| waltero |
The feral mutagen grants 2 claws and a bite at the full attack bonus. They are considered primary weapons. What happens when the alchemist levels up and gains additional attacks? Does he then get 6 attacks with the first set of three at highest and the second set of three at minus 5?
Kvantum
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Does a monster with a +6 BAB get extra attacks with its bite and claws? No. Natural weapons of any kind generally do not benefit from iterative attacks, barring things like the Multiattack abilities of animal companions.
It specifically says "These are primary attacks and are made using the alchemist’s full base attack bonus." It doesn't say anything about iterative attacks because you don't get any. Bite/Claw/Claw, that's it. Or Weapon/Bite/Claw, treating the claw and bite as Secondary attacks (so -5 to hit and only 1/2 Str mod to damage).
0gre
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No, absolutely not.
These are treated as natural weapons and you do not gain iterative attacks with them. If you have a weapon in one hand you can use iterative attacks with the weapon and use the other claw/ bite as secondary attacks at -5.
Edit: So at 8th level you can have
2 Claws +6, Bite +6 or
Longsword +6/ +1, Claw +1, Bite +1
So 4 attacks. If you have multiattack the claw and bite are only at -2.
Edit: Edit: With Multi attack
Longsword +6/ +1, Claw +4, Bite +4
StabbittyDoom
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+1 @ Ogre & Kvantum.
Natural and Iterative are two completely separate and non-compatible attacking styles.
If you wanted to use Iterative you would only be getting one attack at < 6 BAB and two at 6-10 (6/1, etc).
With natural you can make one attack with each limb that has a natural weapon, all at either full (if primary) or -5 (if secondary, multiattack makes this -2).
IIRC it is possible to "replace" a claw or slam attack with a one-handed/light weapon in a natural attack scheme (or replace two of them for one two-handed weapon strike), but that's a different line of questioning entirely. Since your alchemist gets prociency you could do "Light or one-handed"/claw/bite or "two-handed"/bite as natural attack progression.
Iterative will never be to your advantage in feral mutagen form.
0gre
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Thanks for the replies, although the "Hurr durr" comment went over my head. I understand this now. Certainly makes it simpler to think when using a mutagen, treat the alchemist as a monster.
I assumed his cat posted that message.
Yeah, treating the alchemist's attacks as monster attacks is exactly what you do.
Eric Clingenpeel
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I've actually been considering taking multiattack for my alchemist, it would go great with my improved unarmed strike. Kick at full iterative attacks, then bite claw claw at -2. :) Not too bad...
(Internal Alchemist/Vivisectionist pretty nasty for Serpent Skull. Others at the table have volunteered to play him should I want to switch to another char. :D)
Dennis Baker
Contributor, RPG Superstar 2010 Top 16
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According to the Bulmahn you cannot qualify for Multi attack with Feral Mutagen.
"Prerequisite: Three or more natural attacks."
In a nutshell, you qualify for feats only with permanent effects, so feral mutagen which only lasts for 10min/ level would not qualify. In fact not even the druids wild shape would qualify you for multi attack.
Dennis Baker
Contributor, RPG Superstar 2010 Top 16
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As far as I can tell Sean disagrees but acknowledges Jason's POV as the official stand on the issue on the issue.