Lacedon

Alyosha Akeldama's page

104 posts. Alias of Joesyuh.


Full Name

Alyosha Akeldama

Race

Elf

Classes/Levels

Rogue Level 1

Gender

Male

Size

6’9”

Age

135

Alignment

Lawful Good

Languages

Common, Elven, Orc

Strength 14
Dexterity 20
Constitution 10
Intelligence 12
Wisdom 8
Charisma 8

About Alyosha Akeldama

Character Name: Alyosha Akeldama
Player:

Alignment: Lawful Good
Sex: Male
Race: Elf

Favored Class: Rogue
Level:2
Experience:2152

==STATISTICS==
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 8 (-1)
Charisma: 8 (-1)

HP: 20

Init = +6 [Dex +5] [Training Bonus +1]
Speed = 30

==DEFENSE==
AC x = 15
touch = 15, flat-footed = 10
CMD = +17 [10 base] + [BaB = 0] + [Dex +5] + [str = 2]

Fortitude = +1 [base = 0] + [con = 0]
Reflex = +8 [base = 3] + [dex = 5]
Will = +1 [base = 0] + [wis = -1]

Languages:
Common
Elven
Orc

==OFFENSE==
Base Attack Bonus (BAB): 2
Combat Maneuver Bonus (CMB) = +3 [BAB = 1] + [str = 2]
Basic Melee Attack = +3
Basic Ranged Attack = +6

Weapon Range Damage Critical
master work short sword 1d6 + 1 19–20/×2
masterwork dagger 1d4 + 1 19–20/×2
longbow 100ft 1d8 X3

==TALENTS==
Fast Stealth (Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Trap Sense (Ex): At 3rd level, a rogue gains an intuitive
sense that alerts her to danger from traps, giving her a +1
bonus on Ref lex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps. These bonuses
rise to +2 when the rogue reaches 6th level, to +3 when she
reaches 9th level, to +4 when she reaches 12th level, to +5 at
15th, and to +6 at 18th level.

==SKILLS==
Total = Ability Mod. + Skill Points + Class Skill + Misc

Acrobatics = +11 (+2 at lvl 3)

Appraise = +1

Bluff = -1

Climb = +8 (+2 at lvl 3)

Diplomacy = -1

Disable Device = +11 (+2 at lvl 3)

Disguise = -1

Escape Artist = +11 (+2 at lvl 3)

Fly = +5

Handle Animal = -1

Heal = -1

Intimidate = -1

Knowledge (Arcana) = +1

Knowledge (Dungeoneering) = +1

Knowledge (Engineering) = +1

Knowledge (Geography) = +1

Knowledge (History) = +1

Knowledge (Local) = +1

Knowledge (Nature) = +1

Knowledge (Nobility) = +1

Knowledge (Planes) = +1

Knowledge (Religion) = +1

Linguistics = +1

Perception = +5 (+2 at lvl 3)

Perform = -1

Ride = +5

Sense Motive = +3

Sleight of Hand = +7 (+2 at lvl 3)

Stealth = +11 (+2 at lvl 3)

Survival = -1

Swim = +8 (+2 at lvl 3)

Use Magic Device = +5 (+2 at lvl 3)

==FEATS==
Two Weapon Fighting
Weapon Finesse

==TRAITS==
Fencer: You gain a +1 trait bonus on
attacks of opportunity made with daggers, swords, and
similar bladed weapons.

Child of the Streets: You gain a +1 trait bonus on Sleight of Hand checks, and
Sleight of Hand is always a class skill for you.

==CLASS ABILITIES==
Trapfinding
Sneak Attack 1d6
Evasion

==RACE ABILITIES==
Low-Light Vision
Keen Senses: +2 Perception (sight, sound). Free check within 10 feet of secret or concealed doors
Elven Magic: +2 to caster level checks vs. spell resistance. +2 Appraise (magic item properties)
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Weapon Proficiency: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.

==EQUIPMENT==
(x)=quantity
# = weight in pounds
#n = nominal weight value
[x]= location

Combat Gear:
studded leather armor
longbow, composite
arrows (20)
master work short sword #2
masterwork dagger 1#

Other Gear:
thieves tools

==ENCUMBERANCE==
Total Weight =
Light Load: 58lbs.
Medium Load:116lbs.
Heavy Load:175lbs.

==DESCRIPTION==
Age: 135
Height: 6’ 9”
Weight: 195
Hair: White
Eyes: Blue

==BACKGROUND==

GOLD: 240
studded leather armor 25gp
longsword 15gp
longbow, composite 100gp
arrows (20) 1gp
Light Hammer 1gp
thieves tools 30gp