Wasp as Familier


Rules Questions


Hello, for Calistria, I saw this :
"a few are known within the church for their cat-sized pet wasps with abilities similar to a mage’s familiar."

So are there a description for the wasp as familiar somewhere ?

Thanks for your future help.


Not that I know of, but it wouldn't be to hard to make up some statistics for one... Though vermin familiars are somewhat wonky IMO, because they would lose out on being mindless, and thus would no longer be immune to all mind affecting spells (on the other hand they would gain skill points and feats, so I guess its an even trade).

Liberty's Edge

With the similar abilities to a familiar I would leave them mindless. Don't give them an intelligence score or any of the benefits that come with it (such as the ability to speak a language and the empathy) but let them have the other abilities. That would fit the "familiar like" part at least.


that seems like a sensible way to do it.

Sovereign Court

The ooze bugs in the Council of Thieves adventure path went from mindless to Int 3 when they became familiars. Just as a point of reference to what Paizo did with this similar quandary.

Dark Archive

I statted them up a while back;

***************

The Tiny one would make a fine familiar option for a Calistria-loving Wizard or Sorcerer (particularly an Elf) and would grant a +3 to Perception checks as it's familiar ability.

Calistrian Wasp
Tiny Vermin CR ??
XP ???
N Tiny Vermin
Init +4; Senses darkvision 60 ft.; Perception +9
_______________________________________________
DEFENSE_______________________________________

AC 16, touch 16, flat-footed 12 (+2 size, +4 Dex)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
Immune mind-affecting effects
________________________________________________
OFFENSE________________________________________

Speed 10 ft., climb 10 ft., fly 50 ft. (good)
Melee sting +2 (1d3-2 + poison)
Space 2 ½ ft; Reach 0 ft.
_________________________________________________
STATISTICS_______________________________________

Str 6, Dex 18, Con 10, Int --, Wis 13, Cha 11
Base Atk +0; CMB -2, CMD 12
Skills Climb +6, Fly +4, Perception +9; Racial Modifiers +8 Climb, +8 Perception
________________________________________________
ECOLOGY_______________________________________

Environment temperate forests
Organization solitary, pair, group (3--6) or nest (7--19)
Treasure none
_________________________________________________
SPECIAL ABILITIES________________________________

Poison (Ex) Sting - injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

The bigger ones would be;

Calistrian Wasp
Small Vermin CR ??
XP ???
N Small Vermin
Init +3; Senses darkvision 60 ft.; Perception +9
_______________________________________________
DEFENSE_______________________________________

AC 14, touch 14, flat-footed 12 (+1 size, +3 Dex)
hp 11 (2d8+2)
Fort +4, Ref +3, Will +1
Immune mind-affecting effects
________________________________________________
OFFENSE________________________________________

Speed 10 ft., climb 10 ft., fly 40 ft. (average)
Melee sting +2 (1d4 + poison)
_________________________________________________
STATISTICS_______________________________________

Str 10, Dex 16, Con 12, Int --, Wis 13, Cha 11
Base Atk +1; CMB -1, CMD 13
Skills Climb +6, Fly +3, Perception +9; Racial Modifiers +8 Climb, +8 Perception
________________________________________________
ECOLOGY_______________________________________

Environment temperate forests
Organization solitary, pair, group (3--6) or nest (7--19)
Treasure none
_________________________________________________
SPECIAL ABILITIES________________________________

Poison (Ex) Sting - injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

In theory, the larger one could be an Improved Familiar choice, but, given the nature of familiars, would probably be the *worse* choice, due to a lower AC. It's advantage of a few more hit points would be meaningless in a familiar that uses half it's masters hit points anyway...

Note that a Vermin becoming a Familiar gains an Intelligence score and becomes eligible for skill points (2+Int mod / HD, minimum 1 / HD) and Feats (Weapon Finesse would be the likely choice, or Alertness, if other animals of this size and type are used as a guideline). Weapon Finesse will go a long way towards making that little Wasp able to hit the broad side of a barn. Note that gaining an Intelligence score will also remove the Mindless trait, and the wasp will no longer be immune to mind-affecting effects.


Why would you want a White Anglo Saxon Protestant as a Familiar? ;P

Silver Crusade

jyster wrote:
Why would you want a White Anglo Saxon Protestant as a Familiar? ;P

Personally I thought of Janet van Dyne first.

...

She'd actually make a really badass familiar. Well, cohort.

Sovereign Court

Well there's always the Ardorwesp from this years RPG Superstar!!!

--For those about to Vrock!

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