| DM Dark Kingdom |
Here are the details:
Looking for 6 people, would prefer folks who are not already in PBP’s that have time to post at least a couple of times per day or more (when personal life doesn't get in the way). If you are a player in a PBP already, that is okay, but preference will be given to those who are not in one yet.
Kingmaker Campaign Arc
20 point buy (Ability score increases will occur more quickly than 1pt every 4 levels)
Core races and classes from Pathfinder
Non-evil alignments
Max HP at first
Max gold at first
2 traits, 1 should be from the Kingmaker player guide, but exceptions will be made if you give me a good enough character concept.
Background info for characters:
Dark Kingdom does not denote an evil campaign, more like just the overall atmosphere. There will be a lot of dark imagery in the campaign.
Characters don’t have to be good aligned but must have some motivation for wanting to further the goals of Restov though it might be for personal gain. Must like to roleplay as well as do combat, there will be plenty of both.
Character backgrounds can be varied, but the theme bringing you together is that Lord Duranos, Swordlord of Restov has chosen you for your certain skills to become part of a group that will be sent to an area known as the “Greenbelt” to bring law and justice. The main thrust of the group initially will be exploration, but you have heard that there will be opportunities to advance your position in life, potentially to a large degree. It is the opportunity, or maybe it is your duty that attracts you to the Swordlord’s invitation.
This will be my first PBP GM experience, but I have GM'd since 1981, Keep on the Borderlands, so I have plenty of overall GM experience.
Would like to complete the party selection by Next Thursday if I get enough interest.
Cuchulainn
|
Just curious, is it strictly Pathfinder, or can we use some 3.5 material, provided we can suffciently justify it for the character concept?
I have an interesting character concept for a sorcerer, which I can sort-of pull-off going strictly Pathfinder Core, but could do perfectly with a couple of 3.5 dip-ins at creation.
EDIT: The concept would also work for a paladin or a summoner, and I would be willing (if necessary) to play either if we end up with a glut of interest in sorcerer/wizard types.
EDIT EDIT: This is the concept, if it won't fit your campaign, just let me know.
Aberrant-blooded sorcerer with the following 3.5 dips:
Rather than human, I would like to use the Aventi from Stormwrack.
I would also like to start with the feat, Scavenging Gullet from Lords of Madness. The feat (normally) requires a base feat called aberrant bloodline, which I would request be waived since the character is already an aberrant-blooded sorcerer. If you do not wish to allow the Aventi race, I will be happy to use my bonus human feat to take the pre-requisite feat.
The point of these is to make the character strange and alien (being able to breath water and eat really disgusting things). I would be willing to forgo traits, and take other penalties if you feel this would otherwise be unbalancing to the game.
Lord oKOyA
|
I would like to throw my hat into the ring.
I'm not in any PBP currently. In fact this would be my first PBP experience. Much like our DM, playing since the 80's, but never in a PBP game. I am available to post multiple times per day.
I'm wide open as for character choice. I have an idea for a paladin character I have been kicking around, but am willing to fill any "need" the party (or DM) might have.
I'll post a character concept later today.
Thank you in advance for your consideration!
Cheers
| Evan Whitefield |
Definitely interested. I'm in one Pbp (my first one ever) which has not yet gotten started. I can post everyday at different times and I'm almost always at the Paizo site when I have a spare second.
Characters ideas:
Arrouse (Human Fighter) - Growing up in Cheliax his one goal in life was to become a Hellknight, joining The Order of the Scourge. But during initiation he fled. An exile from his own nation he is constantly tormented by the things he saw in the depths of Citadel Demain. As of late he has made himself a name as a mercenary recently being employed by Lord Duranos for a number of dangerous tasks.
Awve (Elf Wizard)- The son of a renowned personal tutor he grew up moving from noble to noble; nation to nation as his father was hired by barons and kings to teach their heirs. Always an outsider he never fitted in with the humans his father taught. His only comfort came from the stories his mother told him and now he dreams of becoming an arcane archer like the hero’s he grew up with. Now a grown man he has decided to strike out and attempt to live the life he dreams. His father’s current employer, Lord Duranos, has granted permission for Awve to join an expedition into the Stolen Lands. (This was the character I developed for the other pbp but had to drop due to party make up.)
| DM Dark Kingdom |
Right now 1st pass looks like we have:
Dragonborn - Sorcerer
Cuch - paladin or a summoner
Badslacker - sorcerer, bard or fighter
TheChozn - Ranger, cleric (we have lots of interest for Sor/Wiz types)
Lord Okoya - Paladin or open
Wilhem - Cleric
Evan - Fighter or Wizard
Looks like we have plenty of Arcane caster interest but I would like to make sure we have a fairly well rounded party so I will probably not be interested in more than 2 arcane caster types.
Not too worried about statted characters right now, just more of your concept and story behind the character. The Kingmaker players guide is a good place to start, Noble houses, different factions, some known facts can help to flesh out a good background as well if you have access to it.
| Fenna Thistleswade |
I'd be very interested in giving this another shot, my first game fell apart just after the first encounter when three of the players dropped out. I'm already in a few PbP's and also running a couple, but I can typically post a few times a day.
This is the character that I had in that one, and would quite like to keep, she's a bleachling oracle.
| Obi Canicus |
Dragonborn3 here, and this is my Sorcerer. If picked to play, he was chosen for his fire magic. Here's the background.
Obi's first few years of life were good, and he remembers those happy times fondly. But other memories are stronger, much stronger, and they are etched into his mind forever.
One night he woke up smelling smoke, and ran out of the house like he had been taught and was caught by a pair of Hellknights, who tied his hands and feet quickly then gagged him.
“For crimes against the Church of Asmodeus” the Hellknights announced to the growing crowd drawn by the fire, “Lyle Canicus and his wife have been sentenced to death.” Obi was sent to the slave market and bought by a man a week later.
The man was decent toward Obi while he was learning what to do, but after that, the beatings started. Drop a too-heavy platter of food, bring the wrong book, or take too long to get a fresh quill? Bruises for a week. The collar he had to wear wasn't helping things either, because if the man was feeling particularly cruel, he could make it crackle with electricity. Many times did Obi feel the “lightning collar” paralyze his throat and keep him from breathing...
One day, while gasping for breath from the most recent shocking, Obi felt heat bubbling up inside him. He was to breathless to scream as the heat began burn his insides. He couldn't handle this new pain and blacked out.
He woke up surrounded by the remains of a fire. The parts of the house that hadn't burned down completely were smoking, and soft breezes stirred the ashes into choking clouds of gray. He stood up weakly, then began to stumble, then run. He couldn't feel the collar on his neck anymore, he was free! But his new found euphoria was short lived as he ran past a window as saw his reflection. Were the collar had once rested was now a white ring, sitting there like it was burned into his flesh. He hid for several days after that, unwilling to let others see the mark.
Eventually though, hunger drove him to look for work, and luck brought him to a mage who recognized Obi's potential as an apprentice. The left the next day on a ship bound for Taldor.
Obi doesn't why he can't remember what happened, or even how he got to the “Valley of Fire,” but he does know he likes the family he's staying with in Restov(they even helped him figure out he had magic, fire magic. Imagine, shy little Obi, a sorcerer!), and they understand his inherent shyness now that he's managed to tell them his entire story. He still cringes when he does something wrong, but he's working on it.
| Durn the Wolf |
If you post a character under a different name than your first post, please follow Obi's lead and let me know. Thx.
Sorry about that... TheChozyn here.
He is known as the Wolf due to his whole wolf pelt he wears like a cloak, allowing the smiling face of the wolf to hang off of his head like a living helmet.
Simple background for a simple char. Though I look to build more as he begins to interact with people again.
Lord oKOyA
|
I present for your consideration:
Eadric Cuthwulf, LG Paladin
Eadric took immeadiately to life as a soldier. He reveled in the regimented nature , and the code of conduct, of military life. He also proved an excellant student of the martial arts and excelled in his training. His charming personality and good nature made him a popular member of his company.
For a good many years, Eadric’s life was going exactly as planned. It did not last.
In peace times, Eadric was witness to all that was good about soldiers. However, when a minor civil unrest required the services of Eadric’s company, Eadric was witness to things he could not abide. The deaths of innocents. Soldiers behaving in ways contradictory to thier code. Oaths given and subsequently broken.
The final straw for Eadric was his witnessing the razing of a small fortified outpost on the frontier because the inhabitants refused to pay taxes to some distant noble. Eadric’s company surrounded the fort and demanded it’s unconditional surrender. Upon refusal of the ultimatum, Eadric’s superiors gave the order to burn the fort to the ground, without regard to the presense of women, children and other innocents.
Eadric’s pleas for leniancy and mercy were ignored. When Eadric attempted to intercede, he was soundly beaten, found in deriliction of duty and discharged from his company.
Eadric took what meagre possessions he had and began to wander the frontier, lost in remorse and guilt, while looking for the new meaning and purpose of this life.
Shamed and haunted by his participation in the slaughter of innocents , and unwilling to return home a failure in his father’s eyes, Eadric travelled from place to place. Never staying long, and subsisting mostly on the generosity of others or doing trivial labor in exchange for a meal and a warm place to sleep. It was during this time that Eadric reached a critical moment in his life.
During one of his lately, all too frequently, drinking binges, trying to erase the unwanted memories of recent events, Eadric had a vision. Cayeden Cailean came to him in a vision and spoke (or so Eadric believed), telling Eadric that brave and good men are still needed on the froniers of the world.
Eadric answered the call, became a holy warrior, and has made his way to the Stolen Lands looking to do good, bring justice to those who are oppresed and protect the innocent. He is currently looking for ways in which to advance these goals.
Eadric is humble man who does not preach or impose his beliefs on others. He is a man of his word, courageous, respectful of legitimate authority , highly disciplined and honorable in deed.
He remains haunted by his personal history and struggles with his drinking at times, something not helped by his diety’s inclinations, but remains committed to his cause.
His current situation sees him practically destitute, with only the clothes on his back and his sword on his hip. Eadric refuses to return home to his family and risk facing his father.
If one didn’t know better, Eadric seems to be reluctant to change his current lot in life, seeing it as a sort of penance.
Although Eadric is less likely to quickly accept new companions, those that earn his trust and respect can count on Eadric to be a loyal friend and ally.
Again, thank you in advance for your consideration! I look forward to (hopefully) participating in this adventure!
Cheers
EDIT: Of course this background could easily be tweaked to fit a multitude of class choices. Fighter, Cleric, Ranger, etc.
And as I stated above, I am willing to give any class a go and could re-submit for another class if needed. (Rogue perhaps?)
| DM Dark Kingdom |
I was wondering if Rostlander could be tweaked a bit to fit Obi's background. Not the benefit or anything, just the fluff that goes with it?
Reactionary is his other trait. He learned to be quick, though it didn't do him much good...
You can mod some of the fluff in the trait, as long as it makes sense :)
| DM Dark Kingdom |
I'd be very interested in giving this another shot, my first game fell apart just after the first encounter when three of the players dropped out. I'm already in a few PbP's and also running a couple, but I can typically post a few times a day.
This is the character that I had in that one, and would quite like to keep, she's a bleachling oracle.
I would like to keep with the core classes as per my original post, if you have a similar background concept, but with a core class I would be more inclined to consider. I haven't looked at the Beta Advanced player guide classes and until they officially release it, I am not too enthused about test classes. Just my 2 cents...
| DM Dark Kingdom |
DMDK,
May I use the two 3.5 rules I mentioned in the spoiler for my character creation? I want to make sure I stat the character correctly for the campaign.
Thanks
Not a big fan of the Alien idea. Would like to stick with Core classes and races. Please feel free to play with the background for something unusual or personality, but I would probably have to see more of his background to understand the flavor you are going for.
Lord oKOyA
|
Good amount of interest around, probably make some initial choices tomorrow late.
Thanks for the entries so far, I appreciate the effort. Looking forward to kicking this off as soon as we have a good group. Definitely need to pick up at least one solid cleric.
I would obviously be fine with switching my choice to cleric if that is what is needed.
Cheers
| Fenna Thistleswade |
Fenna Thistleswade wrote:I would like to keep with the core classes as per my original post, if you have a similar background concept, but with a core class I would be more inclined to consider. I haven't looked at the Beta Advanced player guide classes and until they officially release it, I am not too enthused about test classes. Just my 2 cents...I'd be very interested in giving this another shot, my first game fell apart just after the first encounter when three of the players dropped out. I'm already in a few PbP's and also running a couple, but I can typically post a few times a day.
This is the character that I had in that one, and would quite like to keep, she's a bleachling oracle.
Fair enough, I guess the next rational class for that concept is... a sorcerer! :P
But given the increased natural affinity that goes along with becoming a bleachling, Druid would work pretty well too. I've included the modifiers for being middle-aged in the stats, since that's when the bleaching first starts to kick in, is that okay or would you rather it was assumed that the stats gained by the point-buy are pre-modified by age?
| DM Dark Kingdom |
But given the increased natural affinity that goes along with becoming a bleachling, Druid would work pretty well too. I've included the modifiers for being middle-aged in the stats, since that's when the bleaching first starts to kick in, is that okay or would you rather it was assumed that the stats gained by the point-buy are pre-modified by age?
If you are going with any age affects, apply the age modifyers after you stat (point buy) the character. Just remember this campaig will occur over years, possibly many so additional age affects might occur.
Cuchulainn
|
Not a big fan of the Alien idea. Would like to stick with Core classes and races. Please feel free to play with the background for something unusual or personality, but I would probably have to see more of his background to understand the flavor you are going for.
Thanks for the feedback, I was going for a "Ripley-from-Alien Ressurection-meets-Shadows of Innsmouth" Cthulhu-esque kind of character. I understand if that doesn't work for the campaign.
| Bellis Haevic |
Hey Bellis' background is up.
All my life I have been proud to call the kingdom of Brevoy my home. This is a land where rolling hills and lush green plains co-mingle with the buzz of civilisation. Where the laws of the land are not only just but always work towards the greater good. And most importantly, where the act slavery is abhored for the crime that it is
As I said, I never knew slavery, but my father did. He was born in the land of Cheliax. A vile disgusting nation where people are bought and sold as goods and despicable acts are openly commited in name of evil gods. My father would always tell me stories of this land, the scars he still wore and the trials he had to overcome to escape and get here, to Brevoy, the "land of the free" as he used to call it
Father was never just happy with his own freedom though and was one of the first to form the halfling liberation league. He lead dozens of "liberation squads" in and out of Cheliax and other nations in search of enslaved halflings. Hundreds of halflings owe their freedoms to him, including my mother. It was her that taught me the ways of ol'deadeye, the value of family and community and the power to channel the land to help others.
Yesterday...father died. Age and his body finally caught up to him. The funeral would have done him proud, almost every halfling in Restov turned up to say goodbye. This morning, the swordlords announced the taming of the southern lands calling on adventurers from all walks of life to forge their own kingdoms. Some may see this as coincidence, but I see Erastil's hand in this. I have said goodbye to my family and now only destiny awaits
I will forge a land worthy of my father's name! One where halflings will always be free and will never have to live with the memory the ghost of slavery! One where Brevoy is admired for the proud land it is. Erastil's sight guide my hand!
Fiercly Patriotic to Brevoy sometimes to the point of naivity.
Does'nt like to distinguish between rostland and issia, would prefer the conflicts between the two to stop.
Hates the nation of cheliax and is especially distrustful of anyone with ties to it.
Very family oriented.
Always eager to help others.
Loves animals and children.
Dragonborn3
|
Dragonborn3 wrote:You can mod some of the fluff in the trait, as long as it makes sense :)I was wondering if Rostlander could be tweaked a bit to fit Obi's background. Not the benefit or anything, just the fluff that goes with it?
Reactionary is his other trait. He learned to be quick, though it didn't do him much good...
I was looking through the Pathfinder Character Traits pdf, and noticed the Resilient trait does the same as Rostlander. That would give Obi two traits that aren't campaign traits though...
| DM Dark Kingdom |
DM Dark Kingdom wrote:I was looking through the Pathfinder Character Traits pdf, and noticed the Resilient trait does the same as Rostlander. That would give Obi two traits that aren't campaign traits though...Dragonborn3 wrote:You can mod some of the fluff in the trait, as long as it makes sense :)I was wondering if Rostlander could be tweaked a bit to fit Obi's background. Not the benefit or anything, just the fluff that goes with it?
Reactionary is his other trait. He learned to be quick, though it didn't do him much good...
I am not stuck on the traits as long as you have some background elements that tie you into the campign. We can flush them out more after we get the final group together.
| Badslacker |
Ok, these are both my character offers. I've made a Wizard and a Barbarian, and would play any of them.
Ellaria, Wizard
Ellaria is about 165cm tall, and weighs about 60kg. Her eyes are dark, hair is dark brown and skin is quite tanned. As she was born to noble parents, her clothes are usually of high quality, and she has a couple that were made especially for her. She places her spellbook and other basic adventuring gear in her backpack, leaving her hands free for whatever she'd like. More of a scholar than a fighter, she carries a diary in which she writes notes about the interesting things she encounters during her travels.
Ellaria seems to be aloof, thinking about loftier ideals, theories and goals instead of focusing on the mundane world. Although she sees herself as a scholar, she believes (mainly because of her education) that the world must be experienced as well as being studied from a lab. She's quite naive, friendly and looks at the world as a bright, nice place. She wasn't exposed to poverty, crime or other darker realities of the world, so whenever she encounters them she tries to set things right. She feels that other races such as goblins, gnolls and even orcs all have their ways and should be judged specifically, with no prejudice. Other than that she has a sense of humor, which doesn't seem to be appreciated by others.
Ellaria was born to a rich, noble family, living a few miles out of Absalom. Her first name was given to her by her parents to honor a human cleric which saved her father's life while sacrificing her own. Most of Ellaria's early years were ones of rich, spoiled children. Although she could have had anything she asked for, from the day she started learning to read she always asked for books, especially fairy-tale books, which she loved best. As time passed, she developed a keen interest in magic, which her parents did their best to foster. Ellaria received the best tutoring in the area, learning for whole days at her parents' estate. Although learning, experimenting and magic delighted her, it wasn't enough to hold her attention for long, and an urge for exploration rose up in her. Leaving home wasn't easy for her, and up till now she's still looking for the employment she's heard of with no success.
Dra'kar'ael Glendrannah, Barbarian
Before he can pick himself a wife, Dra'kar'ael's tribe's custom is that he must prove his worth in the world, by himself. As such, he left his tribe and tried to search for his mother in her village. Upon arriving there, he discovered that she died a few years earlier, but had a younger brother, Darion, somewhere in Restov. He decided to find Darion, as the only person living that could tell him more about his mother. Arriving at Restov a few weeks ago, he managed to find Darion but discovered that he was a gambler, and not one of the best of them. Dra'kar'ael, as an outsider to cities and more "civilized" society, gave Darion all of his money to cover his debts, but Darion took the money and disappeared, without paying his debts. As rumors say outlaws and other miscreants reside near the "Greenbelt", it seems obvious to Dra'kar'ael to join an expedition to there.
Dra'kar'ael is quite naive and optimistic. He's cheerful and doesn't always understand everything that's going on. When speaking, he often sounds foreign and sometimes makes mistakes with words and grammar in common. Combat however is where he truly shines. He uses both a greatsword and a longspear, hurling himself into battle with rarely seen bloodlust. He usually manages to fell creatures much tougher than himself, and shows no fear when doing so. However, he is quite rash and sometimes drives into battle without estimating the odds against him, which more than once left him unconscious and robbed.
| DM Dark Kingdom |
Some of you have great entries, but I really want to give some folks who haven't really had a chance to PBP the first shot so if I passed on your character, it was probably to let those folks have a shot.
In so far:
Eadric Cuthwulf, LG Paladin
Bellis Haevic, Cleric
Moulini Tankard, Rogue
Ellaria, Wizard
Durn the wolf, Ranger
Will fill the final slot later today or tomorrow. Thanks for the interest! Just another reason to appreciate Paizo and what it does for the gaming world.
Creating a Post discussion named "Kingmaker - Dark Kingdom". See the 5 of you over there.
| Fenna Thistleswade |
Okay, I've updated the character to a Druid.
Jelloarm
|
I'd be really interested in playing - I haven't done a PBP before, but I'll be able to post a couple times a day.
Willas was a child of the River Kingdoms, never remembering who his parents were. The lawless lands were his home, and his companions were the rough-and-tumble thieves and brigands of the area. He was never the quickest blade or the strongest arm, but his earliest memories were of speaking to rapt companions around a campfire, spinning stories out of thin air to drive away the cold and hunger of a bandit's life. His gift for words ensured that there was always a group of bandits happy to take him on an expedition or an ambush - he could at the very least defend himself, and his tales were worth at least a half-share of the profits.
As he grew older, the life of traveling from inn to inn, living by the coppers in his pocket, grew less and less appealing. He traveled into Brevoy, hoping to earn enough in the larger city to live less a life of banditry and con games and more of a living as a legitimate performer. However, his restless nature soon had the better of him, and he instead began being a nomad within the city of Restov, slipping from one slum to the next as the law attempted to catch up with him. Finally, when the pressure of the local constables grew too much for him, he took off to the Stolen Lands, seeking his fortune and maybe even his redemption.
| Merkatz |
Man, this game filled up quickly, didn't it?
I fear that I may be too late, but I'm not playing anything else currently, and have been wanting to play a Kingmaker game for quite some time now. So I'll just drop my app, and hope for the best.
Faeron is fiercly loyal to his friends, but is slow to trust. He also has no problems speaking his mind, and his blunt attitude has gotten him into trouble on more than one occasion.
Faeron has long brown hair that falls barely past his shoulders with just the slightest hint of a wave. He is a lean 5'8, 130 pounds and blue eyes. His face, which still shows off his elvish youth, is marred by a large scar which streaks across his left cheekbone.
Traits:
Pioneer (climb focus)
Scholar of the Great Beyond (history focus)
| DM Dark Kingdom |
OK last spot is still open. Really looking for a male PC due to the fact we already have 3 female PC's, wierd huh?
Class could be open, but the general link is as a disgraced nephew of Lord Duranos. The why, how, ect is up to you, but due to some forward plot stuff I would like to have at least one person in the party linked to him as family, even if it is extended.
Best link-in gets the last spot.
Thanks! DM DarkK.
| Merkatz |
OK last spot is still open. Really looking for a male PC due to the fact we already have 3 female PC's, wierd huh?
Class could be open, but the general link is as a disgraced nephew of Lord Duranos. The why, how, ect is up to you, but due to some forward plot stuff I would like to have at least one person in the party linked to him as family, even if it is extended.
Best link-in gets the last spot.
Thanks! DM DarkK.
Alright, I made a new character with all of that in mind.
Here is a male, human fighter, and he is the nephew of Lord Duranos.
Vanion spent all of his spare time participating in demonstrations and protests, championing causes ranging from the insignificant to the ridiculous (ahhh, the glorious apple-juice rebellion). This went on for quite some time, and Vanion was largely ignored by his Uncle and other preeminent nobles, but that changed on one fateful night. While in the middle of a dispute with a local noble, Vanion was caught setting fire to the noble's granary. Luckily the fire was discovered and put out before too much damage was done, but Vanion had resisted when the guards tried to detain him. He wound up with a gash across his cheek and a crack on his head for his troubles. The rumors spread quickly, and many people called for a severe punishment to put an end to all the mischief. A few (such as the owner of the granary) labeled Vanion's actions as outright treason.
When Vanion awoke, he found himself in a small cell, alone with his Uncle, the Lord Duranos. Lord Duranos spoke to the youth sharply, and told Vanion what was in store for him. He was to ship out in two weeks time to join those who would reclaim the Stolen Lands. This way, Lord Duranos reasoned, Vanion could put his zeal towards something that would actually benefit this country. And if he was lucky enough to survive, the undertaking should forge Vanion into a sensible and reliable young man.
| Obi Canicus |
the general link is as a disgraced nephew of Lord Duranos. The why, how, ect is up to you, but due to some forward plot stuff I would like to have at least one person in the party linked to him as family, even if it is extended.
Best link-in gets the last spot.
Thanks! DM DarkK.
Um... unless he's a halfling, looks like I need to be staying with Lord Duranoe then.
Hm....
Also, is this a Google Wave Game? I tried one before, and it didn't work out for me. If this is a Wave game, I'll bow out so some one else can play.
| KenderKin |
Idea is an "arcane druid"
So three levels of druid. Three levels of wizard then Mystic Theurge.
Will be a human
neutral alignment
Druid at first level
Nature bond will be Weather domain, no animal companion
feats
spell focus (conjuration)
augment summoning
Summoning will be both Summon N. Ally and Summon monster
mix of fiendish/celestial
Stats
str 7
dex 8
con 13
int 18
wis 18
cha 7
traits:
survivor
vagabond child