Highest possible AC in the Core Rulebook


Pathfinder First Edition General Discussion

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This is not a character I want to play, just a study how much AC a core character could get.

25 Punkte Point Buy, Halfling Monk 11, Duelist 9
Base: Str 7, Dex 19, Con 8, Int 15, Wis 16, Cha 9
All ability increases go to wisdom. He also gets +5 Manuals and Tomes for Dexterity, Intelligence and Wisdom and wears headbands and belts to increase those stats:
Str 7, Dex 30, Con 8, Int 26, Wis 32, Cha 9.

Feats: Dodge, Combat Expertise, Weapon Finesse, Mobility
Skills: Acrobatics, Perform

Equipment: Ring of Protection +5 (50,000gp) , Amulet of Natural Armor +5 (50,000 gp), Bracers of Armor +8 (64,000gp), Headband of Mental Prowess +6 Wisdom/Intelligence (90,000gp), Belt of Incredible Dexterity +6 (36,000gp), Tome of Understanding +5 (137,500gp), Manual of Quickness in Action +5 (137,500gp), Dusty Rose Ioun Stone (5,000gp), +5 Defending Siangham (72,310gp), Monk's Robe (13,000gp), Tome of Clear Thought +5 (137,500gp)
Total Price of Equipment: 792,803gp

This gets him the following AC:
10 (Base)
+18 (Dexterity Bonus + Intelligence Bonus)
+11 (Wisdom Bonus)
+ 4 (Monk)
+ 1 (Dodge)
+ 5 (Ring of Protection)
+ 5 (Amulet of Natural Armor)
+ 8 (Bracers of Armor)
+ 1 (Dusty Rose Ioun Stone)
+ 5 (Defending Siangham)
+ 5 (Combat Expertise)
+ 6 (Fighting Defensively)
+ 1 (Size Bonus)

= 79

Even a Tarrasque with True Strike would still only hit this character on a 20.

With a permanent reduce person, the AC could be increased to 81.

If the bestiary is allowed, the race could be changed to goblin or kobold for a higher dexterity bonus or the option to waste feats for Improved Natural Armor.
He'll be pretty useless otherwise, though.

Any further suggestions? A wand of shield could increase the AC by 4, same for spending a point of chi, but I'm mostly interested in stuff that is available 24/7.

As a kobold who wasted eight Feats on Improved Natural Armor, used a wand of shield, spend a ki point and is permanently reduced, the character would have an AC of 98 and would be even more useless.


How is intelligence increasing AC?


wraithstrike wrote:
How is intelligence increasing AC?

It's a monk/duelist, and duelists get to add their int bonus (or their duelist level - whichever is lower) to their dex bonus for AC.


Pretty much looks like the limit of what can be done in Core.

The Cheliax Companion has a feat to add Charisma to AC against one opponent. I can't think of anything else in Core that would help.


Reduce Monk level to 6.

Dip Sorcerer or Bard

4 levels of Dragon Disciple

Then the Monk AC bonus drops, but your Natural AC increases by 4 (since the ANA is an enhancement bonus it stacks)

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Treantmonk wrote:

Reduce Monk level to 6.

Dip Sorcerer or Bard

4 levels of Dragon Disciple

Then the Monk AC bonus drops, but your Natural AC increases by 4 (since the ANA is an enhancement bonus it stacks)

Thanks. He'll have to invest in a Pink and Green Ioun Stone to be able to qualify for Dragon Disciple.

Although I only count 3 extra points of natural armor, two from levels 1 and 4 of Dragon Disciple and one from the sorceror bloodline. But two points more of AC are enough to bring a kobold to an AC of 100.


Casts animate dead on the thread

With 25 points build, optimized for high AC and overall uselessness would not be better to pick:

Str 7 (-4 pts) Dex 17 (13 pts) Con 7 (-4 pts) Int 15 (7 pts) Wis 18 (17 pts) Cha 7 (-4 pts) before racial adjustment?


But what does that mighty A/C drop to while you're sleeping and a thief presses a knife to your throat?

Just curious.


The kobold monk/duelist's friend the drow elf fighter 1/wizard 9/ eldrich knight 10 always cast's mage's magnificent mansion when they need to rest so it is impossible to attack him while he is sleeping unless you are Chuck Norris.

And if Chuck Norris attacks you it doesn't matter what your AC is anyway.


Paraxis wrote:

The kobold monk/duelist's friend the drow elf fighter 1/wizard 9/ eldrich knight 10 always cast's mage's magnificent mansion when they need to rest so it is impossible to attack him while he is sleeping unless you are Chuck Norris.

And if Chuck Norris attacks you it doesn't matter what your AC is anyway.

*howling with laughter*


Ricca Adri' Thiakria wrote:

But what does that mighty A/C drop to while you're sleeping and a thief presses a knife to your throat?

Just curious.

Zero since that´d be a coup de grace. The character would rather roll a perception check to see if he awakes due the presence of the assassin.

His flat-footed AC shoulda be about 35.

Other question for those who are not to lazy to actually compute it: what´s his CMD? What saves and defense abilities does he get? (since he is a high wisdom monk, the saves shoulda be quite good, he gets evasion and he can boost his CMD via feat...)


Ksorkrax wrote:
Zero since that´d be a coup de grace.

Yay - I win!

LOL!!


Whoa, back this boat up a sec..

It was my understanding that the only type of bonus that would stack was Dodge bonus. All others couldn't. I looked through the FP Core and it didn't give a type of bonus to attributes (every 4 levels) unless I was looking in the wrong place. So, correct me if I am mistaken but theres some adjustments that would have to be made.

If attribute increases (every 4 levels) are unnamed bonus's we are ok with that.

But, using a tome to get +5 to an ability is an enhancement bonus. saying that, then using a magic item to add an enhancement bonus to an attribute wouldn't work. you would just add the highest enhancement bonus.


Tomes grant inherent bonus, not enhancement. They do not stack with ability score bonus from wishes.


Quote:
+ 6 (Fighting Defensively)

Is that Fighting Defensively or Total Defense?

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Cartigan wrote:
Quote:
+ 6 (Fighting Defensively)
Is that Fighting Defensively or Total Defense?

Fighting defensively with the bonus from acrobatics and duelist if I recall correctly.


Jadeite wrote:
Cartigan wrote:
Quote:
+ 6 (Fighting Defensively)
Is that Fighting Defensively or Total Defense?
Fighting defensively with the bonus from acrobatics and duelist if I recall correctly.

Ah, yeah Duelist ability.

Liberty's Edge

Pathfinder Rulebook Subscriber

Yea I'm also curious what this guy's CMD turn out to be. A lot of the AC bonuses don't translate over to CMD (though some do) and won't be nearly so high. If that's the case Tarrasque goes grapple, chompy, chompy, gulp! :)

Dark Archive

The CMD should be 65. The build has quite a lot of dodge bonuses. The Tarrasque has still a rather high chance of grappling, although it's lower than 95%.

Liberty's Edge

Pathfinder Rulebook Subscriber

Hmm that looks a little high for CMD. Sounds a tad generous there. I'm not sure all of those bonuses translate over to CMD bonuses.

ok so I pored the PRD and it looks like the weapon quality 'defending', Int bonus to dex from the Duelist PrC, armor bonus from the bracers, and natural armor all won't apply to CMD as I understand it.

This gets him the following CMD:
10 (Base)
+10 (Dexterity Bonus)
+11 (Wisdom Bonus)
+ 4 (Monk)
+ 1 (Dodge)
+ 5 (Ring of Protection)
+ 1 (Dusty Rose Ioun Stone)
+ 5 (Combat Expertise)
+ 6 (Fighting Defensively)
+ 1 (Size Bonus)

= 54

Even if the character did have a CMD of 65, the tarrasque has a grapple CMB +57 and would need a 9 or higher to grab the character. So I would advise adding a Ring of Freedom of Movement to be added to the list of magic items to guard against grapples. Though I doubt it would have much of a chance of functioning against the beast's Spell Resistance 36 though. Best to just stay away from the darn thing.

Dark Archive

The duelist's intelligence bonus would certainly apply since it's an addition to the dexterity bonus. The bonus from defending probably, too, since it's an untyped bonus that stacks with anything else, similar to the monk bonus.
The Ring of Freedom of Movement is still a great idea, since the tarrasque's spell resistance doesn't apply to harmless spells that are targeted at someone else.


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And now we shall throw him and the DPR Olympic's champion together in an arena and witness the longest and most boring combat ever to be!

Silver Crusade

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I believe Combat Expertise actually grants a dodge bonus to AC. So the +5 Combat Expertise wouldn't stack with the +1 Dodge bonus.

So it'd only be 78.


RedXian wrote:

I believe Combat Expertise actually grants a dodge bonus to AC. So the +5 Combat Expertise wouldn't stack with the +1 Dodge bonus.

So it'd only be 78.

Dodge bonuses stack.

You can get a Fighter with only about 10 less armor that can probably actually hurt something.


I thought a nat 20 was an auto hit anyway, so given multiple attacks, you'd be hit 1 in 20 by anyone.


Prawn wrote:
I thought a nat 20 was an auto hit anyway, so given multiple attacks, you'd be hit 1 in 20 by anyone.

The 5% is really what you are aiming for.

I'd say go with Human Fighter. You can get 85% of the armor, add in a Cloak of Minor Displacement for constant Blur, Ring of Greater Energy Resistance (cold), Armor Greater Energy Resistance (acid), and Shield Greater Energy Resistance (fire) and have DR 5/-- for basically the same cost.

Liberty's Edge

Pathfinder Rulebook Subscriber
Jadeite wrote:
The duelist's intelligence bonus would certainly apply since it's an addition to the dexterity bonus. The bonus from defending probably, too, since it's an untyped bonus that stacks with anything else, similar to the monk bonus.

Good call on the SR. I went over the SR entry and it looks like the ring would work great at negating grapple checks. This also makes the character immune to the Swallow Whole ability as a result, nice.

PRD, Duelist wrote:
Canny Defense (Ex): When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

This rule specifically states it only adds to Dex to modify AC. So the Int bonus won't increase Dex for other cases such as Acrobatic checks, Reflex saves, or CMD.

PRD, Defending wrote:
A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others.

AC only here too.

As I understand it, in order to add to CMD the bonus must either 1) be one of the listed bonuses under the CMD rule, or 2) specifically states it adds to CMD per a special rule.


I don't see a shield bonus in there. If you did dip Sorc 1/DD 4 as Treantmonk suggested a while back, you could get the +4 shield bonus. Also, you could reduce person on yourself for even more AC from being Tiny. You can even pay to get reduce person made permanent. That would hurt your CMD, however.

Dark Archive

awesome job!
now in order to actually hit this guy what character has the highest attack bonus possible(core only of course) (on a single attack lets say)

Dark Archive

Anything that applies to touch AC applies to the CMD, except size bonuses which are reversed. I made a rather huge mistake by ignoring the strength bonus and the BAB, so the CMD should be about 15 points higher. More if he takes one feat.
The build doesn't include a shield bonus because it's a 24/7 AC.

Concerning Attack Bonus, rangers should be able to get the highest. Barbarians can get quite high, too, but there are some bonuses that only apply to ranged attacks, like Point Blank Shot or Greater Bracers of Archery. Inquisitors can also get an extremely high attack bonus, but they need to activate many buffs to get that high.
None of them should get high enough to hit the character below a natural 20. There are however much more temporary ways to increase attack bonuses than AC, like flanking, charging or bardic performance.

In short, the character would be nearly unhittable. He would also be utterly useless since he would just get ignored for posing no thread.


Jadeite wrote:
In short, the character would be nearly unhittable. He would also be utterly useless since he would just get ignored for posing no thread.

He would hit quite handily, though. Not as much damage as the uber fighter, but he would hit, all the same.

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Benicio Del Espada wrote:
Jadeite wrote:
In short, the character would be nearly unhittable. He would also be utterly useless since he would just get ignored for posing no thread.
He would hit quite handily, though. Not as much damage as the uber fighter, but he would hit, all the same.

No, he won't hit. His BAB is +17, even with Weapon Finesse that's only a +27. Since he uses a defending weapon, he gets no enhancement bonus on his attack rolls. He's fighting defensively AND using combat expertise for another -9 on attack rolls.

That's an attack bonus of +18. Should he manage to hit (natural 20), he would deal 1d6+7 poits of damage. So with a flurry of blows his attack would be +19/+19/+14/+14/+9/+4 (1d6+7).
That's not only not as good as an 'uber fighter' that's utterly useless.


Sylvanite wrote:
I don't see a shield bonus in there. If you did dip Sorc 1/DD 4 as Treantmonk suggested a while back, you could get the +4 shield bonus. Also, you could reduce person on yourself for even more AC from being Tiny. You can even pay to get reduce person made permanent. That would hurt your CMD, however.

The long list only involved permanent bonuses. Shield and other temporary bonuses were mentioned in posts as well.


BoxcarWilly wrote:

awesome job!

now in order to actually hit this guy what character has the highest attack bonus possible(core only of course) (on a single attack lets say)

No, it becomes a game of trading blows until some one rolls a 20. And the enemy will always win because they aren't missing because they have a really low to-hit and damage, they are missing because you have a really large AC.


WHat's his touch AC? How would he do against a gunslinger?

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Prawn wrote:
WHat's his touch AC? How would he do against a gunslinger?

66, anything but his natural armor and armor bonus applies to touch AC. He'd probably have Deflect Arrows, too.


Now we just need some 3.0 Devoted Defender type cheese.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My fighter gets a similarly high AC and can, well, can actually kill things.

Seregon, human fighter juggernaut

Switch out his ring of regeneration for a ring of freedom of movement, and he can solo the Tarrasque in melee pretty much automatically.

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Cartigan wrote:


No, it becomes a game of trading blows until some one rolls a 20. And the enemy will always win because they aren't missing because they have a really low to-hit and damage, they are missing because you have a really large AC.

i'm sorry i don't understand what you are saying


BoxcarWilly wrote:
Cartigan wrote:


No, it becomes a game of trading blows until some one rolls a 20. And the enemy will always win because they aren't missing because they have a really low to-hit and damage, they are missing because you have a really large AC.
i'm sorry i don't understand what you are saying

AC guy and Optimized Damage Fighter (ODF) get into a fight. Assuming both have roughtly the same HP, this guy has a .05% chance to deal 1d6+7 damage. ODF has a .05% chance to deal 2d6+30 damage. AC guy needs to roll 3 20s for every 1 ODF rolls to keep up with damage. Since he is using Fury of Blows, he does have 2 more attacks, but that is only a 50% increase, not the 300% increase that he needs in attack rolls. ODF wins through having more effective 20s, in a giant wiff-fest.


BoxcarWilly wrote:
Cartigan wrote:


No, it becomes a game of trading blows until some one rolls a 20. And the enemy will always win because they aren't missing because they have a really low to-hit and damage, they are missing because you have a really large AC.
i'm sorry i don't understand what you are saying

Your character : High AC, low to-hit, low damage.

Ennemy: Lower AC, higher to-hit, more damage dealt by hit.

If your character lands only one blow in 20 because of its low to-hit

AND

If the ennemy also lands one blow in 20 because of your character high AC

THEN, the advantage will be to the ennemy since he will do more damage on average with that one blow.

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ok awesome, i understand what you were saying now! (and find it completely irrelevant to my original point)i think i was being unclear so let me try again: the OP started this thread to see how high they could get a characters AC for fun i think that is really cool. i'm suggesting it might be fun for the community to repeat this process with other elements of a character, what the max attack bonus a character can get for example (or really any single character statistic HP, Saves, skill etc).


CunningMongoose wrote:
And now we shall throw him and the DPR Olympic's champion together in an arena and witness the longest and most boring combat ever to be!

You sir, for the win.


Hardly useless. This character flurry of blows on a +29/29/24/24/19/19/14

Against an opponent with an AC40, he hits and does 4d6+9 damage each time. That's pretty dang impressive. Don't forget the 5 Level Bonus to unarmed damage from the Monks Robe.

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Purplefixer wrote:

Hardly useless. This character flurry of blows on a +29/29/24/24/19/19/14

Against an opponent with an AC40, he hits and does 4d6+9 damage each time. That's pretty dang impressive. Don't forget the 5 Level Bonus to unarmed damage from the Monks Robe.

1. To get this attack bonus, he has to reduce his AC.

2. Unarmed Strike doesn't work with Precise Strike.
3. Even if he'd had those values, they wouldn't be impressive. Not when a 20th level fighter is able to deal 10d4+290 as a standard action with an attack bonus of +46 and also staggers the target.


Purplefixer wrote:

Hardly useless. This character flurry of blows on a +29/29/24/24/19/19/14

Against an opponent with an AC40, he hits and does 4d6+9 damage each time. That's pretty dang impressive. Don't forget the 5 Level Bonus to unarmed damage from the Monks Robe.

Uh, what?

He's an 11th level small monk so he is doing 1d8 unarmed damage (we presume he is holding the siangham in the offhands and headbutting monsters in the ankle). He has a +9 damage from being a level 9 Duelist and a -2 from 7 str. So he is doing 1d8+7 damage (avg 11). I guess a +29 to hit isn't too bad. Sadly, he's doing the damage of a level 4 Fighter and has 80 hit points (give or take 40). Sure, he has a greater than 50% chance of hitting a Balor twice a round, but it has nearly 400 HP, is doing avg 20 damage a hit (+1d6 damage per hit from the Monk for trying to punch him to death) and will probably decapitate the Monk before the Monk manages to kill him since we are playing the odds already.

EDIT: Since the Monk has to use its Siangham to benefit from Precise Strike, it's doing 1d4+7 damage. Otherwise, it's 1d8-2.


Ravingdork wrote:

My fighter gets a similarly high AC and can, well, can actually kill things.

Seregon, human fighter juggernaut

Switch out his ring of regeneration for a ring of freedom of movement, and he can solo the Tarrasque in melee pretty much automatically.

I don't see any point in using mediafire, can you just post it here or at least use Google docs?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cartigan wrote:
Ravingdork wrote:

My fighter gets a similarly high AC and can, well, can actually kill things.

Seregon, human fighter juggernaut

Switch out his ring of regeneration for a ring of freedom of movement, and he can solo the Tarrasque in melee pretty much automatically.

I don't see any point in using mediafire, can you just post it here or at least use Google docs?

I've never used Google Docs before. Where would I go?

Purplefixer wrote:

Hardly useless. This character flurry of blows on a +29/29/24/24/19/19/14

Against an opponent with an AC40, he hits and does 4d6+9 damage each time. That's pretty dang impressive. Don't forget the 5 Level Bonus to unarmed damage from the Monks Robe.

There are much better builds. The fighter I presented has the following attack line:

+5 keen speed adamantine greatsword +40/+40/+35/+30/+25 (2d6+25/17-20/×3) or
+5 keen speed adamantine greatsword +40/+34/+29/+24/+19 (2d6+43/17-20/×3) with Power Attack, or
+5 keen speed adamantine greatsword +35/+35/+30/+25/+20 (2d6+25 plus stun/17-20/×3) with Stunning Assault, or
+5 keen speed adamantine greatsword +35/+29/+24/+19/+14 (2d6+43 plus stun/17-20/×3) with Stunning Assault and Power Attack

Even when using Power Attack AND Stunning Assault, he is more likely to hit his target than your monk, and when he does, it will seriously hurt if not outright disable the victim.


Keen is a waste of an enchantment for a Fighter.
I rather take the Falchion and get a 15-20/x3 weapon. All your damage is in your bonus anyway so the downgrade to d4s from d6s is more than made up for by the increased crit range.

+5 Thundering Speed Adamantine Falchion (with Improved Crit [Falchion]) > +5 Keen Speed Adamantine Greatsword


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cartigan wrote:

Keen is a waste of an enchantment for a Fighter.

I rather take the Falchion and get a 15-20/x3 weapon. All your damage is in your bonus anyway so the downgrade to d4s from d6s is more than made up for by the increased crit range.

+5 Thundering Speed Adamantine Falchion (with Improved Crit [Falchion]) > +5 Keen Speed Adamantine Greatsword

I can understand the draw of the falchion, but why the thundering property? It's awful! It only does extra damage on a crit, and the deaf DC is so low no one will ever fail against it at any level in which you can afford it.

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