Auke T
|
Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.
Or maybe your father just died and his will stated you could have his favorite sword, the one you always used to play with when you were young!
| Tanis |
meh, why not?
Although i would expect the player to role-play this. Either they grew up being told stories of their family's heirloom and decided to search for it. Maybe bought a map or two, even a side/solo adventure to find it.
Or something along those lines. But then again, i love it when PC's role-play their history and mechanical abilities. YMMV.
| Lathiira |
Myself I would not allow it. Traits are taken at level 1 only. Kinda like saying well I now that I am level 5 I was raised by elves so I am gonna take an elven trait. And oh did I not ever tell you guys I am a halfling? Let me just add that to my sheet :)
Actually, seeker, since he's using the Additional Traits feat, he can get traits without a problem. It has no prerequisites, so it can be taken whenever. I'd just make sure the traits make sense in-game and veto any silliness like suddenly getting racial traits of races you don't belong to.
| seekerofshadowlight |
Actually, seeker, since he's using the Additional Traits feat, he can get traits without a problem. It has no prerequisites, so it can be taken whenever. I'd just make sure the traits make sense in-game and veto any silliness like suddenly getting racial traits of races you don't belong to.
As I said, traits are for level 1 only.The feat allows you to have more, the feat however no where in it states you may take a trait after level 1. So no I would not allow it.
I would allow him however to start with the trait and find the weapon later.
| Lord Pel |
Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.
I would tend to agree with Seeker on the no Additional Traits feat after level 1. I think it goes against the intent of the feat.
On the other hand, I had an image of a UPS guy (brown shorts and all) suddenly appearing the depths of the Underdark to deliver a package to a PC. Wrapped in brown paper and tied with twine, the package contains the scimitar wielded by Uncle Bob when he too delved into the deep underdark dispatching Duergar.
| Kolokotroni |
RtrnofdMax wrote:Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.I would tend to agree with Seeker on the no Additional Traits feat after level 1. I think it goes against the intent of the feat.
Incorrect.
From page 3 of the traits pdf.
"Remember also that traits are intended to model events
that were formative in your character’s development,
either before he became an adventurer, or (in the case
of additional traits gained via the Additional Traits feat)
events that happened while adventuring."
Traits were intended to be an option for during your adventuring career. Certainly I would still plant it under dm discretion, as allowing traits in the first place is a dm choice. But to say it goes against the intent of the feat to take it at levels after 1 seems incorrect to me.
| Lord Pel |
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Lord Pel wrote:RtrnofdMax wrote:Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.I would tend to agree with Seeker on the no Additional Traits feat after level 1. I think it goes against the intent of the feat.
Incorrect.
From page 3 of the traits pdf.
"Remember also that traits are intended to model events
that were formative in your character’s development,
either before he became an adventurer, or (in the case
of additional traits gained via the Additional Traits feat)
events that happened while adventuring."Traits were intended to be an option for during your adventuring career. Certainly I would still plant it under dm discretion, as allowing traits in the first place is a dm choice. But to say it goes against the intent of the feat to take it at levels after 1 seems incorrect to me.
See, this is why I hate posting. I offer my opinion and my thoughts, and I get told that I am 'incorrect'. I get enough of that from my wife, I certainly DON'T need it from here.
| Kolokotroni |
Kolokotroni wrote:Lord Pel wrote:RtrnofdMax wrote:Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.I would tend to agree with Seeker on the no Additional Traits feat after level 1. I think it goes against the intent of the feat.
Incorrect.
From page 3 of the traits pdf.
"Remember also that traits are intended to model events
that were formative in your character’s development,
either before he became an adventurer, or (in the case
of additional traits gained via the Additional Traits feat)
events that happened while adventuring."Traits were intended to be an option for during your adventuring career. Certainly I would still plant it under dm discretion, as allowing traits in the first place is a dm choice. But to say it goes against the intent of the feat to take it at levels after 1 seems incorrect to me.
See, this is why I hate posting. I offer my opinion and my thoughts, and I get told that I am 'incorrect'. I get enough of that from my wife, I certainly DON'T need it from here.
My apologies if you were insulted or offended. I do believe a dm has the right to dictate when a player can pick up this feat. I would advocate doing whatever you believe is appropriate at your table. Particularly since some of it would be fairly silly (like the heirloom weapon) if you dont start with it, or it is written into the story.
All I am saying is that the idea that the 'intent' is for the feat to only be available at first level is not likely to be correct based on the description in the material.
Yeah, still be a no from me as well. It seems to go against the flavor and propose of traits to me.As always ask your GM.
Then that is how you play it.
I think for me it would have to be retroactive as opposed to planned if it is to be taken after first level. For instance, a player becomes a robinhood type figure over the course of the adventure, after that I might allow them to take the feat to pick up traits that apply to being a brigand or a rebel. But I completely agree with the 'always ask your dm' method. Traits are after all story. And once the first session starts the direction of the story certainly belongs to the dm.
| Kolokotroni |
Yeah I tell everyone to ask the GM, ya can get 100 folks online to agree with you, but if your not running the game that doesn't matter a whole lot :)
True but it never hurts to have a few ideas before going to your dm. While i dont advocate debating with your dm. Presenting an idea like, 'if i take the trait now, do you think you can write the weapon into the story in some time in the future when you think it might be appropriate?' Is a better way to approach this then 'so does ups deliver to the underdark?'
Asking online can often give you ideas of that sort.
| Patrick Harris @ SD |
See, this is why I hate posting. I offer my opinion and my thoughts, and I get told that I am 'incorrect'. I get enough of that from my wife, I certainly DON'T need it from here.
If you make a statement that is contradictory to RAW, your statement is essentially incorrect. It's not necessarily an inditement of the fact that you believed that, but your belief was mistaken--the intent was clearly marked as being the opposite of what you posited.
If you aren't willing to be contradicted, forums are probably not a great place for you to hang out. Especially forums where there actually are right and wrong answers to many questions, which are available in documentation. Because there's always, always someone else who knows the documentation better, and will tell you so. I would recommend taking it as a learning experience ("Oh hey, I didn't know that") or just shrugging it off ("Okay, fine, but that's now how it works at my table").
Seriously, though, if you're going to go on some forums and get upset every time someone tells you you're wrong, you're gonna have a bad time.
| Patrick Harris @ SD |
Regarding Pathfinder Society, would it be possible to take the Additional Traits feat (say at level 5), use it to pick up Heirloom Weapon, and spend the gp to acquire an adamantine weapon?
I don't think so. The trait specifically says it's a non-masterwork item, and items with adamantine have to be masterwork.