Xanesha- Questions


Rise of the Runelords


So I was looking at Creature types in on the PFRPG SRD and it states that Monstrous Humanoids have D10 Hit Die. Why does she have D8's?

Silver Crusade

Pathfinder Adventure Path Subscriber

Xanesha was built using 3.5 ruleset.

Grand Lodge

Adventure Path Charter Subscriber
Gorbacz wrote:
Xanesha was built using 3.5 ruleset.

Yup; she predates the release of PFRPG, hence 3.5 rules.

-Skeld

RPG Superstar 2009 Top 32

Does she really have an AC of 34?! (base 26 + Shield + Mage Armor (overwrites the +1 from the shirt) + Haste)

The best a PC warrior-type is going to do is +12/+14 (+6 base + Strength Bonus (Str 18) + Weapon Focus + Magic / +Bulls Strength or Berserk). That still means a d20 roll of 20 to hit.

Seems a bit much.

Silver Crusade

Pathfinder Adventure Path Subscriber

Yes. And that's one of the reasons she makes little puppies cry since 2007.


We'd had a hell of a time against her. The only way we managed to hit her was for my Paladin to smite along with our druid making prodigious use of summon nature's ally to aid my paladin's to hit. Was still a less than 50% chance to hit even then.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just for the hell of it.. here is the updated version.. Xanesha

Although I notice she still uses d8s..which is fine by me, she's tough enough as is.


Lord Fyre wrote:

Does she really have an AC of 34?! (base 26 + Shield + Mage Armor (overwrites the +1 from the shirt) + Haste)

The best a PC warrior-type is going to do is +12/+14 (+6 base + Strength Bonus (Str 18) + Weapon Focus + Magic / +Bulls Strength or Berserk). That still means a d20 roll of 20 to hit.

Seems a bit much.

My party managed to fight her to a stand-still the first time, mainly due to the wizard being allowed to use an offensive spell that didn't allow spell resistance. So she left.

They met again at Fort Rannick, along with her sis. Higher level, NPCs backing them up and using poisoned weapons, they barely managed to get the two to run.
They finally had their pitched battle in Magnimar after the Fort Rannick business was sorted out. Lucretia went down surprisingly fast, but Xanesha was a nightmare. She killed two party members before she finally got taken down.

Lantern Lodge

Once the cleric of Desna started using 'touch of luck' on the rogue using a wand of dispel, her AC went down pretty quick. My group survived her, but will be encountering her again on the trip to turtleback ferry... ^^


I'm actually toying with the idea of creating a third lamia matriarch to come after the PCs at some point in either Fortress of the Stone Giants or between that adventure and Sins of the Saviors.

I'm thinking about either making her a warrior type or a priestess of some kind, to keep her unique from her other two 'siblings'. I guess I'm just obsessed with the 'Rule of Threes' when it comes to Lamashtu.... ;D

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Sovereign Court

Put here with the "standard" lamia under Jorgunfist....


Lord Fyre wrote:

Does she really have an AC of 34?! (base 26 + Shield + Mage Armor (overwrites the +1 from the shirt) + Haste)

The best a PC warrior-type is going to do is +12/+14 (+6 base + Strength Bonus (Str 18) + Weapon Focus + Magic / +Bulls Strength or Berserk). That still means a d20 roll of 20 to hit.

Seems a bit much.

We had a hard fight with her, our barbarian was able to really hammer her due to having +21/+21/+16 for 2d4+23 dmg (+6 BAB, +4 for 18 Str, +2 for Bull's Str, +2 for Rage, +1 for Bless, +1 for Prayer, +2 for Bardic Music, +2 for Flank, +2 for +2 Ranseur, +1 for Weapon Focus, -2/+6 for Power Attack). We didn't like the look of the tower starting out and flew in while invisible. Ironically, it was the flesh golem that gave us trouble, killed the barbarian with a lucky crit and nearly TPK'd us after she went down.

Liberty's Edge

The Dalesman wrote:

I'm actually toying with the idea of creating a third lamia matriarch to come after the PCs at some point in either Fortress of the Stone Giants or between that adventure and Sins of the Saviors.

I'm thinking about either making her a warrior type or a priestess of some kind, to keep her unique from her other two 'siblings'. I guess I'm just obsessed with the 'Rule of Threes' when it comes to Lamashtu.... ;D

I ran a little side-adventure for my party in the middle of HMM... inspired by a few posts from the boards here.

Spoiler:

Using a long-forgotten magical transport system (with a port hidden in the dam), the PCs were transported to a hidden sunken city (Xak Tsaroth from DL1... I always wanted to use that map!). There, they found a whole bunch of Boggards, enslaved by Greed sinspawn troops.

Of course, there was a greed runewell in the city, emanating transmuting magic in a large room where various objects could literally be grown on plants. This was used by the bad guys to quickly create armor & weapons for a certain giant army assembling up north.

Leading the whole bunch was the third sister, who was less sophisticated and more of a brawler than the other 2 matriarches (a 2WF crit machine, in fact; my party is quite strong), assisted by a few greedspawn with class levels as well as a couple of Skullcrusher ogre bodyguards.

Ultimately, the party defeated the bunch. And then came the shadow dragon who had been watching the whole thing with interest since the arrival of the invaders, but that's another story...

RPG Superstar 2009 Top 32

Arkadwyn wrote:
Lord Fyre wrote:

Does she really have an AC of 34?! (base 26 + Shield + Mage Armor (overwrites the +1 from the shirt) + Haste)

The best a PC warrior-type is going to do is +12/+14 (+6 base + Strength Bonus (Str 18) + Weapon Focus + Magic / +Bulls Strength or Berserk). That still means a d20 roll of 20 to hit.

Seems a bit much.

We had a hard fight with her, our barbarian was able to really hammer her due to having +21/+21/+16 for 2d4+23 dmg (+6 BAB, +4 for 18 Str, +2 for Bull's Str, +2 for Rage, +1 for Bless, +1 for Prayer, +2 for Bardic Music, +2 for Flank, +2 for +2 Ranseur, +1 for Weapon Focus, -2/+6 for Power Attack). We didn't like the look of the tower starting out and flew in while invisible. Ironically, it was the flesh golem that gave us trouble, killed the barbarian with a lucky crit and nearly TPK'd us after she went down.

You realize that even with bonuses, a 6th level melee type character only has two attacks.

Iterative attacks use the base attack bonus only.


There should probably be a haste in there somewhere :)

RPG Superstar 2009 Top 32

Are wrote:
There should probably be a haste in there somewhere :)

That would explain the number of attacks but then there is a +1 bonus missing.

Dark Archive

My party managed to fend her off at the top of the clocktower (barely) at 7th level. Last session we ran the finale of HMM in which the PCs, some NPC backup (Shalelu, Jak, Vale, and the paladin's cohort), and some followers got to defend Fort Rannick against about fifty ogres, Barl, his bodyguard, Xanesha, the hags, and the animated zombie corpse of the Runebound King (mobile siege platform...) all at once (Lucretia was killed during the retaking of Rannick, though she killed poor Kibb). It was a blast! And with all this going on the snake-b****, as my group lovingly refers to her, was still the strongest combatant on the field, still the hardest to hit, and, even though the party was now 9th level, they still could not finish her off as she turned invisible and flew away! I Pathfinderized her, but added no new levels or anything. Maybe third time will be the charm when they run into her during FotSG...

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