What are the DCs for a vertical long jump?


Rules Questions

Sovereign Court

You can jump horizontally, and you can jump vertically, but what happens when you want to do both?

Say you need to jump over a gap that is 10' wide, but the other side is also 10' above where you are? You can get a running start.

The DC for the horizontal is 10, the DC for the vertical is 40.

Do you just take the higher number?

Do you add the two DCs together?


I would say that if you want to actually land on your feet 10 feet higher than where you started, you need to make that DC 40 check. Now if you are willing to leap across and grab the ledge, then the DC should be 10 plus another check to hold on using the climbing rules. I would probably give a bonus to that check of +2 since you are aware that you are about to slam into the side of a cliff. In both cases though, you would have to make two checks. The good news is that if you can hit DC 40, you will automatically hit DC 10 since they are 30 points apart an you only have a d20 to roll.

Dark Archive

isn't the vertical on a long jump 1/4 the distance jumped? so a long jump of 40ft gives a 10 apex of the jump. so at 20 ft out you are 10 ft off the ground. at 40 ft you're back at ground level and a 10 and 30 feet your 5 feet off the ground

The Exchange

General Dorsey wrote:
I would say that if you want to actually land on your feet 10 feet higher than where you started, you need to make that DC 40 check. Now if you are willing to leap across and grab the ledge, then the DC should be 10 plus another check to hold on using the climbing rules.

This.

It's not often you see a call on the rules that so nicely encapsulates why GMs should use rule 0. The thief makes 40 and lands nimbly up the top; the fighter makes 10, scrabbles for a handhold and starts a nail-biting (figuratively) climb. Perfect cinematic fun.


I was looking for that somewhere but I couldn't find it. However, that would be for the apex of the jump not necessarily the same as the scenario he described. The good news is that in his scenario, if he did hit DC 40 on the long jump he could probably clear the top of the cliff anyway.

Sovereign Court

Well, what about if you reversed things a bit:

Now the character needs to jump horizontally 30 feet with a running start (DC 30), but the landing is 5 feet vertically higher from the jump point (DC 20).

How do you end up calculating the DC for that?

Dark Archive

Mok wrote:

Well, what about if you reversed things a bit:

Now the character needs to jump horizontally 30 feet with a running start (DC 30), but the landing is 5 feet vertically higher from the jump point (DC 20).

How do you end up calculating the DC for that?

If it was me...(sorry i dont have any books in front of me at work and cant access any srd docs)...i would figure out the hypotenuse and double,triple, or quadruple it depending on what is fitting for the situation...


Mok wrote:

Well, what about if you reversed things a bit:

Now the character needs to jump horizontally 30 feet with a running start (DC 30), but the landing is 5 feet vertically higher from the jump point (DC 20).

How do you end up calculating the DC for that?

Well then I would probably ask you to make two rolls, one for each. You could take the time to calculate how far you jumped like Rrstarr mentioned but I don't know if it would save time. I like to keep the game moving. If both checks are successful then you managed to jump high enough and far enough. If not, then you suffer the consequences of one or both failed checks. If you managed to jump far enough but not high enough, then you can attempt to catch yourself with a climb check. If you don't jump far enough, then you fall at whatever distance you jumped. So if you managed to hit 25 feet, then you might be able to catch yourself with a climb check. If not, then you fall.

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