Identifying Diseases?


Rules Questions

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Am I missing something? It's probably like when I can't find the gallon of milk in the refridgerator. . . .

But merely identifying Afflictions, without actually treating them? Such as "This creature was killed by Wendigo Fever. . . Nasty infliction, it drains your health and mind - it leaves you fearful and progresses by the day until you die."

Sczarni

Chris Marsh wrote:

Am I missing something? It's probably like when I can't find the gallon of milk in the refridgerator. . . .

But merely identifying Afflictions, without actually treating them? Such as "This creature was killed by Wendigo Fever. . . Nasty infliction, it drains your health and mind - it leaves you fearful and progresses by the day until you die."

many diseases can kill you with different methods, so depending on how the disease killed the person, the DC of the heal check to ID it might change. Most adventures that deal with disease will give the DC of the heal check to identify that particular disease (depending on the symptoms and such)


I approach this two ways--from a mundane perspective I use the Fort DC of the disease as the Heal check necessary for identification, since it also equals the DC necessary to treat the disease (Knowledge (arcana) can similarly be used to identify magical afflictions).

From a magical perspective, I change detect poison to detect affliction and allow Heal or Knowledge (type varies by nature of the affliction) checks to determine the type of affliction in place of the Wisdom roll.

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
erian_7 wrote:

I approach this two ways--from a mundane perspective I use the Fort DC of the disease as the Heal check necessary for identification, since it also equals the DC necessary to treat the disease (Knowledge (arcana) can similarly be used to identify magical afflictions).

From a magical perspective, I change detect poison to detect affliction and allow Heal or Knowledge (type varies by nature of the affliction) checks to determine the type of affliction in place of the Wisdom roll.

Cool. I'm totally comfortable making up my own method, it's just that I was looking to see if the Core Rulebook had anything to say about it.

The Exchange

Heal (Complete Adventurer):

You can use the Heal skill to determine what killed a dead
creature. The difficulty of this task depends on the nature
of the death itself, as shown on the table below.

Cause of Death / DC
Physical wounds / 0
Environmental (fire, suffocation, etc.) / 5
Spell with visible effects / 10
Poison / 15
Spell with no visible effects / 20

Each day that passes between the time of the creature’s
death and the time the examination is made increases
the DC of the Heal check to determine the cause of
death by 5.

Action: Making a Heal check to determine the cause
of a creature’s death takes 10 minutes.

Try Again: Yes, but it takes 10 more minutes for each
check.

Sovereign Court

You could always use your ranks in the Heal skill, but use your Int mod instead of Wis.


Chris Marsh wrote:
Cool. I'm totally comfortable making up my own method, it's just that I was looking to see if the Core Rulebook had anything to say about it.

Nothing of which I am aware--this has been a small hole I've found odd for years now in that a cleric can cast remove disease, but had no core mechanical means of actually figuring out a disease was present in the first place.

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
erian_7 wrote:
Chris Marsh wrote:
Cool. I'm totally comfortable making up my own method, it's just that I was looking to see if the Core Rulebook had anything to say about it.
Nothing of which I am aware--this has been a small hole I've found odd for years now in that a cleric can cast remove disease, but had no core mechanical means of actually figuring out a disease was present in the first place.

Yeah. . . It kind of takes the fun out of things. My next adventure involves the party coming across two ships locked in combat with most of the creatures on board dead. The living ones have Wendigo Fever. The party has never seen Wendigo Fever before, and it's a bit of a killjoy to not have Cuase of Death a mystery.


erian_7 wrote:
Nothing of which I am aware--this has been a small hole I've found odd for years now in that a cleric can cast remove disease, but had no core mechanical means of actually figuring out a disease was present in the first place.

There is the status spell:

PRD wrote:
You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.

Based on the lack of rules except for this spell, the game expects you to know a disease is present when you're shown substantial symptoms that you're diseased. If you have a disease and haven't taken any ability damage or other consequences, how would anyone know that you have a disease (minus status)? The heal skill would give you no help; there's nothing to show you that a disease is present.

*After* you've seen symptoms, you can use the heal skill to treat a disease. Otherwise, you'd be better than Dr. House (:


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
meabolex wrote:
Otherwise, you'd be better than Dr. House (:

Well, we can rule out Lupis...

I have it as a heal check DC equal to 20, with a modifier if not symptoms are present or if the person identifying the disease has not likely heard of it (+2 for common diseases that they simply have not come across yet, +10 for rarer diseases like wendigo fever.)

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