
Phenia |

Help repair the barricade, set a ward on the door of the tavern, hunt for Madame Eva.
Phenia rustles in the pack for more components.
"Ashlynn, it makes sense for you to stay and keep guard, I think. Although it would help if you can give us some signal or phrase that would let Madame Eva know we're trustworthy. If you think we are, of course."

Ghetto DM |

As Danea and Garret enter the tavern they notice that the sign originally read "Blood of the Vine Tavern," but an N has been scratched over the F.
Several frightened looking townsfolk occupy the common room. Another grim looking man sits near the door and chuckles to himself while shuffling cards. A somewhat overweight, middle-aged man stands behind the bar, cleaning crockery.

Izera |

Izera wrote:"No, I'm not sick." Izera replies as she works with Tinker on getting the barricade repaired. She seems amused by the question."So, you're cursed."
"No." she replies, as she keeps working. "I'm a githzerai, not human. We look different from you. Just like Tinker here looks different." She's in a rather jovial mood, given how many undead have been purged today. Izera always enjoys doing the work of the Raven Queen.

Ghetto DM |

A man dressed quite affluently sits in a shadowed corner sipping from a goblet. Though his clothes are fine, they are dirty and stained.
The muscle-bound youth responds to Izera with a sagely "Ohh... Yeah, I've seen armor before, but you're like an elf. I never met an elf before, nevermind a githserwhat. My name is Parriwimple. My uncle owns the store here."
The other two men grumble in a quickly spoken variation of common as they work. They seem unhappy about the task, but keep at it.

Garret Highhill |

The man tips back his goblet and holds it up inches from his mouth as the final drops of wine fall in. Then he slams it onto the table and wipes his mouth with his sleeve before answering, "I am, and good luck."
"Good. So, do you have any aid to offer beyond well-wishes? Perhaps some information on your father's whereabouts?"
Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Ghetto DM |

The young nobleman sighs dramatically and takes one more longing look at his goblet before speaking again. "My father is -was- the Burgomaster of Barovia. But the Burgomaster is dead! His body lies these ten days in the mansion. My sister remains with him, barricaded there against the zombies."
~
Parriwimple shrugs and shakes his head, then says "My uncle says I woke the dead by being too loud, but I think he's just upset when he says that." Parriwimple lowers his voice, "The dead people took his sister, so sometimes he gets mad." The big man's eyes seem to well up a little bit.

Phenia |

Phenia offers Parriwimple a clean cloth to wipe his eyes. "We'll help sort it out, you just give me a hand with this bit of barricade and tell me a bit more about your uncle. Maybe we can help him too."
Almost as an afterthought, she adds, "Do you know where we could find Madame Eva?"

Garret Highhill |

The young nobleman sighs dramatically and takes one more longing look at his goblet before speaking again. "My father is -was- the Burgomaster of Barovia. But the Burgomaster is dead! His body lies these ten days in the mansion. My sister remains with him, barricaded there against the zombies."
"The burgomaster's dead? That's a damn shame. So, where's the mansion? Either we'll save your sister or we'll avenge her death. Besides, maybe we'll be able to get something out of this deal." He finishes, a mumbled complaint hopefully not overheard by the nobleman.

Ghetto DM |

"The mansion lies on the southern edge of town. A smart direction to go considering the plague began in the church. Danovich, the priest, used to ward the church and the village, but his vigil lapsed when his son Doru was slain by brigands on Old Svalich Road six days ago."
He walks over to the bar to grab another bottle of wine as he continues. "But I don't think you'll do much saving of Ireena. She's been sitting vigil by our father's body to make certain he doesn't become a zombie, and she refuses to lead." He pops the cork and raises the bottle to those assembled "Curses to the devil, Strahd!" As he takes a large gulp, many of those assembled repeat "Curses!"

Danea |

Danea looks troubled by the new events and spends a few moments in thought. Turning to Garret, she says "We must help Ireena...but we must help Ashlynns companions as well. We may be able to save them both...but which would be best to try first? I fear I do not have the strength to do both...but I must try."

Ghetto DM |

Ismark mutters something barely audible, "What is Strahd?" He pours some wine into his goblet and places the bottle on the table. He takes a swig before gesturing for you to help yourself to the bottle.
"A few months ago, he who rules the castle - that devil Strahd - tried to pay us a visit. I don't know why. However, my father bravely stood up to him, using the Holy Symbol of Ravenkind. Then the attacks began."
Anticipating your next question, he continues, "No, the zombies didn't get my father, the infection began after Kolyan was already dead, thank the gods. No it was the master of the castle, or his servants, that killed Kolyan Indirovich!"
Ismark lowers his voice and starts again, "The Holy Symbol of Ravenkind is a powerful amulet that hurt Strahd. But one morning we woke to find our father dead from poison. After that the power of the amulet would not work for me, or my sister. Perhaps she'll give it to you - much good it will do you."

Ghetto DM |

"Tinker" wrote:Still out working on the barricade, as far as I knowI'm with Tinker, but I thought we'd already decided to go see Eva first.
I know the outside group decided to go see Eva, but wasn't sure if that changed with any of the info Ismark gave (assume everybody has been filled in on the details). Since the game was stalling, I wanted to give another chance to decide before pushing on. I'm worried though, because there's more talking no matter which way the party goes. I haven't seen anything from Amael and Davi in a while. Have they been posting in their other games?

Phenia |

"Where is your sister? Do you think she'd listen to us?" Phenia takes a few more moments to see if Ismark has anything more to add before heading outside to fill in the barricade builders.
Which she will do as follows:
"You know, going to see Eva is only one of a couple of visits we need to make. There's a girl called Ireena. She's got an amulet that might help. I'm worried though. These zombies must be coming from somewhere. This town is doing to be a literal, horrible ghost town if we don't stop them. The defenses won't hold for long."
Amael and Davi are both posting, but intermittantly.

Ghetto DM |

"Last I saw Ireena, she was sitting by our father's corpse in the mansion." Ismark salutes you with his goblet of wine as you leave.
No more zombies have assmebled outside of the barricade and now seems as good a time as any to slip away. Ashlynn wishes you luck and the blessings of Pelor as you go off into the darkness. Somebody is going to need to light a sunrod to have any sort of visiblity.
A few blocks of travel brings you to the western edge of town. The road continues west, and a quarter mile later you cross an old wooden bridge over a slow moving river. The road continues to wind mostly west, and you have gone just over half a mile from town when a yell grabs your attention.
Approaching a crossroads, you see an armored man charging towards a graveyard, drawing a gleaming silver sword as he runs. A jet black raven flies at his shoulder. Then you see dark smears of air encircling him, like shadows cast by clouds over the moon.
The man has long black hair and a neatly trimmed beard. He wears full plate armor and carries a shield and longsword. An amulet shaped like a raven's head hangs around his neck.
Map and initiative coming after I'm out of work.

Ghetto DM |

Doubly sigh. Weekend is shaping up to be just as hectic as preious ones. Until I can shoehorn some time in, here is some artwork.
Battle at the Crossroads

Ghetto DM |

S' turn.
Map link
S - 29
Tinker - 25 (80/80 hp; 4/10 surges left)
Danea - 23 (89/89 hp; 22 thp; 3/15 surges left)
D - 21
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7
The dark smears reach out to grasp at the man.
S1 vs. U's Reflex: 1d20 + 17 ⇒ (4) + 17 = 212d6 + 6 ⇒ (3, 1) + 6 = 10 necrotic damage.
S2 vs. U's Reflex: 1d20 + 17 ⇒ (18) + 17 = 352d6 + 6 ⇒ (3, 6) + 6 = 15 necrotic damage.
S3 vs. U's Reflex: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 6 ⇒ (3, 2) + 6 = 11 necrotic damage.
The smear out of reach throws bits of shadow at the man.
S4 vs. U's Reflex: 1d20 + 17 ⇒ (14) + 17 = 312d6 + 6 ⇒ (3, 3) + 6 = 12 necrotic damage.

Ghetto DM |

In response the man rubs at his eyes and looks about wildly. S2 and S4 hit U for a total of 27 necrotic damage.
Tinker's turn.
Map link
Tinker - 25 (80/80 hp; 4/10 surges left)
Danea - 23 (89/89 hp; 22 thp; 3/15 surges left)
D - 21
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7 (-27 hp)
S - 29