A new race for your approval


Homebrew and House Rules


Gruhl

Living in the outskirts of towns or in the sewers or even the grave yard, the Gruhl are a scavenger race living off of the scrapes and waste of other races. The Gruhl are a nocturnal race that hide and scurry around towns finding what ever they can to eat and to ware as clothes and use as weapons, they are a small race standing on average 2 ½ feet tall and weighing around 60lbs, they have small peg shaped teeth for breaking through hard surfaces often bones to get to the marrow. They have greasy looking hair and large yellow eye’s, they also have reddish skin and very large drooping earlobes, most races find them disgusting and repulsive often considering them as vermin or pests. Due to their eating habit’s the Gruhl can eat just about anything and often do, they have almost no real culture they just steal ideas and sometimes try out customs of the major race they live around.

+2 con
+2 wis
-2 cha
Small
Slow speed: 20
Keen senses: +2 perception
Sly: +2 slight of hand
Low light vision
Bonus feat: catch off guard
Iron Stomach: The Gruhl do not suffer any problems from eating toxic or uneatable things, they still are harmed from poison but rotten meat or similar materials have no ill effect.

any thoughts or comments would be nice thank you.


northbrb wrote:

Gruhl

Living in the outskirts of towns or in the sewers or even the grave yard, the Gruhl are a scavenger race living off of the scrapes and waste of other races. The Gruhl are a nocturnal race that hide and scurry around towns finding what ever they can to eat and to ware as clothes and use as weapons, they are a small race standing on average 2 ½ feet tall and weighing around 60lbs, they have small peg shaped teeth for breaking through hard surfaces often bones to get to the marrow. They have greasy looking hair and large yellow eye’s, they also have reddish skin and very large drooping earlobes, most races find them disgusting and repulsive often considering them as vermin or pests. Due to their eating habit’s the Gruhl can eat just about anything and often do, they have almost no real culture they just steal ideas and sometimes try out customs of the major race they live around.

+2 con
+2 wis
-2 cha
Small
Slow speed: 20
Keen senses: +2 perception
Sly: +2 slight of hand
Low light vision
Bonus feat: catch off guard
Iron Stomach: The Gruhl do not suffer any problems from eating toxic or uneatable things, they still are harmed from poison but rotten meat or similar materials have no ill effect.

any thoughts or comments would be nice thank you.

I remember Gruhl (or something similar) to be the German name for ghasts. Anyway I like the concept, but the race so far still seems pretty underpowered


if that's true then that's really cool because i thought i was making up a name, if it seems a little weak then what would you suggest i add to them.

The Exchange

Sound like Gully Dwarves to me...except the reddish skin tone.
Nice idea, seems well executed....maybe do a -2 intel, remove the wisdom bonus, add a +2 dex, up the vision to Darkvision, and give them Throw Anything as a bonus feat also....


i want to keep the +2 wis, but i might put in throw anything.


Maybe some sort of special ability suiting its lifestyle. Like a bite attack or some form of bonus from consuming fresh meat or something.


northbrb wrote:
i want to keep the +2 wis, but i might put in throw anything.

Well, since they're scurriers, I'd probably say:

Fast: 30' feet (like goblins), and leave low-light but add Scent.

Everything else stays as you have it, and I think it's kinda nifty.


I have a race somewhat similar to this in my homebrew world only they're medium and more cannibalistic than scavengers. They have a bite attack that they can initiate a grapple with, though I'm not sure that would be the best for a small creature, I'd definitely give them a bite attack though, maybe even add a racial feat that can allow their bite to be poisonous (venomous?) like a monitor lizards because they seem to eat just about anything. I wouldn't give them 2 free feats though.


ok so lets increase speed to 30, drop throw anything and if others feel its not over powered maybe add scent. also adding a bite attack wouldn't hurt, it would be a 1d4 or a 1d3 I'm not sure.


I'd go with 1d4 if it doesn't have scent and if it does a d3.


would scent be too big for them?


I don't get the Wisdom bonus though, there must be a reason, and I see none.


well it started as a process of elimination, it didn't make sense for them to gain a bonus to cha seeing as how they are both ugly and bad with people, it also didn't make any sense to make it int seeing as how they live on the fringe of society and have no basis for being more intelligent the the average race. This left me with Wis which worked out well enough, it represents cunning, survival, awareness, all these things works out well for the race and makes sense.


ok so add on 1d3 bite attack and scent.


ok so here is the final version of the Gruhl

+2 con
+2 wis
-2 cha
Small Sized Humaniod
Normal speed: 30
Bite Attack: 1d3
Keen senses: +2 perception
Sly: +2 slight of hand
Low light vision
Scent: The Gruhl can pinpoint and track by scent alone.
Bonus feat: catch off guard
Iron Stomach: The Gruhl do not suffer any problems from eating toxic or uneatable things, they still are harmed from poison but rotten meat or similar materials have no ill effect.

so what do you think, is it balance or too powerful?

any thoughts?


I'd go with an Intelligence penalty instead of Charisma, I know their not really supposed to be the Cleric type but giving them a Wisdom bonus and a Charisma penalty is kind of like snickering the Clerics face. (and for the record I know Dwarves get a Wisdom bonus and a Charisma penalty, this goes for them too)


Felgoroth wrote:
I'd go with an Intelligence penalty instead of Charisma, I know their not really supposed to be the Cleric type but giving them a Wisdom bonus and a Charisma penalty is kind of like snickering the Clerics face. (and for the record I know Dwarves get a Wisdom bonus and a Charisma penalty, this goes for them too)

Either that or a strength penalty. Strength penalty seems to be par for the course as far as Small size category races are concerned. Penalty to charisma makes sense too, though, even if it does gimp Clerics. Penalizing intelligence for what is supposed to be a cunning scavenger race seems harsh.


I forgot they were supposed to be cunning :P Charisma would help with that though wouldn't it? You'd need Charisma to convince the farmer that you didn't eat his dog. A Strength penalty does seem the way to go since it's small though


i think the cha penalty makes the most sense to me over an int penalty, i want to stay away from a str penalty as much as possible.

i didn't purposely copy the dwarfs racial stats i just went with what made sense to me and all in all these guess would most likely be rogues not clerics sense they don't really have a solid religion.


i don't like the assumption that all small races have a str penalty that's one reason i didn't give them one.


northbrb wrote:
i don't like the assumption that all small races have a str penalty that's one reason i didn't give them one.

I like it with the revisions. Cha penalty because their not very outgoing in any aspect. Wis bonus mainly for the survival aspect of the ability. Int staying where it is because to be a good scavenger you need to have some head on your shoulders.

Favored class? My best guess would be Barbarian.


TheChozyn wrote:


I like it with the revisions. Cha penalty because their not very outgoing in any aspect. Wis bonus mainly for the survival aspect of the ability. Int staying where it is because to be a good scavenger you need to have some head on your shoulders.

Favored class? My best guess would be Barbarian.

Do you mean favored class as in the class they'd play a lot? I could see a lot of Rangers/Inquisitors from them too because of their ability score bonuses (especially being small with no strength penalty). I guess I'll just have to stick to Aasimar, Halfling, and Human Clerics for now.


northbrb wrote:
i don't like the assumption that all small races have a str penalty that's one reason i didn't give them one.

Well, the lack of penalty becomes a sort of bonus - but that's ok if that's the idea you have in your mind. The little monsters are disproportionately strong. :)

(Besides, they'll still lose carrying capacity due to their size).


Tilnar wrote:
northbrb wrote:
i don't like the assumption that all small races have a str penalty that's one reason i didn't give them one.

Well, the lack of penalty becomes a sort of bonus - but that's ok if that's the idea you have in your mind. The little monsters are disproportionately strong. :)

(Besides, they'll still lose carrying capacity due to their size).

And there damage still goes down a little bit, although not as much. I might consider going back to the 20ft base speed if they don't take a penalty to strength but I guess I'd have to see 1 played 1st because I honestly think it's fine the way it is now.


Felgoroth wrote:
TheChozyn wrote:


I like it with the revisions. Cha penalty because their not very outgoing in any aspect. Wis bonus mainly for the survival aspect of the ability. Int staying where it is because to be a good scavenger you need to have some head on your shoulders.

Favored class? My best guess would be Barbarian.

Do you mean favored class as in the class they'd play a lot? I could see a lot of Rangers/Inquisitors from them too because of their ability score bonuses (especially being small with no strength penalty). I guess I'll just have to stick to Aasimar, Halfling, and Human Clerics for now.

I don't think as a race they would have Any as a favored class (Skill point/hp bonus) per level. I think based on the description given, that Barbarian would be the favored class of the race for that purpose.


Pathfinder lets you choose your favored class at 1st level :/


this is true. i see these guys how ever avoiding conflict and probably running when ever they get spotted, this leads me to think of them as rogues more often then not but hay there is nothing stopping one of these guys playing any of the races.


northbrb wrote:
this is true. i see these guys how ever avoiding conflict and probably running when ever they get spotted, this leads me to think of them as rogues more often then not but hay there is nothing stopping one of these guys playing any of the races.

I'm not trying to be mean or anything but with a +2 to wis and con I don't see them being Rogues as much as you think. Maybe as NPC's because of their nature but as PC's, with the stat bonuses they have, they make for a better Ranger, Barbarian, Inquisitor, Monk, Fighter, etc. As a Rogue, 90% of the time I want a good dex and int. Yes con and wis are nice for HP and better will saves and perception checks but as a Rogue I find myself caring less about those things than being hard to hit or having more skill points (which can make up for a lower wis) and in some cases being able to talk my way out of bad situations (which can be done with cha or a lot of skill points).


this is all very true, more than likely based on the way most of the npc's would act they would be rogues but as characters there are other good choices to play as.


I see these guys as being good urban rangers or druids.


northbrb wrote:

ok so here is the final version of the Gruhl

+2 con
+2 wis
-2 cha
Small Sized Humaniod
Normal speed: 30
Bite Attack: 1d3
Keen senses: +2 perception
Sly: +2 slight of hand
Low light vision
Scent: The Gruhl can pinpoint and track by scent alone.
Bonus feat: catch off guard
Iron Stomach: The Gruhl do not suffer any problems from eating toxic or uneatable things, they still are harmed from poison but rotten meat or similar materials have no ill effect.

so what do you think, is it balance or too powerful?

any thoughts?

i like it. a poision bite might be nice. i.e. not poison but the bacteria in their mouths would kill most people. like a comodo dragon


josh hill 935 wrote:


i like it. a poision bite might be nice. i.e. not poison but the bacteria in their mouths would kill most people. like a comodo dragon

I had mentioned something like that. It should probably be some sort of racial feat as of now though or the race starts to get slightly more powerful.


agreed.

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