
Umbriere Lunas |

Orichalcum Golem that can only be destroyed by the Dragon Slave Spell
Pastry Golem made by a shinban priestess utilizing Hijutsu
Honeycomb Golem that baits angels
Cake Golem with a huge bluff bonus that can't stop lying
Pie Golem that singes flesh
Voltron Golem made from 5 lions
Wing Zero Golem with Zero System

Shadowborn |

Eludium Q-36 Explosive Space Modulation Golem
Always difficult to make, as pesky earth creatures keep stealing the prime component...
Let's see, what else?
How about new versions of some old classics:
Garlic Bread Golem
Chia Golem
Plush Golem
Chocolate Golem
Then there's always the...
Cheese Golem
Rubber Golem
Outdated Edition Book Golem
Fail Golem (radiates an aura of bad luck and does wisdom damage with its slam attacks)
Awesome Golem (How can you possibly hope to defeat this golem? It's made of pure awesome!)

Umbriere Lunas |

Gothloli Golem that casts spells
Minkan Schoolgirl Golem that baits Octopi and smites them with her hyperdimensional hammer
Cardcaptor Sakura Golem that uses clow cards for vile purposes
150 Pokemon golems, one for each of the original 150
Penguin Golem, bonuses if it is also angelic and smites infadels.
Alice Liddell Golem
Holden Caulfield Golem
Jet-Li Golem
Jason Statham golem
Clive Owen Golem
Russell Crowe Golem
Flonne Golem
Laharl Golem
Etna Golem
Reimu Hakurei Golem
Remelia Scarlet Golem
Flandre Scarlet Golem
Marisa Kirasame Golem
Patchouli Knowledge Golem
Rumia Golem
Heck, Golems for every major Touhou loli to ever exist.

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Beartrap Golem
Beartrap Golem
XP 400
N Tiny construct
Init -2; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 16, touch 10, flat-footed 16 (-2 Dex, +6 natural, +2 size)
hp 16 (3d10)
Fort +1, Ref -1, Will +1
DR 5/adamantine; Immune magic, construct traits
OFFENSE
Speed 15 ft.
Melee bite +7 (1d6+3 plus grab)
Space 2 1/2 ft.; Reach 0 ft.
STATISTICS
Str 14, Dex 7, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +3; CMD 11
ECOLOGY
Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES
Anchor (Ex) As a free action, a beartrap golem that successfully grapples an opponent it can stake itself in place, preventing the creature’s movement. To move the attached beartrap golem an opponent must succeed at a DC 16 Strength check to uproot the creature. Until the beartrap golem is removed, the creature is restricted to half movement. An opponent can also simply succeed on a grapple check to dislodge the beartrap golem.
Immunity to Magic (Ex) a beartrap golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- A magical attack that deals electricity damage slows a beartrap golem (as the slow spell) for 3 rounds, with no saving throw.
- A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. The golem can only gain its maximum number of normal hit points in this manner.

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Beartrap Golem
** spoiler omitted **
Dude, awesome!
You've practically set Chain Chomps loose on players everywhere! :D
Seriously, these would be handy for a villain to toss out during a big fight. Keeps those super mobile types pinned down!