maneuver Bonus +0
Basic Melee Attack +0 = +0 BAB, +0 Str
Basic Ranged Attack +0 = +0 BAB, +0 Dex
Weapons
Dagger
Attack: 1d4 Crit: 19-20/X2
Dart (x10) range 20 ft
Attack: 1d4 Crit: 20/X2
==SKILLS==
Total = Ability Mod. + Skill Rank + Class Skill + Misc
Sorcerer 1: 4/lvl = 2 + 2 Int
Appraise +2 = INT 2+0+0
(3)Bluff +9 = CHA 4+2+3
Climb +0 = STR 0+0+0
Diplomacy +4 = CHA 4+0+0
Disable Device +0 = DEX 0+0+0
Disguise +4 = CHA 4+0+0
Escape Artist +0 = DEX 0+0+0
Fly +0 = DEX 0+0+0
Handle Animal +4 = CHA 4+0+0
Heal +1 = WIS 1+0+0
Intimidate +4 = CHA 4+0+0
(3)K (Arcana) +7 = INT 2+2+3
(3)K (History) +7 = INT 2+2+3
Linguistics +2 = INT 2+0+0
Perception +3 = WIS 1+0+0+2 racial
Perform +4 = CHA 4+0+0
Perform +4 = CHA 4+0+0
Ride +0 = DEX 0+0+0
Sense Motive +1 = WIS 1+0+0
Sleight of Hand* +0 = DEX 0+0+0
(3)Spellcraft +10 = INT 2+2+3+3 (skill focus) [+4 when defensive or while grappled from combat casting]
Stealth* +0 = DEX 0+0+0
Survival +1 = WIS 1+0+0
Swim* +0 = STR 0+0+0
Use Magic Device +4 = CHA 4+0+0
Languages:
Common, Elven, Polyglot (from Mwangi scholar trait)
==FEATS==
Combat Casting:
You are adept at spellcasting when threatened or distracted.
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Skill Focus (spellcraft) (half elf racial bonus):
Choose a skill. You are particularly adept at that skill.
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
==CHARACTER TRAITS==
Focused Mind: Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand.
Benefit: You gain a +2 trait bonus on concentration checks.
Mwangi Scholar: The Mwangi Expanse is one of the
richest regions in all of Golarion, and also one of the most
mysterious. Despite its history of countless years and its
fostering of nameless empires, very little is known of the
Mwangi Expanse by outsiders or even natives of the primeval,
jungle-covered land. You have long studied the region and its
lore, and count yourself among a small handful of genuine
experts throughout the Inner Sea. The Jenivere promises
to take you to the very subject of your fascination, and you
eagerly await firsthand investigation of the deep jungles and
cyclopean ruins of Garund’s interior.
Benefit: You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (history) checks regarding the Mwangi Expanse.
==CLASS ABILITIES==
Arcane bound ring. Can be used once per day to cast any spell known.
Weapon proficiency: Simple weapons
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
==RACE ABILITIES==
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
==EQUIPMENT==
63 gp, 2 sp, 4 cp
Adventuring gear:
Backpack: 2 lbs
Bedroll: 5 lbs (in backpack)
Blanket: 3 lbs (in backpack)
Candles (x5): na (in backpack)
ink & inkpen: na (in backpack)
Flint & Steel: na (in backpack)
Rations (x7): 1 lb each (in backpack)
Torches (x1): 1 lb each (on side of backpack)
Waterskin (x1): 4 lbs each (on belt)
Belt pouch (x2): 1/2 lb each (on belt)
Spell component pouch: 3 (on belt)
*Total weight: 26.0
Potions, etc:
Antitoxin vial: na (in belt pouch)
Holy water flask: 1 lb (in backpack)
Acid flask: 1 lb (in backpack)
Potion of cure light wounds (weight?) (in belt pouch)
*Total weight: 2.0 +pclw weight
Worn items:
Travlers Outfit: 5 lbs (worn)
Arcane bound ring: na (worn on right hand)
*Total weight: 5.0
Combat Items:
Dagger: 1 lb (on belt)
Dart x 10: .5 lb * 10 = 5 lb (arranged along a strap across chest)
*Total weight: 6.0
==ENCUMBERANCE==
Total Weight Carried = 38.5
Light Load: <33
Medium Load: <66
Heavy Load: <100
==SPELLS==
Spells per day:
Level 1: 6=4 + 1 [Cha]
Spells Known:
Level 0: Detect magic, Light, Ghost sound, Daze, Ray of Frost
Level 1: Burning Hands, Color Spray, Identify (bloodline spell), Magic Missile
==DESCRIPTION==
Age: 22
Height: 5' 11"
Weight: 160
Hair: Light Brown
Eyes: Blue
==Background==