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Been looking over the rules and just having some trouble coming up with the exact math for awarding Xp to my party for this premade campaign.
= 8 * 1/3 Monsters / 5 # of PCs of APL 1
= 8 * 135 /5
= 1080 /5
= 216
I like the exact method or whatever I'm using, reducing the amount of experiance based on the advantage from having 5 PCs over 4 PCs.
I'm just reading the CR equivlency table saying 8 Creatures is equal to CR +6
Am I couting down the table so 1/3 - 1/2 - 1 - 2 - 3 - 4 - (5)
Meaning it would 1600 / 5 for 320 each?
I know there are different methods to figure out XP and the RAW isn't the best for CR monsters with fractions. So while I'm looking for confirmation of the rules, some advice would be helpful.
Should a PC die, I'd like it to be for dice fault or poor choices, not the fact they are a level lower then they should.
A difference of 104 may not mean much, but they are still Lv.1 so it kind of adds up.
(We are also playing as RAW as possible, so ideas for just advancing them early or dropping GM powers will not satisfy my PCs :P)

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actually it can be done either way and its up to the dm to decide which method they want to use.
if the creatures are played smart, as a unit, working with each other, flanking, aiding, ect, give the cr +6
if its a bunch of individuals fighting for themselves, give the 8 1/3rds xp
The lack of a perfect system kills me. Doing a different kind of math for each encounter is probably what bugs me the most.
Basically what you said is what I'm going to do. If it was my own campaign I'd be fine with my own judgement. The fact it is premade, and the kind of person I am and the players I play with, we'd just hate to have the PCs win a hard fight because they were a level higher or lose because they were a level lower.

Steev42 |

Name Violation wrote:actually it can be done either way and its up to the dm to decide which method they want to use.
if the creatures are played smart, as a unit, working with each other, flanking, aiding, ect, give the cr +6
if its a bunch of individuals fighting for themselves, give the 8 1/3rds xp
The lack of a perfect system kills me. Doing a different kind of math for each encounter is probably what bugs me the most.
Basically what you said is what I'm going to do. If it was my own campaign I'd be fine with my own judgement. The fact it is premade, and the kind of person I am and the players I play with, we'd just hate to have the PCs win a hard fight because they were a level higher or lose because they were a level lower.
The bottom left of page 399;
Keep a list of the CRs of all the monsters, traps, obstacles,
and roleplaying encounters the PCs overcome.
You award xp based on the individual creatures. The encounter CR is used to 'budget' the creatures/etc. in your encounter only.
The other thing to keep in mind is that the fractional CR's are just that--fractional. If you notice, it takes 4 CR 1/4s to equal a CR 1. 3 CR 1/3 to equal a CR 1. So the 8 Creatures = CR +5 doesn't really work at that point. Your 8 creatures would be 2 2/3 CR 1's...or about (but a little under) a CR 4. That would be 1,200 xp, which the 1,080 is closer to.

PathfinderEspañol |

Been looking over the rules and just having some trouble coming up with the exact math for awarding Xp to my party for this premade campaign.
= 8 * 1/3 Monsters / 5 # of PCs of APL 1
= 8 * 135 /5
= 1080 /5
= 216I like the exact method or whatever I'm using, reducing the amount of experiance based on the advantage from having 5 PCs over 4 PCs.
I'm just reading the CR equivlency table saying 8 Creatures is equal to CR +6
Am I couting down the table so 1/3 - 1/2 - 1 - 2 - 3 - 4 - (5)
Meaning it would 1600 / 5 for 320 each?
I know there are different methods to figure out XP and the RAW isn't the best for CR monsters with fractions. So while I'm looking for confirmation of the rules, some advice would be helpful.
Should a PC die, I'd like it to be for dice fault or poor choices, not the fact they are a level lower then they should.
A difference of 104 may not mean much, but they are still Lv.1 so it kind of adds up.
(We are also playing as RAW as possible, so ideas for just advancing them early or dropping GM powers will not satisfy my PCs :P)
Uhm, fractional CRs work in a different way, you can't apply "the 2 creatures of CR X do CR X+2" rule in this case.
Instead you first make groups that make CR 1.3 creatures of CR 1/3 = CR 1 (2 x CR 1/2 = CR 1, etc..)
So 8 creatures are the same as 2 creatures of CR 1 + 1 creature of CR 1/2 = 1 creature of CR3 + 1 creature of CR 1/2 = ??? Less than CR 5, that's sure. That makes 800 (CR 3) + 200 px (CR 1/2) which is similar to 8*135 px.
I know it isn't in the Pathfinder rules, but that's how it works (not sure if it was clarified in the 3.5 DMG)

Kolokotroni |

The CR equivalencies table is there to help you judge relative difficulty, but its math doesnt work out if you start with things lower the CR 1. You will notice that 8 CR 1 enemies (8*400) = 3200 xp which is the same as a single CR 7 (8 monsters = CR+6). So the math works out once you arent including fractional crs.
Either way, pathfinder XP is determined by sum, not by combining CRs. Each monster awards a certain amount of experience, thats it. If you have 20 CR X monsters multiple 20 * the xp value for CR X thats how much XP the party gets. The other chart is just there to help you determine what is appropriate, not to determine xp.