[Rite Publishing] In the Company of Giants (A 1st - 20th level Player Character Racial Class)


Product Discussion


With Restless Souls and Lorn's entrepot out its time to look at march and the next piece of Questhavan

Here is the Cover image for

In the Company of Giants

A 1st - 20th level Player Character Racial Class

Illustration by Joe Calkins

Tentative Release Date March 1st.

Steve Russell
Rite Publishing


I'm definitely curious about this one and how it'll be kept in line with other PCs without it having an unfair LA advantage (although I know LA doesn't necessarily exist in PF now, but you know what I mean). I'm guessing there are feats or abilities that are assigned / available as the class advances in levels.


It has a base race that is in line with Half-orcs (along with our own Ironborn and Wyrd of Questhaven).

It has a racial paragon class from which you cannot multiclass (doing so results in your death), I functions like any other character class.

Steve


Great concept.

If my GM would have it, I'd be all over that like a rash :)


Quote:
I'd be all over that like a rash :)

Hopefully its curable. here is a preview of two abilities the Racial Paragon Class Possesses.

Strength/Constitution Increase (Ex): At 2nd level, the jotun paragon’s Strength and Constitution score gains a +2 inherent bonus. At 5th level, you increase one of those inherent bonuses by 2 (your choice). At 8th level, you increase both of those inherent bonuses by an additional 2 . At 11th level, you increase one of those inherent bonuses by an additional 2 (your choice). At 14th level, you increase both of those inherent bonuses by an additional 2 . At 17th level, you increase one of those inherent bonuses by an additional 2 (your choice). At 20th level, you increase both of those inherent bonuses by an additional 2 .

Size Increase (Ex): you continue to grow in height and weight as you gain power at 3rd level you become size Large, at 10th you become size Huge, at 16th you become size Gargantuan, and at 20th level you become size Colossal. No ability score modifications arise as a result of the growth, though you do gain all the other associated penalties and benefits for the size change listed n the table below, the table lists the total bonus or penalty they are not cumulative. Your equipment also resizes to fit your new size as long as you possess it at the time you gain the appropriate level.

You can as a full round action reduce your size back down one category (you can shink down multiple categories to a minimum of medium), it also takes a standard action to increase your size back up one category.


A giant that can shapeshift in size so quickly within a round? Are you calling these Jotuns or something else? Hm...


Druids wild shape and any shapechange spell lets you change sizs alot faster than a full round action. The Size changing really has more to do with playtesting than anything else as what happens at say 10th level when you come to a dungeon and all the hallways are 5x5 with human sized doors. or even worse a dwarven fortress with dwarven sized doors.

Jotun (Jotunnar plural) you have a elemental power that lets you take on the traits of specfic giant tribes like Cloud and Ettins along with feats that so that you can take on even more aspects of a specific giant traits.


They're Giants; they smash the entrance to make it a wider opening. ;)

But on a serious note, I understand better your reasoning. I just no longer them of them as classic Giants and could be kind of misleading. I was under the impression that the racial paragon class levels had to do with an explanation of how the Giant grows stronger / heartier / larger as he advances, but when you start throwing in wild shape, it is not necessarily the classic Giant at this point.

So these are actually your take on the Jotunnar, then?


Quote:
I just no longer (think) of them as classic Giants and (that)could be kind of misleading.

They are very classic giants, but there is not just one giant there are ettins, trolls, ogres, cold, frost, fire, hill, mountain, storm plus akakim, firbolg, spriggan and formariana

Quote:
I was under the impression that the racial paragon class levels had to do with an explanation of how the Giant grows stronger / heartier / larger as he advances,

Yes they are an explanation of how the giant's power and abilities grow, plus all the various abilities various abilites different giants have, but there again is no one giant Trolls are very different from say storm giants who are different from ettins.

Quote:
but when you start throwing in wild shape, it is not necessarily the classic Giant at this point.

Firbolg, and Spriggan giants have always had the ability to change size. And classic giants have never been player classes, the primary goal was to make them playable, balanced and classic. For example Gygaxian giants were Norse (rather than say Hebrew or Persian) hence my use of the term Jotun to describe giants who use this class, rather than say akakim.

We do set up a classical path but you get the choice of that path at the beginning.

Elemental Power: At 1st level, a jotun paragon must select one of the 4, Air (electricity), Earth (acid), Fire, or Water (cold), this choice is permanent and cannot be undone as it ties into your very nature and essence. This also prevents the jotun paragon from taking any other class levels. If you do you will be destroyed within a week’s time by your own unchecked power. The jotun's elemental might manifests in the form of abilities chosen from the list below gained at 1st, 3rd, 6th, 9th, 12th, 15th, and 18th level.

Here is an example of elemental power that refelects a classic gaint. there are 30+ choices of abilities some are limited to a specific path, and some even have level requirements and prerequesties as well as having a specific path like regeneration (water, 6th level) goes with rend (water, regeneration, and 9th level) and Ettin (earth) goes with shift sleeping (earth and ettin).

Energy Resistance/Immunity (Ex): Your mastery of your elemental power allows you to resist an attack form involving your specified energy type. You gain resistance to the energy type you chose for your elemental power. The value of this resistance is equal to your class level, at 10th level you gain immunity and the subtype appropriate for chosen elemental power you also gain a vulnerability to the opposing element (and energy type).

The following are classic abilities that don't depend on an elemental choice.

Rock Throwing (Ex) at 4th level you have become an accomplished rock thrower and gain a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your size; for example, a Large jotun paragon can hurl Small rocks. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. You can hurl the rock up to five range increments. The size of the range increment is 10 ft. per jotun paragon class level. Damage from a thrown rock is generally double your slam damage plus 1-1/2 its Strength bonus.

Rock Catching (Ex) at 5th level you can catch rocks you could throw. Once per round, if you would normally be hit by a rock you can make a Reflex save to catch it as a free action. The DC is 15 for a rock of a size or smaller that you can throw, DC 20 for a rock one size larger than you can throw, and 25 for a rock two size categories larger than you can throw. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) You must be aware of the attack in order to make a rock catching attempt.

Improved Rock Catching (Ex) At 7th level you gain a +4 racial bonus on your Reflex save when attempting to catch a thrown rock with rock catching.


Thanks for sharing that, Steve. You replied back more than I had anticipated, but it helps paint a better picture of your giant (Jotun).

This is starting to sound something more uniquely yours rather than something you're refashioning from a previous 3.x incarnation; correct?

I'm familiar with Hebrew giants (Nephilim), but not Persians. What are they?


Your welcome.

Trust me, I OGC looted a lot of the elemental powers and feats from a vast number of Monster books and books specifically about giants.

There is something old, something new, and something borrowed.

Humbaba from Tablet II of the Epic of Gilgamesh


Owain Northway,
You have asked for a “description” of my people, the Jotunnar, but this is a saga to be told by skald over a fortnight, not some small brevity to be put down on the impermanence of parchment. However, we have shared the giant’s brew together, you have given me the tale of your need, and you have shown
Vird to my people. So I, a Jotun of the Kingdom Colossal, shall attempt to convey too short a story.

-Aevarr “Grinsaga” Valisson

In the Company of Giants is in the proofing stage today :)


Have had some nice freeback from the proofing stage.

I am really looking forward to this one.


Proofing is done, file updated, sent off complimentary copies to the folks who inspired it and rpgnow featured reviewers.

Steve Russell
Rite Publishing


Bigger is Better!

From Large to Colossal, From Troll to Storm Gaint. Rite Publishing Presents a racial class balanced for play along side your adventuring companions. Let them play In The Company of Giants (PFRPG). This new race and racial class is designed for use by player character's at every level of play, with custom special abilities and feats based on elemenntal powers and subrace paths such as ettins, and frost giants.

On sale at RpgNow

Shadow Lodge

I like that he's not huge all the time, that takes it a long way to being a playable 'class'. It would be interesting to see a similar take on dragons.


Just picked this up, and at first blush, I like it. It takes a moment to wrap your mind around a character that uses its racial "class" only. But that can be a draw as well; you WILL be diffrent from the rest of the party


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm going to play one named Apache Chief!


@Ogre, thank you the idea was to keep it playable

@Blackerose, you can play a "Stunted One" and advance in a different class but once you take a level in the racial class you cannot multi class out to something else (well you can you will just die in a week, as your own unchecked power kills your), nor can you multiclass into the racial class later (you have stunted your growth).

@ TheChozyn "Inyuk-chuk!"

RPG Superstar 2012

Qwilion wrote:

Bigger is Better!

From Large to Colossal, From Troll to Storm Gaint. Rite Publishing Presents a racial class balanced for play along side your adventuring companions. Let them play In The Company of Giants (PFRPG). This new race and racial class is designed for use by player character's at every level of play, with custom special abilities and feats based on elemenntal powers and subrace paths such as ettins, and frost giants.

On sale at RpgNow

When will this be on the Paizo storefront? :)


TheChozyn wrote:
I'm going to play one named Apache Chief!

Just please, wear something under the loin cloth.


I'm seriously thinking of using this as a giant blooded line of folk in Ulfen lands, not unlike the Northmen of Forgotten Realms being able to take the Jotunblood feat in 3.5 . . . cogitating . . .

Shadow Lodge

Now we just need a giant axe and a giant blue ox. Maybe the blue ox is a feat you have to take at a higher level. I have to download this...


@Taig

On sale at the Paizo storefront!

@Knight ErrantJR: hope you enjoy it. Plots to see if I can finally earn 5 stars :)

@Ogre, or you could play an Ogre :)


Bought. :)

I briefly looked through it and it appears to be quite fun.^^

Not for my players:
This could be interesting to put at the end of the so far unused Fane of Tiamat from Red Hand of Doom (had the adventure climax at the city when I ran it). Could provide an interesting sidequest in my Council of Thieves campaign.:)


Leonal, I am glad you have enjoyed it thus far.

I love when a supplement gets used by GMs as well as players.


For those who care in 6 days Giants has outsold wyrd and is closing in on Restless Souls.


And now its passed Ironborn of Questhaven's first month sales.

Thanks to all of you for your support of the Questhaven line and your purchase.

Steve Russell
Rite Publishing


So any hints on whats next from your group?


I will give you a hint after we get our first review of giants

Call it a ransom :)

Steve Russell
Rite Publishing


Qwilion wrote:

@Knight ErrantJR: hope you enjoy it. Plots to see if I can finally earn 5 stars :)

Man, now I feel like a jerk. ;)

Then again, if you look through my reviews, you can see how many actual five stars I've given out. I just have this weird aversion to giving out five stars and then worrying about seeing something that says, "no, wait this is the perfect product!

That said, I really enjoyed this.


Knight Errant

I looked through your history the very first time you gave Feats 101 a 3 star review after a featured review on Rpgnow had given it 5 stars. As far as I know you have never given out a 5 star review to anything so I take your 4 stars as 5 stars and your 3 stars as 4s.

:)


We are planning the release of 101 magical weapon properties on the 15th and a book of monster templates.

I think my next player race is likely to be either a dwarf/gargoyle hybrid called Watchers or just to do a straight gargoyle racial class.

Steve.


Qwilion wrote:

We are planning the release of 101 magical weapon properties on the 15th and a book of monster templates.

I think my next player race is likely to be either a dwarf/gargoyle hybrid called Watchers or just to do a straight gargoyle racial class.

Steve.

I know a lot of them still work "as is," but I have to say, after looking through the paragon classes for the Wyrd and the Jotun, I got a bit nostalgic for the other paragon classes from Unearthed Arcana, and I realized I wouldn't mind seeing a Pathfinder RPG version of them, taking into account some of the tweaks to the races as presented now.


Since I am a licencee for Monte Cook's Arcana Evolved (Hereoes of the Jade Oath, Rituals of Choice adventure Path, and Litorians), it would be bad form and would weaken our market position if we attempted to update the OGC from Arcana Evolved to Pathfinder Rpg.

Something like that will have to come from Monte, plus as a fan its the only one its based on.

and remember there are paragon classes for the standard races in WotC's Unearthed Arcana (and hence the SRD).

Steve.


I understand. I was, perhaps unclear, as I was indeed thinking of the classes from WOTC's Unearthed Arcana book. As you pointed out, many of them would still work, but some, like the half-elf paragon, don't really work. Of course, given that they can take elf paragon and human paragon, I guess loosing their own specific paragon class isn't that big a deal.

Regardless, thanks for the response.


Yeah with the whole WotC shafting of malhavoc press with unearthed arcana vs. arcana unearthed, i would steer clear of that.

Also Questhaven does not have anything that is just core, so it goes against our design philosophy to do a dwarf, elf or gnome book.


Qwilion wrote:

We are planning the release of 101 magical weapon properties on the 15th and a book of monster templates.

I think my next player race is likely to be either a dwarf/gargoyle hybrid called Watchers or just to do a straight gargoyle racial class.

Steve.

Steve,

Given that some of the races are updates from B&B, I would personally like to see you come out with a hybrid that's something more uniquely yours to your Questhaven line.

I'd still like to see a Questhaven Setting Patronage, but I reckon that's a couple months away. :D


Just grabbed, and at first look I like....A LOT.

Could you drop some design suggestions as to how one would go about including other forms of Giant ?

Specific example, a Runelord ;)


You mean a rune giant?

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Qwilion wrote:

We are planning the release of 101 magical weapon properties on the 15th and a book of monster templates.

I think my next player race is likely to be either a dwarf/gargoyle hybrid called Watchers or just to do a straight gargoyle racial class.

Steve.

Hmmm...go with the hybrid!


Okay, I picked this up along with the Restless Dead and the entire Evocative Settings. Someday I'll get off my arse and read 'em. :D


Qwilion wrote:

You mean a rune giant?

Correct....although I'm interested in other forms of giants in general.


A lot of the abilities in there cover most of the giants in various OGC books though I forgot about the rune giants.

I would have the Rune Giants be an Aspect of Fire (since they wore armor and were proficient with a marital weapons).

Spell like abilities are easy as I would make them elemental powers and use the minimum class level = to the minimum caster level such a spell is available.

You make their spark shower and runes similar to the other elemental powers like Elemental Burst making the class level requirements = to the CR of the Rune Giants.

That's a good guideline for how I made choices.


Qwilion wrote:

A lot of the abilities in there cover most of the giants in various OGC books though I forgot about the rune giants.

I would have the Rune Giants be an Aspect of Fire (since they wore armor and were proficient with a marital weapons).

Spell like abilities are easy as I would make them elemental powers and use the minimum class level = to the minimum caster level such a spell is available.

You make their spark shower and runes similar to the other elemental powers like Elemental Burst making the class level requirements = to the CR of the Rune Giants.

That's a good guideline for how I made choices.

Thanks much, and again well done.

For me that's three in a row (Restless Soul, Death Mage, and now Giants) that I have really enjoyed and am looking foreword to using in our games.

Keep up the good work ;)


nighttree wrote:

Thanks much, and again well done.

For me that's three in a row (Restless Soul, Death Mage, and now Giants) that I have really enjoyed and am looking foreword to using in our games.

Keep up the good work ;)

Death Mage belongs to Super Genius Games. But they'll be glad to know you're enjoying it just the same. ;)


Yeah Death Mage by Owen K. C. Stephens

Giants by Steven D. Russell

but they both have Steven it though Owen uses that pansy PH in his :)

Dark Archive

Pathfinder Roleplaying Game Superscriber

I posted up a review of this product in the paizo store, ENWorld and over at RPGNow as well for those curious.

Scarab Sages RPG Superstar 2009 Top 32

Qwilion wrote:

I think my next player race is likely to be either a dwarf/gargoyle hybrid called Watchers or just to do a straight gargoyle racial class.

Steve.

I swear you've been looking at my own Homebrew World. There is an island there where both Dwarves and Gargoyles work together in harmony and your Watcher idea is the perfect idea to complement it.

I did a 5 level Racial Class for my Gargoyles. The world is ruled by Flying Races (except the gargoyles, they're equal standings with the Dwarves) and each of the major ones has a 5 level Racial Class associated with it that I created. See here for an example. The Racial Classes are quite powerful though, to reflect the superior nature of the Races.


[url]I swear you've been looking at my own Homebrew World.[/url]

Sorry, no the inspiration is from the same OGC source as Wyrd of Questhaven was taken from, so Owen K. C. Stevens is who I was looking tat :)

Another inspiration was the Gargoyles cartoon series.

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