
The smitter |

I know it pretty Cliché but it is fun and if you don't think so you could just flame everybody and so we all have fun
So anyway I took some test about this very thing and it said that i was a 5th ranger CG, I think it was kind of off but I do enjoy the back-country so I just agreed.
so What would you be

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Here's the best test I could find.
I ended up as a CG half-orc ranger 2 / wizard 2, with the following stats:
Strength- 15
Dexterity- 16
Constitution- 12
Intelligence- 14
Wisdom- 10
Charisma- 12

The smitter |

Here's the best test I could find.
I ended up as a CG half-orc ranger 2 / wizard 2, with the following stats:
Strength- 15
Dexterity- 16
Constitution- 12
Intelligence- 14
Wisdom- 10
Charisma- 12
That is same one I did too

The smitter |

I Changed since that last time I Took it. I kind of like the last time better. It was a while ago. Clerics are way cooler now under pathfinder anyway
Neutral Good Human Cleric (5th Level)
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 14
Alignment:
Neutral Good

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True Neutral Halfling Bard/Rogue (3rd/3rd Level)
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 12
Intelligence- 16
Wisdom- 14
Charisma- 17
I don't know about the halfling thing, but I thought it was funny I got a -25 for Paladin.
My alignment was close on the whole upper right quadrant, with NG and N tied on top, and CN and CG tied right beneath. I guess ties go in favor of neutral.

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I don't know about the halfling thing, but I thought it was funny I got a -25 for Paladin.
I thought my -21 was bad.
My alignment was close on the whole upper right quadrant, with NG and N tied on top, and CN and CG tied right beneath. I guess ties go in favor of neutral.
For me, N barely edged out CN and NE.

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NG Human Druid 3 / Cleric 2
Str 12
Dex 13
Con 16
Int 15
Wis 13
Cha 14
NG by a longshot. Human tied with Halfling and the Druid/Cleric had the same number as Ranger. I wonder what the deciding factor is there.
I could have guessed the race as either....and as pretty sure on the alignment and class, Druid/Ranger. Wouldn't have guessed the Cleric though.
Sadly, that 13 Wisdom helps me out not at all.....lol.

All DMs are evil |

I ended up with better attributes than most of my characters:
Neutral Good Human Sorcerer/Rogue (3rd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 15
Charisma- 15
Strangely my second highest alignment was Neutral EVIL.
All in all I think I would agree with that, my Dex might be a few points lower, but apart from that it is fair.
In a world where gods didn't rely on blind faith and proved their existence I would be a priest every time.

Lathiira |

Neutral Good Human Ranger (4th Level)
Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 12
Intelligence- 17
Wisdom- 16
Charisma- 11
My stats are higher than I thought, except for my Int score. I also note that this generator is giving us different totals on our ability scores. Someone should've agreed on a number of points for point buy!

Liane Merciel Contributor |

My scores on the test turned out considerably higher than what I'd rate myself.
LN Elf Wizard (L5)
Str 12 (lol wut, I'm not that strong)
Dex 10 (about right)
Con 14 (I... guess? I'm in good health and physically fit but definitely not outside average human range, I'd think)
Int 18 (hee hee. I think so too, though)
Wis 16 (about right)
Cha 17 (lol wut, I'm not that charismatic)
LN squeaked out LE by 1 point on this test (I think LE would've been the correct result; clearly this just means I'm doing a good job of camouflaging my malice) and NE by 2 points.

Twin Agate Dragons |

From Shinys test:
You Are a Chaotic Neutral Human Ranger (4th Level)
Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 12
Intelligence- 13
Wisdom- 14
Charisma- 14
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

The Jade |

I'm a WHAT?! This is SO not the sexy.
True Neutral Gnome Druid/Bard (3rd/3rd Level)
Ability Scores:
Strength- 14
Dexterity- 17 (16 on a good day)
Constitution- 17 (BS... I'm a 15)
Intelligence- 17
Wisdom- 15
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Abraham spalding |

True Neutral Human Wizard/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 17
Intelligence- 16
Wisdom- 17
Charisma- 14
Hm... honestly that strength is probably a bit high. Perhaps a 14~15 honestly. Hm... on the carrying capacity table I would be a 15~16.
Though I really don't think those classes are right...
The alignment thing seems a bit off too:
I got
Law 9
Neutral 10
Chaos 5
Good 13
Neutral 13
Evil 1
Seems to me that should be weighted more towards Neutral good with lawful tendencies myself.

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Lawful Good Elven Ranger 3/Cleric 3
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 17
Wisdom- 14
Charisma- 13
Wizard actually tied with both Ranger and Cleric in weight and half-elf and human were both in the running too. But cleric/ranger is more appealing so I won't quibble with the results. Paladin was also pretty high. Lawful Good was far and away a pretty clear winner, which is right.

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Well... This quite simply isn't what I was expecting at all. Lawful Good?!?! I've always thought I was chaotic or neutral at best. And i'm definitely stronger than I am quick...
2nd Level Cleric, 1st Level Rogue (Lawful Good)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 16
Charisma- 16
Edit: Lol... all the detailed alignments ranged from 13-16, except neutral which was 10. Law Chaos and Neutrality also were very close in the running. Good and evil a single point of difference... Massive minuses on every class, minor pluses on Cleric, Fighter, Rogue, Sorceror. Random test....

Lathiira |

When I first read the 1st edition books, I had a strong attraction to NG. Since then, every alignment test has me as Neutral Good. But this test had a lot of nature questions, and if you like nature I think it defaults you to True Neutral.
Not so, Jade. I answered yes to all the nature questions except one and I'm NG. Mind you, my "N" stats were both strong, but G beat N by a couple points and L was only a little behind N on that axis.

Mr.Fishy |

Human 4th fighter NG
Well Mr. Fishy likes to fight so.
-25 paladin stung a little, Mr. Fishy was a almost a gnome.
Ability Scores:
Strength- 15 A little high Mr. Fishy is a brute but not that much
Dexterity- 13 Mr. Fishy can juggle
Constitution- 13
Intelligence- 15 Um...may...be
Wisdom- 14 Mr. Fishy is a wise Fishy, Mr. Fishy stoped smoking because he was told he couldn't is that willpower or a!!!+.
Charisma- 13 Mr. Fishy is dead sexy!

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I Am A: Neutral Good Human Sorcerer (5th Level)
Ability Scores:
Strength: 9
Dexterity: 11
Constitution: 13
Intelligence: 17
Wisdom: 14
Charisma: 16
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus

The Jade |

The Jade wrote:When I first read the 1st edition books, I had a strong attraction to NG. Since then, every alignment test has me as Neutral Good. But this test had a lot of nature questions, and if you like nature I think it defaults you to True Neutral.Not so, Jade. I answered yes to all the nature questions except one and I'm NG. Mind you, my "N" stats were both strong, but G beat N by a couple points and L was only a little behind N on that axis.
Well something was batty, and there were questions there I wouldn't have answered A or B on.
I'm so NG. If you cut me, do I not ooze with goodness that's not too wild and not too judgey?
And that question about if there was a plague loose in the country, I choose FLEE! With my skill set how could I possibly check that option that has me racing to find a cure? How many epidemiologists and CDC workers actually take that test? If that notches me toward evil, I call BS. If you ain't a fireman, get the @#$% outta the building folks. (I mean sure, pick up stragglers along the way...)

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You Are A:
Lawful Good Human Ranger (3rd Level)
Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 16
Intelligence- 19
Wisdom- 15
Charisma- 15
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-27)
Bard ------ (-19)
Cleric ---- (-6)
Druid ----- (-19)
Fighter --- (-2)
Monk ------ XXXX (4)
Paladin --- (-2)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Lotta odd numbers, guess it isn't a point buy system

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Lathiira wrote:The Jade wrote:When I first read the 1st edition books, I had a strong attraction to NG. Since then, every alignment test has me as Neutral Good. But this test had a lot of nature questions, and if you like nature I think it defaults you to True Neutral.Not so, Jade. I answered yes to all the nature questions except one and I'm NG. Mind you, my "N" stats were both strong, but G beat N by a couple points and L was only a little behind N on that axis.Well something was batty, and there were questions there I wouldn't have answered A or B on.
I'm so NG. If you cut me, do I not ooze with goodness that's not too wild and not too judgey?
And that question about if there was a plague loose in the country, I choose FLEE! With my skill set how could I possibly check that option that has me racing to find a cure? How many epidemiologists and CDC workers actually take that test? If that notches me toward evil, I call BS. If you ain't a fireman, get the @#$% outta the building folks. (I mean sure, pick up stragglers along the way...)
Totally.
If there was a fifth (none of the above) option for those questions I'd have ended up a Fifth Fifth Fifth Fifth (5th level)....and probably some weird stats.

Swivl |

Lawful Neutral Human Sorcerer (3rd Level)
Ability Scores:
Strength- 12 (eh, maybe)
Dexterity- 16 (I could see that, I guess)
Constitution- 11 (I have allergies)
Intelligence- 16 (I'd like to think I'm smart, but compared to what?)
Wisdom- 16 (Swivl the Sage)
Charisma- 13 (Yeah, a Sorcerer with a 13)
Next up was either Wizard or Fighter, with a Barbarian at -23. Funny, because Barbarian is one of my favorite PF classes. Also, I got the same number of points for Gnome as I did for Human.

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You Are A:
Lawful Good Human Paladin/Cleric (3rd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.