
Varthanna |
non-masterwork full plate = -6
non-masterwork tower shield = -10
heavy encumbrance = -6It would seem the standard maximum would be -22
Hmm, Halfplate actually has a -7, though I still think you'd rather have the AC bonus, for for this exercise it'd be a better choice for a -23.

VictorCrackus |

My friend gave me a good image for that power. You use bluff to feint one way. And the Defender is unable to actually GO that way due to this armor check penalty. So in the time it would take a normal person to dodge this way and leave himself open. The defender is still in the same spot.
Seriously. The image is hilarious.

Ice Titan |

My friend gave me a good image for that power. You use bluff to feint one way. And the Defender is unable to actually GO that way due to this armor check penalty. So in the time it would take a normal person to dodge this way and leave himself open. The defender is still in the same spot.
Seriously. The image is hilarious.
I'm just imagining a rogue deftly and acrobatically lunging and bobbing and weaving about and then as he leads left, dashing right, directly into the stalwart defender who hits him with his axe and exclaims "My visor fell down! Steve, is that you? I told you that rust wasn't a good idea, I can barely move!"

Phasics |

only a slight problem with this idea
ok we walk across the bridge
arlight its midly slippery but is a simple DC5 check to make it across
d20-34 , oh it looks like your stalwart defender will fall to his death unless he rolls a natural 20, unless you want to wait while he gets naked to cross.
btw dosen't Stone Plate have an even higher armor check penalty ? or is it just heavier ?

Spes Magna Mark |

d20-34 , oh it looks like your stalwart defender will fall to his death unless he rolls a natural 20, unless you want to wait while he gets naked to cross.
Even with the natural 20, which is not an auto success with a skill check.
Mark L. Chance | Spes Magna Games

Fionivar |
Oh. Don't forget to don this broken armor hastily, for another point of ACP! I think the "broken" status doesn't actually give ACP, it doubles the ACP for skill checks. Stalwart defender would take your base ACP. So I think we are back to -18 total though. But for the shear image of it.. -36 to skill checks.. like walking.

Phasics |

Oh. Don't forget to don this broken armor hastily, for another point of ACP! I think the "broken" status doesn't actually give ACP, it doubles the ACP for skill checks. Stalwart defender would take your base ACP. So I think we are back to -18 total though. But for the shear image of it.. -36 to skill checks.. like walking.
maybe you can increase it further by putting it on backwards , rusted joints ?
hell just get someone to cast flesh to stone on you if you can't move your ACP must be like -50 :)

Phasics |

i am not sure what this thread is about, does the stalwart defender gain a bonus based on his ACP?
Bulwark (Ex): The defender adds his armor check
penalty as a bonus to the DC of opponents attempting toBluff him and Acrobatics checks to pass by him without
provoking an attack of opportunity for moving through
spaces he threatens.