Ideas for small party


3.5/d20/OGL

Scarab Sages

I have a small party of 3, 4th level characters. They are currently in a keep on the edge of a desert. I am open to ideas for a quick 4 hour session or maybe something that could work into several 4 hour sessions.
Party consists of a Druidic Ranger, PFRPG Witch, and a Hexblade. The characters are all children of the previous party [much larger 6-8 players].

Dark Archive RPG Superstar 2013 Top 32

Maybe a band of nomadic slavers comes to pillage the keep for supplies and fresh slaves. You could have the PCs fight off the slavers and discover that they are only one branch of a significant local slave trading organization. From there, the PCs can hunt down and bust up the slave ring, freeing slaves and all that.

On the flip side, you could have the slavers raid the keep and overpower the PCs, taking them into captivity. Then your next sessions can involve their daring escape with improvised weapons and guerilla tactics, possibly culminating in the downfall of the slave ring or liberating a significant slave population.

Scarab Sages

A dungeon crawl can pretty much fill that. I'd have a sphinx show up (like in aladin) as an old legend states and the players could investigate. if you want to make it longer, go into adventuring to find out why it shows up. I used this exact basis and had enough fuel for nearly 3 adventures of 5 hours each, even though the tomb itself wa sonly 1.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Try to include some background information that is helpful for the other campaign. That way the players will feel that your campaign world is linked together.

Scarab Sages

Oliver von Spreckelsen wrote:
Try to include some background information that is helpful for the other campaign. That way the players will feel that your campaign world is linked together.

From their "parents" campaign? yes I have done that, that campaign is officially retired.

Scarab Sages

Fatespinner wrote:

Maybe a band of nomadic slavers comes to pillage the keep for supplies and fresh slaves. You could have the PCs fight off the slavers and discover that they are only one branch of a significant local slave trading organization. From there, the PCs can hunt down and bust up the slave ring, freeing slaves and all that.

On the flip side, you could have the slavers raid the keep and overpower the PCs, taking them into captivity. Then your next sessions can involve their daring escape with improvised weapons and guerilla tactics, possibly culminating in the downfall of the slave ring or liberating a significant slave population.

Along the lines of the "A" series of modules? Scourge of the Slave Lords feel to it?

Scarab Sages

kessukoofah wrote:
A dungeon crawl can pretty much fill that. I'd have a sphinx show up (like in aladin) as an old legend states and the players could investigate. if you want to make it longer, go into adventuring to find out why it shows up. I used this exact basis and had enough fuel for nearly 3 adventures of 5 hours each, even though the tomb itself wa sonly 1.

What was the legend that you used?

Dark Archive RPG Superstar 2013 Top 32

Jonathan_Shade wrote:
Along the lines of the "A" series of modules? Scourge of the Slave Lords feel to it?

I'm not familiar with the modules you're referring to. I typically don't use modules myself.

Shadow Lodge

Perhaps a necromancer has discovered some dinosaur bones in the desert and is using them to quietly build an undead army. The party could find out about it when a caravan stumbles into it by mistake.

Scarab Sages

Fatespinner wrote:
Jonathan_Shade wrote:
Along the lines of the "A" series of modules? Scourge of the Slave Lords feel to it?
I'm not familiar with the modules you're referring to. I typically don't use modules myself.

From the Wikipedia article -

Scourge of the Slave Lords (A1-4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules.

Scarab Sages

0gre wrote:
Perhaps a necromancer has discovered some dinosaur bones in the desert and is using them to quietly build an undead army. The party could find out about it when a caravan stumbles into it by mistake.

Undead is always good in the desert. :D

Shadow Lodge

Jonathan_Shade wrote:
0gre wrote:
Perhaps a necromancer has discovered some dinosaur bones in the desert and is using them to quietly build an undead army. The party could find out about it when a caravan stumbles into it by mistake.
Undead is always good in the desert. :D

Just be careful if you do that since your party has no cleric.

I just like the imagery of a necromancer digging around in the desert pulling T-Rex's bones up to make some nightmare horrors to terrorize the locals.

Like a necro archeologist.

Scarab Sages

Jonathan_Shade wrote:
kessukoofah wrote:
A dungeon crawl can pretty much fill that. I'd have a sphinx show up (like in aladin) as an old legend states and the players could investigate. if you want to make it longer, go into adventuring to find out why it shows up. I used this exact basis and had enough fuel for nearly 3 adventures of 5 hours each, even though the tomb itself wa sonly 1.
What was the legend that you used?

Oh, I started off incredably vague. this was over a year ago, so i'll try to rmeember as near as i can. I think it went like they found a map in a bin of "discount" maps at an antiquities shop or something, and it had a sort of bulge in it, so it stood out. the player bought it and cut ut open to reveal a new map pointing to a spot in the middle of the desert, with a rudimentary calender around the border (gave my player with ranks in Knowledge (astronomy) something to do) and a name on the back. research at the local bar revealed this dude was famous for being exceedingly wealthy, but infamous for being greedy and disappearing randomly one year. or something like that. the players figured out the calender (conveniently that night) and went off to the spot marked. a mesa appeared out of the ground, unfolding like it was made of paper. the players climed it, got inside and then the dungeon crawl, which i basically ripped out of alladin, only it was a cursed sword instead of a magic lamp. the follow up involved some research into the negative energy plane, finding a mysterious library that connected to al other libraries (a la terry pratchett) and returning the bones of one of his crew to their trader parents or something liek that. it was a surprisingly fulfilling adventure.

But like I said, you could just cut that off after the dungeon crawl itself. just have no clues leading from it. then you could always return to it later if youre ever stuck again and sprinkle in some "new" clues or something.

(and i know i said Sphinx above, but i did some remembering in the meantime. it was a mesa...basically a really wide, flat pillar of rock.)

Sovereign Court

0gre wrote:
Jonathan_Shade wrote:
0gre wrote:
Perhaps a necromancer has discovered some dinosaur bones in the desert and is using them to quietly build an undead army. The party could find out about it when a caravan stumbles into it by mistake.
Undead is always good in the desert. :D

Just be careful if you do that since your party has no cleric.

I just like the imagery of a necromancer digging around in the desert pulling T-Rex's bones up to make some nightmare horrors to terrorize the locals.

Like a necro archeologist.

*rampages on cue*

Scarab Sages

Thanks for all of the great ideas, I am piecing together something that has a bit of everything that was suggested.

Keep wall tumbling down into the sand for a reveal,
Slavers / Nomad raids, Necro archelogist, Mystery maps to a location that appears at only certain times of year, Large bones, and Dire Lions.

Shadow Lodge

Jonathan_Shade wrote:

Thanks for all of the great ideas, I am piecing together something that has a bit of everything that was suggested.

Keep wall tumbling down into the sand for a reveal,
Slavers / Nomad raids, Necro archelogist, Mystery maps to a location that appears at only certain times of year, Large bones, and Dire Lions.

That sounds like more than one weekends worth of fun.

Scarab Sages

0gre wrote:
Jonathan_Shade wrote:

Thanks for all of the great ideas, I am piecing together something that has a bit of everything that was suggested.

Keep wall tumbling down into the sand for a reveal,
Slavers / Nomad raids, Necro archelogist, Mystery maps to a location that appears at only certain times of year, Large bones, and Dire Lions.

That sounds like more than one weekends worth of fun.

Or just one really wacky adventure if he does it right. depends what he wants in the end i guess.

Scarab Sages

kessukoofah wrote:
0gre wrote:
That sounds like more than one weekends worth of fun.
Or just one really wacky adventure if he does it right. depends what he wants in the end i guess.

It worked out well, Party thwarted a slaver raid on the outskirts of the town. After giving chase to the remaining slaver raiding party, they found a map hidden on inside skin of a bag from the slaver leader. It cryptically talks about some golden temple in the desert, that can only be seen during a certain time of year.

The "Circus" was in town, and the loins got loose in the marketplace. After capture and returning the loins to the "Circus", one of the party members got a bad vibe from the "Freak" show manager [who happens to look alot like Lurch from Addams Family] and began to follow him around.

Session ended on that note, so we will pick up next time.

Scarab Sages

Jonathan_Shade wrote:
kessukoofah wrote:
0gre wrote:
That sounds like more than one weekends worth of fun.
Or just one really wacky adventure if he does it right. depends what he wants in the end i guess.

It worked out well, Party thwarted a slaver raid on the outskirts of the town. After giving chase to the remaining slaver raiding party, they found a map hidden on inside skin of a bag from the slaver leader. It cryptically talks about some golden temple in the desert, that can only be seen during a certain time of year.

The "Circus" was in town, and the loins got loose in the marketplace. After capture and returning the loins to the "Circus", one of the party members got a bad vibe from the "Freak" show manager [who happens to look alot like Lurch from Addams Family] and began to follow him around.

Session ended on that note, so we will pick up next time.

Sounds like a lot of fun! Be sure to keep us updated! (or me at least. I'm always curious to see how DMs spin their yarns.)

Scarab Sages

kessukoofah wrote:
Sounds like a lot of fun! Be sure to keep us updated! (or me at least. I'm always curious to see how DMs spin their yarns.)

I will be sure to let you know how things progress.


Pathfinder Adventure Path Subscriber
Jonathan_Shade wrote:

I have a small party of 3, 4th level characters. They are currently in a keep on the edge of a desert. I am open to ideas for a quick 4 hour session or maybe something that could work into several 4 hour sessions.

Party consists of a Druidic Ranger, PFRPG Witch, and a Hexblade. The characters are all children of the previous party [much larger 6-8 players].

My apologies for posting off-topic. I am in Las Vegas and when I did a search of 'Las Vegas Pathfinder Society' you came up.

I'd like to try PFS out. I did take a stab at it during Alpha and given the recent news about 4E (just as I was trying to get back into it) I'd like to stick with something that may have a longer lifespan.

I also DM but I don't know if I have to pass a test (like the LG/LFR one) for Pathfinder either. I'm going to check out the FAQ but wanted to try to find people who played first.

I'm Tiltowait on vegasgamers.org if you prefer contacting me there.

Cheers.

Mike

Scarab Sages

Michael Ma wrote:


I also DM but I don't know if I have to pass a test (like the LG/LFR one) for Pathfinder either. I'm going to check out the FAQ but wanted to try to find people who played first.

I'm Tiltowait on vegasgamers.org if you prefer contacting me there.

Cheers.

Mike

Mike,

You need to register for PFS here on the site, when you buy the PFS modules you can run or play them. Vegas Game Day usually has one or two PFS games going, we are also doing some games at Action Comics [Free RPG Day] and Shop of Magic in Vegas here shortly if you wish to grab a game.

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