
Arnwolf |

Foresight is a 9th level and spell, and it is pretty disappointing to me as written. A 9th level spell to me should be awesome. My suggestion is that the following should be added to the foresight spell.
-Improved Evasion
-Uncanny Dodge
-Bonus to Perception
-Bonus to Stealth (You know when the guard will be looking the other way)
-Dodge, Mobility, and Spring Attack
-Insight Bonus to Acrobatics Checks to avoid AOO for movement equal to caster level
-a bigger insight bonus to armor class
My reasoning for this is that other spells do the following
protection from evil gives you a +2 to armor class at first level.
Displacement is 3rd and gives you 50% miss chance as if total concealment and stops AOO.
Now look what Form of the Dragon III gives you.
+10 to strength +8 to constitution, +8 natural armor, flight 120,
Blindsense 60 feet, dark vision 120, breath weapon, immunity to an energy, Damage reduction 10/magic, frightful presence, claw/claw/bite, 2 wings, and a tail slap.
Iron Body is an 8th level spell and also gives lots of stuff.
Making a ring of evasion takes only a 7th level caster.
Foresight is a 9th level spell and should put all these spells to shame.

Ice Titan |

The spell points out that when you cast it, the GM should essentially tell you the best way to keep yourself safe. So, if you cast foresight on yourself, you should know when to cast death ward, protection from evil, mind blank and globe of invulnerability on yourself to maximize your safety. It should also tell you when you're going to be harmed or be put in danger, and by what.
It's just not spelled out well in the description of the spell.

DM_Blake |

Hah, only Foresight is disappointing?
I think most high-level spells are disappointing. The higher I get in levels, the more I think about wasting spell slots on Maximizing/Empowering/Extending/Heightening lower level spells for more effect that what I can get at my current level.
Not always true, but it seems like at each higher spell level, a higher percentage of the spell list is disappointing.
LOL, maybe I found a pattern. At first level, only 10% of the list is disappointing, but at 9th level, 90% of the list is disappointing. Maybe the game design goal (going back to at least 3.0 but getting worse each edition with progressive nerfs) is to make the percentage of dead spells = Spell Level x10.
I guess that's why there are no 10th level spells (I always wondered why the formula is 1 new spell level ever 2 class levels, except at the end, you get 4 class levels of 9th and there are no 10th level spells - now I know: 100% of them would be dead spells).