Starting Gold and Item Creation Feats


Rules Questions


We're starting up a new campaign with level 11 characters. It says that we get 82,000g to buy our items. My question is, if I have item creation feats and the required level and spells to make an item, can I buy it at half price? I couldn't find anything in the book either way.

Lantern Lodge

This is really up to your GM. Since item creation requires die rolling to actually make them, with the possibility of failure.

There is no definitive rule but I don't think you should really be penalized for taking those feats, so I personally would, as a GM, rule yes you can.


FallingIcicle wrote:
We're starting up a new campaign with level 11 characters. It says that we get 82,000g to buy our items. My question is, if I have item creation feats and the required level and spells to make an item, can I buy it at half price? I couldn't find anything in the book either way.

The Wealth by Level is the total value of items and valuables you can own and stay in par with the challenges the DM is going to give you.

It's not a big bag of gold pieces that you can spend in any way you want ...

Scarab Sages

I disagree - if you had a character go from level 1 & levelled them up to level 11 then they are supposed to have this much gold - why would get less gold for taking the creation feats?
a fighter gets same amount of gold but probably wont get the creation feats so should he get less then ?

a few DMs I know allow it as long as you can meet all the requirements & have good skill in case your DM makes you roll which is perfectly reasonable since if you were leveling normally you would have to


The way that my group runs things is that, if you invested in item creation feats, you get a 25% reduction in cost (rather than 50%) for anything "purchased" from starting wealth. Anything thereafter gets the normal 50% reduction.

The reason being is the die rolls involved in creation. All die rolls are to be done at the table, just to make sure everything is above board. Also, especially if we are starting at higher levels, we want people to come to the table properly geared and ready to go. We don't want to spend the first hour waiting for the wizard to see what things he could have crafted and then adjusting his gear based on that. So as to not make those feats entirely NPC feats, we give the partial, no dice price reduction and, if in-game time allows, the diced, full reduction.


2 things :

* On all level 1 characters, how many have reached 11th level ?? How many of them didn't lose all or a major part of their gear ??

* How many of your 11th level character have exactly the gear they want to have ??

Magics Items and other stuff are a part of the game so at high levels, the Wealth vy Level is here to help players create new PCs with appropriate stuff for their level.

The new PCs are adventurers like any other PCs, they have known defeats, losses, wounds and sometimes death. They are not wealthy people who suddenly decide to visit the world with a sword in a hand and a spellbook in the other. They are not common people who won the lottery and want to change their way of life.

They are PCs, who have fought monsters, looted their lairs, had their favorite magoc items stolen by some nasty halfling thug. They may even have crafted some of their stuff. But they must stay in the GP limit given by the wealth by level table because that's the average amount of wealth a character of this level would have gained and because (nearly) doubling the wealth for some classes by just taking one (or two) feat(s) is obviously overpowered and an abuse.

When you have Item Creation Feats, you don't spend all your cash in creating magic items, because you don't have the feat at level 1 and must wait until to have it, and when you have it you are not sure to get the cash to craft, and because sometimes you loot magic items that fit you and you keep them.

You already have the advantage of having every magic item that you want to give to your character and can afford.

Wanting to use your Item Creation Feat to reduce the cost of your stuff for your new character is as much an abuse that saying that you new 11th level fighter doesn't have to include the cost of his magic longsword because they's always a magic longsword in any adventure and he would have certainly find it at no cost ...

Lantern Lodge

Noir le Lotus wrote:

2 things :

* On all level 1 characters, how many have reached 11th level ?? How many of them didn't lose all or a major part of their gear ??

* How many of your 11th level character have exactly the gear they want to have ??

Magics Items and other stuff are a part of the game so at high levels, the Wealth vy Level is here to help players create new PCs with appropriate stuff for their level.

The new PCs are adventurers like any other PCs, they have known defeats, losses, wounds and sometimes death. They are not wealthy people who suddenly decide to visit the world with a sword in a hand and a spellbook in the other. They are not common people who won the lottery and want to change their way of life.

They are PCs, who have fought monsters, looted their lairs, had their favorite magoc items stolen by some nasty halfling thug. They may even have crafted some of their stuff. But they must stay in the GP limit given by the wealth by level table because that's the average amount of wealth a character of this level would have gained and because (nearly) doubling the wealth for some classes by just taking one (or two) feat(s) is obviously overpowered and an abuse.

When you have Item Creation Feats, you don't spend all your cash in creating magic items, because you don't have the feat at level 1 and must wait until to have it, and when you have it you are not sure to get the cash to craft, and because sometimes you loot magic items that fit you and you keep them.

You already have the advantage of having every magic item that you want to give to your character and can afford.

Wanting to use your Item Creation Feat to reduce the cost of your stuff for your new character is as much an abuse that saying that you new 11th level fighter doesn't have to include the cost of his magic longsword because they's always a magic longsword in any adventure and he would have certainly find it at no cost ...

I have had a character go from 1st to 15th before the campaign stopped because of the DM becoming ill. During that time I never once lost any of my gear I only upgraded it and I only carried gear that I wanted. Why would you carry around something that you didn't want? Anything that I got that didn't fit my concept I sold.

Besides that you are being completely contradictory to your self. You say that adventurers are not people who just get up and start because they won the lottery but you also say that they could not have created stuff during there adventuring or life before this point in time. That is just stupid. How would the person have leveled up if they didn't do anything until now?

Based on your statement if a wizard took a crafting feat, had the appropriate spells, and any other requirement needed he couldn't have made the item anytime during his 10 levels of advancement (which could have taken years to do). That is like saying that a person in real life who is a mechanic could never make/fix a car until you actively watch them, even if they are 50 years of age.

You also seem to state that you don't have the money on hand to craft during your adventures. So does that mean that the item creation feats are stupid and useless to have until your above 11th level, that is just stupid. In the past I have almost always had enough money on me to make an item I wanted (and if not I would sell something that I didn't want) no matter what level I was.


I've had many character going back to 1st edition that went up to high teens in level. I've always had magic items lost. I don't know how you couldn't. It happens. Sundering, spells, theft, bad luck, and such. Quite often in game the group would lose all their magic items and start rebuilding. Of course the treasure amounts were greater so you built it back up quickly.

I had some games were we never lost magic item or treasure but those tended to be low magic games.


I promise I won't get into this one AGAIN...

The rules are unclear. There is room for interpretation either way.

Argument 1) Yes, it should be allowed. It is fair to the player to make up lost time and will not break the character, especially if the WBL guidelines for wealth distribution are followed.

Argument 2) No, it should not be allowed. It is unfair to the other players, breaks the intent of the WBL system, and does not account for non-monetary costs like time spent.

You are going to get no better answers than these two (more complete maybe, but no better), and both are valid RAW. We can, and have, argue till the cows jump the moon and still not come to a concrete answer. I suggest presenting both arguments to your DM and just letting them decide. Or flip a coin.

The Exchange

Here I am to propose a middle of the road solution. Ask your DM to see if you can use some of that money to make magical items... after you begin the campaign.

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