Sorcerers versus Wizards


Pathfinder First Edition General Discussion

601 to 650 of 784 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

wraithstrike wrote:
If someone concentrates to the point of provoking an AoO under normal circumstances it is not to hard to tell that they are spellcasting.

It's easy to tell if they've dropped their guard, that I'll agree.

Quote:
I think the guy that zones out while you are waiting to chop his head off is pretty obvious.

Thus a Stealth check might be required on his part.

Quote:
It is nowhere near as oblivious(not noticeable) as trying to steal or lie to someone.

Obvious, you mean. Note that Slight of Hand is EXPLICITLY meant to be used under 'close observation' and still get away with it. For both Bluff and Slight of Hand there are explicit mechanics for noticing it - (this is RAW). They should interact with Ready Action (Ready is the general case, Bluff/Slight of Hand are exceptions - you have to notice them to know it's going on) under their own rules.

Quote:
You and LT are arguing what makes sense from a simulationist point of view. I am arguing the rules. The rules dont make for any such considerations.

When rules fail the common sense test, you apply common sense. Yes, the rules for ready say you get to attack when the conditions you state happen. This is CLEARLY broken, as it fails to account for the fact that you can state conditions that you cannot verify.

Sounds like a FAQ/Rules Clarification/Errata is required.


wraithstrike wrote:

edit: I just quoted RAW. You have yet to counter this RAW or my previous statements. RAW is at the center of these debates not feelings on how things should work.

I agree that for a ready action(common sense wise) the spells should not be detectable, but that is not RAW. RAW the spell is detectable, and it is RAI.

Nowhere in the RAW, it says that you must be able to detect the action which trigger your readied action. By RAW, you can use the trigger "if he's lying" or "if someone sneaks behind me", and it will work even you didn't detect the lie or the sneaking character.

Let's reduce ab absurdum your argument. I know it can be a fallacy, but since your argument is to reduce ab absurdum the RAW... Let's take an invisible spellcaster. You says: "I ready an attack against her with the trigger “if she starts casting a spell.” ". It's RAW. When she starts casting a silent and still spell, you can attack him, even through you have no way to see him or hear him, because it's RAW: by RAW your trigger is "she starts casting a spell", not "I see her casting a spell". This is not more absurd than "if someone sneaks behind me".

Helic wrote:

The action for Bluff says 'at least 1 round, but can possibly take longer if the lie is elaborate'. That's a full round of nothing but talking while the enemy is engaging (and in fact, you can't do it during the surprise round, where you only get a standard action). So that's 2 rounds of combat before your bluff can possibly 'go off'. You could have cast 2 spells and ended the fight, or at least be well on the way to winning it.

Also, if you're using Silent Image to back up your Bluff, that requires Concentration - a standard action each round. So you can't pre-cast and then Bluff, b/c you'd have to use your full round to make the lie - the illusion vanishes. Minor Image and Major Image make this work better, as they actually have "concentration plus X rounds".

Bluff take one round, but no action (unlike, for example, demoralizing, which clearly states that it's a standard action). Talking is a generally free action. Concentrate and Bluff at the same time is totally legit.

Anyway, it's legit but it does nothing.
"I'm a very powerful lammasu ! Rrrawwwr !
- OK, I believe you. Since I've killed a babau yesterday, I think I can handle a lammasu."

You have to use your action for Intimidate anyway. Or you must make your opponents surrender by showing your superiority.

If a lammasu says "I'm a very powerful lammasu ! Rrrawwwr !", does this end the fight immediately ? I don't think so. Intimidate is the way to make enemies surrender without showing your superiority - making them believe that you have real powers without intimidating them is the same as having having real powers without intimidating them.

LilithsThrall wrote:
I feel like you're taking my words out of context. Read back and you'll find that I wrote

I don't think so. You're explaining that an hostile creature can help you, by taking an example for which the rules clearly states that the creature acts as friendly. I don't buy it: an hostile creature tries to kill you, an friendly creature tries to help you, and you have only an example of an friendly creature who's trying to help you.

And you're still replacing a moderately difficult Intimidate check with a very difficult Bluff check.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:

Just to clear up any remaining confusion, what we are actually discussing is as follows..

Can someone detect that a caster is casting if that caster is casting a still, silent spell?

You can ready an action 'if he starts to cast a spell, I do X'.

He starts to cast a stilled silent spell, X happens.

Simple.

Liberty's Edge

Matthew Morris wrote:


You can ready an action 'if he starts to cast a spell, I do X'.

He starts to cast a stilled silent spell, X happens.

Simple.

While this is "correct" by definition of RAW due to poor wording, there is the tricky little fact that RAI would judge that you can only ready an action vs. something you can detect or otherwise react to.

We aren't talking about the spell contingency here people.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Themetricsystem wrote:
Matthew Morris wrote:


You can ready an action 'if he starts to cast a spell, I do X'.

He starts to cast a stilled silent spell, X happens.

Simple.

While this is "correct" by definition of RAW due to poor wording, there is the tricky little fact that RAI would judge that you can only ready an action vs. something you can detect or otherwise react to.

We aren't talking about the spell contingency here people.

Sine LT seems to enjoy quoting only the part of the rule "Impossible lie -20 to bluff" and not the rest of the rule "Some lies are too impossible to believe" I'm just pointing out again that RAW/RAI LT is playing a different game than the rest of us, since a) No rule can be cited that says 'stilled/silent spell cannot be countered' and b) using the 3.5 SRD as a guide, psionic powers (which are by default stilled and silenced) specifically can be readied against.

Quoting only the rules that support your case is not an argument. In fact, specifically ignoring parts of the rules that hamstring your case is a way to undermine your argument. This is what LT is doing. As soon as it goes from RAW, to RAMT, any sort of comparison is out the window.

As is for his build, it only works in a vaccum. Other characters need to expend their resources to pick up where he's lacking. Identifying items/auras? Well now the cleric needs to spend some of his precious few points on knowlege Arcana, and/or spellcraft. blasting? Better hope that the cleric chose the fire domain. Getting information? Well the rogue now needs to have the full skillset of Diplomacy/sense motive since all the Sorcerer can do is spell cast and tell people he's actually a strange animal/monster he has no knowlege of. OF course, if he takes leadership (assuming survival to 7th level, the player selects the cohort, etc) then he's succeeded in admitting a wizard two levels lower can fill his role effectively. Congratulations!

Shadow Lodge

I'd argue that the Sorcer's versatility is as good as than the Wizards. Let's say we have a situation where a low-level caster needs to cast Web.

Wizard:

Situation 1 - In Spellbook, Memorized
Situation 2 - In Spellbook, Not Memorized, Has Scroll
Situation 3 - In Spellbook, Not Memorized, No Scroll
Situation 4 - Not in Spellbook, Not Memorized, Has Scroll
Situation 5 - Not in Spellbook, Not Memorized, No Scroll

Situations 1 and 2 let the wizard cast the spell. Situation 3, he's useless. Situation 4, he casts the spell (but gives up the oportunity to later learn that spell). Situation 5, he's again useless. Also, depending on how life-or-death the situation is, the wizard might be unwilling to cast the spell in situation 4, even if it costs the party.

Sorcerer:

Situation 1: Spell Known
Situation 2: Spell not Known, Has Scroll
Situation 3: Spell not Known, No Scroll

In situations 1 and 2, the sorcerer casts the spell. In situation 3, he's useless.


Kthulhu wrote:

Situation 4, he casts the spell (but gives up the oportunity to later learn that spell). Situation 5, he's again useless. Also, depending on how life-or-death the situation is, the wizard might be unwilling to cast the spell in situation 4, even if it costs the party.

Bad leap of logic.

Most wizards won't find themselves in situation 4.

Also just because a wizard has more 'situations' does not mean all are equal by any means.

Sorcerers fail compared to wizards when specific once a day kind of spells come up. Do they take it as a spell known and only cast it once a day? If the need comes up for it and they haven't just leveled they might not even have that option.

Sorcerer casting can be useful, but in just as often its not.

Meanwhile a wizard integrates into a typical small party much more readily and with less overlap than the sorcerer.

-James


wraithstrike wrote:

By RAW and RAI a stilled silenced spell provokes. If the two could be combined to ignore an AoO it would be stated.

Just one quibble with that statement. It kind of assigns god-like qualities to the game designers by implying that they have the ability to foresee every possible situation and think of everything. Just as plausible an explanation is that they didn't think of it. However, the comparison with SLAs is fairly convincing to me, so I'll concede that the designers probably would treat silenced, stilled spells the same way.

I won't argue RAW with anyone because there are far better rules lawyers out there than me. What I bring to the table is 30+ years of experience as a DM and decent logical skills. As I stated previously, I'm not really a RAW devotee. I try to make the RAW fit into a logical framework of some sort, and if they don't I work with my players to decide if we want to keep them. Game balance is also important. More often than not, if a rule doesn't make a lot of logical sense, it is there because of game balance, so I try and be careful about tinkering with those.

I understand your point about using RAW as the standard for discussion here, but believe that interesting discussions can also revolve around house rules and personal interpretations of the RAW, so long as they are clearly identified as such.


wraithstrike wrote:
LilithsThrall wrote:

Just to clear up any remaining confusion, what we are actually discussing is as follows..

Can someone detect that a caster is casting if that caster is casting a still, silent spell?

It has been argued that the AoO is a "spell casting detector". I've argued that it is not - not without an egregious amount of metagaming.
The AoO is provoked because the caster has dropped their guard, not because the caster is casting.
Likewise, an SLA provokes an AoO because the critter drops it's guard, not because of the SLA in and of itself.

Billy Blork points out that, with casting on the defensive, the AoO isn't even provoked, because the guard isn't dropped. This supports the argument that it isn't casting the spell which provokes the AoO, but the associated dropping of the guard which provokes it.

So, we go back to the point I started this part of the thread with - there seems to be no rules which indicate that a person can detect a spell being cast if they don't see it or hear it and aren't being targetted by it.

All you have to do for a ready action is state the condition. Nothing is needed to know if someone is casting a spell by RAW. From a simulation point of view there should be a way to tell when a spell is being cast, but by the rules, there is no rule to detect spell casting. If there was a skill it would be spellcraft, but spellcraft only tells you what spell is cast. Maybe the intense stare of the caster lets it be known that a spell is being cast and if you can ready an action against and SLA then you can do it against a spell. RAW nothing supports your view. You would have to find a rule that supported spell casting needing a skill to be detected. Currently the rule is "state it". It being the condition you want to ready an action to attack on. See the bold sentence below.

Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you...

This seems to be an example of rules lawyering and RAW worship at its finest, mixed with a goodly portion of metagaming. In readying an action, you would have to describe what it is exactly, in terms of something your CHARACTER could reasonably detect, your trigger is. With a silent, still spell, the options for detection are much more limited. Sure, you can make something up in your home game to give people a better opportunity to detect it, like all magic-users make a funny face (or intense stare) when they cast, or magic causes the air to shimmer around them, but that's just as much homebrew, if not more, as my suggestion that a Perception check would be called for. Also remember, this is in the middle of combat with lots of other things going on around. Detecting and reacting to a still, silent spell with a readied action should be difficult, at best.

Grand Lodge

ForeverSlayer wrote:

I haven't read every single post on here so I don't know if someone has already brought this up but Wizards have always held the advantage over Sorcerers.

Each time a new book comes out the Wizard can technically purchase any of those spells he wants. The Sorcerer has to wait a level, but can't obtain more than the Wizard can.

I have always found that some people play a sorcerer because it's easier to keep up with. Sure it's frustrating at times trying to decide what spell you will get the most use out of, but you don't have to worry about swapping spells on a daily basis.

Personally I have always played Wizards and they are my favorite class.

I'ved played and still love both. The assumptions made above are flawed though. Aside from the two free spells you get from level advancement, in most campaigns you can't expect go to Magicmart and be able to buy any spell scroll you want. Taking away the assumption of unlimited access to spells does change the picture a bit. The classes have different and complementary advantages... Wizards get a couple of extra feats, a wider variety of spells and the ability to almost remake themselves every morning. A Sorcerer enjoys greater flexibility on the use of metamagic and more castings per day, especially in the areas of cantrips.

Is one better than the other? Personally I think the question is faulty in and of itself. Sorcerers only fall short when people insist on playing them as wizards. They're not... they're beings of particular magical heritages and find thier greatest strengths in playing up to them.


Kthulhu wrote:
Some stuff with Situations

I don't see how this is relevant. You should elaborate.

Brian Bachman wrote:
Also remember, this is in the middle of combat with lots of other things going on around. Detecting and reacting to a still, silent spell with a readied action should be difficult, at best.

I think its the 6 seconds that the sorcerer is concentrating and dropping his guard that gives it away.

@Wraithstrike, I want to throw some gas on the fire by playing devil's Advocate.

Wraithstrike wrote:

PRD:Under Readying Actions

Distracting Spellcasters: You can ready an attack against a spellcaster with the trigger "if she starts casting a spell." If you damage the spellcaster, she may lose the spell she was trying to cast (as determined by her Spellcraft check result).

Once again spellcraft should be concentrate due to a typo, but that is neither here nor there.

I bolded what I thought might be something everyone is overlooking. How do you know they are a spellcaster?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Slacker2010 wrote:

Wraithstrike, I want to throw some gas on the fire by playing devil's Advocate.

Wraithstrike wrote:

PRD:Under Readying Actions

Distracting Spellcasters: You can ready an attack against a spellcaster with the trigger "if she starts casting a spell." If you damage the spellcaster, she may lose the spell she was trying to cast (as determined by her Spellcraft check result).

Once again spellcraft should be concentrate due to a typo, but that is neither here nor there.

I bolded what I thought might be something everyone is overlooking. How do you know they are a spellcaster?

You can ready the action against anyone. It just doesn't do much good if they're not a spellcaster. There's no spell to disrupt, but you're waiting for it, just in case.


wraithstrike wrote:


All you have to do for a ready action is state the condition. Nothing is needed to know if someone is casting a spell by RAW. From a simulation point of view there should be a way to tell when a spell is being cast, but by the rules, there is no rule to detect spell casting. If there was a skill it would be spellcraft, but spellcraft only tells you what spell is cast. Maybe the intense stare of the caster lets it be known that a spell is being cast and if you can ready an action against and SLA then you can do it against a spell. RAW nothing supports your view. You would have to find a rule that supported spell casting needing a skill to be detected. Currently the rule is "state it". It being the condition you want to ready an action to attack on. See the bold sentence below.

Not true.

I ready an action to attack the next person who comes around the corner.
An invisible rogue comes around the corner, and I completely fail my perception check.
A visible fighter comes around the corner.
I will attack the fighter not the rogue.

Otherwise, you can use readied actions to circumvent the rules by allowing you to avoid the need for perception checks. By your interpretation, when I ready an action I get superhuman senses as a side benefit.

Player1: I ready an action to attack the next creature who comes around the corner.
DM: Ok, you make an attack
Player2: Something must have come around the corner and set off your readied action sense, I cast see invisible.

Likewise if I ready an action to attack someone if they cast a spell, and I cannot perceive that they are casting a spell, then I will continue waiting.

Liberty's Edge

Charender wrote:


...action to attack someone if they cast a spell, and I cannot perceive that they are casting a spell, then I will continue waiting.

+1

Thiiisssss


meatrace wrote:
....like running around without underpants on!

You're a Demi-Lich. The last time you wore underpants the Elves were learning to walk on two legs and Dragons and Giants were still BFF.


LazarX wrote:
Sorcerers only fall short when people insist on playing them as wizards.

While it's true that many people try to play sorcerers as wizards and thus find them weak, I would not go as far as what you claim.

It's my contention that a sorcerer is a weaker addition to the typical party than a wizard. They both can bring one form or another of the same spells. In different forms, but many bases are covered by both there- this part can be debated which is better if either. Meanwhile they deliver very different things in regards to skills. In this later difference I think that the Wizard excels over the sorcerer in what they bring for the typical party.

Consider the debated case going on currently: a fighter readies to smack the enemy caster when they cast. The fighter doesn't know when that happens at times.

I personally agree that a readied action can't go off unless the PC readying the action knows what's going on, or at least thinks that they do.

Case 1. Fighter has spellcraft, and KNOWS the caster is casting. Makes his attack.

Case 2. The caster wildly gestures. The Fighter figures that's casting. Makes his attack.

Case 3. The caster provokes an AOO from concentrating. The Fighter figures that's casting. Makes his attack.

Case 4. The caster casts defensively a spell without ANY components. The Fighter's ally with spellcraft yells 'he's casting'. Makes his attack.

Case 5. The caster takes a standard action to bluff that he's casting. Fighter fails Sense Motive. Makes his attack.

et cetera.

To me this only sells further the usefulness of having spellcraft available to the party. It could be that the Fighter is an archer and is readying to shoot the first foe that casts. He did this in the prior round and his tactic is known. The enemy rogue elects to bluff casting a spell to draw his fire. The party without spellcraft is reduced to opposing the bluff with Sense Motive, while the party with spellcraft gets both the sense motive and the spellcraft checks.

Knowledge is a powerful thing. Having a party do without them is a serious hit.

-James


wraithstrike wrote:
They dont fit because the game by RAW assumes you know when someone is casting, but not when they are evil, or laying.

This is a circular arguement.

By RAW, no tangible evidence that a condition has been met is required for a readied action to go off.
Therefore, by RAW, you can ready an attack for when a person lies or when the person thinks something evil - just like you can, by RAW, attack someone who does something else which you have no tangible evidence for (such as casting a spell which you can't see, hear, sense any material components of, and aren't being targetted by).

Realistically, though, using a readied action to detect lies, detect evil, or detect spell casting isn't going to be acceptable by most GMs.


james maissen wrote:


To me this only sells further the usefulness of having spellcraft available to the party. It could be that the Fighter is an archer and is readying to shoot the first foe that casts. He did this in the prior round and his tactic is known. The enemy rogue elects to bluff casting a spell to draw his fire. The party without spellcraft is reduced to opposing the bluff with Sense Motive, while the party with spellcraft gets both the sense motive and the spellcraft...

I think we can all agree that having spellcraft in the party is useful. I'm not sure anyone debates that.

I just think that having Bluff, Intimidate, and UMD are, also, useful to have in the party.

The question you haven't addressed is why it has to be the arcane caster who has spellcraft. After all, Bards, Clerics, Druids, Paladins, Rangers, Wizards, and Sorcerers all have Spellcraft as a class skill.

You've actually made a pretty good argument for the Ranger (assuming he's the Archer) to be the one with Spellcraft. He'll be able to attack the spellcaster across the battlefield pretty regularly when the spellcaster is casting without having to wait for another character (the Wizard?) to tell him "he's casting now!"

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:
wraithstrike wrote:
They dont fit because the game by RAW assumes you know when someone is casting, but not when they are evil, or laying.

This is a circular arguement.

By RAW, no tangible evidence that a condition has been met is required for a readied action to go off.
Therefore, by RAW, you can ready an attack for when a person lies or when the person thinks something evil - just like you can, by RAW, attack someone who does something else which you have no tangible evidence for (such as casting a spell which you can't see, hear, sense any material components of, and aren't being targetted by).

Realistically, though, using a readied action to detect lies, detect evil, or detect spell casting isn't going to be acceptable by most GMs.

Again, please point to the rule, as written saying that a stilled silenced spell does not set off the readied action of "He's casting a spell." I can find no such rule, but I can site the 3.5 ruling that actions can be readied against psionic powers which by default are stilled and silenced.

Anything else, is RAMT.


james maissen wrote:


Case 1. Fighter has spellcraft, and KNOWS the caster is casting. Makes his attack.

Case 2. The caster wildly gestures. The Fighter figures that's casting. Makes his attack.

Case 3. The caster provokes an AOO from concentrating. The Fighter figures that's casting. Makes his attack.

Case 4. The caster casts defensively a spell without ANY components. The Fighter's ally with spellcraft yells 'he's casting'. Makes his attack.

Case 5. The caster takes a standard action to bluff that he's casting. Fighter fails Sense Motive. Makes his attack.

One small quibble with Case 4. I wouldn't allow a character to yell something to another out of turn. Have to wait for their action to do so. Unless of course, they had readied an action themselves to yell something when they see the caster go ...

Agree with your basic point that the Spellcraft skill is important for one or more folks in the party to have, however, and that the wizard generally will have an advantage with it.

I still think sorcerers make up for many of their defects by not having to memorize spells each day. Absent powerful divination magic (which of course takes spell slots itself), there is always a strong possibility that the wizard won't have all the right spells memorized for whatever faces him that day. Those spell slots are thus wasted, in a sense. So I like the sorcerer's ability to access all his spells at any time to respond to unforeseen challenges, albeit that is limited by knowing far fewer spells.

Like 'em both, for different reasons.


Matthew Morris wrote:


Again, please point to the rule, as written saying that a stilled silenced spell does not set off the readied action of "He's casting a spell." I can find no such rule, but I can site the 3.5 ruling that actions can be readied against psionic powers which by default are stilled and silenced.

First, psionics -aren't- core.

Because it's not core, I'm not up on it. Please link to the Hypertext d20 where it states that psionic powers are still, silent, and can have readied actions against them.


LilithsThrall wrote:


I think we can all agree that having spellcraft in the party is useful. I'm not sure anyone debates that.

I just think that having Bluff, Intimidate, and UMD are, also, useful to have in the party.

Yes, there are many things that are useful to have at the table available to the party. This is what I mean by 'roles'.

Trapfinding can be a 'role', as can 'tracking', 'knowledges', 'face skills', 'damage', 'area control', etc. A given PC will bring several things to the table from this list.

LilithsThrall wrote:


The question you haven't addressed is why it has to be the arcane caster who has spellcraft. After all, Bards, Clerics, Druids, Paladins, Rangers, Wizards, and Sorcerers all have Spellcraft as a class skill.

Well, first of all your sorcerer isn't bringing Spellcraft or any knowledges to the table. That's well and good, but the question is then 'if not me, who'?

So, in a typical party that you would bring the sorcerer that you made, who would handle spellcraft?

Considering that you built a sorcerer that has identify as a spell known, wouldn't it be best if that PC was your sorcerer rather than someone else?

Consider a Paladin or Ranger that elects to max spellcraft. I would think that they would have other and better options.

Arguably a party cleric or druid can deliver spellcraft. Their INT won't be stellar, but if built with a decent INT they could do so. In fact they could also take a knowledge or two. Mind you it limits their builds towards this direction. Say at best that it suits half the clerics out there and a third of the druids out there.

Now you would have a second rate spellcraft, a handful of secondrate knowledges, and a PC that could deliver 'part' of the face role. If you lock in yet another of your 4 person party to being a Paladin then they could augment your 'partial' face, but then that's further narrowing the party that you are working with here.

That's my point. A wizard fits better into the typical party than a sorcerer. He delivers iconic skills better than other classes, and his lack is going to be felt in a 4 person party without him.

-James


Brian Bachman wrote:


One small quibble with Case 4. I wouldn't allow a character to yell something to another out of turn.

Well that would be a house rule as 3.5 removed such restrictions.

I'm not saying that's a good or bad thing, just that it was a change that 3.5 made.

A wizard upon seeing an enemy can yell, out of turn, 'don't hit him with fire!' or the like.

Brian Bachman wrote:


Like 'em both, for different reasons.

I agree, I like both classes.

But the question, beyond being flamebait, was which class is stronger?

The only real context for this, is which class fits into adventuring parties better?

This class is the wizard for most typical parties of a cleric type, fighter type, and rogue type that are missing an arcane caster.

-James


james maissen wrote:


Well, first of all your sorcerer isn't bringing Spellcraft or any knowledges to the table. That's well and good, but the question is then 'if not me, who'?

So, in a typical party that you would bring the sorcerer that you made, who would handle spellcraft?

What's a "typical party"? For example, when was the last time you actually sat down at a table with four players and had a Rogue, Fighter, Wizard, and Cleric?

james maissen wrote:


Considering that you built a sorcerer that has identify as a spell known, wouldn't it be best if that PC was your sorcerer rather than someone else?

Not necessarily. It depends on the opportunity cost.

james maissen wrote:


Consider a Paladin or Ranger that elects to max spellcraft. I would think that they would have other and better options.

Considering that you just gave a good argument for the Ranger (assuming he's the archer) being the one with Spellcraft, I don't agree.

james maissen wrote:


Arguably a party cleric or druid can deliver spellcraft. Their INT won't be stellar, but if built with a decent INT they could do so. In fact they could also take a knowledge or two. Mind you it limits their builds towards this direction. Say at best that it suits half the clerics out there and a third of the druids out there.

Now you would have a second rate spellcraft, a handful of secondrate knowledges, and a PC that could deliver 'part' of the face role. If you lock in yet another of your 4 person party to being a Paladin then they could augment your 'partial' face, but then that's further narrowing the party that you are working with here.

That's my point. A wizard fits better into the typical party...

You just pointed out that a cleric or druid can deliver spellcraft - we agree. They can offer it just as well as a Sorcerer can - we agree. They gain just as much out of it as a Sorcerer can - we agree.

But you don't criticize those classes for not being optimal choices to take Spellcraft. You -do- criticize the Sorcerer for not being an optimal choice to take Spellcraft. Why?


Brian Bachman wrote:
james maissen wrote:


Case 1. Fighter has spellcraft, and KNOWS the caster is casting. Makes his attack.

Case 2. The caster wildly gestures. The Fighter figures that's casting. Makes his attack.

Case 3. The caster provokes an AOO from concentrating. The Fighter figures that's casting. Makes his attack.

Case 4. The caster casts defensively a spell without ANY components. The Fighter's ally with spellcraft yells 'he's casting'. Makes his attack.

Case 5. The caster takes a standard action to bluff that he's casting. Fighter fails Sense Motive. Makes his attack.

One small quibble with Case 4. I wouldn't allow a character to yell something to another out of turn. Have to wait for their action to do so. Unless of course, they had readied an action themselves to yell something when they see the caster go ...

Agree with your basic point that the Spellcraft skill is important for one or more folks in the party to have, however, and that the wizard generally will have an advantage with it.

I still think sorcerers make up for many of their defects by not having to memorize spells each day. Absent powerful divination magic (which of course takes spell slots itself), there is always a strong possibility that the wizard won't have all the right spells memorized for whatever faces him that day. Those spell slots are thus wasted, in a sense. So I like the sorcerer's ability to access all his spells at any time to respond to unforeseen challenges, albeit that is limited by knowing far fewer spells.

Like 'em both, for different reasons.

I'd like to point out that, with Binding spells and Leadership, a Sorcerer does, in fact, have access to powerful divinations.

Shadow Lodge

james maissen wrote:


Most wizards won't find themselves in situation 4.

Also just because a wizard has more 'situations' does not mean all are equal by any means.

Sorcerers fail compared to wizards when specific once a day kind of spells come up. Do they take it as a spell known and only cast it once a day? If the need comes up for it and they haven't just leveled they might not even have that option.

Sorcerer casting can be useful, but in just as often its not.

I realize that I should have elaborated a bit more with what I was trying to say. I was basically trying to illistrate that BOTH classes can run across situations where they don't have the particular spell that is needed ready to be cast. This is typically where the pro-Wizard faction brings up scrolls...this argument has a fatal error" SORCERERS CAN CAST SPELLS FROM SCROLLS AS WELL.

Regarding my Situation 4 scenario, I think it's much more common than you would think. If a wizard finds a scroll of a spell that isn't already in his spellbooks, then he will want to save it and add it...nobody is arguing this. But the question is: will he have the chance? In games that I've played in, it's been 50-50 at best. Quite often the DM will throw out a situation that needs (or at least is vastly helped by) the ability to cast that spell before the wizard gets a chance to transcribe it.

Also, maybe I've just played in more frantic campaings than most of you, but rarely have I seen a PC wizard who has time to scribe reams and reams of spells. Usually they carry around maybe a half-dozen or so...they're usually too busy trying to save the damsel/town/region/nation/world or whatever to sit around for weeks at a time scribing scrolls.

All in all, I personally prefer the on-the-fly flexibility of the sorcerer to the etched-in-stone rigidity of the wizard. And once again, let me make this point because again: SORCERERS CAN USE SCROLLS TOO!

I'm not arguing that the Sorcerer is more powerful, or that they are completely balanced. But I do think they're much closer than some poeple in this thread are making out. The Wizard damn sure isn't so much more powerful that the Sorcerer should be refered to as "the Wizard's savant brother".


james maissen wrote:
Case 4. The caster casts defensively a spell without ANY components. The Fighter's ally with spellcraft yells 'he's casting'. Makes his attack.

Just a small precision: Spellcraft don't allow you to see if someone is casting a spell, only to identify the spell from the incantation if you see some element of the the incantation:

Spellcraft skill wrote:
Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

If there's no components, and then no incantation ? You only see some guy concentrating. Alternatively, you see nothing if he's also casting defensively.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:
Matthew Morris wrote:


Again, please point to the rule, as written saying that a stilled silenced spell does not set off the readied action of "He's casting a spell." I can find no such rule, but I can site the 3.5 ruling that actions can be readied against psionic powers which by default are stilled and silenced.

First, psionics -aren't- core.

Because it's not core, I'm not up on it. Please link to the Hypertext d20 where it states that psionic powers are still, silent, and can have readied actions against them.

Well even though you've ignored repeated requests to point out the rule that states that a stilled/silenced spell can't be readied against, I'll post it again and humour you.

here

d20srd.org wrote:
The interrupting event strikes during manifestation if it occurs between when you start and when you complete manifesting a power (for a power with a manifesting time of 1 round or longer) or if it comes in response to your manifesting the power (such as an attack of opportunity provoked by the manifesting of the power or a contingent attack from a readied action).

And here"The manifestation of powers by a psionic character is considered a psi-like ability" And "Psi-like abilities have no verbal, somatic, or material components"

Emphasis mine.

Now you've been asked multiple times, here for one, to find the rule that says a stilled silent spell can't be readied against. A psionic power, which is stilled and silent (no verbal, somatic or material components) does.

Liberty's Edge

Kthulhu wrote:


Also, maybe I've just played in more frantic campaings than most of you, but rarely have I seen a PC wizard who has time to scribe reams and reams of spells. Usually they carry around maybe a half-dozen or so...they're usually too busy trying to save the damsel/town/region/nation/world or whatever to sit around for weeks at a time scribing scrolls.

That is why my wizard has a Ring of Sustenance. More downtime to study, and scribe


Kthulhu wrote:


I realize that I should have elaborated a bit more with what I was trying to say. I was basically trying to illistrate that BOTH classes can run across situations where they don't have the particular spell that is needed ready to be cast. This is typically where the pro-Wizard faction brings up scrolls...this argument has a fatal error" SORCERERS CAN CAST SPELLS FROM SCROLLS AS WELL.

And while Wizards can, theoretically, have cheaper access to scrolls, Sorcerers, with UMD, have an easier time using scrolls which are not on the Sorcerer/Wizard spell list. So, no clear winner on that point.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:
I'd like to point out that, with Binding spells and Leadership, a Sorcerer does, in fact, have access to powerful divinations.

So with a spell the Wizard has too, and a feat everyone has, the Sorcerer can do something every other class can

"With Binding spells and leadership, a cleric does, in fact, have access to powerful divinations."

"With binding spells and leadership, a fighter does, in fact, have access to powerful divinations."


Matthew Morris wrote:
LilithsThrall wrote:
Matthew Morris wrote:


Again, please point to the rule, as written saying that a stilled silenced spell does not set off the readied action of "He's casting a spell." I can find no such rule, but I can site the 3.5 ruling that actions can be readied against psionic powers which by default are stilled and silenced.

First, psionics -aren't- core.

Because it's not core, I'm not up on it. Please link to the Hypertext d20 where it states that psionic powers are still, silent, and can have readied actions against them.

Well even though you've ignored repeated requests to point out the rule that states that a stilled/silenced spell can't be readied against, I'll post it again and humour you.

here

d20srd.org wrote:
The interrupting event strikes during manifestation if it occurs between when you start and when you complete manifesting a power (for a power with a manifesting time of 1 round or longer) or if it comes in response to your manifesting the power (such as an attack of opportunity provoked by the manifesting of the power or a contingent attack from a readied action).

And here"The manifestation of powers by a psionic character is considered a psi-like ability" And "Psi-like abilities have no verbal, somatic, or material components"

Emphasis mine.

Now you've been asked multiple times, here for one, to find the rule that says a stilled silent spell can't be readied against. A psionic power, which is stilled and silent (no verbal, somatic or material components) does.

Your source talks about a contingent attack from a readied action. It does not say that a psionic action, in and of itself, can be readied against.

Regardless, as I said, it's not even core.


Matthew Morris wrote:

So with a spell the Wizard has too, and a feat everyone has, the Sorcerer can do something every other class can

Yes, likewise a Wizard can pick up armor and swing a sword. So, a Fighter brings nothing to the table.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:

Your source talks about a contingent attack from a readied action. It does not say that a psionic action, in and of itself, can be readied against.

Regardless, as I said, it's not even core.

Translation. Even though it is talking about a readied action being used against a power with no verbal somatic or material components, I'm not going to accept it since it doesn't help my argument.

Secondary comment: Still no citing a rule that a silent/still spell can't be readied against. Since he can't, LT has to accept that a still/silent spell can be readied against, RAW.

I'm through with arguing with LT. It's clear he can't address a point or, to use the vernacular "put up or shut up."


Matthew Morris wrote:
LilithsThrall wrote:

Your source talks about a contingent attack from a readied action. It does not say that a psionic action, in and of itself, can be readied against.

Regardless, as I said, it's not even core.

Translation. Even though it is talking about a readied action being used against a power with no verbal somatic or material components, I'm not going to accept it since it doesn't help my argument.

Secondary comment: Still no citing a rule that a silent/still spell can't be readied against. Since he can't, LT has to accept that a still/silent spell can be readied against, RAW.

I'm through with arguing with LT. It's clear he can't address a point or, to use the vernacular "put up or shut up."

For the record, there is no source that I know of which restricts what actions can be readied against.

I thought I said that earlier (when I was talking about how, by RAW, readied actions can be used as a detect lie or detect alignment). Now, I've made it crystal clear.


Stéphane Le Roux wrote:


If there's no components, and then no incantation ? You only see some guy concentrating. Alternatively, you see nothing if he's also casting defensively.

I disagree.

There is no mention in the caveat there to seeing a component of the casting that a still silent eschewed materials spell is denying.

You could argue that with 'no incantation' there is no AOO in the first place.

It would be fallacious but then so again is your argument above.

If an observer seeing the spellcaster when he/she is casting a stilled silent eschewed material spell, then he satisfies the requirements for Spellcraft to ID the spell.

Likewise is an observer hears an unseen spellcaster when he/she is casting a spell, then the observer meets the requirements for Spellcraft to ID the spell.

-James


james maissen wrote:


You could argue that with 'no incantation' there is no AOO in the first place.

No, you couldn't.

It is the dropping of the guard which allows for AoO. That's why you don't provoke an AoO if you cast on the defensive. It's also why many actions which don't involve incantation provoke an AoO.


For the record, as per the SRD,

"Identify Spell Being Cast: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors."

Note that the wording is "must be able to clearly see the spell as it is being cast", -not- "must be able to clearly see the spell caster as the spell is being cast".

It raises the question as to whether a spell which has nothing to see (still), nothing to hear (silent), and no components (eschewed), can be seen at all.


james maissen wrote:


If an observer seeing the spellcaster when he/she is casting a stilled silent eschewed material spell, then he satisfies the requirements for Spellcraft to ID the spell.

Likewise is an observer hears an unseen spellcaster when he/she is casting a spell, then the observer meets the requirements for Spellcraft to ID the spell.

-James

While I agree this might be theoretically possible, surely there would be a hell of a lot of modifiers. Remember Spellcraft is a mundane, not a supernatural ability. It doesn't give the ability to read minds or see magical auras. You'd have a lot less info to go on, hence modifiers. I would say add five each to the DC for still, silent and eschewed materials, but that's just winging it from the top of my head, which is what I do best. So +15 in your first example, and +10 in your second.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Brian Bachman wrote:
james maissen wrote:


If an observer seeing the spellcaster when he/she is casting a stilled silent eschewed material spell, then he satisfies the requirements for Spellcraft to ID the spell.

Likewise is an observer hears an unseen spellcaster when he/she is casting a spell, then the observer meets the requirements for Spellcraft to ID the spell.

-James

While I agree this might be theoretically possible, surely there would be a hell of a lot of modifiers. Remember Spellcraft is a mundane, not a supernatural ability. It doesn't give the ability to read minds or see magical auras. You'd have a lot less info to go on, hence modifiers. I would say add five each to the DC for still, silent and eschewed materials, but that's just winging it from the top of my head, which is what I do best. So +15 in your first example, and +10 in your second.

I understand. Like I said it's clearly in the domain of house rules. I'd hate to have entire classes that you can't effectively ready for. (psionics, or creatures with SLAs)


Brian Bachman wrote:
While I agree this might be theoretically possible, surely there would be a hell of a lot of modifiers. Remember Spellcraft is a mundane, not a supernatural ability. It doesn't give the ability to read minds or see magical auras. You'd have a lot less info to go on, hence modifiers. I would say add five each to the DC for still, silent and eschewed materials, but that's just winging it from the top of my head, which is what I do best. So +15 in your first example, and +10 in your second.

If you do it this way then Sorcerers will gain the advantage that every spell they cast is harder to ID cause they have Eschewed materials. I can see adding a modifier for a Silent, Still, eschewed spell. But if they have one component that you can see you should be able to make the regular check.


Brian Bachman wrote:


While I agree this might be theoretically possible, surely there would be a hell of a lot of modifiers. Remember Spellcraft is a mundane, not a supernatural ability. It doesn't give the ability to read minds or see magical auras. You'd have a lot less info to go on, hence modifiers. I would say add five each to the DC for still, silent and eschewed materials, but that's just winging it from the top of my head, which is what I do best. So +15 in your first example, and +10 in your second.

House rules aren't something that you should wing. Why's that? Because one of the things that is best to deliver as a DM is a feeling of consistency as it promotes trust from the players.

Towards that:

So what's the DC to identify a dimension door rather than an greater invisibility spell? Both unmodified by metamagics, etc.

Both are 4th level spells, so shouldn't the DC be the same?

But wait, dimension door doesn't have as many components to it as greater invisibility.. so shouldn't that be a modifier?

It's not, and thus neither do still, silent and/or eschewed materials alter the DC of the spellcraft check.

It makes for a decent house rule, but then it needs to be extended for normal unmodified spells as well.

-James


I'd still argue that you should be able to ready against the target dropping it's guard.

Since SLAs, Psionics, and Spells all require dropping one's guard, such a readied attack would work.

What this wouldn't work against, however, is one of the three done on the defensive - as it doesn't lower the guard.

I'm much more concerned about the rule abuse that a readied attack can be used as a "spell casting detector", but since such a rule abuse isn't used at my table, it's not a big concern.


Slacker2010 wrote:


If you do it this way then Sorcerers will gain the advantage that every spell they cast is harder to ID cause they have Eschewed materials. I can see adding a modifier for a Silent, Still, eschewed spell. But if they have one component that you can see you should be able to make the regular check.

On a side note (and with the caveat that I'm obviously biased towards Sorcerers), I've got no problem with spellcraft attempts to identify a spell cast by a Sorcerer taking a penalty to the DC.

After all, the way Sorcerers cast spells is suppossed to be rather ideosyncratic anyway.


Slacker2010 wrote:
Brian Bachman wrote:
While I agree this might be theoretically possible, surely there would be a hell of a lot of modifiers. Remember Spellcraft is a mundane, not a supernatural ability. It doesn't give the ability to read minds or see magical auras. You'd have a lot less info to go on, hence modifiers. I would say add five each to the DC for still, silent and eschewed materials, but that's just winging it from the top of my head, which is what I do best. So +15 in your first example, and +10 in your second.
If you do it this way then Sorcerers will gain the advantage that every spell they cast is harder to ID cause they have Eschewed materials. I can see adding a modifier for a Silent, Still, eschewed spell. But if they have one component that you can see you should be able to make the regular check.

Good point. For game balance sake, as opposed to logic, probably should skip the penalty for eschew materials. Although, with all the people arguing here that sorcerers are inherently inferior, maybe it would balance things a bit. :)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

LilithsThrall wrote:

What this wouldn't work against, however, is one of the three done on the defensive - as it doesn't lower the guard.

Cite please?


Matthew Morris wrote:
LilithsThrall wrote:

What this wouldn't work against, however, is one of the three done on the defensive - as it doesn't lower the guard.

Cite please?

Casting on the defensive does not provoke an AoO. Do I really need to give you are rule quote for that?

In summation...

I am a fighter standing next to a mage with my sword drawn.

Mage casts a spell, I get an AoO.
Mage casts on the defensive, I don't get an AoO.

I ready an action to attack him if he looks like he is casting a spell.

Mage casts a spell with components, I attack him and get an AoO.
Mage casts a spell with components defensively, I attack him.
Mage fakes that he is casting a spell, I will attack him.
Mage casts a spell with no components, I get an AoO.
Mage casts a spell with no components defensively, I do nothing.

I ready an action to attack the mage if he lowers his guard.

Mage casts any spell normally, I will attack him, and get an AoO.
Mage casts on the defensive, I do nothing.


Matthew Morris wrote:
LilithsThrall wrote:

What this wouldn't work against, however, is one of the three done on the defensive - as it doesn't lower the guard.

Cite please?

You want me to cite where it says that a readied action whose specified condition for being triggered is "when the target drops his guard" won't be triggered if the target doesn't drop his guard?

Would you, also, like a cite for "1 + 1 = 2"?

Dark Archive

Charender wrote:
Matthew Morris wrote:
LilithsThrall wrote:

What this wouldn't work against, however, is one of the three done on the defensive - as it doesn't lower the guard.

Cite please?
Casting on the defensive does not provoke an AoO. Do I really need to give you are rule quote for that?

No, but it would still trigger a readied action against it. I think that's what he's referring to. I apologize if I'm wrong in that assumption.

1 to 50 of 784 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Sorcerers versus Wizards All Messageboards

Want to post a reply? Sign in.