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Wow, I come back from vacation and we're in the middle of combat.
Sheridan: Initiative 1d20 + 2 ⇒ (18) + 2 = 20
Will save to disbelieve 1d20 + 8 ⇒ (13) + 8 = 21 +2 if Geriant's banner is still up
Gannertung: Initiative 1d20 + 2 ⇒ (16) + 2 = 18
Will save to disbelieve 1d20 + 2 ⇒ (8) + 2 = 10 +2 if Geriant's banner is still up
Gannertung glides forward and turns sideways, bracing himself against the sides of the hallway to give all of the people sliding something to hang on to.
Sheridan will cast spider climb on Valanos, shielding it from the view of the harpy with one of Gannertung's wings.

Xaldinaar the Ancient |

Wow, I come back from vacation and we're in the middle of combat.
Sheridan: Initiative 1d20+2
Will save to disbelieve 1d20+8 +2 if Geriant's banner is still up
Gannertung: Initiative 1d20+2
Will save to disbelieve 1d20+2 +2 if Geriant's banner is still up
Gannertung glides forward and turns sideways, bracing himself against the sides of the hallway to give all of the people sliding something to hang on to.
Sheridan will cast spider climb on Valanos, shielding it from the view of the harpy with one of Gannertung's wings.
** spoiler omitted **
Do you have telepathic rapport with Gannertung? If so, bluff to shield the spellcasting.
[round 1 action]

Xaldinaar the Ancient |

Apologies if I am jumping ahead, but did Kurgand's first round action have any results? Did he hit the harpy with the crossbow shot? Didn't know if you were going to summarize the action of round 1.
Yah, trying to sort through everyone's actions...the shot did hit. It got a bit chaotic...a bit too freeform before I called for initiative.

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Infernal
When spell takes affect, Valanos plants his feet and charges on the side of the wall into the harpy. This is assuming he is aware of her. If unaware of harpy exact location, "where is it?"
Attack with flail 1d20 + 17 ⇒ (20) + 17 = 37 adding two for charge
Attack crit confirm 1d20 + 17 ⇒ (1) + 17 = 18
Damage 1d10 + 7 ⇒ (10) + 7 = 17. Additional damage from vicious 2d6 ⇒ (6, 6) = 12
Damage to me from vicious 1d6 ⇒ 4
I would hope I simply don't crit, as critical fumbles have never been liked, I don't run games that way often. Such as it is, is your call.

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Jequine, stands on the slippery floor, by the wall and gingerly starts to walk towards the second pit, careful not to fall. She shouts once more "My love, twas just a minor respite, I'll be with you forever, I'm coming."
Acrobatics to walk on the slippery floor 1d20 + 14 ⇒ (3) + 14 = 17

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Jequine snaps out of her reveries for a second as she hears Kurgand offer of help. "Why thank you, Kurgand you are a gentleman. Please throw over the rope, I'm more than happy to accept the help that will get me to my love. He calls to me even now."
I'm gonna wait til the rest of the group post before posting anymore...

Xaldinaar the Ancient |

Kurgand's round 1 action: Kurgand landing on the original side of the pit, draws his already cocked crossbow, drops the bolt in and fires it at the harpy, striking it in the right shoulder, interrupting the foul creature's captivating song. Suddenly Jequine realizes the man of her dreams is most definitely over the next pit.
DC201d20 + 3 ⇒ (6) + 3 = 9
Sheridan casts spider climb on Valanos, who is now able to stand on the slippery surface.(Round 1 action)

Xaldinaar the Ancient |

I would hope I simply don't crit, as critical fumbles have never been liked, I don't run games that way often. Such as it is, is your call.
how would a confirmation roll 1 equal a critical fumble?
In a game where I run crits, it is only if you roll 1s on all your attack dice for 1 hand, that you provoke AoOs. Due to being off-balance. But I'm not using crit fumbles in this game anyhow.

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Xaldinaar the Ancient wrote:.... Suddenly Jequine realizes the man of her dreams is most definitely NOT over the next pit.
oooh thanks for the clarification, changes her actions somewhat..
Finding she has been duped into think her lover was calling to her, Jequine's face turns red with embarrassment and rage. Being made a fool of, is not something that she takes kindly to. Standing unsteadily on the slippery surface she takes her bow of her back, strings an arrow, steadies herself and shoots at the creature, whose singing has caused her such shame.
Acrobatics to stand steady enough to shoot 1d20 + 14 ⇒ (16) + 14 = 30
Ranged Attack with short bow 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d6 ⇒ 4

Xaldinaar the Ancient |

The harpy drops the illusion of the wall realizing her song is now broken. Geriant leaps the pits Firing his crossbow at the harpy, the bolt strikes true. Valanos, now able to get purchase on the floor with spider climb, runs along the floor, then along the wall to cross the pit, anding near enough to the Harpy to take a single slice at her.Jequine, with the aid of the rope Kurgand threw, is able to steady herself and get a very accurate shot with her bow off.Sheridan seems to be holding his action after casting the Spider Climb on Valanos. Valanos steps up and swings his Heavy Flail, the weight of the heavy flail pulverizes her head, as it removes it from the body...the wet squishy plop as it thuds onto the ground is reassuring if not slightly unnerving. The Chelaxian's blow was powerful indeed, almost as if possessed of the strength of devils.
Dmg inflicted so far 10+10+6+29=55
two criticals ended that a round early...

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Using the rope to steady her movement, Jequine looks into both pits to see if here is any treasure left from more unfortunate adventurers, that she might be able to rescue. She judges whether it is possible to climb down and get any items and avoid being poisoned by the stakes at the bottom of the pit.
If there is nothing to find, or she judges it too dangerous, she will use the rope and join the rest of the party over by the dead harpy.
Perception 1d20 + 11 ⇒ (2) + 11 = 13

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Just as Valanos strikes with his flail, he says, Infernal
If no apparent threat is seen, Valanos will place his flail on his back, and take the harpy's head (remains of), look at it, then toss it aside.
Perception 1d20 + 2 ⇒ (13) + 2 = 15
Infernal
"Your assistance is acknowledged Sheridan, perhaps we can coordinate our tactics, it would make it all simpler if everyone coordinated. I can lead off, if needed."

Xaldinaar the Ancient |

Using the rope to steady her movement, Jequine looks into both pits to see if here is any treasure left from more unfortunate adventurers, that she might be able to rescue. She judges whether it is possible to climb down and get any items and avoid being poisoned by the stakes at the bottom of the pit.
If there is nothing to find, or she judges it too dangerous, she will use the rope and join the rest of the party over by the dead harpy.
Perception 1d20+11
Behind the illusory wall is a scattering of bones and treasure, including 149 sp, 29 gp, 3 pp, and a divine scroll of cure serious wounds and water breathing.

Xaldinaar the Ancient |

Moving right along
You proceed through the door, it travels to the left and back to the right forming an L corridor. Ending in a door.
Opening the door, you see:
A stream of water runs through the far side of this room,
but instead of cascading along quietly through a trough
in the floor, it hangs suspended in midair a couple of
feet above the ground. The water enters and leaves the
room through two narrow tunnels, each about 6 feet in
diameter, and runs roughly west to east. Several rectangular
platforms lean up against the near wall.
Eight rectangular rafts, each about 5 feet long and 2
feet wide, lean up against the south wall. Each is large
enough for a single Medium character or two Small
characters to ride.
The water fills the entry and exit tunnels to about the
halfway point, allowing plenty of clearance for raftriders;
as long as they crouch riding the raft through the opening,
though what lies beyond is a mystery.

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"Your assistance is acknowledged Sheridan, perhaps we can coordinate our tactics, it would make it all simpler if everyone coordinated. I can lead off, if needed."
"Glad to be of help. Coordination would be bit easier if we'd quit getting surprised all the time, though."
That spider climb lasts for another hour, by the way.

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Jequine embarrassed from the encounter with the harpy hangs back trying not to be noticed by Sheridan. She walks over to Kurgand, "You alright to continue, you took a nasty tumble down that pit back there?"
Xaldinaar, are you still NPCing Delwyn as the healer? If so Jequine suggests to Kurgand to go see him, if he replies that he's in need of a healing etc.

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She walks over to Kurgand, "You alright to continue, you took a nasty tumble down that pit back there?"
Kurgand seems a bit embarassed by the lady rogue's attention, his bald head growing slightly red when he removes the helm to check his wounds. "Aye, lass...me stone block," he taps his head as he says this, "seems to have taken the worse of it. Curse me a fool for having fallen for such a trick."
As Delwyn's healing wave strikes him, he adds,"Thanks, Master Delwyn for the treatment." With that, he slaps his helm back on and continues onward.
Behind the illusory wall is a scattering of bones and treasure, including 149 sp, 29 gp, 3 pp, and a divine scroll of cure serious wounds and water breathing.
Should I keep a group treasure bag, or split up the details of coin? I'll pass on the cure serious, but maybe Valanos or I should take thewater breathing one - in case we run into more water traps, etc. We seem to be the heaviest of the group in armor.

Xaldinaar the Ancient |

Jequine wrote:She walks over to Kurgand, "You alright to continue, you took a nasty tumble down that pit back there?"
Kurgand seems a bit embarassed by the lady rogue's attention, his bald head growing slightly red when he removes the helm to check his wounds. "Aye, lass...me stone block," he taps his head as he says this, "seems to have taken the worse of it. Curse me a fool for having fallen for such a trick."
As Delwyn's healing wave strikes him, he adds,"Thanks, Master Delwyn for the treatment." With that, he slaps his helm back on and continues onward.
Xaldinaar the Ancient wrote:I'll pass on the cure serious, but maybe Valanos or I should take thewater breathing one - in case we run into more water traps, etc. We seem to be the heaviest of the group in armor.
Behind the illusory wall is a scattering of bones and treasure, including 149 sp, 29 gp, 3 pp, and a divine scroll of cure serious wounds and water breathing.
It's a single scroll.

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Jequine, seeing Kurgand's bald head redden and feels for his embarrassment says, "Aye, you're not the only one to fall foul of that deception. It just makes me want to hide in the corner in the dark for ever. It made me look so foolish in front of you all, I don't think they" she waves her finger towards Valanos and Sheriden, "will think of me well again. Its such an embarrassment. I shouldn't go on, you're probably not that interested, but sometimes a gals just gotta talk it out with a friend." She sighs, "I suppose its time we were getting on again. Oh well..." as she moves forward onto the next challenge the mountain will throw up.

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Its such an embarrassment. I shouldn't go on, you're probably not that interested, but sometimes a gals just gotta talk it out with a friend.
The dwarf's annoyance melts at Jequine's confession, and he relaxes and chuckles a bit. "Well at least I'm in good company in me foolishness - fret it no more, lass - yer doing alright. Let's move on then."

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To all:
"All minds can falter, (looking at Jequine and Kurgand) this happened to be your moments. It is an inconvenience, nothing more."
"I cannot use magic as such (pointing to the scrolls), so one adept will have to take it. What are their functions? If useful. use them on us (pointing at kurgand and himself) as it relates to weight or boosts."

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Jequine checks the door for traps, already this room has been something she would rather forget. And she hopes Sheridan will too.
Perception traps on the door1d20 + 13 ⇒ (7) + 13 = 20
I'm assuming the door isn't trapped, as you are willing us on.
Jequine listens at the door for noises on the other side, hearing nothing she tries to open the door for a little peek. As there is nothing to stop her she walks through, disappearing into the shadows as usual.
She reappears when the party enter the next room, next to either Kurgand or Sheridan.

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Kurgand enters the new room, and immediately walks to the floating water trough with beaming curiosity.
"Well now, that's a tricky bit o' engineering there. Sure would make sewer work easier," he adds with a chuckle.
"Hmmm...I didn't know much of Keraptis, but this strikes me as less something he made and more something he found. I've never heard of him being this creative."
He looks over at Valanos and then the tunnel again. "Suddenly that scroll's looking a bit more handy if we plan on taking one of them canoes into this thing. Thoughts, folks?"

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Looking at the boat and water, Infernal
"Keep the scroll of swimming (assuming it has been stated) ready, calamity may exist through the maw. Let us go."
Valanos will enter the boat when it's time, settling in the center of it, flail ready.

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Jequine, embarrassed looks to Sheridan once more, rather less confidently than she has spoken before she asks, "I don't suppose any of your pets can take a look what's down that tunnel and let us know?"
The following actions assume that we don't get any intelligence and we just take our chances. I wrote it before remembering Sheridan's abilities.
Jequine very gingerly follows the others, hoping to take the 3rd or 4th raft. Before she gets in, as thoroughly as possible she inspects the raft, she has no love of water, other than to wash in, the last thing she needs is to get in a raft destined to sink.
She watches Valanos settle in his raft and the others before her, until its her turn, when she too settles quietly in the centre of the raft, her short bow to hand. She will lie down on her front in the raft, her head slightly raised to watch ahead, hoping to escape attention and blend into the shadows. Xaldinaar, please roll stealth for me, if there are shadows on the raft she can use.
She follows the others into the darkness....
Perception 1d20 + 11 ⇒ (11) + 11 = 22 +2 if its a trapped raft.

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Before everyone sets off, Gannertung takes a deep breath and snakes his long neck through the downstream tunnel to check it out.
I'll use a round of Share Senses
Question: Are we shifting to the new rules for Summoners, where I can summon Gannertung as often as I want but can't have him out at the same time as I'm using the Summon Monster ability?

Xaldinaar the Ancient |

Looking at the boat and water, Infernal** spoiler omitted **
"Keep the scroll of swimming (assuming it has been stated) ready, calamity may exist through the maw. Let us go."
Valanos will enter the boat when it's time, settling in the center of it, flail ready.
You still have spider climb, so you don't have to ride a boat.