JZ's Realm of the Fellnight Queen


Play-by-Post

351 to 400 of 812 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia had listened to the group while attempting to comfort Devarro. "Devarro, I know this isn't the best time, but we need you to focus for a moment. Do you know anything about this Tenzekil, like where we could find him? Do you know how the Queen was improsoned or how she could have had someone break her out, so to speak? Is ther eanything else about the Fellnight Realm you haven't told us? Its important we know everything you can think of that might help us either re-bind heror defeat her."


"I know little about the Queen and even less about Tenzekil. The fey court holds their secrets closely, even from friends such as I. But no matter, I shall ask the forest directly."

For a long while the druid chants and traces mystic runes in the air. His eyes turn milky white as he descends into a trance.

"To the north there are three waterfalls and a pool in between them. Enchanted stones are hidden in a cave behind the northernmost fall. These stones have been creating the great fog which has been hiding the Queen's gathering army. I cannot see what exactly is guarding the stones; the Queen has successfully hidden them from my sight."

Grand Lodge

"So, our choices lie before us." Janus hunches down and takes out his pipe. Stuffing it with tobacco he says. "Travel back and find Lumi." Lights his pipe and takes a puff. "Stay, and wait for the forest elders or a call from this wretched queen." *puff* "Or go north and search out the source of this unnatural fog."

Looking at his companions, "I realy don't think there is much of a choice. I'd rater not backtrack, and am even lother to wait. I say we go north and take away an atvantage our enemy has. If the fey want to reach us, they'll know where we are."


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"I agree with Janus. We should head north and investigate those stones.." Lilia turns to Devarro "Do you know what we need to do wtiht he stones when we find them? Should we destroy them, hide them, or bring them with for the forest elders to inspect?"


"Please retrieve what you can and bring them back here," answers the druid.


Half-Elven Witch 6 Archmage 3

"You have bought time with your call to diplomacy. Lets make the best use of it. Let us seek out the stones."


"Agreed...let us be off."

"Devarro, perhaps helping us to end this queen's evilness will lessen the pain you feel now....we will return soon.", Sarek says as he touches his shoulder.


"Thank you, young man. I thank all of you for releasing me from that nightmare. Had you not arrived, the wisp would have soon made me jump into the pit as well. But do not go yet, for the nighttime forest can be just as dangerous as Rhoswen. Stay here, rest, and in the morning you'll be ready to fight again."

Vinroot fills in the woeful pit. It takes only a few scoops of dirt with his great, knobby hands to finish the task.

Grand Lodge

"Very well, we will stay the night. But we should head out at first light, we should not waste the reprive granted us."

"Do you have food or should I hunt Devarro?"


Male Golarion Gnome Cleric 8

Thediar, too, is less than pleased with the suggestion that we take our ease the rest of the night. "Vinroot, could you take us there presently?"

JZ, I never mentioned the time at which Thediar's spell slots renew. The default for clerics is dawn, but I imagine that Thediar's renew at the stroke of midnight.


Half-Elven Witch 6 Archmage 3

Given that Devarro's Hut was probably not built for so many extra guests.( and that we've just trashed the door) Ylera will cast a Secure Shelter to supplement our lodging options.


Janus Fleetshade wrote:


"Do you have food or should I hunt Devarro?"

"I have food enough for all of us. But if you may prepare it for me, for I am too tired to do much right now. Forgive me for being such a poor host."


Thediar wrote:

Thediar, too, is less than pleased with the suggestion that we take our ease the rest of the night. "Vinroot, could you take us there presently?"

JZ, I never mentioned the time at which Thediar's spell slots renew. The default for clerics is dawn, but I imagine that Thediar's renew at the stroke of midnight.

"Nope. Like Devarro says, it's wayyy to dangerous to go tramping around in the dark. Wait 'til tomorrow, will ya?"

Gotcha.


Succored by Devarro's food and protected by Ylera's spell, the night passes uneventfully ...

Next day Vinroot carries the heroes north along the creek, which grows wider and faster upstream. Eventually, the banks level off into a small pool filled with sharp boulders at the base of a fifty-foot waterfall.

Map

"Huh, I'm not going up there," says Vinroot. "Don't want to fall and break my trunk."


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia casts Extended Mage Armor fearing the waterfall might be unguarded.

"Any ideas on getting down there safely? I can cast a spell to give some of us the power of flight which might be the easiest way?" she suggests to the group.


Half-Elven Witch 6 Archmage 3
Lilia Stinisen wrote:

Lilia casts Extended Mage Armor fearing the waterfall might be unguarded.

"Any ideas on getting down there safely? I can cast a spell to give some of us the power of flight which might be the easiest way?" she suggests to the group.

"Flight might not be the problem. In settings like these usually what we're looking for tends to be behind the waterfall. Perhaps if we look about we might find a means to get there." Ylera casts Extended Mage Armor and Extended False Life

Grand Lodge

If I'm reading the map right, we're on the shore by the waterfall and have the option of going up the 'stairs'. Am I wrong?


Half-Elven Witch 6 Archmage 3

"Not neccesarily. Sometimes the steps are hidden and we need to look about."

Grand Lodge

*looks about*
perception 1d20 + 14 ⇒ (3) + 14 = 17


Well...I'll look about as well.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Male Golarion Gnome Cleric 8

Thediar's Spells for the Day

Spoiler:

1st Level - entangle; bless, cure light wounds, detect chaos, protection from evil, sanctuary
2nd Level - wind wall; calm emotions, eagle's splendor, sound burst, zone of truth
3rd Level - gaseous form; cure serious wounds, remove curse, speak with dead
4th Level - air walk; divination, neutralize poison

--+--+--

"Does anyone's magic allow her to scry behind the waterfall without necessarily walking back there, to check what lies ahead?"


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"Unfortunately, scrying is beyond my abilities. I can turn someone invisible if they want to go in, and look for the rocks without being seen," Lilia offered hopefully.


Male Golarion Gnome Cleric 8

Thediar smiles and turns to Janus. "If only we had somebody stealthy. And sneaky. And good at scouting. Who could look in there when invisible and not make any noise.

"Or, we could just bowl our way in there, trash anything guarding the fog apparatus, and discomboble it."


Sarek looks at Janus and raises an eyebrow. "I'm afraid I'm only skilled at the latter part of Thediar's statement."


Janus Fleetshade wrote:
If I'm reading the map right, we're on the shore by the waterfall and have the option of going up the 'stairs'. Am I wrong?

You got it.


Janus Fleetshade wrote:

*looks about*

perception 1d20 + 14

Janus:

Spoiler:
Your eyes may be playing tricks on you, but you briefly see vague outline of a large humanoid form near the center of the pool.

Grand Lodge

*chuckles* "Not so subtle hints my friends! More solemly "But I think I spotted the outlines of a large humanoid by the center of the pool. Before I go in, can anyone think of what might live in a lake such as this?

JZ:

Spoiler:
Can I call for a knowledge check on the creature JZ? Dungeonering or Nature, or maybee untrained vs. fey?


Sarek draws his sword and tries to make out the figure in the pool.

Cast Detect Evil at figure in the pool.


Janus:

Spoiler:
You can do a Knowledge Nature check

Sarek:

Spoiler:
You detect no evil in the pool.


Male Golarion Gnome Cleric 8

"Well?"


"I don't detect any evil in the creature, but we should be ready just in case.", Sarek says. He mumbles an incantation to Iomedae and feels a surge of power rush though his arms.

Cast Divine Power.


Male Golarion Gnome Cleric 8

"Let's be off, then; time is of the essence, and seeing the creature is probably the easiest way to identify it. All together?"

Grand Lodge

knowledge nature 1d20 + 8 ⇒ (17) + 8 = 25 + favored enemy if applies


Half-Elven Witch 6 Archmage 3

Ylera will ready an action to cast Faerie Fire on the figure, the trigger will be in response to any attack it makes.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Just before getting to the base of the waterfall, Lilia will cast Fly on herself.

"Let's be off then. I've never hiked around a waterfall before this should be neat," the halfling says excitedly. "Antone need a casting of Fly or Invisibility before we get started?"

Grand Lodge

Janus will ready his bow as he sees Lilia neer the waters


Janus Fleetshade wrote:
knowledge nature 1d20 + 8 + favored enemy if applies

It was a water elemental


Ylera wrote:
Ylera will ready an action to cast Faerie Fire on the figure, the trigger will be in response to any attack it makes.

The elemental can no longer be seen.


Once everyone confirms their place in the marching order (including whether you're flying and where in relation to the group) we'll head up the boulder trail.


"I can either lead towards the front or take the rear...just in case that thing in the pool decides to follow..."


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Put Lilia in the middle, maybe third in order. She will walk with the rest of the party, until (if) flight becomes necessary.


Male Golarion Gnome Cleric 8

Thediar's powers work from a distance better than a those of a fighter or a wizard with touch spells, so he tends to hang around in the back and ask people what's going on.

I will be off-line till Sunday evening, driving back home from Oklahoma.


Half-Elven Witch 6 Archmage 3

Ylera will be next to last in order.

Grand Lodge

Janus works best in ranged but he's a good front for scouting. So I guess he's first? I'll accept the invisibility spell and head on up first.

With an arrow nocked on his bow, Janus heads up the stone steps as quickly and quietly as he can, eyes darting about looking for danger.

Climb? 1d20 + 7 ⇒ (15) + 7 = 22
Stealth 1d20 + 14 ⇒ (7) + 14 = 21 + invisibility
Perception 1d20 + 14 ⇒ (11) + 14 = 25 + favored enemy


OK, post coming up soon.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"We'd better let Janus scout a bit ahead. No reason to ruin his element of surprise," she says after finishing her invisibility spell and the ranger vanished from sight.


Janus traverses an old overgrown game trail which rises along the steep banks of the creek. Though choked with boulders and water-carved rocks, he finds the way safe and beckons his friends to join him. Vinroot chooses to stay behind.

Above, the party discovers a large pool fed by dual waterfalls descending from sheer cliffs above. The pool seems quite deep, with no bottom discernible from the shoreline. Every few seconds a large swell of mist rises from the pool, obscuring all sight before slowly drifting into the forest.

Map


"Hmmm...the druid said the stones are in a cave behind the northern falls. We need to get across this water somehow...unless Janus can find a safer way."


Half-Elven Witch 6 Archmage 3
Sarek Tull wrote:
"Hmmm...the druid said the stones are in a cave behind the northern falls. We need to get across this water somehow...unless Janus can find a safer way."

"When a waterfall was mentioned yesterday, I prepared a specific charm which may be of use. I can cast a spell of Water Walking which should give us the ability to traverse water as if it were land for just over an hour's time from the casting."

351 to 400 of 812 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JZ's Realm of the Fellnight Queen All Messageboards

Want to post a reply? Sign in.