Full Name |
Alyosha Akeldama |
Race |
Elf |
Classes/Levels |
Rogue Level 1 |
Gender |
Male |
Size |
6’9” |
Age |
135 |
Alignment |
Lawful Good |
Languages |
Common, Elven, Orc |
Strength |
14 |
Dexterity |
20 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
8 |
About Alyosha Akeldama
Character Name: Alyosha Akeldama
Player:
Alignment: Lawful Good
Sex: Male
Race: Elf
Favored Class: Rogue
Level:2
Experience:2152
==STATISTICS==
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 8 (-1)
Charisma: 8 (-1)
HP: 20
Init = +6 [Dex +5] [Training Bonus +1]
Speed = 30
==DEFENSE==
AC x = 15
touch = 15, flat-footed = 10
CMD = +17 [10 base] + [BaB = 0] + [Dex +5] + [str = 2]
Fortitude = +1 [base = 0] + [con = 0]
Reflex = +8 [base = 3] + [dex = 5]
Will = +1 [base = 0] + [wis = -1]
Languages:
Common
Elven
Orc
==OFFENSE==
Base Attack Bonus (BAB): 2
Combat Maneuver Bonus (CMB) = +3 [BAB = 1] + [str = 2]
Basic Melee Attack = +3
Basic Ranged Attack = +6
Weapon Range Damage Critical
master work short sword 1d6 + 1 19–20/×2
masterwork dagger 1d4 + 1 19–20/×2
longbow 100ft 1d8 X3
==TALENTS==
Fast Stealth (Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Trap Sense (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Ref lex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps. These bonuses
rise to +2 when the rogue reaches 6th level, to +3 when she
reaches 9th level, to +4 when she reaches 12th level, to +5 at
15th, and to +6 at 18th level.
==SKILLS==
Total = Ability Mod. + Skill Points + Class Skill + Misc
Acrobatics = +11 (+2 at lvl 3)
Appraise = +1
Bluff = -1
Climb = +8 (+2 at lvl 3)
Diplomacy = -1
Disable Device = +11 (+2 at lvl 3)
Disguise = -1
Escape Artist = +11 (+2 at lvl 3)
Fly = +5
Handle Animal = -1
Heal = -1
Intimidate = -1
Knowledge (Arcana) = +1
Knowledge (Dungeoneering) = +1
Knowledge (Engineering) = +1
Knowledge (Geography) = +1
Knowledge (History) = +1
Knowledge (Local) = +1
Knowledge (Nature) = +1
Knowledge (Nobility) = +1
Knowledge (Planes) = +1
Knowledge (Religion) = +1
Linguistics = +1
Perception = +5 (+2 at lvl 3)
Perform = -1
Ride = +5
Sense Motive = +3
Sleight of Hand = +7 (+2 at lvl 3)
Stealth = +11 (+2 at lvl 3)
Survival = -1
Swim = +8 (+2 at lvl 3)
Use Magic Device = +5 (+2 at lvl 3)
==FEATS==
Two Weapon Fighting
Weapon Finesse
==TRAITS==
Fencer: You gain a +1 trait bonus on
attacks of opportunity made with daggers, swords, and
similar bladed weapons.
Child of the Streets: You gain a +1 trait bonus on Sleight of Hand checks, and
Sleight of Hand is always a class skill for you.
==CLASS ABILITIES==
Trapfinding
Sneak Attack 1d6
Evasion
==RACE ABILITIES==
Low-Light Vision
Keen Senses: +2 Perception (sight, sound). Free check within 10 feet of secret or concealed doors
Elven Magic: +2 to caster level checks vs. spell resistance. +2 Appraise (magic item properties)
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Weapon Proficiency: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
==EQUIPMENT==
(x)=quantity
# = weight in pounds
#n = nominal weight value
[x]= location
Combat Gear:
studded leather armor
longbow, composite
arrows (20)
master work short sword #2
masterwork dagger 1#
Other Gear:
thieves tools
==ENCUMBERANCE==
Total Weight =
Light Load: 58lbs.
Medium Load:116lbs.
Heavy Load:175lbs.
==DESCRIPTION==
Age: 135
Height: 6’ 9”
Weight: 195
Hair: White
Eyes: Blue
==BACKGROUND==
GOLD: 240
studded leather armor 25gp
longsword 15gp
longbow, composite 100gp
arrows (20) 1gp
Light Hammer 1gp
thieves tools 30gp