
Ghetto DM |

The party has responded to a call from the Lightbringers, an organization devoted to destroying undead. One of their members, a paladin named Ashlyn, sent the Lightbringers a message asking for reinforcements. Her message said she was in a village known as Barovia, and the land was overrun with undead...
Roughly a days travel from the village of Barovia, the party comes upon the Weary Horse Inn, a roadside hostel whose common room hosts patrons from the sparsely populated countryside. You've stopped in for the night.
With the dying of the daylight, a fog creeps across the land, clutching everything in its clammy grasp. Inside the Weary Horse Inn, though, the fire is warm enough, and if the few patrons are sullen or stare at you a little boldly, at least the food and drink are good.
For an inn's common room, it's quiet. It holds no more than a handful of customers. They keep their voices low, and even the clink of their mugs seems subdued as the fog gathers outside. When the door swings open, every head turns to see who has arrived.
This new arrival loudly stamps the mud off his boots in the doorway, then strides confidently over, throwing a letter down in front of you.
"The village of Barovia is in need of heroes," he says in a thick accent. "You'll do as well as any." Without another word, he turns to leave.
The letter:
I, a lowly servant of the township of Barovia, send this honor to thee. We plead for thy so desperately needed assistance within our community.
The legions of Hell itself are at our gates! The dead rise up out of their graves and seek to drag us down with them! Not content to slaughter us in our homes, they spread the taint of their horrible curse, so that those they kill join their numbers.
There is much wealth in our community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.
Come quickly, for our time is at hand! All that I have shall be thine!
Kolyan Indirivich,
Burgomaster of Barovia

Garret Highhill |

"So, just handing it out to the first bunch of travelers who might help? Alright." Garret picks up the letter and begins to read it, a smile slowly spreading across his face "Much wealth, offer all that might be had to thee, My good man, you've got yourself a deal. So, set off to Barovia in the morning?"

Danea |

"Clearly he has been guided by forces in this world beyond our reckoning, this is a sign, my friends" announces Danea in a fervored tone. "Barovia it is."
How far away is it anyway? Also I'm not familiar enough with Ravenloft as far as how the gods play here, if there are any, and what list of gods would be around?
Danea (image)

"Tinker" |

Tinker is, as he is wont, working on an array of implements on the table before him using numerous tiny tools. Also typically, it is nearly impossible to discern the goal of his project.
Without looking up, the warforged murmurs, "So we're to be heroes? Very well. When do we leave?"

Phenia |

"Heroes? If you say so."
As the man leaves, Phenia takes the letter from Izera and re-reads it.
"It's a little sweeping. We'd better get there and find out what's really going on. All the Legions of Hell and all his treasure? The Burgomaster's clearly hysterical."

Danea |

Danea nods her head solemnly, grasping her holy symbol of Bahamut and touching it to her forehead. "Tonight I will pray for our safe journey to Barovia and seek council with Bahamut.
What do I know of Barovia?
History Check:1d20 + 4 ⇒ (15) + 4 = 19
Do I know of what types of Undead haunt that area?
Religion Check:1d20 + 9 ⇒ (12) + 9 = 21
I would like to ask around the tavern and try to gather any information on Barovia since I'm probably gonna fail my History Check :)
Streetwise Check: 1d20 + 10 ⇒ (4) + 10 = 14
Just rolling, if the rolls don't apply, no worries

Phenia |

1d20 + 10 ⇒ (3) + 10 = 13 - Streetwise
Wrapped in her own thoughts, Phenia has little ear for useful gossip.
"I suppose undead are un-nerving for some people. Tentacles can be worse though. And there are things in the Far Realm that make undeath seems like the easy option."

Ghetto DM |

The message the Lightbringers recieved was vague and only mentioned the general term "undead", nothing specific.
Danea and Tinker
Garret

Danea |

Ghetto: What time of the year is it currently? As far as the next days travel goes, Danea will always invoke the same preparation rituals before she sets off: Virtue, and Fastidiousness. If it is extremely cold during this time of the year and could be a hazard, I'll use the Endure Elements ritual and protect everyone I can.

Ghetto DM |

How would placing an Undead Ward on the doors and windows work?
I think a line for each portal. There are 2 windows and a door in the common room. I'd say you could get the entire common room with one big circle. And the kitchen has another door to the outside. There are also small windows in each of the 6 bedrooms upstairs.

Phenia |

"I can help make sure we get a decent night's rest at least. Probably."
Phenia sets wards around the entrances at ground level, including the kitchen.
"I can do the windows upstairs as well, but it will take time," she explains as she carefully traces the last arcane symbol and watches it glow and disappear into the fabric of the building.

Phenia |

Arcana. Which would be a big help as Phenia's is rather poor.
1d20 + 6 ⇒ (20) + 6 = 26 - Arcana
Monsters of a level equal to the Arcana check -10 cannot pass. Those of higher level can pass (and doing so breaks the warding), but take whatever the Arcana roll is in radiant damage if they do so.
"Thanks." Phenia concentrates hard, well aware of the dangers.

Ghetto DM |

Tinker assists (Arcana: 27), for a total of 26.
With the warforged's help, the cicle is completed. The barkeep looks on with a skeptical eye, but doesn't interfere. One of the townsfolk jokes "Hey, now the Weary Horse is the safest place around. Guess I'll be spending more time here!", to the amusement of the rest of the locals. Unless anybody has anything else to do..
The night passes quietly. The next morning you head out under an overcast sky. Puddles give testament to last night's rain.
Around mid-afternoon - Black pools of water stand like dark mirrors about the muddy roadway. A pall of thick, cold mist spreads over the ground. Giant tree trunks stand guard on both sides of the road, their branches clawing at the mists. In every direction the fog grows thicker and the forest seems more oppressive.
And about two hours later, just before dusk - Gray in the fog, high stone pillars loom up from the impenetrable woods on both sides of the road. Huge iron gates hang from the stonework, dew clinging to their rusty bars. Standing before the pillars are two stone statues of armed guardians with wicked polearms. Their carved heads lie among the weeds at their feet, neatly broken from their stone shoulders.
What do you do?