Eidolon Mount question.


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I was wondering how an eidolon would work as a mount in OP?

Could you use the biped base and give it two extra legs or do you have to use the quadruped?

Also if I take another class with an animal companion do the levels stack for my effective Eidolon level since it is considered an animal companion?

Last Question is the mounted combat rules. Can both do actions in the same round if they don't move? Since in the rules it states the mount uses its action to move.


Currently there are no rules for riding an eidolon. In the final APG, there will be an evolution that allows your eidolon to be ridden as a mount.

For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not. So if you were a Summoner 1/Druid 1 you would have an eidolon and a druid animal companion.

As for mounted combat rules, if you were to ride your eidolon (again, once it becomes legal for play) you would be subject to the mounted combat rules in their entirety.

Dark Archive

Joshua J. Frost wrote:

Currently there are no rules for riding an eidolon. In the final APG, there will be an evolution that allows your eidolon to be ridden as a mount.

For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not. So if you were a Summoner 1/Druid 1 you would have an eidolon and a druid animal companion.

As for mounted combat rules, if you were to ride your eidolon (again, once it becomes legal for play) you would be subject to the mounted combat rules in their entirety.

Thanks for the clarafication. I appreciate the answer.

Scarab Sages 1/5

Joshua J. Frost wrote:


For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

You realize that a biped base eidolon can easily have 4 legs right? I don't see any reason why you couldn't ride a serpentine ediolon anyway, get some nice dune vibes out of it. Also in the Song of Fire and Ice series (to use a more fantasy example) one of the characters rides on the back of an exceptionally large guy for much of the third book.

Down with arbitrary restrictions!

Sovereign Court

Matthew Trent wrote:
Joshua J. Frost wrote:


For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

You realize that a biped base eidolon can easily have 4 legs right? I don't see any reason why you couldn't ride a serpentine ediolon anyway, get some nice dune vibes out of it. Also in the Song of Fire and Ice series (to use a more fantasy example) one of the characters rides on the back of an exceptionally large guy for much of the third book.

Down with arbitrary restrictions!

Then take the evolution. But it is a creature shaped by your summon; and it isn't going to understand how to bear a rider automatically, even if it is willing. Thus the evolution cost.

Scarab Sages 1/5

Alexander Kilcoyne wrote:

Then take the evolution. But it is a creature shaped by your summon; and it isn't going to understand how to bear a rider automatically, even if it is willing. Thus the evolution cost.

You misunderstand friend. I was voicing an objection to an additional requirement that eidolon mounts must begin as a quadruped.

I have no objection to requiring the mount evolution and whatever prerequisites that entails. I simply don't think that rules for the sake of conforming to preconceived notions of what a mounted character should look like are a good idea. Hence my citing of examples in the fantasy/sf genre of oddball mounts.

I'd honestly expect most ediloion mounts to have more than two legs for greater battlefield movement powers.

Sovereign Court 1/5

I have not done the math, but I suppose mount restrictions is made for balance reasons more than 'what is and what is not possible and/or cool'. In a home campaign coolness and character-flavor is key, and a summoner riding a worm or a paladin riding a velociraptor is possible if it fits the setting. In OP though it is all about balance and eliminating possible loopholes. (Though coolness is a key factor, if it does not create balance issues).

Scarab Sages 1/5

aslak wrote:
I have not done the math

Math:

Base Form Diffrences:

Biped - Bad Save (Ref), Str 16, Dex 12
Quadruped - Bad Save (Will), Str 14, Dex 14
Serpentine - Bad Save (Fort), Str 12, Dex 16

This is per the latest APG playtest. The only other differences are which 5 evolution points come built in. Exactly which loophole are you restricting by limiting the riding evolution to quadruped forms?

Sovereign Court 1/5

Matthew Trent wrote:
aslak wrote:
I have not done the math

Math:

Base Form Diffrences:

Biped - Bad Save (Ref), Str 16, Dex 12
Quadruped - Bad Save (Will), Str 14, Dex 14
Serpentine - Bad Save (Fort), Str 12, Dex 16

This is per the latest APG playtest. The only other differences are which 5 evolution points come built in. Exactly which loophole are you restricting by limiting the riding evolution to quadruped forms?

It is a good point, the differences does not seem to be that much of an issue. It does however have some impact on the cavalier/paladin suitable mount debate. If their mounts are limited to quadruped animal companions, then how come the summoner are not? I know the paladin/cavalier mount debate is not settled yet, but it will be in the next OP update. I the case of the paladin/cavalier debate mount options are fewer than druid animal companions although you could probably ride all of them. I for one though want fewer restrictions on mounts, but there have to be some.

Scarab Sages 1/5

Personally I don't think that ediolons should be ridden period, but thats neither here nor there. Also I think if you want to do mounted combat than you should just be a Caviler. Wolves, Boars, and Dogs make plenty cool mounts.

That said it does seem like a cool choice for mounted mage style of playing to ride on the ediolon occasionally, so I don't see any problem with the evolution (when it is finalized).

What annoys me is an additional limitation on it. I think fighter types who just want to dip into summoner are not only being cheese monkeys, they're being bad ones by gimping themselves with the loss of a BAB.

The Exchange 5/5

Joshua J. Frost wrote:
An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not.

Based on this interpretation will the application of the Boon Companion feat out of Seekers of Secrets be reconsidered in regards to using it with eilodons?

Boon Companion
Your bond with your animal companion or familiar is
unusually close.
Prerequisites: Animal companion or familiar class ability.
Benefit: The abilities of your animal companion or
familiar are calculated as though your class were four levels
higher, to a maximum bonus equal to your character level.
If you have more than one animal companion or familiar,
choose one to receive this benefit. If you lose or dismiss an
animal companion or familiar, you may apply this feat to the
replacement creature.
Special: You may select this feat more than once. The
effects do not stack. Each time you take the feat, it applies to a
different animal companion or familiar.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Doug Doug wrote:
Joshua J. Frost wrote:
An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not.

Based on this interpretation will the application of the Boon Companion feat out of Seekers of Secrets be reconsidered in regards to using it with eilodons?

Boon Companion
Your bond with your animal companion or familiar is
unusually close.
Prerequisites: Animal companion or familiar class ability.
Benefit: The abilities of your animal companion or
familiar are calculated as though your class were four levels
higher, to a maximum bonus equal to your character level.
If you have more than one animal companion or familiar,
choose one to receive this benefit. If you lose or dismiss an
animal companion or familiar, you may apply this feat to the
replacement creature.
Special: You may select this feat more than once. The
effects do not stack. Each time you take the feat, it applies to a
different animal companion or familiar.

In short going with the rules as intended, for a single class summoner, this feat has no effect. I'm not big on monkey cheesing this to create an effective summoner +4. This feat is for those who insist on mult-classing summoners.


That feat will have no application to the summoner class as the eidolon is neither an animal companion or a familiar (on purpose for both).

Shadow Lodge

Joshua J. Frost wrote:
Currently there are no rules for riding an eidolon. In the final APG, there will be an evolution that allows your eidolon to be ridden as a mount.

Are there any real reasons you can't do it now? Riding a winged serpent is one of my character's whole concept. Mounted Archery from the sky.

Bipeds I can understand not being able to ride(all jokes aside).

The Exchange 2/5

Joshua J. Frost wrote:

Currently there are no rules for riding an eidolon. In the final APG, there will be an evolution that allows your eidolon to be ridden as a mount.

For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not. So if you were a Summoner 1/Druid 1 you would have an eidolon and a druid animal companion.

As for mounted combat rules, if you were to ride your eidolon (again, once it becomes legal for play) you would be subject to the mounted combat rules in their entirety.

Huh. I actually have been playing my summoner as riding her eidolon, since she's a halfling and he's a quadraped...I figured it was a valid thing to do, since it was one size larger than her and had four legs. I'm guessing this means I need to stop doing that until August? If so, is it legal for the halfling to have a riding dog to ride, as long as the riding dog doesn't actually fight with regards to the one combat animal only rule? I'm concerned about my little stubby halfling legs not being to keep up with the giant purple rabbit Eidolon on the battle field...


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I think there's something we're not very clear about and that we should be much, much more clear about and that's this:

Your eidolon isn't an animal, it's not an animal companion, it's not a pet, it's not a familiar, it's not, in essence, a thing with a perfect predictable form that shows up the exact same way every single time. It's a malleable called creature that can't accurately mimic any other creature and is slightly different every time you call it. It's because of its malleable nature that you can frequently re-shape it by re-spending your evolution points. It can't be ridden, because it's not the exact same creature every time. Adding a ride evolution allows us to say, "Okay, you've chosen in the creation of your eidolon for it to show up similar enough each time that you're capable of learning to ride its current form."

I hope I'm making sense here. :-)


I should also point out that there's a vast difference between "my eidolon can carry me" and "I can ride my eidolon into combat and use the mounted combat rules while riding my eidolon." If you want your eidolon to carry you, great! If you want your eidolon to be ridden into combat and use the mounted combat rules, you'll need to buy the ride evolution.

The Exchange 2/5

Joshua J. Frost wrote:
I should also point out that there's a vast difference between "my eidolon can carry me" and "I can ride my eidolon into combat and use the mounted combat rules while riding my eidolon." If you want your eidolon to carry you, great! If you want your eidolon to be ridden into combat and use the mounted combat rules, you'll need to buy the ride evolution.

You're making complete sense. So it's ok for it to carry me on its back--just can't go getting Ride by Attack or Spirited Charge or anything. Since it was just my intent not to get left behind, I'm very fine with that. Thank you for clarifying!

Sovereign Court

teribithia9 wrote:
Huh. I actually have been playing my summoner as riding her eidolon, since she's a halfling and he's a quadraped...I figured it was a valid thing to do, since it was one size larger than her and had four legs. I'm guessing this means I need to stop doing that until August?

Technically you can still use it as a mount. Look at the first line of the Ride skill:

PFSRD wrote:
You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a griffon or pegasus. If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks.

So you can just take a -5 hit to your ride checks until August. If you're somehow a 10th level Summoner at this point you can use the "Aspect" class feature to get the Skilled evolution from your Eidolon and gain +8 to ride checks, bringing you out ahead.

It should be noted that there is no definition in Pathfinder of what is and is not a "suitable mount." There isn't even any true clarity on if a mount needs to be one size category larger than you. The Bestiary says under the Pony entry:

PFSRD wrote:
Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves

Ponies are medium and so are dwarves.

Even the exotic saddle section only says that the saddle is for an "unusual mount."

If I want to make a halfling druid on an ape, and get it rigged up with an exotic saddle so I can say, "I'm Master, and this is Blaster!" then right now it isn't clear (beyond common sense) what are suitable mounts and what aren't.

Quadrupeds seem like a good definition, but then what about creatures that are like Taun-Tauns and the like. They seem suitable, even though they are bipedal.

Anyway, right now we have a binary option, either no penalty or -5. Get skill focus ride and it won't be too bad.

Sovereign Court

teribithia9 wrote:
Huh. I actually have been playing my summoner as riding her eidolon, since she's a halfling and he's a quadraped...I figured it was a valid thing to do, since it was one size larger than her and had four legs. I'm guessing this means I need to stop doing that until August?

Technically you can still use it as a mount. Look at the first line of the Ride skill:

PFSRD wrote:
You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a griffon or pegasus. If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks.

So you can just take a -5 hit to your ride checks until August. If you're somehow a 10th level Summoner at this point you can use the "Aspect" class feature to get the Skilled evolution from your Eidolon and gain +8 to ride checks, bringing you out ahead.

It should be noted that there is no definition in Pathfinder of what is and is not a "suitable mount." There isn't even any true clarity on if a mount needs to be one size category larger than you. The Bestiary says under the Pony entry:

PFSRD wrote:
Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves

Ponies are medium and so are dwarves.

Even the exotic saddle section only says that the saddle is for an "unusual mount."

If I want to make a halfling druid on an ape, and get it rigged up with an exotic saddle so I can say, "I'm Master, and this is Blaster!" then right now it isn't clear (beyond common sense) what are suitable mounts and what aren't.

Quadrupeds seem like a good definition, but then what about creatures that are like Taun-Tauns and the like. They seem suitable, even though they are bipedal.

Anyway, right now we have a binary option, either no penalty or -5. Get skill focus ride and it won't be too bad.

The Exchange 2/5

Joshua J. Frost wrote:
That feat will have no application to the summoner class as the eidolon is neither an animal companion or a familiar (on purpose for both).

Joshua,

On December 3rd, this same question about whether Boon companion applied to the eidolon or not was asked and this is what you said in reply:
"For the purposes of OP, the eidolon is an animal companion."

so I'm a little concerned, now. I played my summoner for the first time the weekend after you posted that, and I took Boon Companion as my first feat because you'd said that it did apply to the Eidolon (and I'm planning on taking two levels of fighter). Did this change? If so, do I just select a different feat?

The Exchange 2/5

okay, so I added a post and it's showing in my account, but I don't see it here and it's been 4 minutes, so forgive me if this shows up twice

teribithia9 wrote:
Joshua J. Frost wrote:
That feat will have no application to the summoner class as the eidolon is neither an animal companion or a familiar (on purpose for both).

Joshua,
On December 3rd, this same question about whether Boon companion applied to the eidolon or not was asked and this is what you said in reply:
"For the purposes of OP, the eidolon is an animal companion."

so I'm a little concerned, now. I played my summoner for the first time the weekend after you posted that, and I took Boon Companion as my first feat because you'd said that it did apply to the Eidolon (and I'm planning on taking two levels of fighter). Did this change? If so, do I just select a different feat?

Scarab Sages 2/5

Joshua J. Frost wrote:

Currently there are no rules for riding an eidolon. In the final APG, there will be an evolution that allows your eidolon to be ridden as a mount.

For OP, I'd likely also stipulate (once that evolution is legal for play) that you have to choose quadruped in order to ride your eidolon.

An eidolon is not an animal companion. It's a called creature. Ranger, druid, paladin, etc. all have animal companions--the summoner does not. So if you were a Summoner 1/Druid 1 you would have an eidolon and a druid animal companion.

As for mounted combat rules, if you were to ride your eidolon (again, once it becomes legal for play) you would be subject to the mounted combat rules in their entirety.

I realize who I am talking to here, and I don't mean to be confrontational, but I am going to ask you to reconsider this posting.

A) There were no suggestions in the rules that an eidolon could not be used as a mount.

B) The summoner has ride as a class skill. Other casters without a companion that could be ridden do not have ride as a class skill. And casters that do have companions that can be ridden do have the class skill.

C) For the purposes of the Boon Companion feat, we were told the eidolon is to be treated the same as a companion. (Joshua said in Dec: I only said that boon companion could work for the eidolons in Pathfinder Society.) and in the same thread (Russ Taylor said: Pitching in my 2 cents, if the summoner had existed when I wrote the feat, it would have been included in the list.) So, with those two comments, I had taken that eidolons qualify for the Boon Companion feat for multiclass characters. If this is being officially negated, a couple of us need to rewrite characters before going in front of Doug Doug next Sunday.

D) The non-solid "can a creature be ridden" rules have seemed to be a minimum of four legs, and one size category larger than the rider, helpful attitude of the creature towards the rider, and training if their INT was 2. That, or they were fliers forms like dire bat, roc, wyvrns or dragons.

And then, the final issue is that your posting creates a "Joshua said" rule that now prohibits something that to me and others did not seem prohibited before, and that ruling is already scheduled to be reversed in August. It invalidates many character designs for five months before restoring them. I will be the first to to fall to one knee and ask "Sire, How much does the mounted training evolution cost? And may we have it now?"

Shadow Lodge

*also kneels*
What Elyza said.


Elyza wrote:
I realize who I am talking to here, and I don't mean to be confrontational, but I am going to ask you to reconsider this posting.

Don't worry about that overmuch. If you're concerned, I want to hear it. :-)

Elyza wrote:
A) There were no suggestions in the rules that an eidolon could not be used as a mount.

While this is true, I do want to point to Chapter 13 of the Guide where, under the APG Playtest section it says, "We reserve the right to change, alter, modify, or outright disallow various functions of these classes..." The fact that we didn't address how to ride (into combat using mounted combat feats) an eidolon given our written assumptions about the eidolon being a malleable called creature is an omission in our design of this class which will be rectified with the ride evolution in the final APG.

Elyza wrote:
B) The summoner has ride as a class skill. Other casters without a companion that could be ridden do not have ride as a class skill. And casters that do have companions that can be ridden do have the class skill.

The summoner does not have a companion. It has a called creature that is vastly different from a companion or a familiar. Additionally, the eidolon is the primary class ability of the summoner (whereas the companions/familiars are not primary class abilities of the Core classes) and because it's significantly more powerful than a companion/familiar, it must be handled differently.

Elyza wrote:
C) I had taken that eidolons qualify for the Boon Companion feat for multiclass characters. If this is being officially negated, a couple of us need to rewrite characters before going in front of Doug Doug next Sunday.

That answer in December was an error on my part and I will post to that thread to correct myself. The reason an eidolon cannot quality for that feat is that the eidolon is the primary class ability for the summoner. It's the equivalent of a feat for multi-class wizards that says "you still gain spells as if you were a wizard 4 levels or higher" or a feat for multi-class rogues that says "you gain sneak attack dice as if you were 4 levels higher." In essence, allowing this feat to apply to an eidolon is unbelievably broken and unbalancing and I shouldn't have posted that it was usable for the eidolon in the first place.

Elyza wrote:
D) The non-solid "can a creature be ridden" rules have seemed to be a minimum of four legs, and one size category larger than the rider, helpful attitude of the creature towards the rider, and training if their INT was 2. That, or they were fliers forms like dire bat, roc, wyvrns or dragons.

And those rules are generally fine when applied to non-summoners. The eidolon is dramatically different from other creatures. Thus, we need a ride evolution.

Elyza wrote:
And then, the final issue is that your posting creates a "Joshua said" rule that now prohibits something that to me and others did not seem prohibited before, and that ruling is already scheduled to be reversed in August. It invalidates many character designs for five months before restoring them. I will be the first to to fall to one knee and ask "Sire, How much does the mounted training evolution cost? And may we have it now?"

I appreciate your perspective here and here's what Jason and I have decided:

Ride (Ex): (2-point evolution) While an eidolon can normally carry its summoner should it have a high enough Strength to do so, eidolons, because of their malleable nature, are not normally able to be ridden into combat. This evolution allows an eidolon to be ridden without penalty by its summoner and allows the eidolon to use the normal mounted combat rules. The eidolon is only considered to be a suitable mount for its summoner and may not be ridden into combat by another creature. This evolution is only available to eidolons with four legs that are one size category larger than their summoner.

--

Go ahead and rebuild your eidolon to include this rule if you've built your eidolon around being ridden. This evolution may changed in the final APG.

Hope that helps. :-)

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

A lot of folks are going to gripe about justifing the ride exclusion.

One way to further define that malleable nature is that the Eidolon isn't a "real" creature but in many ways akin to a projection from the core outsider it is drawn from. It's physical presence is real enough for it to hurt and be hurt (or disrupted by too much damage) and to be impeded by real world objects and terrain. but for other purposes it would be like trying to ride a cloud. This would also serve as the justification against wearing armor. and the evolution required to wield weapons.

What the Ride evolution does is teach the Eidolon to solidify enough of itself to make a stable riding platform, akin to a military saddle.


Well phrased. :-)

The Exchange 3/5

Joshua J. Frost wrote:
Well phrased. :-)

Seconding last poster - I don't think the different every time would seriously hold water anyway. I haven't ever seen any of our eidolons dropped....


You can't have them out for 24 hours in the early levels, so they're going to need to be summoned back eventually.


Joshua J. Frost wrote:
You can't have them out for 24 hours in the early levels, so they're going to need to be summoned back eventually.

Where does this come from?

And could someone share the design insights for the summoner that mandate it making *SO* many, many rules exceptions for it?

It's not just balance. For example if AC were an issue as it was mentioned you'd think that they would have removed the AC evolutions and lowered the natural armor bonus assigned rather than make a ruling that makes them unable to wear armor. The difference between a +8 bracers of armor and +5 plate is 6 points which can be met and exceeded just by that evolution.

The other issues like sharing magic item slots just get silly to me.

If we're going to have this class that trounces so many rules of the game, what's it giving us for this loss and why can't it be accomplished within the game world?

-James

Shadow Lodge

james maissen wrote:

like sharing magic item slots just get silly to me.

-James

On this, I agree. I think it was made so people wouldn't equip their Eidolons with the most powerful items they could buy, and then do the same for themselves.

But that means that the gold a Summoner has to spend is cut in half, one part for his Eidolon and one part for himself. This means the Summoner needs to be careful. If he gives to much stuff to his Eidolon, he becomes a prime target, and vice versa.

But you can always spend little extra gold and make something "slotless." I can't remember how much gold, but this has been suggested.

Of course, when the APG book goes on sale, there will probably be something in it saying an Eidolon can't use slotless gear...

Liberty's Edge 1/5

Dragonborn3 wrote:


Of course, when the APG book goes on sale, there will probably be something in it saying an Eidolon can't use slotless gear...

My thoughts exactly! :)

The major issue with the Summoner, is that you have your character as well as the equivalent of another PC. The new rules are there to keep this from being true, while not just nerfing the whole Summoner class.

True, it's a little weird, and some rules don't make 'real world sense', but they need to be there to maintain balance. This is ESPECIALLY true in an OP setting :P

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Josh Hill 705 wrote:
I was wondering how an eidolon would work as a mount in OP?

What is this!? Final Fantasy 13... j/k. :)

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