Fatespinner
RPG Superstar 2013 Top 32
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Any idea on the negs if a character loses an eye? Minus something to visual Perception checks? Any combat losses, melee or ranged?
There's no actual rules for this that I'm aware of, but IMO losing an eye would impose a -5 on sight-based Perception checks and a -2 on ranged attacks. Depending on how mean you're feeling, a -1 AC might be warranted too, since it's more difficult to perceive (and thus react to) incoming attacks.
| Baijin |
i may bypass the penalty to ranged attacks as most people aiming with a bow will close one eye to look down the arrow. same with firearms and such.
people with good aim for ranged attacks are often refered to as "dead eye" for that reason =P
otherwise i think i agreew ith fatespinner.
although, missing an eye sounds like an excellent reason to have a custom magic eye made for the character...
Andrew Phillips
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i may bypass the penalty to ranged attacks as most people aiming with a bow will close one eye to look down the arrow. same with firearms and such.
people with good aim for ranged attacks are often refered to as "dead eye" for that reason =P
otherwise i think i agreew ith fatespinner.
although, missing an eye sounds like an excellent reason to have a custom magic eye made for the character...
I don't know about archery but "don't close your eye" is usually one of the first things taught when learning to fire a rifle.
| The Black Bard |
I would say with straight shot ranged attacks, such as crossbows, and most standard bows/slings/darts within the first 2 range increments, there would be little penalty if at all (assuming a breif period of adjustment).
Arcing attacks, such as longer bow/sling/darts, catapaults, and end-over-end thrown weapons like daggers and axes would be much more affected by the loss of depth perception. I would venture to say that the throw weapons would have the worst of it, because not only are you trying to get the weapon to the target's vitals, your trying to get a rapidly rotating part of it to hit first. A sort of ranged spin the bottle.
It would definitely put a feather in the crossbow's point and shoot hat, thats for sure.
| Doug's Workshop |
Blackerose wrote:Any idea on the negs if a character loses an eye? Minus something to visual Perception checks? Any combat losses, melee or ranged?There's no actual rules for this that I'm aware of, but IMO losing an eye would impose a -5 on sight-based Perception checks and a -2 on ranged attacks. Depending on how mean you're feeling, a -1 AC might be warranted too, since it's more difficult to perceive (and thus react to) incoming attacks.
Yes.
I know a guy who lost an eye to some weird cancer, and he has trouble reaching for things. He does it slow, because he can't tell how far something like the handle to a pot is from his hand. I can only imagine how it would affect fighting. A penalty to hit as well as a penalty to AC wouldn't be out of the question.
I remember seeing an entry for 'giant-kin, cyclops' in an old Monstrous Manual (I think). Mine is long gone, but someone else might have it.
| Blackerose |
So kind of what I was thinking..when you learn to use a bow, they tell you not to close your eyes..although I know people that shoot well that do. In an ongoing game, I could see having the character have the penalty to ac, and ranged attacks, and over time "buying" them off as they go up in levels.
| JBSchroeds |
Yeah, they do that in Archery, too. I don't know why people's first instinct when using a range weapon is to destroy their depth perception.
I'd guess it's because a lack of experience in perceiving the images from each eye independently. I've done a good bit of shooting, and you really do get used to focusing on the image from the sight eye and having the second image be a passive rangefinder kinda deal.
| DoveArrow |
There are no actual rules for this that I'm aware of, but IMO losing an eye would impose a -5 on sight-based Perception checks and a -2 on ranged attacks. Depending on how mean you're feeling, a -1 AC might be warranted too, since it's more difficult to perceive (and thus react to) incoming attacks.
I think that's a bit harsh. Personally, I would give the character a -2 penalty on Perception checks, and maybe a -1 penalty on ranged attacks and/or Reflex saves.
| Zurai |
From personal experience (one of my eyes is dramatically worse than my other, so if I'm without my glasses I actually see much better by shutting the bad eye), I can tell you that it's much easier to tell depth at a distance than it is close up when you only have one eye. It's somewhat of a myth that losing an eye removes all of your depth perception, as a large portion of depth perception is relative sizes. What you lose is stereoscopic vision, and you can even get that back partially by moving your head side to side a little.
Nebelwerfer41
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From personal experience (one of my eyes is dramatically worse than my other, so if I'm without my glasses I actually see much better by shutting the bad eye), I can tell you that it's much easier to tell depth at a distance than it is close up when you only have one eye. It's somewhat of a myth that losing an eye removes all of your depth perception, as a large portion of depth perception is relative sizes. What you lose is stereoscopic vision, and you can even get that back partially by moving your head side to side a little.
I hunt fairly often, and for bows and rifled guns, I always close my non-dominant eye when aiming. You determine range before you draw the bow or put the gun up to your cheek. Closing the non-dominant eye is critical if you are aiming, otherwise the close-up reference points (the bowstring, arrow and limbs) will be doubled (due to the view from your non-dominant eye).
I would say a -4 to all attacks would be in order if you "lost" your eye due to the depth perception issue.
That being said, I would like to see a system of flaws or something that would allow you to play a one-eyed character who has learned to compensate for the missing eye.
| Captain Sir Hexen Ineptus |
Baijin wrote:I don't know about archery but "don't close your eye" is usually one of the first things taught when learning to fire a rifle.i may bypass the penalty to ranged attacks as most people aiming with a bow will close one eye to look down the arrow. same with firearms and such.
people with good aim for ranged attacks are often refered to as "dead eye" for that reason =P
otherwise i think i agreew ith fatespinner.
although, missing an eye sounds like an excellent reason to have a custom magic eye made for the character...
Sorry, but that isn't true at all. I did air rifle competition, and we block out they eye we don't use with something.
| Sigurd |
Beyond the Accuracy of the base system
I think a system that fights with weapons of theoretical lengths, inside of a theoretical time frame, with range reduced to denominations of 10' should go easy on the little stuff.
Having only one eye is a drawback but many people do it. I have yet to see a distinction that really stands up to game play. Furthermore with regeneration costing under 2k it shouldn't be a problem often or for long.
S
| Khuldar |
How about -3 range penalties rather then -2 per step out. Far shot would take this back to -2. I'd also go with a -2 on perception.
You don't want anything to harsh, otherwise all those pirates et. al. with the eye patches will be after you. Of course, it you make it bad enough, you can laugh at them while they miss you.