![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Matt J Harris |
![Clockwork Librarian](http://cdn.paizo.com/image/avatar/A18_Robot-Librarian.jpg)
I am working on a pseudodragon familiar for my Pathfinder Society Wizard and I have a couple of questions.
My questions:
1) I calculate that the psuedodragon's CMB should be -2 (+2 from BAB, -2 Str, -2 Size), not +2. As a familiar, the pseudodragon's BAB with be a minimum of +3, which should improve its CMB. Do I assume that their is some hidden +4 racial bonus to CMB and calculate it from there, do the calculation normally and only use it if its CMB goes up, or simply assume the stat block is wrong and calculate normally?
2) A familiar normally has Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. A pseudodragon has Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. As an improved familiars type doesn't change, does the pseudodragon retain his class skills, or does it use the familiar skill list? I presume the first but want an official ruling as this is for PFS play.
As a side note, I come up with pseudo-dragons have 28 skill points. As 2 HD dragons, they should have 12. Am I missing something? My calculations for those interested:
Diplomacy +5 = 2 skill points +3 for class
Fly +15 = 10 skill points +3 for class +2 for Dex
Perception +6 = 2 skill points +3 for class +1 for Wisdom
Sense Motive +6 = 2 skill points +3 for class +1 for Wisdom
Stealth +19 = 10 skill points +3 for class +2 for Dex + 4 racial
Survival +6 = 2 skill points +3 for class +1 for Wisdom
Relevant links
http://paizo.com/pathfinderRPG/prd/monsters/pseudodragon.html#pseudodragon
http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#dragon
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Xakihn](http://cdn.paizo.com/image/avatar/A11-Drow-Lizard-Druid.jpg)
I am working on a pseudodragon familiar for my Pathfinder Society Wizard and I have a couple of questions.
My questions:
1) I calculate that the psuedodragon's CMB should be -2 (+2 from BAB, -2 Str, -2 Size), not +2. As a familiar, the pseudodragon's BAB with be a minimum of +3, which should improve its CMB. Do I assume that their is some hidden +4 racial bonus to CMB and calculate it from there, do the calculation normally and only use it if its CMB goes up, or simply assume the stat block is wrong and calculate normally?2) A familiar normally has Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. A pseudodragon has Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. As an improved familiars type doesn't change, does the pseudodragon retain his class skills, or does it use the familiar skill list? I presume the first but want an official ruling as this is for PFS play.
As a side note, I come up with pseudo-dragons have 28 skill points. As 2 HD dragons, they should have 12. Am I missing something? My calculations for those interested:
Diplomacy +5 = 2 skill points +3 for class
Fly +15 = 10 skill points +3 for class +2 for Dex
Perception +6 = 2 skill points +3 for class +1 for Wisdom
Sense Motive +6 = 2 skill points +3 for class +1 for Wisdom
Stealth +19 = 10 skill points +3 for class +2 for Dex + 4 racial
Survival +6 = 2 skill points +3 for class +1 for WisdomRelevant links
http://paizo.com/pathfinderRPG/prd/monsters/pseudodragon.html#pseudodragon
http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#dragon
your wrong with the skills. its as a +8 racial to fly for having a fly speed, and +8 size mod to stealth for being tiny. thats the extra 16 skill points
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Phasics |
![Ethereal Marauder](http://cdn.paizo.com/image/avatar/TSR95053-49.jpg)
+8 Stealth and +4 Fly from size, and +4 Fly from good maneuvrability.
And "creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB."
does weapon finesse effect CMB , or is that another feat I'm thinking of that lets you swap in dex for str on CMB checks ?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Quandary |
![Ardeth](http://cdn.paizo.com/image/avatar/ardeth.jpg)
does weapon finesse effect CMB ,
or is that another feat I'm thinking of that lets you swap in dex for str on CMB checks ?
weapon finesse works for `attack substitutable` maneuvers
(trip, disarm, sunder, apparently bull rush ONLY during a charge, but not grapple, etc)there is another feat (dextrous maneuvers) that lets you use DEX for CMB in all cases.
but the rules for Tiny or smaller creatures let them use DEX without any special feat.
i am playing a wizard with a Pseudodragon familar in a Slumbering Tsar game, they`re really fun! :-)
When you start bumping your INT more via Headbands, remember to think how your Familiar can use the maxed skill as well!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Phasics |
![Ethereal Marauder](http://cdn.paizo.com/image/avatar/TSR95053-49.jpg)
Phasics wrote:does weapon finesse effect CMB ,
or is that another feat I'm thinking of that lets you swap in dex for str on CMB checks ?weapon finesse works for `attack substitutable` maneuvers
(trip, disarm, sunder, apparently bull rush ONLY during a charge, but not grapple, etc)
there is another feat (dextrous maneuvers) that lets you use DEX for CMB in all cases.but the rules for Tiny or smaller creatures let them use DEX without any special feat.
i am playing a wizard with a Pseudodragon familar in a Slumbering Tsar game, they`re really fun! :-)
When you start bumping your INT more via Headbands, remember to think how your Familiar can use the maxed skill as well!
thats the one.
familiar skill monkey ... intersting. :)