Tiny sized armor - what happens when the bonus is just +1


Rules Questions

Sovereign Court

So on page 153 of the core rulebook it says that when dealing with tiny or below sized armor you should halve the armor bonus by 2.

What happens if you have a suit of armor, such as padded armor, which only has an armor bonus of +1?

Normally when rounding in the game you round down, so if you follow that principle then armor with a +1 bonus evidently is ineffective as armor.

However there are also "minimum" principles in the game, such as causing damage, where you end up doing at least one point of damage.

How ought one go with this situation?

Sovereign Court

Minimum of +1 obviously.


Alexander Kilcoyne wrote:

Minimum of +1 obviously.

Not obvious to me. I'd round down to +0. That would mean that tiny sized padded armor is ineffective.

Sovereign Court

There should always be a mininum, and if the armour provides no protection, nobody would ever craft or wear it.


Alexander Kilcoyne wrote:

Minimum of +1 obviously.

I'd go with this as well.

Sovereign Court

Mathematically, you always round .5's up to the next whole number. Versimilitude-wise, people in the game world would never craft armour that appears to provide no protection at all.

However, the usual policy on rounding down does conflict with this I admit.

Just house rule it as a +1, this just comes down to a judgement call.

Scarab Sages

Meh, seeing as how you're talking about defense provided, I think there's an argument to be made that fine padded armor isn't actually thick enough to provide an armor bonus.

If this came up in my game... I'd probably smack the player who was running a *fine* character.

If it was for an npc, or a group of npcs, then I'd probably move up to the next armor type, and make it masterwork.

*giggles*

masterwork doll-sized armor :D

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Alexander Kilcoyne wrote:
There should always be a mininum, and if the armour provides no protection, nobody would ever craft or wear it.

But wouldn't that just make Tiny Leather obsolete instead? Both would be at +1 Armor, but with Padded being lighter, cheaper, and less cumbersome (higher max dex, lower spell failure).


Alexander Kilcoyne wrote:

Mathematically, you always round .5's up to the next whole number. Versimilitude-wise, people in the game world would never craft armour that appears to provide no protection at all.

However, the usual policy on rounding down does conflict with this I admit.

Just house rule it as a +1, this just comes down to a judgement call.

+1 armor bonus for fine padded armor seems a bit much, it will prolly be thinner than your common outfit, I'd just round it down. I'd prolly give a +1 armor bonus if the midget was also using a buckler though.

This makes using reduce person offensively a bit more interesting, halflings in full plate armor and shields will actually lose 2 to 4 AC and lose their natural reach and deal less damage.. still +2 to hit if it is a dex based or ranged though.


Magicdealer wrote:

Meh, seeing as how you're talking about defense provided, I think there's an argument to be made that fine padded armor isn't actually thick enough to provide an armor bonus.

If this came up in my game... I'd probably smack the player who was running a *fine* character.

If it was for an npc, or a group of npcs, then I'd probably move up to the next armor type, and make it masterwork.

*giggles*

masterwork doll-sized armor :D

suddenly bards with animate object as a spell makes sense to me, the puppet master ^^ oO I am going to create my next villain for the party, being owned by Toy Soldiers will be a new low for my players.. if I start writing my adventure now I might be ready for next year's Superstar contest xD

Sovereign Court

What situation could this possibly come up in where it would in any way matter?

Are you running an all pixie campaign and one of your players was complaining about being allergic to leather or something? Does it chafe their butterfly wings? Or have your players been messing around with that damn Rod of Wonder again? Is this another case of Pseudodragon Familiar Calvary?

At my table it rounds down like all the other numbers in the game, even if someone from Paizo comes in and says +1 is the minimum. Your wearing like a washcloth.

Your incredibly useless fine padded armor does nothing but limit your dexterity bonus to your armor class unless your adding enchantments to it. It still counts as armor so it can still be +5 heavy fortification padded armor of slickness, which is way more important then the +1 AC bonus that it normally provides to actual character in real game situations.

The +8 size bonus you get from being Fine sized more then covers the difference in terms of armor class.


The game breaks down in such situations I guess. It's beyond its usual scope, and things become weird: Really small armour provides less protection, but really big armour doesn't provide more protection.

It's a side effect of the relatively small scope of numbers the game works with: The usual random number generator goes from 1 to 20, modifiers are normally granted in increments of one, and so on. Everything else would be hard to do with dice. If we dealt in hundreds instead of ones, it would be easier to do halves, or even tenths.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Here's what I'd do:

Leave it at 1/2. It wouldn't affect their AC at all, but if they pick up a light shield or buckler (which also provide a 1/2 point of defense), they'd add up to a full +1.


Morgen wrote:

What situation could this possibly come up in where it would in any way matter?

Are you running an all pixie campaign and one of your players was complaining about being allergic to leather or something? Does it chafe their butterfly wings? Or have your players been messing around with that damn Rod of Wonder again? Is this another case of Pseudodragon Familiar Calvary?

At my table it rounds down like all the other numbers in the game, even if someone from Paizo comes in and says +1 is the minimum. Your wearing like a washcloth.

Your incredibly useless fine padded armor does nothing but limit your dexterity bonus to your armor class unless your adding enchantments to it. It still counts as armor so it can still be +5 heavy fortification padded armor of slickness, which is way more important then the +1 AC bonus that it normally provides to actual character in real game situations.

The +8 size bonus you get from being Fine sized more then covers the difference in terms of armor class.

might as well enchant normal clothes with armor properties instead.

Sovereign Court

Remco Sommeling wrote:
Might as well enchant normal clothes with armor properties instead.

That's the thing. You'd need masterwork clothes which probably cost, I don't know, almost exactly the same as masterwork padded armour! Spooky!

Sovereign Court

Morgen wrote:
What situation could this possibly come up in where it would in any way matter?

In my current campaign you can play a tiny race, and it already came up for a player who lost all of their gear (tiny bard) and needed new armor.

Sovereign Court

Benchak the Nightstalker wrote:

Here's what I'd do:

Leave it at 1/2. It wouldn't affect their AC at all, but if they pick up a light shield or buckler (which also provide a 1/2 point of defense), they'd add up to a full +1.

Technically, only armor bonuses are halved, not shield bonuses. So tiny and smaller characters still get full benefit from a shield.


Morgen wrote:
What situation could this possibly come up in where it would in any way matter?

Armor for your familiar, for instance.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'd say minimum +0. It's a shirt that can be enchanted as armor.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Mok wrote:


Technically, only armor bonuses are halved, not shield bonuses. So tiny and smaller characters still get full benefit from a shield.

Yes, technically that is the case (since the table only states "Divide armor bonus by 2")

However, considering the text instructs you to apply the modifiers from that table to both Armor and Shields, it's arguable that the intent was for shield bonuses to be halved as well. Personally, that's how I'd rule in this situation.

PRD wrote:

Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures (such as horses) have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on Table: Armor for Unusual Creatures and apply the multipliers to cost and weight for the armor type in question.[/url]


You always round down in 3.5; rounding down in Pathfinder seems a safe assumption.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Rounding in Pathfinder does indeed default down.

Link

Sovereign Court

hogarth wrote:
Armor for your familiar, for instance.

Padded barding for your familiar? Really?

Silver Crusade

Pathfinder Adventure Path Subscriber

For some reason I have a mental image of an owl familiar in full plate barding.

Please make that image go away. :)


Gorbacz wrote:
For some reason I have a mental image of an owl familiar in full plate barding.

Does it look anything like this? :)

Silver Crusade

Pathfinder Adventure Path Subscriber
ZappoHisbane wrote:
Gorbacz wrote:
For some reason I have a mental image of an owl familiar in full plate barding.
Does it look anything like this? :)

NYAAAARGH !


Benchak the Nightstalker wrote:
Mok wrote:


Technically, only armor bonuses are halved, not shield bonuses. So tiny and smaller characters still get full benefit from a shield.

Yes, technically that is the case (since the table only states "Divide armor bonus by 2")

However, considering the text instructs you to apply the modifiers from that table to both Armor and Shields, it's arguable that the intent was for shield bonuses to be halved as well. Personally, that's how I'd rule in this situation.

PRD wrote:
Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures (such as horses) have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on Table: Armor for Unusual Creatures and apply the multipliers to cost and weight for the armor type in question.[/url]

If it helps at all, in 3.0e shields gave an armor bonus. It's possible that bit hadn't been updated correctly since 3.5e.

Honestly, this is the first time I've heard of Tiny or smaller armor, so it quite possible it has literally never come up for the designers of this game.


Morgen wrote:
hogarth wrote:
Armor for your familiar, for instance.
Padded barding for your familiar? Really?

I put padded barding on a (Diminutive) psicrystal once. And I put armor spikes on the barding.

Don't judge me. ;-)

Sovereign Court

Benchak the Nightstalker wrote:
However, considering the text instructs you to apply the modifiers from that table to both Armor and Shields, it's arguable that the intent was for shield bonuses to be halved as well. Personally, that's how I'd rule in this situation.

Perhaps. Another argument could be made that shields don't halve the bonus because of the nature of armor and shield protection. Tiny armor degrades its protective value because there simply isn't enough mass there to absorb the blow of larger sizes of armor.

A shield however is more about deflecting and in general giving a form of cover from direct critical blows. Fighting against a shield is more about getting around the shield rather than going through it, thus the shield bonus remains because it is covering up the tiny creature's form.

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