Full Name |
Bleut "Blue" Ellicott |
Race |
Human |
Classes/Levels |
Cleric 3 |
Gender |
Male |
Size |
5' 10", 170lbs |
Age |
20 |
Alignment |
NG |
Deity |
Gozreh |
Languages |
Common |
Occupation |
Sailor |
Strength |
10 |
Dexterity |
14 |
Constitution |
8 |
Intelligence |
10 |
Wisdom |
20 |
Charisma |
10 |
About Bleut "Blue" Ellicott
BACKGROUND
A victim of a shipwreck, Blue nearly died in the process. He prayed to Gozreh...if his life was spared, he would devote himself to Gozreh. He managed to wash up on shore alive, and has now dedicated himself to the service of Gozreh.
DESCRIPTION
Age: 20
Height: 5' 10"
Weight: 170
Hair: Black
Eyes: Blue
Attire: Clad in a bit of leather, and simple garments (storm-gray in color) of a sailor. His boots are strapped to his haversack.
BASIC STATS CONTINUED
HP: 21 = (3d8-3)
Current HP: 21
Init: +2 = Dex(2)
Speed: 30 ft.
Experience: 3381
Favored Class Bonuses:
1st: skill point
2nd: skill point
3rd: skill point
4th:
5th:
DEFENSE
AC 16 (+10 base, +3 armor, +1 shield, +2 dex)
Touch 12
Flat-Footed 14
Combat Maneuver Defense (CMD) +14 (+10 base, +2 BAB, +2 dex)
Saves:
Fort +2 (+3 base, -1 con)
Ref +3 (+1 base, +2 dex)
Will +9 (+3 base, + 5 wis, +1 trait)
OFFENSE
Base Attack Bonus (BAB): 2
Combat Maneuver Bonus (CMB): 2 (+2BAB)
Trident (hand-to-hand)
Attack: +2
Damage:1d8
Crit: 20/X2
Trident (thrown)
Attack: +5
Damage:1d8+1
Crit: 20/X2
Range: 10'
Lightning Arc (ranged touch)
Attack: +6
Damage: 1d6+1 electrical
Crit: 20/x2
Range: 30'
Storm Burst (ranged touch)
Attack: +6
Damage: 1d6+1 nonlethal
Crit: 20/x2
Range: 30'
Inflicts -2 to attack rolls for 1 round
Spiritual Weapon
Attack: +7
Damage:1d8+1
Crit: 20/X2
CLASS ABILITIES
Aura: Radiates faint good.
Channel Energy: 3/day, 30' radius burst, 2d6, DC11 will save, standard action, does not provoke attack of opportunity
Spontaneous Casting: Swap any prepared spell (but not an orison or domain) for a cure spell.
Domain 1: Weather:
Storm Burst: 8/day, standard action, target is buffeted by wind and rain, ranged touch attack, 30' range, 1d6 nonlethal damage, -2 penalty on attack rolls for the next round
Domain 2: Air
Lightning Arc: 8/day, standard action, unleash an arc of electricity, ranged touch attack, 30' range, 1d6 damage
Spells:
4 Orisons: Resistance, Guidance, Virtue, Create Water
5 First: Bless x1, Prot from Evil x2, Cause Fear, Obscuring Mist (domain)
3 Second: Bull's Strength, Spiritual Weapon, Wind Wall (domain)
FEATS & TRAITS
Indomitable Faith: +1 will saves
Child of Nature: knowledge/nature is class skill, +1 knowledge/nature, +2 survival to find food or water
Point Blank Shot: +1 hit & damage within 30'
Precise Shot: fire into melee without penalty
Weapon Focus (Ranged Spells): +1 to hit
SKILLS & LANGUAGES
Languages: Common
Acrobatics +2 (+2 dex)
Craft/Ships +4 (+1 rank, +3 class)
Escape Artist +2 (+2 dex)
Heal +13 (+5 wis, +3 rank, +3 class, +2 circumstance)
Knowledge/Nature +7 (+3 rank, +3 class, +1 trait)
Perception +5 (+5 wis)
Profession/Sailor +9 (+5 wis, +1 rank, +3 class)
Sense Motive +11 (+5 wis, +3 rank, +3 class)
Stealth +2 (+2 dex)
Survival +5 (+5 wis) (+2 to find food or water)
Swim +6 (+1 rank, +5 competence)
EQUIPMENT
In Hand:
trident (right)
shield, light wooden (left)
Clothing & Armor:
explorer's outfit
studded leather armor
Worn Accessories:
holy symbol, wooden
ring of swimming (This silver ring has fish-like designs and motifs etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks.)
On Belt:
Dagger
Waterskin
Belt Pouch
Spell Component Pouch
Belt Pouch:
9/uses healer's kit
antitoxin
potion of cure light wounds
potion of lesser restoration
antitoxin
tanglefoot bag
Haversack:
2x candles
fishhook
flint & steel
5/days trail rations
5x hardtack biscuits
2x limes
boots (strapped onto the outside of the haversack)
Coin & Treasure:
PP=
GP= 140
SP=
CP=