Expedition to White Plume Mountain [PFRPG]


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"I die either way, I'll take one of you with me!"

With that he flies toward Jequine, landing next to her.

The Exchange

I guess Gerant will have to wait till next round to act?

Dark Archive

Male Half Elf Fighter 7

Proximity of Valanos to Jequine, could he intercede? Also, if intercession possible, rerolling of attack and damage values necessitated?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine will retreat from the manticore as soon as she can, if there are any shadows in the vicinity she uses her ability to hide in plain sight.
She moves back to the shadows and hides
Stealth 1d20 + 14 ⇒ (8) + 14 = 22
If there are no shadows within a movement, she will withdraw towards and behind Valanos or Sheridan.


Jequine wrote:

Jequine will retreat from the manticore as soon as she can, if there are any shadows in the vicinity she uses her ability to hide in plain sight.

She moves back to the shadows and hides
Stealth 1d20+14
If there are no shadows within a movement, she will withdraw towards and behind Valanos or Sheridan.

Valanos will be able to close with it, but not attack.

Jequine you are unable to hide again as it landed next to you. in the corner where the pipe is...Jequine is cornered.

Gerant you could always toss your axe...as a last ditch effort...-4 for improvised, 10ft range increment, so -5 for range, at -9 but you could get lucky...(that's why my dwarven axe fighters always carry a pair of hand axes)

Sheridan should you move next turn your larger feet aren't impeded by the sand, it's just not that deep.

Apologies for not getting a map up...spent all weekend helping one of my kids get 3 projects done for Monday.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

If Jequine is cornered, she will fight defensively against the Manticore, she will drop her bow and arm herself with her rapier.

Liberty's Edge

Male Dwarf Fighter 7

Gerant will close in on the Manticore as fast as he can, double moving is necessary.

Due to the lack of a map, I can't tell how far I am away from it.


Gerant Altidor wrote:

Gerant will close in on the Manticore as fast as he can, double moving is necessary.

Due to the lack of a map, I can't tell how far I am away from it.

Basically, those who made a movement from the pipe are now making the same movement back to the pipe...no charge due to difficult ground. As I said you could chuck your axe at it...you could even make a single move and close the distance, then chuck your axe...


Gerant, Gannertung and Valanos all close on the Manticore, Jequine's turn, starting at the manticore that just landed in front of you...

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine takes on a defensive posture, dropping her bow and pulling out her Rapier and dagger.

Move action: Draws weapons. Standard Action: Total Defense


Jequine wrote:

Jequine takes on a defensive posture, dropping her bow and pulling out her Rapier and dagger.

Move action: Draws weapons. Standard Action: Total Defense

And top of Round 6:

Sheridan 19 (round 6 action)
Manticore 17 Flanked
Gerant 14 flanking
Gannertung 7 flanking
Jequine full defense flanking
Valanos flanking

Dark Archive

Male Human Summoner 7

Sheridan and Gannertung will charge over to attack the Manticore and remain hovering over it to keep it on the ground.
Sheridan Power Attack 1d20 + 10 ⇒ (20) + 10 = 30
Damage 2d8 + 15 ⇒ (7, 1) + 15 = 23
Gannertung Power Attack 1d20 + 12 ⇒ (14) + 12 = 26
Damage 2d6 + 18 ⇒ (5, 5) + 18 = 28

Dark Archive

Male Human Summoner 7

Sheridan critical hit confirmation: 1d20 + 10 ⇒ (11) + 10 = 21


Sheridan strides over in sand and brings his blade down on the Manticore, cleaving through its spine...

"Curse you..." It gurgles out as it's last words.

Dark Archive

Male Human Summoner 7

Sheridan quickly puts the beast out of its misery before planting his sword in the ground, kneeling respectfully, and whispering a Chelaxian funeral prayer. Then he looks back up.
"This wretched creature was so fearful that it chose death at our hands over whatever punishment Keraptis had threatened it with. When I began this quest it was in search of treasure, now I find myself more and more in the mind for justice."

Dark Archive

Male Half Elf Fighter 7

"I would like to meet this fellow, to have this affect on its minions."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine thanks the handsome Sheridan for rescuing her from the danger posed by the manticore as it landed next to her, ready to attack as it had her cornered. She sits in the sand, pondering their position and looking around the area for further exits or areas of interest.

Perception 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

Male Dwarf Fighter 7

"Well that was a lot of running around for nothing. Damn my short legs for denying me the glory."

Gerant then joins Jequine in looking around.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Dark Archive

Male Half Elf Fighter 7

Valanos will check the manticore's body for sigils or any physical signs of control, or magical detection. If nothing found, he will take the largest tooth of the manticore, and a wing scrap (using his dagger, about 1x1 ft), then tuck them away. If something is found, he will alert the group.


As the others catch their breath from the running about in the sand, Valanos carves the body of the beasty a bit. Though he seems to be looking over the carcass as well, as though he's looking for something, then carves it like a roast turkey when he finds nothing.

Oh it's not going to like the missing body parts when it's raised...heh

Continuing on, you find a door opposite the chute, as you open the unlocked and untrapped door...A thin mist fills the hallway. Though it doesn’t obstruct vision, it creates a rather eerie atmosphere as it slithers around your ankles. Thirty feet down the hallway you see another door. Not going to slow this down by waiting for perception checks on this door, Jequine looks over the door quite thoroughly searching for hidden traps.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

OK, so you're not waiting on perception checks, but did Jequine find any traps or not?....or if you want Perception to find traps 1d20 + 13 ⇒ (13) + 13 = 26....
If there are no traps found, she asks if the others want her to continue on using the mist to provide some cover, or do they want to continue on in front?

Liberty's Edge

Male Dwarf Fighter 7
Jequine wrote:

OK, so you're not waiting on perception checks, but did Jequine find any traps or not?....or if you want Perception to find traps 1d20+13....

If there are no traps found, she asks if the others want her to continue on using the mist to provide some cover, or do they want to continue on in front?

"This mist bodes ill, let the big boys handle what's to come!"

Miffed for missing on the action last time, Gerant steps forward to open the door.

If the door is untrapped/unlocked, then let's be on our way.


Jequine wrote:

OK, so you're not waiting on perception checks, but did Jequine find any traps or not?....or if you want Perception to find traps 1d20+13....

If there are no traps found, she asks if the others want her to continue on using the mist to provide some cover, or do they want to continue on in front?

I assumed a take 10 on the door, which makes 23 minimum, I just wanted to keep the action moving, that last scene was really slow.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"After you then Gerant, you go through, there don't seem to be any traps here. I'll follow after Valanos and Sheridan."

Liberty's Edge

Male Dwarf Fighter 7

With his falchion ready, Gerant pushes the door open.

Dark Archive

Male Half Elf Fighter 7

Valanos moves behind Gerant, and waits. If nothing occurs after the first few steps, Valanos follows, flail ready, ready action to attack any hostile, or trap.


The first door was not locked or trapped, the second door however is locked. Everyone please roll a d20.

Locked Door DC30:
This illuminated chamber is quite luxurious. Overhead
is a 15-foot-high, vaulted ceiling decorated
with scroll-work and mosaics. Thick rugs and cushions
are strewn about the floor, and tapestries cover
the walls. A sumptuous divan, fully 12 feet long and
5 feet deep, dominates the center of the room, and a
6-foot-tall hookah stands in the corner.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

DM dice roll request 1d20 ⇒ 6
Disable Device to unlock door 1d20 + 21 ⇒ (9) + 21 = 30

Jequine hears the tumblers in the lock click and the door become unlocked, "OK, The door can be opened now, that's my contribution, now it's up to you." Jequine moves away from the door, allowing someone else to open it and enter the room beyond

Dark Archive

Male Human Summoner 7

1d20 ⇒ 13

Dark Archive

Male Half Elf Fighter 7

Requested dice roll: 1d20 ⇒ 8


Upon opening the door:

This illuminated chamber is quite luxurious. Overhead
is a 15-foot-high, vaulted ceiling decorated
with scrollwork and mosaics. Thick rugs and cushions
are strewn about the floor, and tapestries cover
the walls. A sumptuous divan, fully 12 feet long and
5 feet deep with the seat 5 feet off the ground
dominates the center of the room with a halfling
lounging upon it. A 6-foot-tall hookah stands
in the corner.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jeqine waits for the others to enter the room.

Liberty's Edge

Male Dwarf Fighter 7

1d20 ⇒ 18

Gerant strides into the room. "Have you seen Keraptis? And can I try some of that hookah?"


Gerant enters the room.

"Of course friend there's plenty for all. I've not seen Keraptis since he locked me in here."

Sense motive rolls if you wish..Roll it and I'll let you know the results.

Liberty's Edge

Male Dwarf Fighter 7

Sense Motive:1d20 + 3 ⇒ (2) + 3 = 5

"Don't mind if I do!" Gerant takes the pipe and inhales deeply, "Ahhh...now that's the GOOD stuff! Hey guys you need to try this out!"

Gerant gestures for his friends to join in.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine not trusting that anyone down here is worth trusting, other han her companions, tries to get into the room unnoticed, following in one of the other characters shadow as they enter then, looking to find more shadows in which to hide.

Stealth 1d20 + 14 ⇒ (14) + 14 = 28

Dark Archive

Male Half Elf Fighter 7

Valanos enters the room cautiously, weapon ready, avoiding inhaling the smoke, but within 30 ft of the halfling.

"When did Keraptis trap you here, and why?"

Internet issues prevented responding


Jequine wrote:

Jequine not trusting that anyone down here is worth trusting, other han her companions, tries to get into the room unnoticed, following in one of the other characters shadow as they enter then, looking to find more shadows in which to hide.

Stealth 1d20+14

Jequine: He's telling the truth about being locked here by Keraptis

Gerant: This is like finding a drinking buddy down here, seems legit

"I lost a wager to Keraptis, so I'm stuck here, can't leave on my own."

Dark Archive

Male Human Summoner 7

Sheridan, delayed fot a few moments waiting for the enlarge person to wear off, catches up at about this point. He keeps a handkerchief over his nose and mouth and scans the room for signs of mortal habitation, like food or water. "Magical compulsion, or a matter of honor?"

Dark Archive

Male Half Elf Fighter 7

"What wagers does Keraptis engage in?"


"It was a simple game of cards, the wager was to come see his abode, I lost, now I'm held for ransom. I don't know what holds me here, I'm not familiar with such magics."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Appearing out from the shadows, Jequine smiles at the man and asks, "And so unlucky at cards, unlucky in escape." she lets go a little laugh as she teases the man, playfully. "So what can we do to restore you to your rightful position? and be indebted to us. What would you pay for your freedom? Do you know the ransom? it had best not be a treacherous ransom? So speak up, tell us more about yourself, you interest me!" As she uses her charms to know more of the man and his condition.

Diplomacy 1d20 + 2 ⇒ (20) + 2 = 22


" I know not who he's ransoming me to, nor even who would want to pay to have me released."

Sheridan:
As you look around you note no privy, though there are foodstuffs. You see am 9 foot long blade hanging above the door.

Dark Archive

Male Human Summoner 7

As the conversation continues, Sheridan begins to scan the room with detect magic, starting with the blade and slowly moving around the room, scanning the halfling last.
Spellcraft 1d20 + 11 ⇒ (12) + 11 = 23


Sheridan begins to scan the room, but his eyes are immediately drawn to a box below the divan radiating intense magic...

Dark Archive

Male Human Summoner 7

Sheridan points out the box "Well, that box certainly seems important, magically speaking, at least."
What type of magic?


Sheridan Barlow wrote:

Sheridan points out the box "Well, that box certainly seems important, magically speaking, at least."

What type of magic?

it's actually radiating from inside the box...strong necromancy.

As Sheridan mentions the box, the halfling moves away from it...

DC15 Sense Motive:
He's a bit afraid of the box, or rather what's in the box...

Dark Archive

Male Half Elf Fighter 7

"What type of magic, and the aura's strength?"

Dark Archive

Male Human Summoner 7

"Very powerful necromancy of some sort, and as far as I can tell it's actually something inside the box." Sheridan turns to the halfling "Do you know anything about it? Or about that rather excessive sword above the door?"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine watches quietly as the others discuss the magic.

Sense Motive 1d20 + 1 ⇒ (12) + 1 = 13

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