Valanos
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Reposting my actions, as they were a little up the page:
Initiative 1d20 + 2 ⇒ (10) + 2 = 12
Flail 1d20 + 14 ⇒ (4) + 14 = 18
Damage 1d10 + 4 + 2d6 ⇒ (5) + 4 + (5, 1) = 15
Damage to me from Vicious 1d6 ⇒ 6
Only natural
Iterative attack with flail, if needed 1d20 + 9 ⇒ (17) + 9 = 26
Damage 1d10 + 4 ⇒ (1) + 4 = 5
If able, Valanos will move to a flanking position, so long as no creatures can move behind him.
Well that sucked royally, waste my good rolls on knowledge checks that don't garner anything. I'm just going to stop using them, they don't seem to apply, anyone else can gain the same information.
Jequine
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Just so you all know, I have family visiting this weekend and Bank Holiday (its a national holiday in the UK on Monday, whoopee), so I doubt I will be able to post much over this period. I doubt it will be a problem as Jequine is getting into her armour for the next few rounds.
Jequine
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it appears we've lost a second player during the trap crossing...Delwyn has not posted in 2 pages...I was waiting on him.
Any idea what you want to do if he has dropped out, NPC play him?, until a new player can be found? I really want this to go on.
| Xaldinaar the Ancient |
NPC ATTACKS:Ghouls attacks:
CAtching everyone flat-footed as you haven't acted yet, since the ghouls act at 22 & 24
vs. Valanos
5' step
Bite:1d20 + 3 ⇒ (10) + 3 = 13
Bite:1d6 + 1 ⇒ (2) + 1 = 3
Claw:1d20 + 3 ⇒ (4) + 3 = 7
Claw:1d6 + 1 ⇒ (3) + 1 = 4
Claw:1d20 + 3 ⇒ (2) + 3 = 5
Claw:1d6 + 1 ⇒ (4) + 1 = 5
vs. Kurgan
5' step
Bite:1d20 + 3 ⇒ (5) + 3 = 8
Bite:1d6 + 1 ⇒ (4) + 1 = 5
Claw:1d20 + 3 ⇒ (10) + 3 = 13
Claw:1d6 + 1 ⇒ (1) + 1 = 2
Claw:1d20 + 3 ⇒ (12) + 3 = 15
Claw:1d6 + 1 ⇒ (6) + 1 = 7
vs. Sheridan
5' step
Bite:1d20 + 3 ⇒ (14) + 3 = 17
Bite:1d6 + 1 ⇒ (6) + 1 = 7
Claw:1d20 + 3 ⇒ (3) + 3 = 6
Claw:1d6 + 1 ⇒ (3) + 1 = 4
Claw:1d20 + 3 ⇒ (3) + 3 = 6
Claw:1d6 + 1 ⇒ (1) + 1 = 2
Ghast Attack
Charge Gannertung
Claw:1d20 + 5 ⇒ (12) + 5 = 17
Claw:1d6 + 3 ⇒ (5) + 3 = 8
| Xaldinaar the Ancient |
Everyone who failed the stench save has the sickened condition.
The speed of the ghoul attack catches the entire party flat footed, Valanos is bitten on the upper arm before he can bring his shield to bear, Kurgan is struck by 2 razor sharp claws. Sheridan is savagely bitten on the leg. Gannertung is attacked by the largest of the ghouls.
Fort Saves:
Valanos make 2 saves 3 dmg
Kurgan make 2 saves 9 dmg
Sheridan make 2 saves 7 dmg
Gannertung make 1 save 8 dmg
Kurgand August
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Fort Save #1:1d20 + 7 ⇒ (14) + 7 = 21
Fort Save #2:1d20 + 7 ⇒ (20) + 7 = 27
Hopefully, that's good enough.
Kurgand barely brings his shield around as the beast is upon. As his shield holds back its slavering maw, it's claws manage to wrap around and dig into his arms.
"Ach...you damned ghoul...I'm not piece of dead flesh for yer teeth!"
| Xaldinaar the Ancient |
Mostly I was just waiting on Gannertung's save, if he was paralyzed, that would have made things...more interesting, but since he saved, it's all over man...
After the ghouls initial assault, the group of experienced Society members act almost in unison, with Gannertung leading the charge, it quickly tears the ghast to shreds, and tears into the ghouls as Valanos and Kurgan step to, and decimate the ghouls in front of them, in seconds it's over, no one is sure in the mayhem who killed what, only that, even unprepared, you were able to turn the tide of battle and escape with minor injuries, easily healed.
In other words, let's continue, this took too long as it was.
Jequine
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Jequine, changing into her armor in the shadows, watches on aghast as the combined power of the fighters is brought to bear on the ghouls. AS fast as the battle was entered the battle was won, with an impressive display. Jequine is truly impressed by these warriors, "A girl is lucky to have such protection from a band as powerful as you. That was a truly awesome display, I will have to keep you all safe from the dark mysteries of this place, ready to battle those foes we encounter. Could someone help me complete getting into this armor, Sheridan?", she asks with a certain coquettish charm. She gets dressed into her armor, before helping the champions into theirs, offering Sheridan first.
Once everyone is dressed, she takes the opportunity to look once more around the area, making sure they haven't missed any secret doors or spaces. "Had these ghouls collected anything during their tenure here from other unfortunate adventurers caught unawares?" she thinks.
Perception 1d20 + 11 ⇒ (4) + 11 = 15 (+13 for traps)
Once their work in this area is done, she continues on ahead once again. "OK boys time for me to prepare the way for you and scout on ahead. You all ready for that. OK then let's go."
Perception 1d20 + 11 ⇒ (17) + 11 = 28 (+13 for traps)
Stealth 1d20 + 14 ⇒ (6) + 14 = 20
Sheridan Barlow
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Sheridan, having already thrown his breastplate over his shoulders and buckled it, looks over at Jequine with amusement when he hears her request for help. The amusement fades into disapproval when he notices her intent. "Very well". mage hand.
Kurgand August
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Kurgand checks his armor, giving the lass a look of amusement as she goes about her teasing. "Lass - I think you could charm the skin off a snake if ye put yer mind to it."
With that, dwarf places his helm upon his head, readying axe and shield. He uses his darkvision to keep an eye on her as she moves ahead. Perception:1d20 + 3 ⇒ (9) + 3 = 12
| Xaldinaar the Ancient |
The rest of the party continues to get back in their armor while Jequine is in the illusory chamber.
Jequine
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Jequine smiles as she picks some coins up from the murky water and puts them in her pocket. She finds a silvery flask containing liquid and immediately calls the to the others, "I've found some interesting things in here, come and help me search when you are ready. And don't pull the level I found in here just yet, I'm pretty sure its used to deactivate the trap on the other side of the wall. Anyone can you identify what might be in this silver flask?" She stands looking at the flask, trying to remember if she's seen anything with the same characteristics, she even takes out some magnifying glasses and looks closely at it. She hands it over to the first person in the party that is readily able to identify the flask and its contents.
Appraise1d20 + 5 ⇒ (1) + 5 = 6
Knowledge Dungeoneering 1d20 + 5 ⇒ (14) + 5 = 19
Kurgand August
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"I've found some interesting things in here, come and help me search when you are ready. And don't pull the level I found in here just yet, I'm pretty sure its used to deactivate the trap on the other side of the wall."
I assume I'll use the above Perception roll.
Knowledge(Dungeoneering): 1d20 + 7 ⇒ (8) + 7 = 15Knowledge(Engineering): 1d20 + 7 ⇒ (19) + 7 = 26
Kurgand moves to the room to look around, focusing on trying to figure out what the lever does.
Jequine
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Xaldinaar, no probs, good luck with the job stuff. Perhaps we all need to dot the story to show we're not doing anything at the time, but ready to move the story on. Or dot the discussion forum, I'nm not fussed which if it helps the game flow easier
Jequine continues for 10 minutes searching the room.
Kurgand August
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"Some coin, but nothing on Keraptis. Move on then, eh?"
The dwarf readjusts his weapon, and will continuing to focus on using darkvision to look for any hidden surprises (probably following in Jequine's wake) as we move forward.
Spilt the treasure among 5(or is it 6?) or keep it together for now?
Jequine
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Jequine would say share the spoils, not sure she trusts anyone to hold the lot at the moment.Looks like 5 at the moment.
After the spoils are shared, if everyone is still happy with her leading out she will continue, 30ft in front of the party.
Perception 1d20 + 11 ⇒ (13) + 11 = 24 +13 for traps
Stealth 1d20 + 14 ⇒ (8) + 14 = 22
Jequine
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I assume that the trap goes completely across from wall to wall in the passageway.
Jequine looks down at the spikes, wondering is it worth climbing down and harvesting the poison, no probably not. So she waits for the rest of the party to appear, she beckons them to come forward slowly, "Careful now, this pit set to trap us is full of poison spikes on its floor. Perhaps we can be taken across this gap, as we were before, is that all right with you Sheridan?"
Jequine studies the walls and the other side of the pit, to see if there are any traps set to catch the unwary traveler. She peers down into the pits, trying to see in any unfortunates have lost their possessions in this pit of death.
Perception1d20 + 11 ⇒ (5) + 11 = 16 an additional 2 to find traps
Jequine
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The door I slipped through, was it leading into the main corridor, or was it across the main corridor? Trying to picture if we entered a large room, another corridor, or continuing down the same corridor. If its a large room, Jequine will try and disbelieve the pit.
Will save to disbelieve 1d20 + 4 ⇒ (3) + 4 = 7
Yep she believes
Jequine
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Jequine, finds a shadow and hides, waiting for the first of the party to come across the pit trap. When Sheridan brings across the first of the party, which I assume is gonna be Kurgund, Jequine cautiously starts to scout ahead and looks once more down the room/corridor for more traps and anything else of interest.
Perception 1d20 + 11 ⇒ (10) + 11 = 21 +2 against traps
Stealth 1d20 + 14 ⇒ (6) + 14 = 20
Jequine
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Jequine: Updated Map
Where are the others while Jequine scouts ahead?